Void Destroyer 2 Game Cover
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"Void Destroyer 2 is a open-world space sandbox game set in a desolate asteroid field, where you must survive by engaging in combat, managing tactics, and making strategic decisions. Start from humble beginnings and rise to power as a mercenary, pirate, bounty hunter, or entrepreneur, building your own trading or mining business. The game offers a wide range of freedom for players to choose their own path to domination, including the option to fight hard or negotiate your way to the top." NO INFORMATION AVailable about release date or developer/publisher.

Reviews

81%
Audience ScoreBased on 541 reviews
story48 positive mentions
optimization6 negative mentions
  • Engaging gameplay that combines space combat with RTS elements, allowing players to pilot ships and command fleets.
  • Unique art style that sets it apart from other space games, with a colorful and cartoonish aesthetic.
  • Active developer who is responsive to community feedback and regularly updates the game.
  • Frequent crashes and performance issues, especially during large battles, which can disrupt gameplay.
  • Steep learning curve with a confusing UI and controls that may be overwhelming for new players.
  • Lack of depth in certain gameplay mechanics, such as ship customization and mission variety.
  • story344 mentions

    The game's story is often described as lacking depth and coherence, with many players finding the scripted missions poorly balanced and frustratingly difficult. While some appreciate the engaging elements of faction missions and the potential for character development, others criticize the repetitive nature of the missions and the lack of meaningful narrative progression. Overall, the story serves as a backdrop to the gameplay, which is more focused on combat and fleet management than on delivering a compelling narrative experience.

    • “The campaign is excellent and compelling, the factions have good backstory, the ship designs are unique and interesting, and the mechanics are sound.”
    • “The story is actually interesting, which is a nice surprise for a sandbox indie game.”
    • “The story elements aren't in the game yet, so it's really just a pure sandbox at the moment, if that bugs you you might want to wait until a little further into development.”
    • “The main campaign is boring and confusing; it could have been done better, maybe with more storytelling and fewer classic missions.”
    • “The story missions are highly restrictive and designed to be difficult, which I did not enjoy.”
    • “All missions are designed to throw enemies at you—small, lots of smalls, or just loads of big ships; there is no dialog, no reason, beyond payment, to be there or care.”
  • graphics127 mentions

    The graphics of the game are characterized by a unique, cell-shaded art style that some players find appealing, reminiscent of titles like Borderlands. However, many reviews highlight issues with performance and graphical quality, describing them as simplistic or dated, which can detract from the overall experience. While the visuals may not meet the standards of AAA titles, they offer a distinct aesthetic that some players appreciate, especially when they become accustomed to the style.

    • “The art style is unique and quite appealing, reminiscent of Borderlands, which adds a distinct charm to the game.”
    • “I actually like the graphics a lot; they are simple but effective with a unique style that you don't see often.”
    • “The graphics are relatively simple, but colorful and stylish, which suits the game's overall aesthetic.”
    • “The textures are extremely poor quality (as well as the graphics) and it's hard to tell what you're shooting at.”
    • “Poor graphics and bad performance when there are multiple ships on screen.”
    • “Unfortunately, the graphical style - while unique - makes the game incredibly difficult to play.”
  • gameplay108 mentions

    The gameplay of the game is a blend of space simulation, RTS, and 4X elements, offering a mix of dogfighting, fleet management, and mission-based progression that many players find engaging and addictive. While the learning curve can be steep and some mechanics may feel unintuitive or underexplained, the core mechanics are solid and provide a satisfying experience once mastered. However, issues like crashes and a convoluted interface can detract from the overall enjoyment, making it a mixed bag for players.

    • “Vd2 combines many different mechanics while not being overly complex, resulting in something easy to pick up (relative to other 4x games) and hard to put down.”
    • “The gameplay is both kinda daunting at the beginning yet when you start to learn it becomes extremely addicting.”
    • “The game itself covers a huge amount of gameplay from dogfights to large scale fleet battles.”
    • “The longer you play it, the more you start headbutting quirks that delay progression and slow gameplay; starting this game is like starting a jigsaw puzzle that doesn't want to be completed and actively tries to stop you.”
    • “What a nightmare... the most convoluted, contorted, grotesque control and gameplay I've seen in any game.”
    • “The gameplay is way too boring; missions are boring as hell and the ship purchase options are small. Everything in this game is really unpolished; I don't recommend buying this game at this time.”
  • optimization24 mentions

    Overall, the game's optimization has received mixed reviews, with many players experiencing significant performance issues, especially during large battles or with multiple ships on screen. While some users noted improvements after following optimization guides or updates from the developers, others reported persistent problems that led to refunds. The graphics are often described as underwhelming compared to the performance, and while there are signs of developer responsiveness, the game still feels unpolished and in need of further optimization.

    • “Performance is great until you throw 200+ ships on the field, but that's pretty easy to avoid as you can instead field fewer ships and just upgrade them and still be effective.”
    • “The performance is very good, the tactical view and time dilation are great to get a bearing and plan tactics for engagements.”
    • “After contact from the dev team, I have found better performance and I'm able to play more of the game.”
    • “I have an RTX 4090 and performance was awful.”
    • “The performance compared to the graphics was poor.”
    • “I was about to request a refund because I was getting really bad performance and I have a graphics card above what is recommended.”
  • music23 mentions

    The music in the game receives mixed reviews, with some players finding it atmospheric and well-composed, while others describe it as repetitive and lacking in variety, noting that it can be easily overlooked. Many users reported turning down or off the in-game music, preferring to listen to their own playlists instead. Overall, while there are moments of strong musical achievement, the soundtrack is often criticized for its limited presence and creativity.

    • “The music that is present is amazing; it is atmospheric and very well conducted.”
    • “It's an incredible achievement for such a small studio consisting of approximately one guy, plus a musician and maybe a modder.”
    • “+ the music is excellent.”
    • “It did the job, but after all these hours, I turned the music down a little.”
    • “Then you'll be greeted by annoyingly loud music and scramble to figure out why the sound sliders are not doing anything.”
    • “Music is basically non-existent; I didn't really notice it playing at all. I don't remember what it sounds like. After a few hours, I did something I almost never do in games and turned the game music off and loaded up a media player in the background.”
  • grinding18 mentions

    Players generally find the grinding aspect of the game to be a mixed experience. While progress is faster compared to previous titles in the series, many still feel that the endgame can become tedious, requiring extensive micromanagement of fleets and repetitive missions. However, once players establish a decent fleet, they report that the grind becomes more rewarding, allowing for quicker accumulation of resources and a more enjoyable gameplay loop.

    • “The game is fun but it is grindy.”
    • “End game is a tedious mess.”
    • “You buy the ships, then you have to fly off the station and speed up time to wait for them to build, fly back on station, assign them to your fleet, meticulously upgrade them, fly back out to space, send them to the overworld map, tediously click on each one in the map and manually move them into a fleet.”
  • stability13 mentions

    The game's stability is a mixed bag, with some players experiencing frequent crashes and bugs, particularly after extended play sessions. While many report a significant improvement in stability compared to its predecessor, others still encounter annoying glitches and occasional freezing. Overall, the game features frequent auto-saves that mitigate the impact of these issues, but the consensus is that it remains somewhat buggy.

    • “Simple to get into, pretty deep when you really get into it. A good space combat/empire war game that's fairly unique, fairly bug-free, and only 1 crash in 30 hours of gameplay (auto-saves frequently).”
    • “Barely any stutter, and no glitches.”
    • “The game is not impressive; it freezes and crashes after about 2-3 hours of play.”
    • “The biggest issue I have with the game is that it feels incomplete and buggy.”
    • “Unfortunately, though, the game is still very buggy and it crashes a lot; though it auto-saves very often, it's fine but very annoying.”
  • humor8 mentions

    The humor in the game is described as a mix of hilariously bad moments and genuinely funny dialogue, with players often laughing out loud at various interactions and mission dialogues. While the game presents a daunting challenge, the cartoonish art style and distinct characters contribute to its comedic charm, making the entertaining missions and absurd NPC interactions stand out. Overall, the humor adds a lighthearted touch to the otherwise serious gameplay elements.

    • “I also love the cartoonish art style and the dialogue made me laugh out loud on several occasions.”
    • “The missions were really entertaining and funny!”
    • “As far as space sims go, VD2 kinda has it all; ship capturing, auto-trading, hiring wingmen, base capturing, faction wars, capital ship combat, fighter dogfights, RTS mechanics, time dilation/compression, bounty hunting, piracy, utterly hilarious mission dialog, and even insulting random NPC pilots for no reason whatsoever (my personal favorite).”
  • replayability4 mentions

    Void Destroyer 2 offers significant replayability, especially for a game developed by a single creator, thanks to its easy controls, engaging story, and various ship options. Players can enjoy large-scale battles and customize their experience, although some users feel that replayability could be improved further. Overall, the game provides a unique experience with a fair learning curve and the potential for endless gameplay.

    • “For a game made by a single developer, Void Destroyer 2 has a great deal of replay value.”
    • “Easy controls and clear, useful UIs for every way you want to play, good story, endless replayability, plenty of ships, and a fair learning curve in the campaign. You can even remove limits for ship counts if you have a powerful computer and go all out on your enemy (the standard count is more than enough).”
    • “This game has amazing 4K graphics, large-scale battles, freedom, replayability, and an intelligent, helpful, patient, and focused creator who spends all day and almost all night working to bring gamers like you a truly unique experience.”
    • “The replayability is not great at the moment.”
    • “This game has amazing 4K graphics, large-scale battles, freedom, and replayability, but it lacks depth for multiple playthroughs.”
  • atmosphere3 mentions

    The atmosphere of the game is highly praised for its exceptional music and sound design, which effectively enhance the immersive experience. Players appreciate the unique art style that complements the engaging auditory elements, creating a captivating environment.

    • “The music that is present is amazing; it is atmospheric and very well conducted.”
    • “During my first few hours playing, I was engaged by the unique art style and atmosphere.”
    • “The score and sound design set a great atmosphere.”
  • monetization1 mentions

    The monetization strategy of the game appears to be underwhelming, with users suggesting that better advertising could enhance its visibility and success.

  • emotional1 mentions

    Users express frustration with the inability to customize control settings, particularly the thrust commands, which detracted from their emotional engagement and overall enjoyment of the game.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

35hMedian play time
66hAverage play time
6-70hSpent by most gamers
*Based on 11 analyzed playthroughs

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