Executive Assault 2 Game Cover
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"Executive Assault 2" is a blend of real-time strategy and first-person shooter gameplay set in space. Build and manage your base on asteroids, deploy formidable tanks, harness laser power, and command robots to dominate the cosmos. Expect intense battles, economic management, and the challenge of overcoming rival corporations and protestors in your quest for intergalactic power.

  • Mac OS
  • PC
  • Windows

Reviews

84%
Audience ScoreBased on 1,978 reviews
gameplay108 positive mentions
stability52 negative mentions
  • Unique blend of RTS and FPS gameplay, allowing players to switch perspectives and control units directly.
  • Engaging space combat and base-building mechanics, with a variety of factions offering different playstyles.
  • Active developer support with regular updates and improvements based on community feedback.
  • Game is still in early access, leading to bugs, performance issues, and a lack of content.
  • User interface is clunky and not very intuitive, making navigation and command execution frustrating.
  • AI can be unbalanced, often overwhelming players even on lower difficulty settings.
  • gameplay286 mentions

    The gameplay of Executive Assault 2 is a unique blend of real-time strategy (RTS) and first-person shooter (FPS) mechanics, allowing players to switch between strategic planning and direct control of units. While the game offers engaging mechanics and diverse factions, it suffers from a steep learning curve, clunky controls, and a need for polish and bug fixes. Overall, it shows promise with its innovative gameplay loop, but requires further development to enhance user experience and depth.

    • “The gameplay is engaging and it's a great game to wind down to.”
    • “Executive Assault 2 is an incredible real-time strategy (RTS) game that combines the best of both worlds: base-building and first-person shooter (FPS) gameplay.”
    • “The dual gameplay style, combining the strategic planning of RTS with the up-close action of FPS, is a really neat feature.”
    • “Needs a lot of polish, gameplay, and bug fixing to be worth 20€.”
    • “80's graphics, 90's gameplay, clunky interface(s), and a severe dearth in information on how to play!”
    • “The fps gameplay is messy; the rts gameplay is entirely unclear.”
  • graphics188 mentions

    The graphics of the game have received mixed reviews, with many praising the stunning visuals and detailed environments, while others note that the graphical quality feels outdated or inconsistent. Some players appreciate the vibrant art style and improvements over the previous installment, but also mention the need for optimization and further polish. Overall, while the graphics are generally considered good, they may not meet the expectations of players seeking modern, high-end visuals.

    • “Stunning graphics and amazing gameplay!”
    • “Graphically, Executive Assault 2 is stunning, with beautiful environments and detailed character models.”
    • “With its deep mechanics, challenging AI, and stunning visuals, this game is a must-play for any fan of the genre.”
    • “The graphics look like a higher resolution remaster of some obscure game from 1998, and that's not a good thing.”
    • “The graphics are pre-2005 and the sound is minimal.”
    • “Not that it runs badly, but 100% utilization of a 1660 Ti with the graphics... is not normal.”
  • stability54 mentions

    The game is generally considered to be quite buggy, especially in its multiplayer aspects, leading to issues like player disconnections and inconsistent gameplay experiences. While there have been improvements over time, many users still report frequent glitches and crashes, particularly in larger maps. Despite these stability concerns, players acknowledge ongoing updates and potential for future enhancements, suggesting that patience may be required for a more polished experience.

    • “The game isn't bug-free by any means, but considering the level of interaction you have with everything, it would be shocking for this to be bulletproof with just one developer.”
    • “The game isn't bug-free by any means, but considering the level of interaction you have with everything, it would be shocking for this to be bulletproof with just one developer.”
    • “A buggy mess.”
    • “Otherwise wait 1-2 years before buying it, as in this unfinished state the game is extremely buggy and so is the AI.”
    • “Far too buggy and not enough content to get close to justifying the price.”
  • optimization46 mentions

    The game's optimization has received mixed reviews, with many players noting significant performance issues, particularly in FPS mode, and occasional lag even on high-end systems. While some updates have improved stability and gameplay, many still find it unoptimized and buggy, leading to frustration. However, despite these challenges, players express that the game remains highly enjoyable and has great potential, with hopes for further optimization in future updates.

    • “Over the past year, game development has greatly improved the game's gameplay and performance.”
    • “The main issue I had at the time of writing the old review was the optimization and I'm pleased to announce that it has been fixed, it runs smoothly and is actually great fun to not only fight in your space station but just roam around and look out into space.”
    • “Edit: hadn't played in years, it's now a lot more fun and is now properly optimized, don't expect a fancy looking game but gameplay is 10/10.”
    • “Game has insane potential but at the current price I don't think it's worth $25; optimization is rough, executron features are lacking, and FPS mode needs some love desperately.”
    • “But damn, it needs serious optimization; it's not performant at all on an i7 12 core, with 16GB RAM and a NVIDIA 1650 4GB GPU.”
    • “Optimization after playing the game for over an hour or two, you will get super lag in either single player or multiplayer even on high-end PCs.”
  • music45 mentions

    The music in the game is widely praised for its epic quality and dynamic integration with gameplay, enhancing both combat and exploration experiences. Players appreciate the orchestral themes and ambient tracks that evoke a nostalgic feel reminiscent of classic space operas, although some note that the combat music can become repetitive over time. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's immersive atmosphere.

    • “The soundtrack is absolutely fabulous too.”
    • “What keeps me coming back, and probably my personal favorite thing about the game is the music.”
    • “Executive Assault, the small RTS/FPS indie gem, manages to give you the great vibe of 1970s to 1980s space operas with lots of pew, pew and glorious space action underlined by an epic soundtrack.”
    • “The music, the visuals, the mechanics... everything just feels plastic, like it was pulled from some underground royalty-free asset website.”
    • “The music is way too loud, I had it on 1 and it was still pretty loud!”
    • “This game reminds me of hints of Sins of a Solar Empire (RTS) and music similar to both Sins & SW.”
  • grinding38 mentions

    Players find the grinding aspect of the game to be overwhelmingly tedious and frustrating, with many expressing that the gameplay loop feels boring and unengaging. The clunky UI, difficult ship docking, and slow troop transport mechanics contribute to a sense of monotony, making it feel like players are not making significant progress or impact. While some players note that grinding isn't strictly necessary, the overall experience is marred by the tediousness of managing fleets and resources.

    • “Decent grinding.”
    • “A lot of grinding.”
    • “Your lifetime of grinding.”
    • “This is such a tedious way to play currently and there's not much that feels like you are helping or really making a huge difference.”
    • “This is a major issue since by late game you can get massive fleets or armies that are tedious to command, taking your attention away when you could be managing your economy, another battle, building in new space stations or bases.”
    • “Troop transports are a pain to use, and honestly so tedious I stopped using them as why would I bother capturing a station when the game already moves so slow and it's just easier to blow up and replace?”
  • story38 mentions

    The story in the game revolves around the player's mission to eliminate rival CEOs and gain control of the system, featuring dynamic combat scenarios such as drop pod assaults and fleet engagements. However, many players feel the narrative is lacking depth, with a desire for more varied missions, a progression system, and the ability to explore or engage in diplomatic actions. Overall, while the combat is engaging and visually impressive, the absence of a robust story or campaign leaves some players wanting more.

    • “And all while the fleet is engaging above the enemy station/homebase, you have troop transports loaded with robot troops that will dock with the station, engaging combat with the defending troops with the mission of assassinating the enemy CEO/commander. Joining the fight, you get to see the troops on the station, and nothing is a more epic sight than hundreds of laser rifles shooting each other in a dark space station. It's absolutely captivating and addicting.”
    • “Your mission is to eliminate all other CEOs and control the system.”
    • “Honestly, it just feels like I can take direct control of ships and shoot enemies with a pistol, and I wish there was more, such as being able to control the fleet, upgrading my character, and maybe a stealth mission.”
    • “No story”
    • “The downs are its vague as there is only fighting and no missions or campaigns and the AI difficulty is easy to predict as medium and brutal are close to each other.”
    • “Perhaps the game needs some kind of reward/mission/story/progression system where each game leads somewhere.”
  • replayability30 mentions

    The game's replayability is a mixed bag, with some players enjoying the variety offered by multiple factions and maps, while others criticize it for being limited, particularly in single-player and co-op modes due to simplistic AI. While there are calls for more content and features, such as modding tools, some players find the game fun enough to warrant repeated play, especially in PvP scenarios. Overall, the potential for replayability exists, but it is hampered by current content limitations and gameplay mechanics.

    • “It's a lot of fun in the current state and the 3 unique factions bring a good deal of replay value.”
    • “It ain't perfect, but it is very fun and has infinite replayability.”
    • “Tons of replayability.”
    • “Severely limited replayability in singleplayer/coop - once you've beaten one skirmish match, you've beaten them all given the absolutely barebones AI.”
    • “The game lacks content and replayability.”
    • “If you like cramped game concepts, limited development options, and poor replayability, then go for it.”
  • humor14 mentions

    The game's humor is characterized by a charming and lighthearted approach, featuring amusing voice lines and clever easter eggs that enhance the experience. Players appreciate the comedic elements, such as robots exclaiming humorous phrases like "my leg" and "ah my arm," which resonate particularly with those familiar with classic sci-fi. However, some feel that the overall execution could benefit from improved voice acting and additional content to fully realize its comedic potential.

    • “The dev has a great sense of humor and there are easter eggs that you can easily miss if you aren't paying attention.”
    • “This game takes a funnier and much more charming approach, which I love. Hearing a robot scream 'my leg' is hilarious; find a better voice actor to really bring that silliness and charm to life and you're solid.”
    • “Now the game does have a sense of humor in that it doesn't really take itself too seriously with some funny voice lines and dialogue.”
  • atmosphere6 mentions

    The atmosphere of the game is highly praised for effectively setting a captivating mood without becoming monotonous. Players appreciate the focus on station building, though they desire more options for combat and a diverse range of characters to enhance the team dynamic. Overall, the atmosphere successfully immerses players, but there are calls for improvements in combat mechanics and character variety.

    • “It's very atmospheric and works well to set the mood without being monotonal.”
    • “If people want to just build a fortress and not rely on combat ships, they should be given the option. Stronger defensive turrets would make fighting the larger ships of late game more appealing instead of dreading it because you're so caught up in the station building atmosphere.”
    • “There could also be a larger variety of soldiers and cyborgs that fill different roles, giving you more of a team atmosphere instead of just throwing a bunch of lemmings at them until they die.”
  • monetization4 mentions

    The monetization aspect of the game is not perceived as exploitative, with reviewers noting it is not a cash grab but rather a project that reflects a genuine effort. However, the overall gameplay experience, particularly in the FPS mode, suffers from outdated mechanics and poor execution, which detracts from the game's value.

  • emotional4 mentions

    Players express a strong emotional connection to the game, particularly enjoying the immersive experience of building and watching their creations, such as space stations and starships. Despite some bugs that need addressing, the overall sentiment is positive, highlighting the joy and satisfaction derived from gameplay.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Executive Assault 2

Play time

9hMedian play time
29hAverage play time
4-52hSpent by most gamers
*Based on 12 analyzed playthroughs

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