- November 1, 2016
- Marauder Interactive, LLC
- 5h median play time
House of the Dying Sun
Platforms
About
House of the Dying Sun is a tactical space shooter where you pilot the Empire's deadliest interceptor and command the Harbinger Fleet. With classic space sim combat, take control from the cockpit, issue orders to your fleet, and upgrade your ships with new weapons and abilities. Fight in 14 replayable campaign scenarios with varying difficulties.
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- Engaging and fast-paced space combat that feels satisfying and immersive, especially in VR.
- Great sound design and atmospheric music that enhances the overall experience.
- Solid controls with intuitive mechanics, allowing for both direct piloting and tactical command of your fleet.
- The game is very short, with the main campaign taking only a few hours to complete.
- Limited variety in missions and ship types, leading to a lack of depth and replayability.
- The story is minimal and lacks significant narrative development, which may disappoint players looking for a deeper experience.
story
2,428 mentions Positive Neutral NegativeThe story in "House of the Dying Sun" is minimalistic, primarily conveyed through brief mission descriptions and codex entries, which some players find engaging while others see it as lacking depth. The narrative revolves around a quest for vengeance against traitorous lords who have betrayed the emperor, providing a backdrop for the game's fast-paced, hit-and-run missions. While the writing and atmosphere are praised, many reviewers express a desire for a more substantial storyline and additional missions to enhance the overall experience.
“The story is brief, but perfectly told.”
“People have praised House of the Dying Sun's writing, audio design, and gameplay quite a bit, so I'll instead give a shoutout to the mission design; there's some immaculate storytelling and worldbuilding as you start out jumping in to turn maybe one fighter or a couple shipping containers into scrap and fleeing as fast as you can before the interdiction fleet can show up in the first few levels, to later arriving with a whole wolfpack as civilian ships flee the emperor's slaughter.”
“The story, beautifully written and supremely understated, never intrudes on the main aim of the game: to kill as many of the traitors as you can.”
“The one major complaint I have with House of the Dying Sun is that it is short, only around a dozen or so missions (I think).”
“The story is minimal and I burned through the campaign with several replays in 4 hours.”
“The story is sparse, you get two or three sentences before each mission explaining who you will fight, and why you should kill them, and the game then throws you into the mission.”