"Sentry" is a Science Fiction Shooter game that offers various play options, including single-player, co-op for 2 players, and multi-player. As a member of the SENTRY Defense Program, your mission is to protect your vessel while it flees across space, using an arsenal of weapons, traps, and environmental destruction to fend off alien boarders. If your SENTRY falls in battle, another crew member will be thawed to continue the fight, ensuring that defeat only changes the strategic landscape aboard the ship. The game boasts beautiful gameplay and outstanding visuals.
The game combines FPS and tower defense mechanics effectively, providing a unique and engaging gameplay experience.
The gunplay is smooth and satisfying, with a variety of weapons and traps that encourage experimentation.
The art style and sound design are appealing, creating an immersive atmosphere that enhances the overall experience.
The game currently lacks content, with only a few maps and limited enemy variety, leading to repetitive gameplay.
The difficulty spikes can be frustrating, especially for new players, as the game can feel punishing without proper progression.
The progression system is flawed, as players may find themselves stuck with the same equipment for multiple runs, making it hard to feel a sense of advancement.
gameplay
214 mentions Positive Neutral Negative
35%
61%
4%
The gameplay is a blend of first-person shooting and tower defense mechanics, drawing comparisons to titles like "Orcs Must Die" and "FTL." While many players appreciate the smooth gunplay and engaging core loop, there are concerns about the lack of depth, repetitive levels, and the need for more dynamic interactions and mechanics. As the game is in early access, players are hopeful for future updates to enhance gameplay variety and balance.
“Gameplay feels good with decent replayability.”
“The gameplay is solid and will only get better.”
“It's a wave defense sort of game which blends FPS battling together with light tower defense mechanics.”
“There are glimpses of that, but by far not enough and not with the necessary gameplay depth I imagined.”
“The gameplay seems very invested in turrets and defenses and not at all invested in gunplay, despite it feeling pretty good to shoot.”
“This game needs a lot more time; just another issue similar to Sanctum 2: enemies are bullet sponges, you die easily, and it's just an overall slog killing most things. Fun and engaging maybe, but then you deal with obnoxious enemy types that just don't work. Come back in a year or so; maybe the dev will figure things out properly.”
graphics
68 mentions Positive Neutral Negative
56%
38%
6%
The graphics of the game have received generally positive feedback, with many players appreciating the simplistic yet stylish art style, low-poly graphics, and vibrant colors that enhance visibility and gameplay experience. While the visuals are often described as clean and polished, some users noted limitations in graphical options and occasional performance issues. Overall, the aesthetic is well-received, contributing to the game's fun and engaging atmosphere.
“The visuals are good, most textures as far as I can tell are really polished pixel art, and the mixture of quite bold colors with simple shapes makes the visibility good and areas appealing.”
“As a tower defense enthusiast, I must say this may be one of the best ones I have ever played. This game perfectly combines shooter elements with tower defense while also keeping its essence. The game also has a beautiful art style all around; once I complete a mission, I would stop and appreciate the environments and details it has.”
“Visually, it's good looking for the aesthetic chosen for the game, and there are a lot of nice little visual touches like brightly-colored lights on traps which show you their re-arm timing very effectively while also looking cool.”
“You would have mistaken Sentry for a mobile game if it were not for its demanding, low-poly graphics and special effects.”
“Performance was all over the place, and unfortunately, the graphical options are really poor, only allowing you to disable VSync and real-time reflections.”
“Graphics options are pretty limited at the moment, with only options like resolution and shadows being adjustable.”
story
48 mentions Positive Neutral Negative
13%
81%
6%
The game's story is described as interesting but currently lacks depth, with players hoping for more engaging mechanics and interactions in future updates. While the lore is considered gripping, it remains somewhat barebones, and the gameplay often feels like a series of individual stories rather than a cohesive narrative. Overall, players appreciate the potential for growth in the story aspect, alongside the game's strategic and action-oriented elements.
“Genuinely one of the perfect games for my tastes, the lore, though currently barebones, is still gripping nonetheless, and the gameplay is amazing. It feels like each run is its own story at times, the traps encourage creative play and the weapons all mostly feel extremely satisfying to use.”
“I hope that this game continues to grow, game modes, story, etc. The price is fair as long as development continues.”
“The story is interesting so far.”
“The story is currently barebones and lacks depth, which makes it hard to stay engaged.”
“Right now it's way too short and doesn't really have any incentive to start a new mission.”
“If they had gone more with the tower defense side of things and had you backing those defenses up, it might have been another story, but as it stands there is nothing here to excite.”
music
38 mentions Positive Neutral Negative
58%
34%
8%
The music in the game has received overwhelmingly positive feedback, with many users praising its fantastic soundtrack that evokes a nostalgic 90s-00s vibe, providing a refreshing change from the more common 80s styles. Players particularly enjoy the energetic tracks that enhance gameplay, especially during intense moments, although some have noted a desire for more variety in the soundtrack. Overall, the music is described as a standout feature that complements the game's unique style and mechanics.
“The soundtrack is absolutely fantastic too!”
“The music slaps (especially the mid-round prep music) and the pacing is perfect.”
“The style of the game also is remarkable, and good lord the music.”
“I wish I had a soundtrack.”
“Soundtrack is fine, too few tracks.”
“Music: decent”
replayability
30 mentions Positive Neutral Negative
47%
43%
10%
Overall, the game is praised for its high replayability, driven by roguelike elements, diverse loadouts, and unique map designs that encourage experimentation. Players appreciate the satisfying gameplay loop and the ability to unlock new gear, although some express concerns about limited content and linear progression potentially hindering long-term replay value. Suggestions for improvements, such as adding randomization features, indicate a desire for even greater replayability.
“Finally, the roguelike elements (like random enemies, loadouts, etc.) add so much replay value.”
“The unlocking and earning of new persistent gear, traps, and weapons through gameplay adds a wonderful amount of replay value.”
“Unique breaching points during each conflict make even the same small group of maps extremely replayable, and their design encourages the player to always find new corridors to booby trap and angles to hold.”
“A bold price to pay for a product lacking promising content and replayability.”
“- very few levels and linear progress which to me would give little replay value.”
“Pls add a map and objective randomizer to the game; it would increase replay value a ton, thanks.”
optimization
16 mentions Positive Neutral Negative
19%
56%
25%
The game's optimization is a significant concern, with players reporting drastic FPS drops, particularly in crowded scenarios with multiple enemies on screen, leading to performance issues even on high-end hardware. The limited graphical options exacerbate these problems, and while the game is enjoyable, the optimization challenges detract from the overall experience. Developers have acknowledged these issues and are prioritizing improvements in future updates.
“2-player co-op, optimization, more content of all kinds (game modes, items, weapons, traps, enemies, maps—you name it), Steam Deck compatibility, and more are already in the roadmap with 2-player co-op being the #1 priority according to the devs. Co-op was available in the demo and worked very well, so it's only a matter of time before co-op is released to the EA game and really should open this game up quite a bit.”
“Fun game, but it's got some rough progression, balance, and performance when the screen gets crowded.”
“Performance massively drops when you start seeing 10+ active enemies at once, with a 2080 Ti + i9-10900X dropping from a 120 fps cap down to 30 fps in some of the mid to late fights.”
“Performance was all over the place, and unfortunately, the graphical options are really poor, only allowing you to disable VSync and real-time reflections.”
“There could be some obvious quality of life improvements, and there are some really bad optimization problems when a lot of enemies show up on screen.”
“Performance massively drops when you start seeing 10+ active enemies at once, with a 2080 Ti and i9-10900X dropping from a 120 fps cap down to 30 fps in some of the mid to late fights.”
stability
8 mentions Positive Neutral Negative
100%
Overall, the game demonstrates excellent stability, with users reporting minimal to no bugs and a polished experience. It runs smoothly even on older hardware and is compatible with Linux, contributing to its solid gameplay and re-playability.
“It's only 2 hours now but the game is not buggy at all and everything is polished.”
“Lots of fun and runs great on older hardware.”
“Gameplay is solid, runs great on Linux.”
grinding
4 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game to be tedious and slow, particularly during early progression and solo map defenses. The anticipation of cooperative gameplay is noted, but the current solo experience can feel unfair and monotonous.
“Early progression feels slow and tedious.”
“Having to defend some of the maps alone is tedious and unfair at times.”
monetization
2 mentions Positive Neutral Negative
50%
50%
The monetization model of the game is praised for avoiding microtransactions, allowing players to enjoy the sci-fi themed first-person shooter experience without the frustration of in-game purchases. Instead, the focus is on engaging gameplay and enemy encounters.
“Do you like sci-fi themed first-person shooters that aren't filled with microtransactions but instead filled with enemies that want to take over your ship and expose your browser history?”