- May 24, 2016
- MagicalTimeBean
- 4h median play time
Soulcaster: Part I & II
Platforms
About
In Soulcaster: Part I & II, players command heroes in a tactical action-RPG, summoning them to strategic positions to fight through hordes of monsters across over 50 stages. Each of the three allies, including the Archer, Warrior, and Bomber, possess unique combat skills and abilities. With a variety of settings and unlockable bonus challenges, players can expect approximately 3-4 hours of gameplay in this bundled classic.








- The game features a cozy atmosphere with enjoyable gameplay and great sound design.
- It offers a unique twist on the tower defense genre, combining elements of RPG and puzzle gameplay.
- The graphics and music are well-executed, providing a nostalgic retro feel that enhances the overall experience.
- Controls can feel delayed and awkward, leading to misplacements and frustration during gameplay.
- The game can become overly reliant on pattern learning, which may detract from the enjoyment for some players.
- Achievements are reportedly broken, which can be disappointing for completionists.
- gameplay22 mentions Positive Neutral Negative
The gameplay is praised for its unique and enjoyable mechanics, blending retro aesthetics with innovative level design and storytelling. While some players noted a slow recall mechanic, the overall experience is described as cozy and engaging, with elements like "running battles" adding depth to the gameplay. The game successfully combines classic NES-style graphics with modern gameplay ideas, making it appealing to fans of dungeon crawling and tower defense genres.
“The gameplay is so unique that all these can be overlooked and treated as a classic game. I was really surprised with it and finished part I in a single run.”
“I love the retro feel while still being innovative with gameplay and level design.”
“This game presents interesting gameplay in combat and progression through each level, making it a modern and innovative game that deserves attention from fans of dungeon crawling and tower defense games.”
“The recall mechanic is, again, too slow.”
“This game, on the other hand, sticks to the lean mechanical limitations and sort of off-the-wall approach to making ideas work within those bounds that defined the NES.”
“The gameplay is so unique that all these can be overlooked and treated as a classic game.”