- May 24, 2016
- MagicalTimeBean
- 4h median play time
Soulcaster: Part I & II
Platforms
About
In Soulcaster: Part I & II, players command heroes in a tactical action-RPG, summoning them to strategic positions to fight through hordes of monsters across over 50 stages. Each of the three allies, including the Archer, Warrior, and Bomber, possess unique combat skills and abilities. With a variety of settings and unlockable bonus challenges, players can expect approximately 3-4 hours of gameplay in this bundled classic.
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- The game features a cozy atmosphere with enjoyable gameplay and excellent sound design.
- It offers a unique blend of tower defense and RPG elements, providing a fresh and innovative experience.
- The graphics and music are well-crafted, reminiscent of retro titles, making it a nostalgic yet modern gaming experience.
- Controls can feel delayed and awkward, leading to frustrating gameplay moments.
- The game can become overly reliant on pattern learning and trial-and-error, which may detract from the overall experience.
- Achievements are reportedly broken, which can be disappointing for completionists.
gameplay
11 mentions Positive Neutral NegativeThe gameplay is praised for its unique and innovative mechanics, blending retro aesthetics with modern design elements, creating a cozy and enjoyable experience. While some players noted slow recall mechanics, the overall fun factor and interesting level progression, particularly in combat and tower defense elements, make it a standout title. The combination of simple yet engaging gameplay, complemented by a soothing soundtrack, contributes to its classic feel and appeal.
“Very cozy atmosphere with enjoyable gameplay.”
“I love the retro feel while still being innovative with gameplay and level design.”
“A first look, especially just from the screenshot, this game might look like an old school dungeon crawler with some 8-bit flair, but Soulcaster presents interesting gameplay in combat and progression through each level, making it a quite modern and innovative game that deserves attention from fans of dungeon crawling and tower defense games.”
“The recall mechanic is, again, too slow.”
“This game, on the other hand, sticks to the lean mechanical limitations and sort of off-the-wall approach to making ideas work within those bounds that defined the NES.”
“That being said, the gameplay is so unique that all these can be overlooked and treated as a classic game.”