- March 14, 2012
- Tribute Games
- 2h median play time
Wizorb
A great modernization of a classic concept, Wizorb is whole heartedly recommended.
Platforms
About
"Wizorb is a single-player fantasy arcade game with a good plot, game mechanics, graphics, and soundtrack. As wizard Cyrus, use your wand to bounce the orb and cast spells across 60 levels in five different worlds, with multiple endings. Earn gold to help rebuild homes and fight epic bosses."
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- Wizorb features charming retro pixel art and a nostalgic soundtrack that evoke the feel of classic 16-bit games.
- The game combines classic brick-breaking mechanics with RPG elements, offering a unique twist on the genre.
- The gameplay is easy to learn but hard to master, providing a satisfying challenge for players.
- The level design can be frustrating, with many blocks hidden behind unbreakable objects, leading to tedious gameplay.
- The magic system is underwhelming, as players often find themselves with limited mana and unable to effectively use spells.
- Progression can feel punishing, as players must complete multiple levels in a row without saving, making it easy to lose progress.
gameplay
207 mentions Positive Neutral NegativeThe gameplay of "Wizorb" is a blend of classic breakout mechanics with RPG elements, offering a nostalgic experience enhanced by charming visuals and music. While many players appreciate the engaging core gameplay and the addition of spells and town-building mechanics, others criticize the game for its repetitive nature, poorly tuned mechanics, and frustrating level design that can detract from the overall enjoyment. Overall, it presents a unique take on the genre, but opinions vary on its execution and depth.
“Mastering the game’s mechanics to achieve all the achievements was both challenging and immensely rewarding.”
“Its retro aesthetic, coupled with engaging gameplay and a charmingly minimal story, provides a thoroughly enjoyable experience.”
“The block breaking gameplay was fun and challenging thanks to the difficulty settings, and the spells to control the ball or shoot fireballs were nice for fishing out those last hard to reach blocks in later levels.”
“The magic mechanics are almost useless with how hard they are to use effectively.”
“So almost all of the damn bricks are unbreakable from below, which - coupled with the lack of random power-ups in the stages - makes for some pretty slow, conservative, and predictable gameplay.”
“While the graphics are gorgeous and the idea kind of cute, this breakout/arkanoid clone doesn't do enough to deviate from its roots, leading to gameplay almost always slowing to a sudden, grinding halt.”