Skip to main content

Deathtrap

Veterans of both PvZ and Diablo are going to find that Deathtrap handles both genres in a substantial way.
Deathtrap Game Cover
79%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:grinding, stability
82% User Score Based on 1,281 reviews
Critic Score 75%Based on 12 reviews

Platforms

PCMac OSPlaystation 4Xbox OneXboxWindowsPlayStation
Deathtrap Game Cover

About Deathtrap

Deathtrap is a single player and multiplayer hack and slash game with fantasy, dark fantasy and violence themes. It was developed by NeocoreGames and was released on February 4, 2015. It received mostly positive reviews from critics and positive reviews from players.

Deathtrap, a tower-defense game with strong action-RPG elements, is avaialble on Steam as an Early Access Game with many exciting features you've been longing to see in this genre. Choose from three game modes (PvP, Single Player and Cooperative Campaign), create your own maps and monsters, share them with your friends and get ready for a game of vicious tricks, killing machines, rotating blad…

Skip Games Like Deathtrap

Games Like Deathtrap

Looking for games like Deathtrap? Here are top hack and slash recommendations with a fantasy, dark fantasy and violence focus, selected from player-similarity data — start with The Incredible Adventures of Van Helsing, Fight The Dragon or The Incredible Adventures of Van Helsing II.

The Incredible Adventures of Van Helsing Image
Games like The Incredible Adventures of Van Helsing
Fight The Dragon Image
Games like Fight The Dragon
The Incredible Adventures of Van Helsing II Image
Games like The Incredible Adventures of Van Helsing II
Grim Dawn Image
Games like Grim Dawn
Victor Vran Image
Games like Victor Vran
Warstone TD Image
Games like Warstone TD
Warhammer 40,000: Inquisitor Martyr Image
Games like Warhammer 40,000: Inquisitor Martyr
Orcs Must Die! 2 Image
Games like Orcs Must Die! 2
The Slormancer Image
Games like The Slormancer
Sanctum 2 Image
Games like Sanctum 2
Skip User Reviews

Reviews

82%Audience ScoreBased on 1,281 reviews
gameplay77 positive mentions
grinding56 negative mentions

  • Unique and addictive blend of tower defense and action RPG, combining strategic trap placement with direct combat.
  • Extensive progression system with three distinct character classes, numerous upgradable traps, crafting, and loot.
  • Strong replayability with multiple difficulty tiers, scenarios, endless modes, and a map editor with community content.
  • Trap placement is restricted to predetermined spots and trap types, limiting creative strategy and tower defense mechanics.
  • Some levels present extreme difficulty spikes that require minmaxing or specific setups, causing player frustration.
  • Multiplayer support is limited, servers often down or unreliable, and some achievements and bugs remain unaddressed.
  • gameplay

    230 mentions Positive Neutral Negative
    33% positive mentions, 64% neutral mentions, 3% negative mentions

    The gameplay of this tower defense and action RPG hybrid is widely praised for its engaging, strategic, and deep mechanics that blend trap placement with character progression and direct combat. While the core loop is compelling and enjoyable, especially in co-op, some reviewers note repetitiveness after prolonged play and limitations due to predetermined trap placement and enemy paths. Despite occasional bugs and a lack of narrative cohesion, the game delivers satisfying, challenging gameplay with diverse classes, skill builds, and a unique blend of genres appealing to both tower defense and ARPG fans.

    • “It blends tower defense and action RPG mechanics into a hybrid that is surprisingly deep, mechanically satisfying, and highly replayable.”
    • “The gameplay loop in Deathtrap revolves around a mixture of preparation and action. Each trap is not only a tool of destruction but also part of a larger network of synergistic mechanics.”
    • “The growth of the character is comfortable and fun, allowing one to upgrade character skills, abilities, and towers (unlocking new towers, improving passively, unlocking tiers, etc.). My favorite thing about Deathtrap's gameplay is the improvement noticed in the maps after applying skill points - the whole process is very rewarding.”
    • “This older game has an interesting premise, but the general gameplay is pretty lacking.”
    • “The trap placement mechanic, while deep, is limited to predetermined foundation points, which restricts freedom and occasionally makes certain maps feel overly scripted.”
    • “The game trying to be combination of tower defense and ARPG and fails to be good at any of them: if you played Van Helsing, there were parts where you use tower defense mechanic to defend base, it wasn't that great or polished; this is a little more complex but still crude and far from perfect, very much like Van Helsing in many ways.”
  • graphics

    179 mentions Positive Neutral Negative
    40% positive mentions, 55% neutral mentions, 5% negative mentions

    The graphics present a dark fantasy, grim aesthetic reminiscent of the Van Helsing series, with detailed environments and atmospheric effects that many find visually appealing despite being somewhat dated. While some users report performance issues and screen tearing on certain hardware, the art style and graphical design are generally praised for fitting the game's theme and offering a distinctive, moody experience that complements its gameplay. Optimization remains a concern, especially on older or midrange systems, but overall the visuals are considered solid for a tower defense title.

    • “Each map is crafted with dark fantasy aesthetics—crumbling stone structures, ominous skies, flickering torches, and rivers of shadow that feel alive with menace.”
    • “Deathtrap has solid visuals, you can zoom in pretty close to the action and it still looks crisp and moody, although you'll find yourself playing through the majority of the game zoomed out as far as possible to get a bead on the bad guys as they march relentlessly onwards.”
    • “A lot of eyecandies, nice graphics, greatly scalable, even playable on integrated graphics processors.”
    • “The only way to fix this framerate issue is to uncheck high textures (which for some reason gives you a much needed 15% to 35% frame boost when disabled but makes the game look really ugly once you disable high textures), but once you do that, it introduces a graphical software-based artifacting issue (once you check the box again the artifacting goes away).”
    • “Whatever graphic settings you choose, this game is just an fps nightmare.”
    • “Ugly outdated graphics, bad controls... couldn't go beyond the tutorial.”
  • story

    157 mentions Positive Neutral Negative
    17% positive mentions, 75% neutral mentions, 8% negative mentions

    The story in Deathtrap is minimal and largely serves as a loose framework to justify the gameplay, with little narrative depth or memorable plot development. Most players find it lacks a cohesive or engaging storyline, focusing heavily on action, RPG progression, and tower defense mechanics instead. While some appreciate the dark, atmospheric setting and brief lore touches, the story is generally considered a weak aspect of the game.

    • “From the get-go you'll realize story and lore are Deathtrap's least concern: playing as an anonymous guardian without any backstory, you'll be thrown into the Ink (an alternate dimension) to man a series of ancient fortifications and repel the hordes of monsters that threaten to break into the realm of humans.”
    • “There's 13 'campaign' maps that form the core storyline, with three difficulty levels, most of them also containing a side-quests to go for during the chaos, then four 'tiers' that unlock as you complete the story.”
    • “What I like: the steampunk/fantasy/Eastern European mythology elements of the storyline is absolutely unique and engrossing.”
    • “Given the grim setting, it's shocking there is almost no story here. Our character might say something here and there, but it just feels like doing the same few levels for arcade vibe with only implied stakes, making everything feel shallow and failing to captivate.”
    • “The campaign is fairly short and there isn't really a story; you just play a game on all the maps.”
    • “There seems to be no real story besides the opening and ending parts; each stage just has flavor text descriptions of the area.”
  • replayability

    63 mentions Positive Neutral Negative
    33% positive mentions, 65% neutral mentions, 2% negative mentions

    Deathtrap offers exceptional replayability through its blend of tower defense and RPG mechanics, featuring multiple classes, randomized tiers, varied difficulties, and diverse game modes including scenarios and endless play. The extensive progression system, skill trees, loot, and community-made content further enrich the experience, making it highly engaging both solo and in multiplayer. While some minor criticisms exist, overall the game is praised for its depth and near-limitless replay value.

    • “It blends tower defense and action RPG mechanics into a hybrid that is surprisingly deep, mechanically satisfying, and highly replayable.”
    • “Very replayable: after you've finished all levels on either difficulty, you can start with other tiers, which will randomize the playthrough of each level, creating a whole new way to play it.”
    • “Plenty of replayability here with multiple campaign runs, lots of skills and traps to unlock, and hundreds of community-made levels.”
  • grinding

    58 mentions Positive Neutral Negative
    2% positive mentions, 1% neutral mentions, 97% negative mentions

    Grinding is a significant aspect of the game, with many players noting it as necessary for progression, gear acquisition, and mastering challenges, especially in later stages. While some find the grind repetitive, slow, or tedious, others appreciate it as a rewarding and fun extension of the tower defense and RPG mechanics. Overall, grinding is well-integrated but may feel excessive or unbalanced for players not inclined towards prolonged farming or leveling.

    • “In order to make it not tedious, you can speed up time in increments, making enemies walk faster, slower, or pause.”
    • “For someone who isn’t naturally into tower defense (like me), it’s a solid effort but quickly becomes repetitive; the novelty of building clever kill zones fades, and chasing achievements feels more like grinding than strategy.”
    • “The main problem with this is that even at max level there is no consistent way of gaining mats quickly, so you have quite a bit of grinding to do.”
    • “Easy to start, you'll get plenty of time to adopt your strategy through a consistent stream of upgrades for your character, gears, traps and towers until you face real challenges and need grinding for very rare super top-tier gear, runes, crafting materials, gold, and XP through different modes.”
  • music

    53 mentions Positive Neutral Negative
    55% positive mentions, 39% neutral mentions, 6% negative mentions

    The music in the game is widely praised for its moody, orchestral, and gothic-inspired soundtrack that effectively enhances the atmosphere and battle intensity, with standout battle symphonies and memorable themes. However, many users find the soundtrack limited and repetitive due to the small number of tracks, which can reduce its impact over longer play sessions. Overall, the music is considered excellent and fitting, strongly contributing to the game’s immersive experience despite some desire for more variety.

    • “The visual presentation is complemented by a moody orchestral soundtrack that adds weight to every battle, while the sound design amplifies the tension with metallic clanks, explosive detonations, and the haunting wails of slain creatures.”
    • “The voiceovers have emotion, the music is catchy and really presents a feeling of urgency to the battle ahead, and the battlefields feel like blighted woods, ancient ruins, and hidden machinations of lost technology.”
    • “The soundtrack is the best I've heard this year; I really love the opening song at the main menu and stage selection screens.”
    • “The music is okay, sound effects and whatnot but it does not matter as it's one of these games you play while having a podcast or YouTube video on your second screen.”
    • “Only bad sides I can think of is music gets a bit repetitive (the main hub theme is the best one and you won't hear it often) and the story, while interesting to read, doesn't really leave any lasting impact.”
    • “The main-fighting music, which plays on every map continuously (yet, may change I hope) becomes annoying really fast.”
  • stability

    43 mentions Positive Neutral Negative
    12% positive mentions, 4% neutral mentions, 84% negative mentions

    Stability in the game is inconsistent, with many users reporting frequent crashes, freezes, and various bugs, especially in co-op mode, which can significantly disrupt progress and enjoyment. However, some players have experienced relatively smooth gameplay with minimal issues, indicating that performance may vary depending on system and playstyle. Overall, the game suffers from numerous stability problems that hinder its recommendation despite solid core gameplay.

    • “There has been no glitches, lag, or any issues of locking or crashing of any kind in over 16 hours of gameplay.”
    • “Summary - the game runs smooth, no glitches, no bugs and no crashes on my Windows 7 system.”
    • “Already runs great in early access!”
    • “If it weren't for the constant crashes and bugs, this would probably be my favorite tower defense game to date, but unfortunately it's become unplayable due to the game constantly bugging out. Clicking on the mini map causes the game to stop responding to inputs while still running. It constantly freezes or crashes during loading, gameplay, or even after completing a level on hard, resulting in significant time loss.”
    • “The game constantly crashes, fails to start, or freezes every chance it gets.”
    • “Very buggy co-op cutscenes prevent some players from progressing, and 3-player co-op is terribly unbalanced.”
  • optimization

    39 mentions Positive Neutral Negative
    10% positive mentions, 59% neutral mentions, 31% negative mentions

    Optimization in this game is highly inconsistent, with many users reporting severe performance issues such as frame rate drops, stuttering, crashes, and poor graphical optimization even on mid-to-high-end PCs. While some find it runs smoothly, most criticize the need for better optimization, especially during intense combat or large on-screen enemy groups, along with a lack of meaningful graphical or performance improvements post-launch. Overall, the game can be fun but requires significant optimization fixes to provide a stable and smooth experience.

    • “And wow, the performance gain had been 173% higher!”
    • “Edited: the old issue with framerate is no longer valid, considering current gen's computer performance.”
    • “Solid performance, many options to tweak it, and non-exclusive full-screen already added.”
    • “Cons: you have to exit and re-launch the game for custom settings to take effect, “no limit” on the fps is optional but I'm only getting 30fps tops (poorly optimized), the user interface is clunky, you can’t move around the overworld map, progression feels unorganized & linear at the same time, there is only one ring slot, you can’t zoom in or out (except the mini map), you can only swap runes in the store screen (not during a level), when a rock golem dies it glitches the entire screen for a second, you can only place certain traps in pre-determined spots, it costs gold to respect stat points.”
    • “I like the concept but the interface is really rough, performance is terrible on my reasonably specc'd PC (I can run Witcher 3, Fallout 4, and Doom fine but not this?), it hangs and crashes worse than anything I've played in years (including some crashes that forced me to hot reset my computer), and when I can actually get to gameplay it's reasonably fun but nothing to write home about.”
    • “The thing is, I can play Dying Light on medium settings with 50-60 fps, but this game only gets me like 10-20 fps on lowest, unplayable, not optimized as it should be.”
  • atmosphere

    21 mentions Positive Neutral Negative
    57% positive mentions, 29% neutral mentions, 14% negative mentions

    The game’s atmosphere is widely praised for its rich gothic and dark tone, complemented by steampunk and cyberpunk elements that enhance immersion. Players appreciate the cohesive visual and audio design that blends well with the setting, creating an addictive and engaging environment. However, some note occasional inconsistencies in graphics quality, though the overall mood remains a strong point.

    • “Visually, the game captures a rich gothic atmosphere that suits its setting perfectly.”
    • “What truly stands out, though, is the atmosphere—a gothic, blood-soaked world where every victory feels earned and every defeat feels costly.”
    • “The dark and gloomy atmosphere fits well in the Hellsing universe and meshes well with the monsters and maps.”
    • “I think the biggest confusion is the sense of atmosphere.”
    • “The campaign fits with what backstory there is and the overall atmosphere does have an appeal.”
    • “- destructible world environment to enhance the atmosphere”
  • humor

    13 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely appreciated for its witty dialogue, amusing character personalities, and funny in-game traps, making it enjoyable and suitable for playing with friends. Players often find the humor sharp and occasionally self-deprecating, even when facing frustrating gameplay moments. Overall, the comedic elements add a lighthearted charm that enhances the gaming experience.

    • “This game is really funny and very suitable for team playing or bonding activities.”
    • “This game makes my stomach hurt, every time I get to the final wave and lose and gain 0 XP for the last 30 minutes of play I can feel the devs laughing at me.”
    • “Some levels have special traps that are often pretty funny and enjoyable, but not available always.”
  • character development

    7 mentions Positive Neutral Negative
    29% positive mentions, 28% neutral mentions, 43% negative mentions

    The game offers in-depth character development combining talent trees, skill points, crafting, and equipment, blending action RPG elements with tower defense mechanics. While some reviews note limited plot, the character progression is balanced and integral, enhancing gameplay alongside traps and avatar skills. Overall, character development is praised for its depth and meaningful impact on the game experience.

    • “Similar to games like Sanctum, but with more in-depth character development that includes talent trees for both traps and your character, crafting, equipping, shopping, co-op, and more.”
    • “It's a mixture of an action RPG with classes, monsters, character development, equipment, and all the usual traits of one, fused together with a tower defense game that doesn't even have 'towers' as its most noticeable feature.”
    • “Not much character development or plot, but that is not important in this game.”
    • “The character development is fairly similar to Van Helsing; you get three skill points per level to spend on class skills.”
    • “It's a mixture of an action RPG with classes, monsters, character development, equipment and all the usual traits of one, fused together with a tower defense game that doesn't even have 'towers' as its most noticeable feature.”
  • monetization

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The game stands out for having no microtransactions, avoiding the common pitfall of money-draining in-game purchases seen in many tower defense games. This approach is praised for keeping the experience fair and enjoyable without aggressive monetization tactics.

    • “If this game has microtransactions, I haven't seen any yet.”
    • “This game is basically one of those games without microtransactions.”
    • “Oh, and absolutely zero microtransactions.”
    • “But in-game purchases will drain your wallet.”
    • “So I've played a lot of tower defense games and some of the ones on mobile devices start off really fun and then start trying to steal your money with stupid microtransactions.”
    • “Some people seem to have taken that as laziness or a cash grab for some reason, I think it was a good idea.”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes a mix of eerie and unsettling emotions with its dark, supernatural themes, yet players still find it heartfelt and engaging, resulting in a positive emotional experience overall.

    • “Heartfelt 8/10, grab this on the Humble Bundle staff picks, you definitely won't regret it.”
    • “World of ghouls, ghosts, demons.. flying, climbing, jumping unwholesome beasts.”
Skip Critic Reviews
Skip Game Offers

Buy Deathtrap

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

15h Median play time
20h Average play time
6-40h Spent by most gamers
*Based on 27 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Deathtrap is a hack and slash game with fantasy, dark fantasy and violence themes. Common tags for Deathtrap include gothic, indie, trading, magic, tower defense and others.

Deathtrap is available on PC, Mac OS, PlayStation 4, Xbox One and others.

On average players spend around 20 hours playing Deathtrap.

Deathtrap was released on February 4, 2015.

Deathtrap was developed by NeocoreGames.

Deathtrap has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Deathtrap for its gameplay but disliked it for its grinding.

Deathtrap is a single player game with multiplayer and local co-op support.

Similar games include The Incredible Adventures of Van Helsing, Fight The Dragon, The Incredible Adventures of Van Helsing II, Grim Dawn, Victor Vran and others.