Immortal Planet
- July 27, 2017
- teedoubleuGAMES
Slow, stamina-based combat? Check. Enemies that respawn whenever you rest to heal? Check. Experience points that get dropped every time you die? Check. No, this isn’t some ill-promoted sequel to the Dark Souls series; it’s an isometric action game by the name of Immortal Planet.
"Immortal Planet" is a souls-like action RPG set on a frozen planet. Explore ruins filled with challenging enemies and bosses, using methodical combat to defeat them. You'll retain progress even upon death, as experience points lost can be recovered. Customize your playstyle with various items and spells as you uncover the planet's mysteries.
Reviews
- Immortal Planet offers a challenging and rewarding combat system that requires patience and strategy, reminiscent of the Souls series.
- The game features a unique isometric perspective and a distinct art style, enhancing the overall atmosphere and immersion.
- Players appreciate the depth of lore and world-building, which is revealed through item descriptions and enemy encounters.
- The game's pacing is criticized for being excessively slow, making combat feel tedious and frustrating at times.
- Many players find the controls clunky and unresponsive, leading to cheap deaths and a lack of fluidity in gameplay.
- The game has been noted for its lack of content variety, with repetitive enemy encounters and limited weapon diversity.
- gameplay147 mentions
- 22 % positive mentions
- 76 % neutral mentions
- 2 % negative mentions
The gameplay is heavily influenced by "souls-like" mechanics, featuring a challenging combat system that includes stamina management, a death-recovery loop, and unique weapon awakening abilities. While some players appreciate the depth and tactical elements, others criticize frustrating mechanics such as instant death pits and issues with hit detection, which can detract from the overall experience. Overall, the game offers solid combat and interesting mechanics, but it may not appeal to everyone due to its steep learning curve and occasional design flaws.
“The game utilizes the classic 'get to the point where you last died to recover your lost experience' gameplay loop that souls players will be familiar with, along with some other similarities like being able to parry attacks, dodge, a healing item with a certain amount of uses, and a stamina bar that you have to keep track of. However, it does have some interesting mechanics that make it stand out from other games in the same vein, like being able to charge your weapons, changing their fighting style drastically.”
“It's a short game, the combat is fun, and the mechanics are not that hard to get a handle on.”
“Very solid gameplay of the 'tough but fair' variety - now that I'm experienced, I always feel that it is my fault when I die.”
“Frustrating gameplay mechanics like instant death pits and getting stunlocked from 100% to death.”
“It feels like the gameplay logic is tied to the framerate; sometimes it feels like you are playing in fast forward or in slow motion.”
“The game has its other flaws as well -- all weapons function almost exactly the same with the exact speeds and damages, extremely repetitive gameplay, minor yet persistent bugs with the game's all-important hitboxes.”
- story59 mentions
- 32 % positive mentions
- 51 % neutral mentions
- 17 % negative mentions
The story in "Immortal Planet" is often described as minimalistic, with a stronger emphasis on lore than traditional narrative elements, leaving some players feeling that character development and storytelling are lacking. While the game features interesting plot concepts and well-written descriptions that enrich the world, many reviewers note that the overall storytelling is sparse and can feel incomplete, particularly due to the presence of only one ending. Despite these criticisms, some players appreciate the engaging lore and the unique storytelling approach that unfolds through exploration and item descriptions.
“On top of that, the story and lore are much richer than expected for a $10 release made by primarily one person.”
“Do you remember the story slowly unraveling before you, with the feeling that you were a player in an undertaking unfathomably larger than yourself?”
“Ultimately, this game is a lot like Souls, with bosses being difficult, individual enemies having the ability to kill you on their own, along with a lot of interesting story and character concepts wrapped up in a neat package.”
“If you're looking for a short souls-like game, then you may give it a try, but there is almost no story, character or NPC development, and little replay value.”
“Also, the serious lack of storytelling and characterization sucks what little atmosphere this game has right out of it.”
“The game has only one, single 'bad' ending, confirmed by the developers: this ending is 'bad' not due to any choices made by the player, but more because it is forced on you due to the fact that the game feels like it's missing one last dungeon that would tie all of its story together.”
- graphics47 mentions
- 53 % positive mentions
- 40 % neutral mentions
- 6 % negative mentions
The graphics of "Immortal Planet" receive mixed reviews, with some praising its polished and distinct art style, while others criticize it as rough and unfinished. Many players appreciate the minimalistic aesthetic and unique set pieces, though some note issues with hit detection and repetitive visuals. Overall, the game's graphics are seen as charming and fitting for its ambiance, contributing positively to the overall experience despite some shortcomings.
“Immortal Planet is an interesting take on the souls formula, with very polished graphics and a very distinct art style (courtesy of Łukasz Piskorz, creator of Helltaker), very minimalistic musical atmosphere (mainly focused on ambiance rather than a soundtrack per se), strong sound design and a rather satisfying, if complex at first, combat system.”
“Beautiful art style and a fun and challenging combat system make this a really great game.”
“I really enjoyed the artwork and unique set pieces around the levels (they are not just color swaps).”
“Art style is unfinished trash.”
“It looks to be a game for smartphones, as the graphics are not very good.”
“Also, some parts of the gameplay seem broken, like hit detection where many attacks don't match their graphics.”
- music34 mentions
- 38 % positive mentions
- 53 % neutral mentions
- 9 % negative mentions
The music in "Immortal Planet" is characterized by a minimalistic and ambient atmosphere that complements the game's distinct art style and enhances immersion. While some players appreciate the subtlety and fitting nature of the sound design, others find it can become repetitive during extended play. Overall, the soundtrack is seen as solid and atmospheric, effectively supporting the gameplay experience.
“Its graphics are awesome and its music fits great!”
“The music is solid and fits the gameplay.”
“The ambient music is not very noticeable but it really fits the tone of the game.”
“All sound and music is a combined volume.”
“The artwork was nice but once again there are huge sections that all look the same and the music, too, was just there.”
- grinding20 mentions
- 10 % positive mentions
- 0 % neutral mentions
- 90 % negative mentions
Reviews indicate that grinding in the game can be a mixed experience; while some players find it tedious and repetitive, others appreciate the challenge it offers. For those less skilled, grinding can be necessary to progress, but some players note that the game can become too easy once they master the mechanics. Overall, the grinding aspect is seen as a significant part of the gameplay, with varying opinions on its enjoyment and necessity.
“Too grindy, too hard, too repetitive.”
“No, this is legit slower and more tedious than filling out a retail job application form.”
“Unless you're good at this style of game, be prepared to do a lot of grinding and seeing the same area over and over.”
- atmosphere12 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The atmosphere in "Immortal Planet" is described as a mixed experience; while the game features polished graphics, a distinct art style, and strong sound design that contribute to an immersive world, it suffers from a lack of storytelling and characterization that detracts from its overall atmosphere. Some players appreciate the minimalistic musical ambiance and find the game atmospheric, but others feel that the absence of narrative depth undermines the experience.
“Immortal Planet is an interesting take on the Souls formula, with very polished graphics and a distinct art style (courtesy of Łukasz Piskorz, creator of Helltaker), a minimalistic musical atmosphere (mainly focused on ambiance rather than a soundtrack per se), strong sound design, and a rather satisfying, if complex at first, combat system.”
“I think the game has great combat, dialogue, level design, art direction, and an immersive atmosphere.”
“+ atmospheric soundtrack, immersive world”
“Nonexistent atmosphere and storytelling.”
“Also, the serious lack of storytelling and characterization sucks what little atmosphere this game has right out of it.”
“Immortal Planet is an interesting take on the Souls formula, with very polished graphics and a very distinct art style, but the minimalistic musical atmosphere mainly focuses on ambiance rather than a soundtrack, which detracts from the overall experience.”
- replayability12 mentions
- 17 % positive mentions
- 58 % neutral mentions
- 25 % negative mentions
Overall, the game offers a mixed perspective on replayability. While some players appreciate the deep gameplay mechanics and varied weapon selection that encourage multiple playthroughs, others feel that the lack of story and character development limits its long-term appeal, particularly for those not interested in experimenting with different builds.
“A lot of replayability, just like with souls games; when you beat it once, you now have the toolset to break the game in any number of ways you want.”
“It has surprisingly deep gameplay, deep rewards, and great replayability.”
“If you're looking for a short souls-like game, then you may give it a try, but there is almost no story, character or NPC development, and little replay value.”
“I do have to complain that nightmare mode isn't very 'nightmare', not to mention the lack of replayability if you're not the type to test builds or something.”
“The weapon and item selection is quite varied, allowing for replayability.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express frustration and emotional distress due to the game's perceived unfair mechanics, particularly regarding stamina management and enemy behavior. The slow movement speed and punishing stun lock mechanics contribute to a sense of helplessness, leading to a negative emotional experience while playing. Overall, the emotional response is characterized by feelings of anger and disappointment.
- optimization2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's optimization is generally well-received when using a controller, providing a smoother experience, although some users note that controls can feel awkward with other input methods.
“The controls are a bit wanky, but if you play with a controller, the experience is good and optimized.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users report a high level of stability, with no glitches encountered during gameplay.
- humor2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The humor in the game is primarily derived from quirky elements like the amusing interactions with doors and the randomness of enemy spawns from chests, which adds a lighthearted touch to the otherwise slow-paced combat and movement mechanics.
“The doors in the game are hilarious, adding a lighthearted touch to the otherwise slow-paced combat.”
“I love how the random enemy spawns from chests keep the gameplay unpredictable and amusing.”
“The humor in the game shines through in the quirky mechanics, like the innate healing system and the funny interactions with doors.”
Critic Reviews
I-Souls-Metric
Slow, stamina-based combat? Check. Enemies that respawn whenever you rest to heal? Check. Experience points that get dropped every time you die? Check. No, this isn’t some ill-promoted sequel to the Dark Souls series; it’s an isometric action game by the name of Immortal Planet.
80%Immortal Planet
It just feels so unnecessary and obnoxious to, in my opinion, ruin a mechanic that has been used time and time again in combat-based games as a test of skill and timing, as well as a nice way to reset the battle from a distance. WIthout that ability, it’s very easy to get backed into a corner, which is not fun. Unfortunately there was just nothing that kept me wanting to play. I mean, the bosses were interesting but just getting to them was a chore and at one point even those are even rehashed. The artwork was nice but once again there are huge sections that all look the same and the music, too, was just there. Immortal Planet is by no means a bad game but it’s certainly not for me. It just seemed to get in the way of itself a lot – holding itself back via some particularly odd design decisions, possibly made in an attempt to emulate that ‘Soulsian’ gameplay but without enough of a core to back it up.
50%Immortal Planet Review – Isometric Souls
Those looking for a narrative focused experience or breathtaking visuals will probably come away disappointed. However, Immortal Planet translates the SoulsBorne world into a small isometric package and runs with it. For every Souls feature it misses the mark on, it makes up for it with an innovative twist on the formula with marked improvements in some ways. Immortal Planet manages to capture the strategic adrenaline rush of the Soulslike, while forging its own identity along the way.
82%