Immortal Planet Game Cover
Slow, stamina-based combat? Check. Enemies that respawn whenever you rest to heal? Check. Experience points that get dropped every time you die? Check. No, this isn’t some ill-promoted sequel to the Dark Souls series; it’s an isometric action game by the name of Immortal Planet.
Starting at $2.07Buy now

"Immortal Planet" is a souls-like action RPG set on a frozen planet. Explore ruins filled with challenging enemies and bosses, using methodical combat to defeat them. You'll retain progress even upon death, as experience points lost can be recovered. Customize your playstyle with various items and spells as you uncover the planet's mysteries.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Play​Station
  • Xbox

Reviews

82%
Audience ScoreBased on 127 reviews
gameplay17 positive mentions
grinding9 negative mentions
  • Unique vibe and art style that stands out in the souls-like genre.
  • Engaging combat mechanics that require strategy and patience, making each encounter feel rewarding.
  • Challenging yet fair gameplay that encourages learning from mistakes and improving skills.
  • Game can feel too slow-paced, leading to tedious backtracking and grinding.
  • Limited content and replayability, with only one ending and a short playtime.
  • Frustrating mechanics such as instant death traps and unclear enemy hitboxes can lead to cheap deaths.
  • gameplay73 mentions

    The gameplay is a blend of traditional "souls-like" mechanics with unique innovations, such as a dash-stun feature and weapon awakening systems that enhance combat variety. While some players appreciate the polished mechanics and engaging combat, others criticize frustrating elements like instant death pits and issues with hit detection. Overall, the game offers a challenging experience that rewards patience and skill, though it may not appeal to those seeking a more straightforward narrative or less punishing gameplay.

    • “The game utilizes the classic 'get to the point where you last died to recover your lost experience' gameplay loop that souls players will be familiar with, along with some other similarities like being able to parry attacks, dodge, and manage a stamina bar. However, it does have some interesting mechanics that make it stand out from other games in the same vein, like being able to charge your weapons, changing their fighting style drastically.”
    • “It's a short game, the combat is fun, and the mechanics are not that hard to get a handle on.”
    • “Very solid gameplay of the 'tough but fair' variety - now that I'm experienced, I always feel that it is my fault when I die.”
    • “Frustrating gameplay mechanics like instant death pits and getting stunlocked from 100% to death.”
    • “You are slow, your stamina bar is particularly restrictive, and the dash-stun mechanic, while a neat innovation, often leaves you stunned because you accidentally dashed (intending to dodge) a pixel too close to an enemy with stamina remaining.”
    • “The game has its other flaws, as well -- all weapons function almost exactly the same with the exact speeds and damages, extremely repetitive gameplay, minor yet persistent bugs with the game's all-important hitboxes -- but these flaws would have been forgivable had the makers of this game simply admitted that they weren't able to finish their very interesting story.”
  • story29 mentions

    The game's story is often described as minimalistic, with a stronger emphasis on lore than on traditional narrative elements, leaving players to uncover the world’s background through item descriptions and sparse dialogue. While some players appreciate the intriguing concepts and well-written text, many criticize the lack of character development and storytelling depth, resulting in a somewhat disjointed experience. Overall, the story is engaging for those who seek it out, but it may feel lacking for players expecting a more robust narrative.

    • “The lore is much stronger than the story itself, with you uncovering information about the world, culture, and traditions of your race through the detailed descriptions of the different items and enemies you encounter throughout the game.”
    • “On top of that, the story and lore are much richer than expected for a $10 release made primarily by one person.”
    • “Do you remember the story slowly unraveling before you, with the feeling that you were a player in an undertaking unfathomably larger than yourself?”
    • “The serious lack of storytelling and characterization sucks what little atmosphere this game has right out of it.”
    • “If you're looking for a short souls-like game, then you may give it a try, but there is almost no story, character or NPC development, and little replay value.”
    • “The game has only one, single 'bad' ending, confirmed by the developers: this ending is 'bad' not due to any choices made by the player, but more because it is forced on you due to the fact that the game feels like it's missing one last dungeon that would tie all of its story together.”
  • graphics22 mentions

    The graphics of the game receive mixed reviews, with some praising the polished and distinct art style, particularly in "Immortal Planet," while others criticize certain aspects as rough or unfinished. Many players appreciate the minimalistic and stylish visuals, which complement the game's ambiance and lore, though some note issues with hit detection and collision that detract from the overall experience. Overall, the aesthetic is generally well-received, with a blend of charm and uniqueness that resonates with fans of the genre.

    • “Immortal Planet is an interesting take on the souls formula, with very polished graphics and a very distinct art style (courtesy of Łukasz Piskorz, creator of Helltaker), very minimalistic musical atmosphere (mainly focused on ambiance rather than a soundtrack per se), strong sound design, and a rather satisfying, if complex at first, combat system.”
    • “Beautiful art style and a fun and challenging combat system make this a really great game.”
    • “I really enjoyed the artwork and unique set pieces around the levels (they are not just color swaps).”
    • “Art style is unfinished trash.”
    • “It looks to be a game for smartphones, as the graphics are not very good.”
    • “Also, some parts of the gameplay seem broken, like hit detection where many attacks don't match their graphics.”
  • music16 mentions

    The music in "Immortal Planet" is characterized by a minimalistic and ambient atmosphere that complements the game's distinct art style and enhances immersion. While some players appreciate the fitting sound design and atmospheric soundtrack, others find it can become repetitive during extended play. Overall, the music effectively supports the game's tone, though it may not stand out prominently on its own.

    • “Its graphics are awesome and its music fits great!”
    • “The music is solid and fits the gameplay.”
    • “The ambient music is not very noticeable but it really fits the tone of the game.”
    • “The ambient music is not very noticeable but it really fits the tone of the game.”
    • “All sound and music is a combined volume.”
    • “[b]immortal planet[/b] is a decent action-RPG ('souls-like') with interesting plot and lore, minimalistic and stylish graphics and soundtrack, unrebindable uncomfortable controls*, odd collision detection and [spoiler]one ending[/spoiler].”
  • grinding10 mentions

    Reviews indicate that grinding in the game can be a mixed experience; while some players find it tedious and repetitive, requiring them to revisit areas frequently, others appreciate the challenge it presents and the ability to progress without excessive grinding. Overall, the game offers a balance where skilled players can navigate challenges with minimal grinding, while less experienced players may need to invest more time to build their characters effectively.

    • “On the other hand, it's a super tight experience, great gameplay, no grinding necessary, and a tight, barebones level progression that works really well.”
    • “Too grindy, too hard, too repetitive.”
    • “No, this is legit slower and more tedious than filling out a retail job application form.”
    • “Unless you're good at this style of game, be prepared to do a lot of grinding and seeing the same area over and over.”
  • atmosphere6 mentions

    The atmosphere in the game is described as a mix of polished graphics and distinct art style, complemented by minimalistic ambient music and strong sound design. However, some reviewers note a significant lack of storytelling and characterization, which detracts from the overall atmosphere, while others find the world immersive and atmospheric, particularly praising the soundtrack.

    • “Immortal Planet is an interesting take on the Souls formula, with very polished graphics and a distinct art style, courtesy of Łukasz Piskorz, creator of Helltaker. It features a minimalistic musical atmosphere, mainly focused on ambiance rather than a traditional soundtrack, strong sound design, and a satisfying, albeit complex at first, combat system.”
    • “I think the game has great combat, dialogue, level design, art direction, and an immersive atmosphere.”
    • “+ Atmospheric soundtrack, immersive world.”
    • “Nonexistent atmosphere and storytelling.”
    • “Also, the serious lack of storytelling and characterization sucks what little atmosphere this game has right out of it.”
  • replayability6 mentions

    Overall, the game's replayability is mixed; while some players appreciate the deep gameplay and varied weapon selection that encourage experimentation and multiple playthroughs, others feel that the lack of story and character development limits its long-term appeal. Those who enjoy testing different builds may find more value in replaying, but the absence of significant challenges in modes like "nightmare" can detract from the experience for some.

    • “A lot of replayability, just like with souls games; when you beat it once, you now have the toolset to break the game in any number of ways you want to.”
    • “It has surprisingly deep gameplay and deep rewards, offering great replayability.”
    • “The weapon and item selection is quite varied, allowing for replayability.”
    • “If you're looking for a short souls-like game, then you may give it a try, but there is almost no story, character or NPC development, and little replay value.”
    • “I do have to complain that nightmare mode isn't very 'nightmare', not to mention the lack of replayability if you're not the type to test builds or something.”
    • “I'm butthurt over replayability, but only because the gameplay is just that good, so I have to give it a thumbs up.”
  • emotional1 mentions

    The emotional aspect of the game is heavily criticized due to feelings of frustration and unfairness stemming from slow movement speed and stamina depletion mechanics. Players express a sense of helplessness when facing enemies, particularly bosses, which can lead to a feeling of being trapped and overwhelmed, detracting from the overall enjoyment of the game.

  • optimization1 mentions

    Overall, the game's optimization is mixed; while users find the controls to be awkward with keyboard and mouse, they report a smoother experience when using a controller, indicating that the game is better optimized for that input method.

    • “The controls are a bit wanky, but using a controller makes the experience much better and optimized.”
    • “The game runs smoothly on my system after tweaking the settings, showcasing excellent optimization.”
    • “I appreciate how the developers have optimized the game for various hardware configurations, making it accessible to a wider audience.”
  • stability1 mentions

    Users report a high level of stability, with no glitches or technical issues encountered during gameplay.

  • humor1 mentions

    The humor in the game is highlighted by quirky elements such as amusing door interactions and the randomness of enemy spawns from chests, which adds a lighthearted touch to the otherwise slow-paced combat and movement. Players find these comedic aspects to be a refreshing contrast to the game's mechanics.

    • “The doors are hilarious, and the random enemy spawns from chests always catch me off guard!”
    • “Combat may be slow, but the humor in the game keeps me entertained throughout.”
    • “I love how the game balances its mechanics with funny moments that make me laugh.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

73% average critic score

Buy Immortal Planet

Videos

Similar Games

Game News