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Immortal Planet

Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.
Immortal Planet Game Cover
66%Game Brain Score
gameplay, graphics
grinding, replayability
62% User Score Based on 281 reviews
Critic Score 73%Based on 6 reviews

Platforms

Nintendo SwitchPCPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
Immortal Planet Game Cover

About

Immortal Planet is a single player role playing game with a science fiction theme. It was developed by teedoubleuGAMES and was released on July 27, 2017. It received mostly positive reviews from both critics and players.

"Immortal Planet" is a souls-like action RPG set on a frozen planet. Explore ruins filled with challenging enemies and bosses, using methodical combat to defeat them. You'll retain progress even upon death, as experience points lost can be recovered. Customize your playstyle with various items and spells as you uncover the planet's mysteries.

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62%
Audience ScoreBased on 281 reviews
gameplay35 positive mentions
grinding29 negative mentions

  • Immortal Planet features a unique art style and intriguing world setup that captivates players.
  • The combat system is engaging, requiring players to manage stamina and learn enemy patterns, providing a satisfying challenge.
  • The game offers a variety of weapons and spells, allowing for different playstyles and strategies.
  • The movement and combat can feel slow and clunky, leading to frustrating moments during gameplay.
  • The level design lacks variety, with many areas feeling repetitive and uninspired.
  • The game has a steep difficulty curve, which may deter players who are not accustomed to challenging gameplay.
  • gameplay
    142 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with some praising its solid mechanics and unique features like the dash-stun system, while others criticize its frustrating controls, lack of clarity in mechanics, and uninspired level design. Many players find the combat engaging and reminiscent of souls-like games, but the overall execution is often seen as lacking depth and polish, leading to a tedious experience for some. Despite its interesting setting and art style, the gameplay can feel slow and punishing, with a steep learning curve that may deter those unfamiliar with the genre.

    • “The gameplay is very solid; everything you do is meaningful in terms of fighting.”
    • “The game utilizes the classic 'get to the point where you last died to recover your lost experience' gameplay loop that souls players will be familiar with, along with some other similarities like being able to parry attacks, dodge, and manage a stamina bar.”
    • “Overall, the gameplay is compact and concise - the experience does not require tens or hundreds of hours to fully appreciate, which is a positive for players like me.”
    • “While the premise initially promises a challenging and engaging experience, the reality is riddled with frustrating mechanics, lackluster design, and broken promises.”
    • “With uninspired level design, clunky combat mechanics, and disingenuous behavior from the developer, it’s hard to recommend this game to anyone looking for a satisfying souls-like experience.”
    • “Lots of bad design choices, overly punishing gameplay with no rewards for good execution, cannot change keybindings, terrible default keybindings, unexplained fighting mechanics, uninformative tutorial, no community guides, no wiki, really annoying trash mobs, no loot, stats gained for leveling up are unexplained and unintuitive, meaningless animations like opening boxes take way too long, NPC dialogue is shallow and doesn't provide much lore.”
  • graphics
    66 mentions Positive Neutral Negative

    The graphics of "Immortal Planet" receive mixed reviews, with many praising its distinct and stylized art style, which is described as clean, beautiful, and reminiscent of a dark cartoon aesthetic. However, some players find the visuals to be simplistic or bland, with criticisms aimed at the lack of variety and polish in certain areas. Overall, while the graphics are appreciated for their charm and atmosphere, they may not meet the expectations of those seeking more detailed or dynamic visuals.

    • “Immortal Planet is an interesting take on the souls formula, with very polished graphics and a very distinct art style, strong sound design, and a rather satisfying combat system.”
    • “The atmosphere of the game feels good, the frozen mechanical dystopia-punk aesthetic is great.”
    • “Beautiful art style and a fun and challenging combat system make this a really great game.”
    • “The graphics are 'stylized', which is to say they put a lot of effort into making the game look bad.”
    • “It looks to be a game for smartphones, as the graphics are not very good.”
    • “Well meh, it's trying to be Dark Souls in 2D but movement feels slow and clunky, attacks are not precise, visuals are okay but nothing special, no voice overs, very little sound effects, game feels empty, repetitive and actually tedious to play.”
  • story
    58 mentions Positive Neutral Negative

    The game's story is a mixed bag, with many players finding it underdeveloped and lacking in depth, often relying on item descriptions for lore rather than engaging narrative. While some appreciate the intriguing setting and potential of the story, they feel it ultimately falls flat, with minimal character development and a disappointing conclusion. Overall, the storytelling is seen as a weak point, overshadowed by solid gameplay and art style, leaving players wanting more from the narrative experience.

    • “The story is interesting and well presented, if simple.”
    • “The story and world is interesting, the music or lack thereof is pretty spot on and suits it well but can be a tad much when revisiting areas and gets a bit dull.”
    • “An intriguing story and setting, well designed enemies and levels, a great art style and keen sense of musical direction all contribute to make Immortal Planet an excellent ARPG.”
    • “Within that 7 hours, there's about 30 lines of text dialogue, so story and lore are practically nonexistent.”
    • “The story and the game world were quite interesting and had me invested in how it all turned out, and the ending was extremely underwhelming and disappointing.”
    • “If you're looking for a short souls-like game, then you may give it a try, but there is almost no story, character or NPC development, and little replay value.”
  • music
    32 mentions Positive Neutral Negative

    The music in "Immortal Planet" is characterized as minimalistic and ambient, often blending into the game's atmosphere rather than standing out as a traditional soundtrack. While some players appreciate the sparse and fitting sound design that enhances the game's mood, others find it forgettable or repetitive, particularly during extended play. Notably, boss battle music is highlighted as more impactful and engaging, adding excitement to those encounters.

    • “Immortal Planet is an interesting take on the souls formula, with very polished graphics and a very distinct art style, a minimalistic musical atmosphere mainly focused on ambiance rather than a soundtrack, strong sound design, and a rather satisfying, if complex at first, combat system.”
    • “The music is solid and fits the gameplay.”
    • “I don't remember any music, so I can't say much about it.”
    • “In-game music is sparse and quiet -- like the levels themselves -- and elicits a feeling of loneliness and dilapidation, which matches the setting to a tee.”
    • “The artwork was nice, but once again there are huge sections that all look the same and the music, too, was just there.”
  • grinding
    30 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being excessively tedious and slow, often requiring players to repetitively farm experience to progress, especially during challenging boss fights. Many reviewers noted that while the combat can be enjoyable, the overall pacing and design lead to a frustrating experience, with a lack of meaningful rewards and poor management of stamina and keybindings exacerbating the grind. Despite some fun moments, the game is perceived as overly reliant on grinding, making it feel more like a chore than an engaging challenge.

    • “On the other hand, it's a super tight experience, great gameplay, no grinding necessary, and a tight, barebones level progression that works really well.”
    • “The game is incredibly slow and tedious, and the actual trailers are sped up.”
    • “I'm sure I could grind out experience on easy enemies to overpower harder enemies with numbers or spend enough time running back over and over to learn every pattern, but in both cases I'm grinding and bored.”
    • “The game is rather small in size, with its longevity produced through repetition, grinding out enemies and areas until you're powerful enough to proceed.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The atmosphere in the game is generally praised for its unique aesthetic, particularly the frozen mechanical dystopia-punk style, and strong sound design that enhances the experience. However, some reviewers note a lack of storytelling and characterization that detracts from the overall atmosphere. Overall, while the visuals and ambiance are well-received, the absence of narrative depth leaves some players wanting more.

    • “Immortal Planet is an interesting take on the Souls formula, with very polished graphics and a distinct art style, courtesy of Łukasz Piskorz, creator of Helltaker. It features a minimalistic musical atmosphere, mainly focused on ambiance rather than a soundtrack, strong sound design, and a rather satisfying, if complex at first, combat system.”
    • “The atmosphere of the game feels good; the frozen mechanical dystopia-punk aesthetic is great.”
    • “Extremely satisfying combat, great aesthetics and graphics, great atmosphere, good level design, interesting unique lore, and great sound effects and music.”
    • “Nonexistent atmosphere and storytelling.”
    • “Also, the serious lack of storytelling and characterization sucks what little atmosphere this game has right out of it.”
    • “On one hand, the concept is novel and the atmosphere is neat.”
  • replayability
    7 mentions Positive Neutral Negative

    Overall, the game offers a mixed perspective on replayability. While some players appreciate the variety in starting weapons, build options, and the challenge of nightmare difficulty and new game plus (NG+), others feel that the lack of story and character development limits its long-term appeal. However, the engaging gameplay mechanics and potential for different playstyles contribute positively to its replay value.

    • “+ great replayability due to significantly different starting weapons, nightmare difficulty, and NG+.”
    • “- a lot of replayability, just like with souls games; when you beat it once, you now have the toolset to break the game in any number of ways you want.”
    • “It has surprisingly deep gameplay and deep rewards and great replayability.”
    • “If you're looking for a short souls-like game, then you may give it a try, but there is almost no story, character or NPC development, and little replay value.”
    • “I'm frustrated over replayability, but only because the gameplay is just that good, so I have to give it a thumbs up.”
    • “The weapon and item selection is quite varied, allowing for replayability.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is derived from its frustrating controls and awkward mechanics, which players find amusing despite their initial desire to quit. The slow combat and movement, along with quirky elements like random enemy spawns and comically designed doors, contribute to a humorous experience that some players unexpectedly enjoy.

    • “The funny thing is that in the first 1 or 2 hours, I wanted to quit and never start this game again.”
    • “Combat is slow, movement is slow, doors are funny, and you only have 1 innate heal while needing to collect others. Random enemy spawns from chests add to the humor.”
  • stability
    3 mentions Positive Neutral Negative

    The stability of the game is mixed, with users reporting issues such as buggy perfect dodges, slow movements, and a lack of tutorial guidance, which can lead to confusion over controls. However, some players have noted that they have not encountered any significant glitches.

    • “Perfect dodges are extremely buggy; I'll get the orange flash showing I succeeded and won't take damage, but I'll be stunned for two seconds anyway.”
    • “Slow movements, missing tutorial, weird controls, and a buggy block mechanic.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with performance issues leading to sluggish and choppy gameplay, particularly in movement and combat. While controls are described as problematic, players using a controller report a more optimized experience.

    • “Controls are wanky, but if you play with a controller, then it's good and optimized.”
    • “These performance issues paired with minimal animation make the core gameplay feel sluggish and choppy, both in terms of movement and combat.”
    • “The game suffers from severe optimization problems, leading to frequent frame drops and stuttering during critical moments.”
    • “Despite its potential, the lack of proper optimization results in long loading times and unresponsive controls, detracting from the overall experience.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express frustration and emotional distress due to the game's slow movement speed and unfair mechanics, particularly regarding stamina depletion and enemy behavior. The feeling of helplessness during encounters, especially with bosses that can stun lock players, contributes to a sense of frustration and unfairness that detracts from the overall experience.

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73%Critics’ scoreBased on 6 critic reviews
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7h Median play time
6h Average play time
5-7h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Immortal Planet is a role playing game with science fiction theme.

Immortal Planet is available on Nintendo Switch, PC, PlayStation 4, Xbox One and others.

On average players spend around 6 hours playing Immortal Planet.

Immortal Planet was released on July 27, 2017.

Immortal Planet was developed by teedoubleuGAMES.

Immortal Planet has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its grinding.

Immortal Planet is a single player game.

Similar games include Mortal Shell, Lords of the Fallen, Eldest Souls, Ashen, Dark Devotion and others.