- July 27, 2017
- teedoubleuGAMES
- 7h median play time
Immortal Planet
Slow, stamina-based combat? Check. Enemies that respawn whenever you rest to heal? Check. Experience points that get dropped every time you die? Check. No, this isn’t some ill-promoted sequel to the Dark Souls series; it’s an isometric action game by the name of Immortal Planet.
Platforms
About
"Immortal Planet" is a souls-like action RPG set on a frozen planet. Explore ruins filled with challenging enemies and bosses, using methodical combat to defeat them. You'll retain progress even upon death, as experience points lost can be recovered. Customize your playstyle with various items and spells as you uncover the planet's mysteries.







- Immortal Planet features a unique isometric perspective that offers a fresh take on the souls-like genre, with engaging combat mechanics that require strategic thinking and timing.
- The game has a captivating atmosphere and art style, with well-designed environments and a compelling lore that unfolds through item descriptions and enemy encounters.
- Boss fights are challenging and rewarding, providing a sense of accomplishment when defeated, and the game encourages exploration and experimentation with various weapons and spells.
- The game suffers from slow movement and combat pacing, which can lead to frustration, especially when navigating tight spaces or dealing with multiple enemies.
- There are issues with unclear mechanics and lack of guidance, making it difficult for players to understand certain gameplay elements, such as the effects of leveling up and the significance of certain items.
- The game has a limited variety of weapons and spells, which can make combat feel repetitive over time, and the lack of a map or more checkpoints can lead to tedious backtracking.
gameplay
142 mentions Positive Neutral NegativeThe gameplay of the game has received mixed reviews, with many players noting its frustrating mechanics, slow pacing, and lack of clarity in combat systems, which detracts from the overall experience. While some appreciate the unique mechanics, such as the dash-stun feature and stamina management, others criticize the uninspired level design and clunky controls that lead to a tedious and often punishing gameplay loop. Overall, while it attempts to capture the essence of "souls-like" games, it falls short in execution, leaving players divided on its enjoyment and replayability.
“The gameplay is decently enjoyable and mechanics are added/updated throughout the campaign to keep things interesting.”
“The game utilizes the classic 'get to the point where you last died to recover your lost XP' gameplay loop that souls players will be familiar with, along with some other similarities like being able to parry attacks, dodge, a healing item with a certain amount of uses, a stamina bar that you have to keep track of… however, it does have some interesting mechanics that make it stand out from other games in the same vein, like being able to charge your weapons, changing their fighting style drastically.”
“Overall, the gameplay is compact and concise - the experience does not require tens or hundreds of hours to fully appreciate, which is a positive for players like me.”
“While the premise initially promises a challenging and engaging experience, the reality is riddled with frustrating mechanics, lackluster design, and broken promises.”
“With uninspired level design, clunky combat mechanics, and disingenuous behavior from the developer, it’s hard to recommend this game to anyone looking for a satisfying souls-like experience.”
“Lots of bad design choices, overly punishing gameplay with no rewards for good execution, cannot change keybindings, terrible default keybindings, unexplained fighting mechanics, uninformative tutorial, no community guides, no wiki, really annoying trash mobs, no loot, stats gained for leveling up are unexplained and unintuitive, meaningless animations like opening boxes take way too long, NPC dialogue is shallow and doesn't provide much lore.”
I-Souls-Metric
Slow, stamina-based combat? Check. Enemies that respawn whenever you rest to heal? Check. Experience points that get dropped every time you die? Check. No, this isn’t some ill-promoted sequel to the Dark Souls series; it’s an isometric action game by the name of Immortal Planet.
80%Immortal Planet
It just feels so unnecessary and obnoxious to, in my opinion, ruin a mechanic that has been used time and time again in combat-based games as a test of skill and timing, as well as a nice way to reset the battle from a distance. WIthout that ability, it’s very easy to get backed into a corner, which is not fun. Unfortunately there was just nothing that kept me wanting to play. I mean, the bosses were interesting but just getting to them was a chore and at one point even those are even rehashed. The artwork was nice but once again there are huge sections that all look the same and the music, too, was just there. Immortal Planet is by no means a bad game but it’s certainly not for me. It just seemed to get in the way of itself a lot – holding itself back via some particularly odd design decisions, possibly made in an attempt to emulate that ‘Soulsian’ gameplay but without enough of a core to back it up.
50%Immortal Planet Review – Isometric Souls
Those looking for a narrative focused experience or breathtaking visuals will probably come away disappointed. However, Immortal Planet translates the SoulsBorne world into a small isometric package and runs with it. For every Souls feature it misses the mark on, it makes up for it with an innovative twist on the formula with marked improvements in some ways. Immortal Planet manages to capture the strategic adrenaline rush of the Soulslike, while forging its own identity along the way.
82%