- July 27, 2017
- teedoubleuGAMES
Immortal Planet
Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.
Platforms
About
"Immortal Planet" is a souls-like action RPG set on a frozen planet. Explore ruins filled with challenging enemies and bosses, using methodical combat to defeat them. You'll retain progress even upon death, as experience points lost can be recovered. Customize your playstyle with various items and spells as you uncover the planet's mysteries.







- Immortal Planet offers a challenging and rewarding combat system that requires patience and strategy, reminiscent of the Souls series.
- The game features a unique isometric perspective and a distinct art style, enhancing the overall atmosphere and immersion.
- Players appreciate the depth of lore and world-building, which is revealed through item descriptions and enemy encounters.
- The game's pacing is criticized for being excessively slow, making combat feel tedious and frustrating at times.
- Many players find the controls clunky and unresponsive, leading to cheap deaths and a lack of fluidity in gameplay.
- The game has been noted for its lack of content variety, with repetitive enemy encounters and limited weapon diversity.
- gameplay147 mentions Positive Neutral Negative
The gameplay is heavily influenced by "souls-like" mechanics, featuring a challenging combat system that includes stamina management, a death-recovery loop, and unique weapon awakening abilities. While some players appreciate the depth and tactical elements, others criticize frustrating mechanics such as instant death pits and issues with hit detection, which can detract from the overall experience. Overall, the game offers solid combat and interesting mechanics, but it may not appeal to everyone due to its steep learning curve and occasional design flaws.
“The game utilizes the classic 'get to the point where you last died to recover your lost experience' gameplay loop that souls players will be familiar with, along with some other similarities like being able to parry attacks, dodge, a healing item with a certain amount of uses, and a stamina bar that you have to keep track of. However, it does have some interesting mechanics that make it stand out from other games in the same vein, like being able to charge your weapons, changing their fighting style drastically.”
“It's a short game, the combat is fun, and the mechanics are not that hard to get a handle on.”
“Very solid gameplay of the 'tough but fair' variety - now that I'm experienced, I always feel that it is my fault when I die.”
“Frustrating gameplay mechanics like instant death pits and getting stunlocked from 100% to death.”
“It feels like the gameplay logic is tied to the framerate; sometimes it feels like you are playing in fast forward or in slow motion.”
“The game has its other flaws as well -- all weapons function almost exactly the same with the exact speeds and damages, extremely repetitive gameplay, minor yet persistent bugs with the game's all-important hitboxes.”
I-Souls-Metric
Slow, stamina-based combat? Check. Enemies that respawn whenever you rest to heal? Check. Experience points that get dropped every time you die? Check. No, this isn’t some ill-promoted sequel to the Dark Souls series; it’s an isometric action game by the name of Immortal Planet.
80%Immortal Planet
It just feels so unnecessary and obnoxious to, in my opinion, ruin a mechanic that has been used time and time again in combat-based games as a test of skill and timing, as well as a nice way to reset the battle from a distance. WIthout that ability, it’s very easy to get backed into a corner, which is not fun. Unfortunately there was just nothing that kept me wanting to play. I mean, the bosses were interesting but just getting to them was a chore and at one point even those are even rehashed. The artwork was nice but once again there are huge sections that all look the same and the music, too, was just there. Immortal Planet is by no means a bad game but it’s certainly not for me. It just seemed to get in the way of itself a lot – holding itself back via some particularly odd design decisions, possibly made in an attempt to emulate that ‘Soulsian’ gameplay but without enough of a core to back it up.
50%Immortal Planet Review – Isometric Souls
Those looking for a narrative focused experience or breathtaking visuals will probably come away disappointed. However, Immortal Planet translates the SoulsBorne world into a small isometric package and runs with it. For every Souls feature it misses the mark on, it makes up for it with an innovative twist on the formula with marked improvements in some ways. Immortal Planet manages to capture the strategic adrenaline rush of the Soulslike, while forging its own identity along the way.
82%




