Immortal Planet Game Cover
Slow, stamina-based combat? Check. Enemies that respawn whenever you rest to heal? Check. Experience points that get dropped every time you die? Check. No, this isn’t some ill-promoted sequel to the Dark Souls series; it’s an isometric action game by the name of Immortal Planet.
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"Immortal Planet" is a souls-like action RPG set on a frozen planet. Explore ruins filled with challenging enemies and bosses, using methodical combat to defeat them. You'll retain progress even upon death, as experience points lost can be recovered. Customize your playstyle with various items and spells as you uncover the planet's mysteries.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Steam Deck
  • Windows
  • Xbox One
  • Play​Station
  • Xbox

Reviews

62%
Audience ScoreBased on 277 reviews
gameplay35 positive mentions
grinding29 negative mentions
  • Immortal Planet features a unique isometric perspective that offers a fresh take on the souls-like genre, with engaging combat mechanics that require strategic thinking and timing.
  • The game has a captivating atmosphere and art style, with well-designed environments and a compelling lore that unfolds through item descriptions and enemy encounters.
  • Boss fights are challenging and rewarding, providing a sense of accomplishment when defeated, and the game encourages exploration and experimentation with various weapons and spells.
  • The game suffers from slow movement and combat pacing, which can lead to frustration, especially when navigating tight spaces or dealing with multiple enemies.
  • There are issues with unclear mechanics and lack of guidance, making it difficult for players to understand certain gameplay elements, such as the effects of leveling up and the significance of certain items.
  • The game has a limited variety of weapons and spells, which can make combat feel repetitive over time, and the lack of a map or more checkpoints can lead to tedious backtracking.
  • gameplay142 mentions

    The gameplay of the game has received mixed reviews, with many players noting its frustrating mechanics, slow pacing, and lack of clarity in combat systems, which detracts from the overall experience. While some appreciate the unique mechanics, such as the dash-stun feature and stamina management, others criticize the uninspired level design and clunky controls that lead to a tedious and often punishing gameplay loop. Overall, while it attempts to capture the essence of "souls-like" games, it falls short in execution, leaving players divided on its enjoyment and replayability.

    • “The gameplay is decently enjoyable and mechanics are added/updated throughout the campaign to keep things interesting.”
    • “The game utilizes the classic 'get to the point where you last died to recover your lost XP' gameplay loop that souls players will be familiar with, along with some other similarities like being able to parry attacks, dodge, a healing item with a certain amount of uses, a stamina bar that you have to keep track of… however, it does have some interesting mechanics that make it stand out from other games in the same vein, like being able to charge your weapons, changing their fighting style drastically.”
    • “Overall, the gameplay is compact and concise - the experience does not require tens or hundreds of hours to fully appreciate, which is a positive for players like me.”
    • “While the premise initially promises a challenging and engaging experience, the reality is riddled with frustrating mechanics, lackluster design, and broken promises.”
    • “With uninspired level design, clunky combat mechanics, and disingenuous behavior from the developer, it’s hard to recommend this game to anyone looking for a satisfying souls-like experience.”
    • “Lots of bad design choices, overly punishing gameplay with no rewards for good execution, cannot change keybindings, terrible default keybindings, unexplained fighting mechanics, uninformative tutorial, no community guides, no wiki, really annoying trash mobs, no loot, stats gained for leveling up are unexplained and unintuitive, meaningless animations like opening boxes take way too long, NPC dialogue is shallow and doesn't provide much lore.”
  • graphics64 mentions

    The graphics of the game are described as having a distinct and stylized art style, with some reviewers appreciating its clean lines and unique aesthetic, while others find it simplistic or rough around the edges. Overall, the visuals are considered serviceable and charming, though opinions vary on their polish and vibrancy, with some suggesting that the graphics could benefit from more dynamic lighting effects. Despite mixed feelings, many players enjoy the atmosphere and artistic direction, contributing to an engaging experience.

    • “Immortal Planet is an interesting take on the souls formula, with very polished graphics and a very distinct art style, strong sound design, and a rather satisfying, if complex at first, combat system.”
    • “The atmosphere of the game feels good, the frozen mechanical dystopia-punk aesthetic is great.”
    • “Beautiful art style and a fun and challenging combat system make this a really great game.”
    • “The graphics are 'stylized', which is to say they put a lot of effort into making the game look bad.”
    • “It looks to be a game for smartphones, as the graphics are not very good.”
    • “Well meh, it's trying to be Dark Souls in 2D but movement feels slow and clunky, attacks are not precise, visuals are okay but nothing special, no voice overs, very little sound effects, game feels empty, repetitive and actually tedious to play.”
  • story57 mentions

    The game's story is largely criticized for being underdeveloped and lacking depth, with many players finding it flat and uninspired despite some interesting lore elements. While some appreciate the intriguing world and the potential for a captivating narrative, the execution leaves much to be desired, often requiring players to dig through item descriptions for context. Overall, the storytelling feels incomplete, with a disappointing ending that fails to provide a satisfying conclusion to the narrative.

    • “The story is interesting and well presented, if simple.”
    • “The story and world are interesting, the music or lack thereof is pretty spot on and suits it well but can be a tad much when revisiting areas and gets a bit dull.”
    • “Do you remember the story slowly unraveling before you, with the feeling that you were a player in an undertaking unfathomably larger than yourself?”
    • “Within that 7 hours, there's about 30 lines of text dialogue, so story and lore are practically nonexistent.”
    • “The story and the game world were quite interesting and had me invested in how it all turned out, and the ending was extremely underwhelming and disappointing.”
    • “Your character does not grow, the combat remains the same, the enemies do not really scale, and the story does not end in any satisfactory way.”
  • music33 mentions

    The music in "Immortal Planet" is described as minimalistic and atmospheric, primarily focusing on ambiance rather than a traditional soundtrack. While some players found the sparse music fitting for the game's tone, others noted that it could become repetitive during extended play. Overall, the sound design is praised, with boss battle music being highlighted as particularly impactful and enhancing the gameplay experience.

    • “Immortal Planet is an interesting take on the souls formula, with very polished graphics and a very distinct art style, very minimalistic musical atmosphere (mainly focused on ambiance rather than a soundtrack per se), strong sound design, and a rather satisfying, if complex at first, combat system.”
    • “The music is solid and fits the gameplay.”
    • “I don't remember any music, so I can't say much about it.”
    • “In-game music is sparse and quiet -- like the levels themselves -- and elicits a feeling of loneliness and dilapidation, which matches the setting to a tee.”
    • “I like the visuals, but the music is lacking.”
  • grinding30 mentions

    The grinding aspect of the game is widely criticized for being excessively tedious and slow, often requiring players to repetitively farm experience to progress, especially during challenging boss fights. Many reviewers noted that while the combat can be enjoyable, the overall pacing and design lead to a frustrating experience, with a lack of meaningful rewards and poor stamina management compounding the grind. Despite some fun moments, the game is perceived as overly reliant on grinding, making it feel more like a chore than an engaging challenge.

    • “On the other hand, it's a super tight experience, great gameplay, no grinding necessary, and a tight, barebones level progression that works really well.”
    • “The game is incredibly slow and tedious, and the actual trailers are sped up.”
    • “On the other hand, this game is pretty short for the price and seems to make up for the lack of content by artificially cranking the difficulty up to the point where some degree of tedious grinding is pretty much required to win.”
    • “It has a very similar gameplay style to Dark Souls, but where the former gave the feeling that it was a large, open world available for grinding, the relatively small size and small-room layout makes the grinding feel more ... grindy.”
  • atmosphere13 mentions

    The atmosphere in the game is generally praised for its unique art style, strong sound design, and immersive world, creating a compelling experience. However, some reviewers note a lack of storytelling and characterization that detracts from the overall atmosphere. Overall, the game successfully combines aesthetic appeal with a minimalistic yet effective musical ambiance.

    • “Immortal Planet is an interesting take on the Souls formula, with very polished graphics and a distinct art style, very minimalistic musical atmosphere focused on ambiance rather than a soundtrack, strong sound design, and a rather satisfying, if complex at first, combat system.”
    • “The atmosphere of the game feels good; the frozen mechanical dystopia-punk aesthetic is great.”
    • “I think the game has great combat, dialogue, level design, art direction, and immersive atmosphere.”
    • “Nonexistent atmosphere and storytelling.”
    • “Also, the serious lack of storytelling and characterization sucks what little atmosphere this game has right out of it.”
    • “On one hand, the concept is novel and the atmosphere is neat.”
  • replayability8 mentions

    The game offers a mixed experience in terms of replayability; while some players appreciate the variety in starting weapons, build options, and the challenge of nightmare difficulty, others feel that the lack of story and character development limits its long-term appeal. Overall, those who enjoy experimenting with different builds and playstyles find significant replay value, akin to traditional souls-like games.

    • “+ great replayability due to significantly different starting weapons, nightmare difficulty, and NG+”
    • “- a lot of replayability, just like with souls games when you beat it once you now have the toolset to break the game any number of ways you want to”
    • “It has surprisingly deep gameplay and deep rewards and great replayability.”
    • “If you're looking for a short souls-like game, then you may give it a try, but there is almost no story, character or NPC development, and little replay value.”
    • “I do have to complain that nightmare mode isn't very 'nightmare', not to mention the lack of replayability if you're not the type to test builds or something.”
    • “I'm butthurt over replayability, but only because the gameplay is just that good, so I have to give it a thumbs up.”
  • humor3 mentions

    The humor in the game is derived from its intentionally poor controls and clunky mechanics, which players find amusing despite initial frustrations. Elements like slow combat, awkward movement, and bizarre enemy spawns contribute to a comedic experience that can turn frustration into laughter.

    • “The funny thing is that in the first 1 or 2 hours, I wanted to quit and never start this game again.”
    • “Combat is slow, movement is slow, doors are funny, and you only have 1 innate heal while needing to collect others. Random enemy spawns from chests add to the humor.”
    • “This game has completely awful controls; it's hilarious how bad it feels.”
  • stability3 mentions

    The stability of the game is mixed, with users reporting issues such as buggy perfect dodges, slow movements, and a lack of tutorial guidance, which contribute to a frustrating experience. However, some players have noted that they have not encountered any significant glitches.

    • “Perfect dodges are extremely buggy; I'll get the orange flash showing I succeeded and won't take damage, but I'll be stunned for two seconds anyway.”
    • “Slow movements, missing tutorial, weird controls, and a buggy block mechanic.”
  • optimization2 mentions

    The game's optimization is criticized for performance issues that result in sluggish and choppy gameplay, particularly affecting movement and combat. While controls are described as problematic, using a controller improves the experience significantly.

    • “Controls are wanky, but if you play with a controller, then it's good and optimized.”
    • “These performance issues paired with minimal animation make the core gameplay feel sluggish and choppy, both in terms of movement and combat.”
    • “The game suffers from severe optimization problems, leading to frequent frame drops and stuttering during critical moments.”
    • “Despite its potential, the lack of proper optimization results in long loading times and unresponsive controls, detracting from the overall experience.”
  • emotional1 mentions

    The emotional aspect of the game is heavily criticized due to feelings of frustration and unfairness stemming from slow movement speed and stamina mechanics. Players express a sense of helplessness when faced with enemies that can easily exploit these mechanics, leading to a negative emotional experience during gameplay.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

73% average critic score

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Play time

7hMedian play time
6hAverage play time
5-7hSpent by most gamers
*Based on 2 analyzed playthroughs

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