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Slimekeep

Slimekeep Game Cover
91%Game Brain Score
gameplay, graphics
replayability, grinding
91% User Score Based on 123 reviews

Platforms

PCWeb BrowserMac OSGame Boy AdvanceWindows
Slimekeep Game Cover

About

Slimekeep is a single player casual shooter game. It was developed by BenBonk and was released on April 7, 2025. It received very positive reviews from players.

Slimekeep is a simple arcade game where you must shoot slimes strategically to earn the most points while staying alive. As slimes live longer and grow, they become worth more points. Occasionally voids will drop which also can help you defeat hoards of slimes. This game was made in less than 48 hours for the 46th Ludum Dare game jam. Also, if you are on a device without a 16:9 aspect ratio (like …

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91%
Audience ScoreBased on 123 reviews
gameplay14 positive mentions
grinding4 negative mentions

  • Unique and engaging gameplay mechanics including the day system and capturing slimes which adds strategic depth.
  • Charming pixel art style inspired by classic GameBoy aesthetics and a great soundtrack that enhances the experience.
  • Varied arsenal of weapons and upgrades, fun boss fights, and a good balance of player choice and replayability.
  • Monotonous and overwhelming green color palette causes visibility issues and visual fatigue for some players.
  • The game lacks sufficient content and depth, with runs being short and gameplay becoming repetitive after a while.
  • Some gameplay mechanics feel clunky or unpolished such as manual reloading and confusing or lengthy tutorials.
  • gameplay
    29 mentions Positive Neutral Negative

    The gameplay offers a mix of unique and strategic mechanics, including a satisfying slime pet upgrade system and risk/reward elements, which many find fun and engaging. However, some players criticize confusing achievements, pacing issues with combat mechanics, and occasional repetitiveness, leading to a gameplay loop that can feel tedious or less challenging for some. Overall, while the gameplay has solid foundations and charm, its implementation and difficulty balance divide opinions.

    • “Unique mechanics, fun combat, and the music totally slaps.”
    • “A fun little roguelike with easy to pick up, but hard to master mechanics.”
    • “The gameplay loop is very fun and has a lot of content, especially considering it was solo developed.”
    • “Some achievements and game mechanics are simply confusing and not well explained to the player. While I'm not against a difficult challenge in my video games, the gameplay loop is too tedious and boring to figure everything out.”
    • “The 'Luigi's Mansion'-styled sucking mechanic breaks the pace of combat and feels finicky and frustrating.”
    • “I personally hate the fact that you need to wait for enemies to level up before shooting them to get substantial resources. It would be better if some enemies were already leveled up so the player can do something while waiting, or this mechanic should be removed completely.”
  • graphics
    18 mentions Positive Neutral Negative

    Slimekeep features a charming, simplistic pixel art style with a distinctive green palette reminiscent of classic Game Boy games, which many find cute and full of personality. However, some players note issues with visual clarity, such as difficulty distinguishing enemy bullets and environmental hazards, and feel the graphics could benefit from more polish and variety. Overall, the art style is well-loved for its nostalgia and uniqueness, though it may lack depth and thematic cohesion for some.

    • “Slimekeep is a cute roguelike game that has a good presentation and cute graphics; I personally don't mind the presentation of the game being focused on a single color.”
    • “The pixel green art style is full of personality and is reminiscent of classic Game Boy games.”
    • “The visuals do need a little more love, but what's there is already very good, and the soundtrack goes insanely hard.”
    • “However, after a few hours of gameplay, I can certainly assure you, there isn't much beyond the cute graphics, which is a shame for an indie game with such ambition.”
    • “It makes me feel sick, everything just feels put there for no reason. The art style I don't like, why is it green?”
    • “It needs a theme, good design strategy, better UI, better visuals, and better audio.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game is widely praised for its charm, upbeat energy, and dynamic changes based on enemies and environments, with several reviewers calling the soundtrack exceptional and integral to the experience. However, some note that certain tracks, especially in non-boss areas, can feel repetitive over time. Overall, the soundtrack is considered a standout feature that complements the game's art and gameplay well.

    • “The soundtrack is great and having the music change based on the enemies and environment is always nice.”
    • “The music is 10/10, the art is great, and the gameplay is fun.”
    • “The visuals do need a little more love, but what's there is already very good, and the soundtrack goes insanely hard.”
    • “The music in the (non-boss) areas is mostly just the same track on repeat and it gets annoying.”
    • “The presentation is probably the most redeemable aspect of the game, using only shades of green to simulate the OG Gameboy feel. Plus, fitting with the common slime's color palette was a cute and clever idea. Also, the OST, although kind of repetitive, had its charm too.”
    • “+ Bangin’ upbeat soundtrack which keeps the energy high.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers moderate replayability primarily through unlockables, achievements, and random rogue-lite events, but its short length and low difficulty limit longer-term engagement. Additional difficulty modifiers and more content could enhance replay value, though modes like "rushmode" provide some variety. Overall, it is enjoyable for multiple runs but may lack depth for those seeking a robust replay experience.

    • “The aesthetics are neat, vibes are chill, and there is some replayability including an endless mode called 'rushmode' which offers its own unique game mode experience.”
    • “There does seem to be a decent amount of unlockables, which should add some good replayability.”
    • “This is a highly polished and viscerally satisfying game with a lot of replayability that I would highly recommend.”
    • “I beat the game in less than 30 minutes, and while there are cool side modes, the game is so easy and lacks content that there's not much replayability.”
    • “The game is fun for a couple of runs due to random rogue-lite events, but once beaten, it can be replayed with little effort. Replay value mostly comes from unlocks and achievements, not difficulty changes.”
    • “Add difficulty modifiers to boost replayability and cater to different skill levels.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in the game involves upgrading and powering up your pet slime, offering a balanced and varied experience that generally remains engaging. However, some players find the mechanics confusing and the gameplay loop tedious, making the grind feel overly difficult and less enjoyable for them. Overall, grinding is a core aspect that can be rewarding but may require patience to fully appreciate.

    • “Some achievements and game mechanics are simply confusing and not really well explained to the player. While I'm not against a difficult challenge in my video games, the gameplay loop is simply too tedious and boring for me to figure everything out.”
    • “The game is a bit too difficult for me, but I've been grinding and getting better at it; in general, it's pretty fun.”
    • “Slimekeep is a super unique new slime roguelike all about grinding up upgrades and powers for your pet slime in order to take down the slime king!”
  • story
    2 mentions Positive Neutral Negative

    The story is praised for being engaging and well-crafted, complementing the simplistic art style to create an overall enjoyable experience.

    • “I love the simplistic art style and the story inside.”
    • “Great game, amazing story.”
  • stability
    1 mentions Positive Neutral Negative

    The game's stability is decent but affected by noticeable bugs, preventing a higher rating; however, these issues are considered fixable.

  • optimization
    1 mentions Positive Neutral Negative

    The optimization is highly praised for its smooth and efficient performance, ensuring quick and seamless gameplay experiences.

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Frequently Asked Questions

Slimekeep is a casual shooter game.

Slimekeep is available on PC, Web Browser, Mac OS, Windows and others.

Slimekeep was released on April 7, 2025.

Slimekeep was developed by BenBonk.

Slimekeep has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its replayability.

Slimekeep is a single player game.

Similar games include Voidigo, Star of Providence, UnderMine, Neon Abyss, Patch Quest and others.