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Coin Crypt Game Cover

About

Coin Crypt is a roguelite deckbuilding adventure game where you play as a lootmancer, using magical coins in strategic duels. With randomly generated levels, permanent death, and 19 unlockable character classes, each playthrough offers a unique challenge. The game features a constant tension of spending coins to gain more, and keeps you on your toes with numerous challenges and secrets to uncover. And yes, one of those classes is a monkey!

Coin Crypt screenshot
Coin Crypt screenshot
Coin Crypt screenshot
Coin Crypt screenshot
Coin Crypt screenshot
Coin Crypt screenshot
Coin Crypt screenshot
Coin Crypt screenshot

84%
Audience ScoreBased on 447 reviews
gameplay37 positive mentions
story3 negative mentions

  • Unique mechanics that combine deck-building with roguelike elements, providing a fresh gameplay experience.
  • High replayability with a variety of classes and coins to experiment with, allowing for different strategies in each run.
  • Fast-paced combat that requires quick decision-making, making battles exciting and engaging.
  • Lack of a tutorial or clear instructions, making it confusing for new players to understand the mechanics.
  • Some classes and builds feel unbalanced, leading to frustration when certain strategies dominate others.
  • The real-time combat can feel chaotic, with players often relying on luck rather than strategy due to the random coin draws.
  • gameplay
    112 mentions Positive Neutral Negative

    The gameplay of Coin Crypt is characterized by its unique coin-based mechanics that blend deck-building with traditional roguelike elements, offering a mix of strategic resource management and fast-paced combat. While many players find the mechanics initially confusing and the game could benefit from a tutorial, those who persevere often discover a rewarding and addictive experience with significant replayability and a variety of character classes. Overall, the game is praised for its creativity and depth, though some players feel it lacks content and can become repetitive over time.

    • “Nevertheless, this is a great game with tons of replayability, many classes that force you (in a good way) to experiment with your build and an addictive formula for gameplay; easy to learn, hard to master.”
    • “The coin mechanics are surprisingly deep, and extremely addictive.”
    • “The gameplay mixes deck-building with standard roguelike elements - permadeath and random levels.”
    • “It's yet another dime a dozen grindy roguelike with terrible graphics, boring gameplay, and a mildly amusing gimmick.”
    • “The idea is pretty unique, but the gameplay lacks depth and content.”
    • “One of its biggest issues is that new players will have a hard time learning the mechanics.”
  • graphics
    64 mentions Positive Neutral Negative

    The graphics of the game are characterized by a simple, blocky, and cartoonish art style that some players find charming and fitting for its gameplay, while others criticize it as low-quality or overly simplistic. Despite mixed opinions, many appreciate the colorful visuals and unique aesthetic, which contribute to the game's fun and approachable nature. Overall, the graphics serve their purpose in enhancing the gameplay experience, even if they may not compete with more graphically advanced titles.

    • “A very pleasant aesthetic and great music as well.”
    • “The art style I personally enjoy due to its simplicity and contrast to other games.”
    • “The graphics are pleasing to the eyes.”
    • “Where the game really falls down is the very low quality 'artsy retro pseudo-Minecraft' graphics and the general lack of notable story. Developers must learn that Minecraft succeeded despite the bad graphics, not because of them.”
    • “Graphics aren't fantastic; the coins are really well done, but everything else is a literal rectangle and eventually becomes an eyesore.”
    • “The graphics are simple and all enemies are basically just textured rectangles, but it's cute to look at.”
  • music
    34 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players praising its catchy and upbeat nature, often comparing it favorably to iconic soundtracks like that of Undertale. While some find the soundtrack repetitive over time, it is described as charming and fitting for the game's aesthetic, enhancing the overall experience without becoming overly distracting. However, a few players prefer to play with their own music, indicating that the soundtrack may not resonate with everyone.

    • “Coin Crypt has catchy music, a nice art style on top of the addictive gameplay.”
    • “Overall, the music is on par with Undertale in terms of being an OST masterpiece.”
    • “The music is cheerful.”
    • “The soundtrack isn't that special, so I usually play with my own music on, and the graphics aren't special either, but funny and smooth enough to keep you interested.”
    • “While the art style is simple and the music is nothing special, the game really runs well on its primary gimmick, and really causes you to think differently about managing your resources in new and unique ways.”
    • “Music's starting to get repetitive, and I'm sure in a few more hours, it'll get unbearable.”
  • replayability
    31 mentions Positive Neutral Negative

    The game boasts high replayability, with a variety of classes, unlockable content, and diverse gameplay styles that encourage experimentation and strategic depth. Players appreciate the addictive nature and the continuous discovery of new elements, making each playthrough feel fresh and engaging. Overall, it offers a compelling experience that keeps players coming back for more.

    • “Nevertheless, this is a great game with tons of replayability, many classes that force you (in a good way) to experiment with your build and an addictive formula for gameplay; easy to learn, hard to master.”
    • “This game offers great replayability, a surprising amount of depth, and good fun if you're looking for a more strategic roguelike/RPG.”
    • “Great original game, tons of things to unlock (classes & coins), highly replayable (many different ways to build your 'deck'), challenging, rogue-like, and coins... such coins!”
    • “This game is a fun enough experience with a solid art style and a fair amount of evident replayability, but I'm not sure it competes well with other deck builders, though it is cheaper than most.”
    • “Simple short game where features are extremely well matched and the replay value is enormous.”
    • “A large amount of classes, alternate routes, and different coins allows for significant replay value.”
  • story
    10 mentions Positive Neutral Negative

    The game's story is widely criticized for being minimal and lacking depth, with many reviewers noting a repetitive and uninspired plot that fails to engage players. There is a call for more character development and dialogue to enhance the narrative experience, but overall, the story is deemed forgettable and not a significant aspect of the game. Despite these shortcomings, some players still find enjoyment in the gameplay itself, suggesting that the lack of a compelling story does not entirely detract from the overall experience.

    • “The developer was unable to come up with decent level design or game/story flow/plot, so they opted to try to use samey repetitive procedural generation as a substitute for adding content to the game.”
    • “Where the game really falls down is the very low quality 'artsy retro pseudo-Minecraft' graphics and the general lack of notable story. Developers must learn that Minecraft succeeded despite the bad graphics, not because of them.”
    • “The only thing lacking is a bit of storytelling or dialogue. I would like to see small dialogues between the diverse characters and the main enemies in the game, along with a background for each main character included in the game, rather than having to read about them on the website.”
  • grinding
    8 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be excessive, particularly with achievements like "the obsessor" requiring significant effort. While some appreciate the grinding for unlocking new characters and items, many criticize it as a tedious method to extend gameplay, often detracting from the overall experience. Despite its grindy nature, some players still enjoy the game, noting that it can be fun, albeit sometimes repetitive.

    • “Some of the achievements are pretty grindy.”
    • “The most grindy achievement is none other than the very last one, 'The Obsessor'.”
    • “Game felt very procedural, aimless, and centered around grinding coins for unlockables.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is described as lighthearted and engaging, with players appreciating its cute and funny elements that enhance replayability. While some find the randomness of levels and mechanics occasionally frustrating, the comedic aspects, such as the humorous interactions with characters and gameplay quirks, contribute to an overall enjoyable experience.

    • “Demon is hilarious - you're basically inserting curse cards like in Dominion into their deck until it drowns them.”
    • “A very straightforward gameplay and funny elements just make you want to replay over and over – but it’s never the same experience.”
    • “Cute and funny but a little bit frustrating because of the randomness of levels, enemies and power-ups you find.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with some players noting bugs and glitches, particularly when using controllers, while others report a smoother experience after early access. Despite these issues, many still enjoy the gameplay overall.

    • “Cool graphics but low resolution and buggy looking.”
    • “The game is also buggy - I started off playing with an Xbox controller, but I got stuck in a book in the game that indicated I needed to press LB to exit it. It showed an animation when I pressed that button, but didn't actually let me continue in the game until I switched to the mouse.”
    • “This game can be a bit buggy, but I've loved playing it.”
  • monetization
    3 mentions Positive Neutral Negative

    The game features numerous microtransactions that can detract from the overall experience, with some players reporting aggressive in-game ads and prompts to purchase additional content, particularly frustrating for completionists.

    • “The game seems riddled with microtransactions.”
    • “Wiped my save and then tried to sell me microtransactions.”
    • “The ads in-game are kind of obnoxious, especially if you're a completionist.”
  • character development
    1 mentions Positive Neutral Negative

    While the reviews highlight strong elements like music, combat, and design, they do not specifically address character development, suggesting it may not be a focal point in the game.

  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of Coin Crypt is not explicitly highlighted in the provided text, focusing instead on its gameplay mechanics such as roguelike elements, real-time card-based combat, and an encounter system. Therefore, it lacks a clear emotional narrative or impact as described by users.

  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game has received a lukewarm response, with users rating it 3.5 out of 10. Many feel that it lacks depth and immersion, failing to create a compelling or engaging environment. Overall, the atmosphere does not significantly enhance the gaming experience.

    • “The atmosphere feels flat and uninspired, lacking the depth needed to immerse players in the game world.”
    • “Despite the game's potential, the atmosphere is dull and fails to evoke any real emotion or tension.”
    • “The environments are visually appealing, but the overall atmosphere is lifeless and doesn't draw you in.”

Buy Coin Crypt

193h Median play time
185h Average play time
170-200h Spent by most gamers
*Based on 2 analyzed playthroughs

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