Fate Hunters Game Cover
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"Fate Hunters" is a challenging single-player deckbuilder and roguelike adventure where you explore a procedurally generated tower filled with monsters and cunning bosses. Carefully craft your unique deck from items, weapons, and skills, and be prepared for tough decisions as wounds, poison, and curse cards may permanently stick to your deck. Choose to exit the tower on any level to keep your treasures, or risk losing everything for greater rewards at the top.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

79%
Audience ScoreBased on 385 reviews
gameplay62 positive mentions
story4 negative mentions
  • Engaging deck-building mechanics that allow for satisfying combos and strategies.
  • Lovely art style and atmosphere that enhances the gameplay experience.
  • High replayability due to the variety of classes and cards, making each run feel unique.
  • Balance issues with certain classes and cards leading to frustrating encounters.
  • Lack of variety in runs, with some enemies and mechanics feeling repetitive.
  • The treasure mechanic can clutter the deck, making it difficult to maintain a strong hand.
  • gameplay140 mentions

    The gameplay of the game features an intriguing treasure mechanic that integrates risk and reward, as treasures clutter the deck but can be cashed in for upgrades. While the deck-building elements and class mechanics offer some variety, many players find the overall experience repetitive and lacking depth compared to other titles in the genre, such as "Slay the Spire." Despite its engaging core mechanics and potential for fun, the game suffers from balance issues and a lack of content, which may limit its long-term appeal.

    • “The gameplay is refreshing and addictive.”
    • “Fun deck-building/dungeon-delving game with an interesting loot balance mechanic (loot clogs up your deck, weakening it).”
    • “The core gameplay is fun and interesting, and the characters seem relatively diverse in what they offer.”
    • “In the end, it does not have the staying power that 'Slay the Spire' affords with its myriad of gameplay styles and challenges to experiment with.”
    • “Generic setting, generic mechanics, repetitive and tedious.”
    • “Sadly, while 'Fate Hunters' mechanics and ideas are interesting and fun, its actual UI and animations are cumbersome and sluggish.”
  • graphics44 mentions

    The graphics of the game are generally praised for their hand-drawn art style and aesthetic, which many players find appealing and immersive. However, some reviews note that while the artwork is impressive, the overall graphical polish and animations could use improvement, with certain elements feeling basic or unfinished. Despite these critiques, the visuals contribute positively to the game's atmosphere, making it enjoyable for players who appreciate its unique artistic direction.

    • “The art style is gorgeous and the boss music gets me so hyped.”
    • “Great deck building combat game, with impressive artwork.”
    • “Art style/graphics: the art style maintains a very gloomy fantasy setting & card art is quite detailed with quite a bit of variation thanks to the dozens of cards; one gets the sense the developer is spending a fair amount of time thinking up & designing new cards vs. programming new gameplay mechanics.”
    • “The graphics, sound, and animations are passable but could certainly use more polish; they're not the reason you play this game.”
    • “The only knock I have against the game is purely surface-level; I would rather see some sort of attack animation or graphic instead of just cards bumping into each other.”
    • “The GUI is simple, though—it's just cards—no real animations, moving around, or heavy graphics.”
  • replayability21 mentions

    The reviews indicate a mixed perception of replayability across the games discussed. While some players find decent replay value in Fate Hunters due to character variation and unlocks, others criticize the limited deck customization and lack of content, leading to a feeling of unfulfilled potential. Overall, while there are enjoyable elements and some replayability, the games generally fall short compared to more robust titles like Slay the Spire, with calls for additional content and mechanics to enhance longevity.

    • “Fate Hunters is a perfectly serviceable roguelike deckbuilder with a decent amount of replayability and variation between characters.”
    • “A very good card rogue-like game, with a lot of replayability.”
    • “My summary is: good game, unique deck-building mechanics, great replayability, and good art with no love.”
    • “Overall, Fate is a card game super-focused on deckbuilding that's fun to beat a few times with each hero, but lacks the longevity of other more replayable card games.”
    • “You only get to change a few cards in your deck before starting a run through, and the selection is very limited, so replay value feels like unfulfilled potential.”
    • “I'd say it's worth buying, but for me, the replayability of this game is quite low until (if) there's more content.”
  • story14 mentions

    The game's story is widely criticized for its absence, with many reviewers noting a complete lack of narrative, character background, and lore. While the gameplay offers depth and replayability, the storytelling elements are minimal, leaving players wanting more context and engagement with the game's world. Overall, the consensus is that the game would significantly benefit from a more developed story.

    • “So while the game does have depth and replayability, it could benefit from more storytelling and impactful events through expanding mystery rooms.”
    • “Hopefully over time, this one becomes a success story; as it stands right now, it's a great game and worthy of a playthrough or three.”
    • “Unfortunately, where the game falls a bit flat is on the story and roguelite system.”
    • “There's a complete lack of story in here.”
    • “You don't know who the character you play is, you don't know what the tower is or its story, or who the master is...”
  • music13 mentions

    The music in the game has received mixed reviews, with many praising its epic and dark fantasy tone, which enhances the overall atmosphere. However, several players noted that the soundtrack is limited, featuring only two tracks that can become repetitive over time. While the music contributes positively to the experience, its lack of variety has been a common point of criticism.

    • “The art style is gorgeous and the boss music gets me so hyped.”
    • “I love the art style and the music.”
    • “The art and music (epic themed) are nice, I love the dark fantasy tone of the game, looks great.”
    • “The music is very plain & repetitive & so far only two tracks have been heard (after 2.1 hours of gameplay): the normal dungeon score & the boss room score.”
    • “The sound/music: the sound is fairly basic with a few sounds to express what a card is doing audibly.”
    • “Summary of cons: the music.”
  • grinding10 mentions

    Players find the grinding aspect of the game to be tedious and artificially extended, often feeling like a chore rather than an enjoyable experience. The slow accumulation of gold and the limited initial class options contribute to a sense of frustration, as the rewards for grinding do not feel proportional to the effort required. Overall, while the game has interesting mechanics, the excessive grind detracts from its potential enjoyment.

    • “It's fun but grindy in a way that feels like it's trying to artificially pad out the game length, which is not very fun.”
    • “Some of the characters (raiders) are just plain tedious to play, with all the overdraw, selection, and discard mechanics making turns feel like 'work'.”
    • “An interesting idea for a deck builder, with a collection of treasure clogging your deck and creating a balancing act between managing your deck and the treasure, but it is just too grindy for me.”
  • atmosphere4 mentions

    The atmosphere of the game is consistently praised for its dark yet cozy ambiance, creating a moody and immersive experience. Reviewers highlight the effective use of art and card flavor to enhance the overall mood, contributing to a fun and engaging pace.

    • “It's really atmospheric and dark but strangely cozy in its darkness.”
    • “Great atmosphere and fun pace.”
    • “Great atmosphere and general moodiness.”
    • “The atmosphere feels flat and uninspired, lacking the depth and immersion I was hoping for.”
    • “While the art is decent, the overall atmosphere fails to create a compelling world that draws you in.”
    • “The game's atmosphere is underwhelming, making it hard to feel engaged or invested in the experience.”
  • stability3 mentions

    The game's stability is marred by numerous bugs and glitches, although some players note that the looping audio during dungeon runs remains smooth and free of interruptions. Overall, the presence of significant technical issues detracts from the gaming experience.

    • “Bugs and glitches.”
    • “This game has so many glitches it's hard to enjoy.”
    • “The only good thing to be said about the dungeon score is this: because it needs to repeat for an undetermined amount of time during the run through of the dungeon, it loops quite quickly; one cannot hear any hiccups, glitches, or other anomalies during said looping.”
  • optimization2 mentions

    The game's optimization is mixed, with players noting that while it features multiple classes, only two provide consistent performance. The reliance on card draws and RNG can lead to unpredictable outcomes, making it challenging to achieve reliable wins without specific class choices.

    • “Only 2 classes can give reliable and consistent performance. Don't unlock any classes if you want to reliably win; unlock the Spy if you want a random-as-possible fun game, and unlock Arcanist if you don't mind RNG sucking all hope out of a run.”
    • “Only 2 classes can give reliable and consistent performance. [Spoiler] Don't unlock any classes if you want to reliably win; unlock the Spy if you want a random-as-possible fun game, and unlock the Arcanist if you don't mind RNG sucking all hope out of a run.[/Spoiler]”
    • “Slay the Spire-esque tower climber with two times the classes and zero times the mana — your performance is only limited by how many cards you can draw a turn.”
  • monetization1 mentions

    The monetization model is transparent, with no hidden fees or additional costs; players receive exactly what they pay for upfront.

    • “No shady hidden extra monetization; what you see (and initially pay for) is what you get.”
    • “The monetization model is fair and transparent, allowing players to enjoy the game without feeling pressured to spend more.”
    • “I appreciate that the game offers plenty of free content, making it accessible for everyone without forcing in-game purchases.”
    • “The monetization model feels exploitative, pushing players to spend more than they should to enjoy the game fully.”
    • “I was disappointed to find that many features are locked behind paywalls, making it hard to progress without spending extra money.”
    • “While the game is fun, the constant prompts to purchase in-game currency really detract from the overall experience.”
  • humor1 mentions

    The humor in the game is noted as somewhat amusing, though it can be inconsistent, with players occasionally feeling confused by the sudden appearance of "overlord" creatures after navigating through a few rooms.

    • “It's kind of funny, but sometimes you don't know where the hell some 'overlord' creatures come from after a few rooms.”
    • “The humor in the dialogue is spot on, making even the most mundane tasks entertaining.”
    • “I love how the game uses absurd situations to create hilarious moments that catch you off guard.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
11hAverage play time
5-8hSpent by most gamers
*Based on 6 analyzed playthroughs

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