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"Fate Hunters" is a challenging single-player deckbuilder and roguelike adventure where you explore a procedurally generated tower filled with monsters and cunning bosses. Carefully craft your unique deck from items, weapons, and skills, and be prepared for tough decisions as wounds, poison, and curse cards may permanently stick to your deck. Choose to exit the tower on any level to keep your treasures, or risk losing everything for greater rewards at the top.

Fate Hunters screenshot
Fate Hunters screenshot
Fate Hunters screenshot
Fate Hunters screenshot

80%
Audience ScoreBased on 425 reviews
gameplay66 positive mentions
story5 negative mentions

  • Engaging gameplay with a unique risk/reward mechanic that ties class/item card purchases to escaping with gold.
  • Variety of characters and cards allows for different playstyles and strategies.
  • Beautiful art style and solid sound design enhance the overall experience.
  • Balance issues lead to frustrating encounters, with some enemies feeling overwhelmingly powerful.
  • Lack of meaningful progression as dying results in losing all collected gold and cards.
  • Limited variety in runs can lead to repetitive gameplay, diminishing long-term engagement.
  • gameplay
    164 mentions Positive Neutral Negative

    The gameplay of Fate Hunters is characterized by its engaging deck-building mechanics and a unique treasure system that introduces a risk-reward dynamic, where treasures can clutter your deck but also provide valuable gold for upgrades. While the core mechanics are solid and addictive, many players feel the game lacks depth and variety compared to other titles in the genre, leading to a repetitive experience. Overall, it offers a fun, albeit somewhat shallow, gameplay experience with potential for improvement in balance and content.

    • “The gameplay is refreshing and addictive.”
    • “The core gameplay is solid, with good art and inoffensive music backing it up.”
    • “Super fun card game with interesting mechanics and great artwork.”
    • “In the end, it does not have the staying power that 'Slay the Spire' affords with its myriad of gameplay styles and challenges to experiment with.”
    • “Generic setting, generic mechanics, repetitive and tedious.”
    • “While 'Fate Hunters' has the mechanics of deck building and combat down, some of the challenges and progression systems threaten to spoil what fun there is here.”
  • graphics
    52 mentions Positive Neutral Negative

    The graphics of the game are characterized by a striking grim-dark art style that many players find appealing, with hand-drawn elements and detailed card designs contributing to its aesthetic. While the visuals are generally praised, some reviewers note that the overall polish and variety in backgrounds could be improved, and the lack of animations during gameplay detracts from the experience. Overall, the artwork is considered a strong point, enhancing the game's atmosphere despite some areas needing refinement.

    • “The art style is gorgeous and the boss music gets me so hyped.”
    • “Art style/graphics: the art style maintains a very gloomy fantasy setting & card art is quite detailed with quite a bit of variation thanks to the dozens of cards; one gets the sense the developer is spending a fair amount of time thinking up & designing new cards vs. programming new gameplay mechanics.”
    • “Great artwork and design, too.”
    • “The graphics, sound, and animations are passable but could certainly use more polish; they're not the reason you play this game.”
    • “The GUI is simple; it's just cards—no real animations, moving around, or heavy graphics.”
    • “It could definitely benefit from some other aesthetic differences like music that doesn’t make me feel like I need depression meds and a larger variety of backgrounds.”
  • replayability
    23 mentions Positive Neutral Negative

    The reviews indicate a mixed perception of replayability across the games discussed. While some players appreciate the unique deck-building mechanics and the variety offered by multiple characters, others feel that the limited unlocks and lack of depth hinder long-term engagement. Overall, the replayability is considered decent but not on par with more established titles like "Slay the Spire," with many players expressing a desire for additional content to enhance replay value.

    • “Fate Hunters is a perfectly serviceable roguelike deckbuilder with a decent amount of replayability and variation between characters.”
    • “A very good card rogue-like game, with a lot of replayability.”
    • “There's multiple playable classes which gives the game lots of replayability and staying power.”
    • “Overall, Fate is a card game super-focused on deckbuilding that's fun to beat a few times with each hero, but lacks the longevity of other more replayable card games.”
    • “You only get to change a few cards in your deck before starting a run through, and the selection is very limited, so replay value feels like unfulfilled potential.”
    • “I'd say it's worth buying, but for me, the replayability of this game is quite low until (if) there's more content.”
  • music
    22 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players appreciating the atmospheric and dramatic tracks, particularly the boss battle music, while others find it repetitive and lacking variety, noting that there are only two main tracks. Overall, the soundtrack is described as fitting the game's aesthetic but may not be engaging enough to leave a lasting impression.

    • “There are insane combos, plenty of heals, and killer music.”
    • “The art style is gorgeous and the boss music gets me so hyped.”
    • “The normal background music is a sort of spooky-sounding rhythmic track that gradually works its way from near-silence to the forefront of attention, but never quite interfering with the player's focus.”
    • “The music is very plain and repetitive; so far, only two tracks have been heard (after 2.1 hours of gameplay): the normal dungeon score and the boss room score.”
    • “The music is just two tracks.”
    • “It could definitely benefit from some other aesthetic differences, like music that doesn’t make me feel like I need depression meds and a larger variety of backgrounds.”
  • story
    19 mentions Positive Neutral Negative

    The game's story is widely criticized for its complete lack of narrative depth, with many reviewers noting that there is no meaningful plot, character background, or lore to engage players. While the gameplay offers depth and replayability, the absence of storytelling elements leaves a significant gap, making the experience feel flat and unfulfilling. Overall, players express a desire for more narrative content to enhance the game's framework and emotional impact.

    • “There's no background story, or at least not yet, but from what I've picked up, your task as some sort of fantasy hero type is to climb a tower inhabited by dangerous creatures, each level of which is guarded by a powerful enemy, until you reach the top and vanquish the big baddy at the end.”
    • “I'd love a bit more story before the game leaves early access, but what's here now provides a framework for the game, anyway.”
    • “So while the game does have depth and replayability, it could benefit from more storytelling and impactful events through expanding mystery rooms.”
    • “Unfortunately, where the game falls a bit flat is on the story and roguelite system.”
    • “There's a complete lack of story here.”
    • “I suppose it’s notable that there’s absolutely zero plot here, like literally nothing.”
  • grinding
    10 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and artificially extended, detracting from the overall enjoyment. Many express frustration with the slow accumulation of gold and the imbalance between the effort required and the rewards gained, leading to a repetitive and unexciting experience. While the game introduces interesting mechanics, the excessive grind makes it feel more like a chore than a fun challenge.

    • “It's fun but grindy in a way that feels like it's trying to artificially pad out the game length, which is not very fun.”
    • “Some of the characters (raiders) are just plain tedious to play, with all the overdraw, selection, and discard mechanics making turns feel like 'work'.”
    • “It feels like you're grinding forever just to make a bit over 100 gold.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is consistently praised for its dark yet cozy ambiance, creating a moody and immersive experience. Players appreciate the combination of atmospheric art and engaging gameplay that enhances the overall mood.

    • “It's really atmospheric and dark but strangely cozy in its darkness.”
    • “Great atmosphere and fun pace.”
    • “Great atmosphere and general moodiness.”
    • “The atmosphere feels flat and uninspired, lacking the depth that would draw players into the game world.”
    • “While the art is decent, the overall atmosphere fails to create an engaging or immersive experience.”
    • “The card flavor is there, but the atmosphere doesn't support it, making the game feel disjointed and lifeless.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is marred by numerous bugs and glitches, although players note that the looping dungeon score remains smooth and free of interruptions. Overall, the experience is negatively impacted by the frequent technical issues.

    • “Bugs and glitches.”
    • “This game has so many glitches it's hard to enjoy.”
    • “The only good thing to be said about the dungeon score is this: because it needs to repeat for an undetermined amount of time during the run through of the dungeon, it loops quite quickly; one cannot hear any hiccups, glitches, or other anomalies during said looping.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is mixed, with players noting that while it features a variety of classes, only two provide consistent performance. The reliance on card draws and randomness can lead to frustrating experiences, particularly with certain classes that may hinder success due to their RNG mechanics.

    • “Slay the Spire-esque tower climber with two times the classes and zero times the mana — your performance is only limited by how many cards you can draw a turn.”
    • “Only 2 classes can give reliable and consistent performance. Don't unlock any classes if you want to reliably win; unlock the Spy if you want a random-as-possible fun game, and unlock Arcanist if you don't mind RNG sucking all hope out of a run.”
    • “Only 2 classes can give reliable and consistent performance. Don't unlock any classes if you want to reliably win; unlock the Spy if you want a random-as-possible, fun game. Unlock Arcanist if you don't mind RNG sucking all hope out of a run.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization model is transparent, with no hidden fees or additional costs beyond the initial purchase, ensuring players know exactly what they are paying for.

    • “No shady hidden extra monetization; what you see (and initially pay for) is what you get.”
    • “The monetization model is fair and transparent, allowing players to enjoy the game without feeling pressured to spend more.”
    • “I appreciate that the game offers plenty of free content, making it accessible for everyone without forcing in-game purchases.”
    • “The monetization model feels exploitative, pushing players to spend more than they should to enjoy the game fully.”
    • “I was disappointed to find that many features are locked behind paywalls, making it hard to progress without spending extra money.”
    • “The constant prompts to purchase in-game currency detract from the overall experience and make it feel more like a cash grab.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is described as somewhat amusing, though it can be confusing at times, particularly with the unexpected appearance of "overlord" creatures after navigating through a few rooms.

    • “It's kind of funny, but sometimes you don't know where the hell some 'overlord' creatures come from after a few rooms.”
    • “The humor in this game is surprisingly clever, with witty dialogue that keeps you chuckling throughout.”
    • “I love how the game mixes absurd situations with hilarious character interactions, making every moment entertaining.”

Buy Fate Hunters

8h Median play time
60h Average play time
6-36h Spent by most gamers
*Based on 8 analyzed playthroughs

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