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Fate Hunters Game Cover

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Fate Hunters is a single player action game with a fantasy theme. It was developed by Tower Games and was released on July 17, 2019. It received mostly positive reviews from players.

"Fate Hunters" is a challenging single-player deckbuilder and roguelike adventure where you explore a procedurally generated tower filled with monsters and cunning bosses. Carefully craft your unique deck from items, weapons, and skills, and be prepared for tough decisions as wounds, poison, and curse cards may permanently stick to your deck. Choose to exit the tower on any level to keep your treasures, or risk losing everything for greater rewards at the top.

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80%
Audience ScoreBased on 430 reviews
gameplay66 positive mentions
story5 negative mentions

  • Engaging gameplay with a unique deck-building mechanic that allows players to play all cards in hand without mana restrictions.
  • Beautiful art style and well-designed cards that enhance the overall experience.
  • Interesting risk/reward system where treasure cards clutter the deck, forcing players to balance greed with deck efficiency.
  • Unbalanced difficulty, with some encounters feeling unfair due to overwhelming enemy abilities and RNG.
  • Limited content and variety, leading to repetitive gameplay after a few runs.
  • Lack of a cohesive story or lore, making the game feel less immersive.
  • gameplay
    164 mentions Positive Neutral Negative

    The gameplay of Fate Hunters is characterized by its engaging deck-building mechanics and a unique treasure system that introduces a risk-reward dynamic, where treasures can clutter your deck but also provide valuable gold for upgrades. While the core mechanics are solid and addictive, many players note a lack of depth and variety compared to other games in the genre, leading to repetitive gameplay and balance issues. Overall, it offers a fun experience with potential for improvement, especially in terms of content and strategic options.

    • “The gameplay is refreshing and addictive.”
    • “The core gameplay is solid, with good art and inoffensive music backing it up.”
    • “Super fun card game with interesting mechanics and great artwork.”
    • “In the end, it does not have the staying power that 'Slay the Spire' affords with its myriad of gameplay styles and challenges to experiment with.”
    • “Sadly, while Fate Hunters' mechanics and ideas are interesting and fun, its actual UI and animations are cumbersome and sluggish.”
    • “Gameplay sorely lacks the momentum you can find in 'Slay the Spire' or any good collectible card game.”
  • graphics
    52 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their unique and appealing art style, often described as grim-dark or comic-booky, with detailed card designs that enhance the overall aesthetic. However, some reviewers note that while the visuals are attractive, they lack polish and variety, particularly in room designs and animations, which detracts from the experience. Overall, the artwork is a highlight, contributing to the game's charm, but there are calls for improvements in graphical diversity and animation quality.

    • “The art style is gorgeous and the boss music gets me so hyped.”
    • “Art style/graphics: the art style maintains a very gloomy fantasy setting & card art is quite detailed with quite a bit of variation thanks to the dozens of cards; one gets the sense the developer is spending a fair amount of time thinking up & designing new cards vs. programming new gameplay mechanics.”
    • “Great artwork and design, too.”
    • “The graphics, sound, and animations are passable but could certainly use more polish; they're not the reason you play this game.”
    • “The GUI is simple; it's just cards—no real animations, moving around, or heavy graphics.”
    • “It could definitely benefit from some other aesthetic differences like music that doesn’t make me feel like I need depression meds and a larger variety of backgrounds.”
  • replayability
    23 mentions Positive Neutral Negative

    The reviews indicate a mixed perception of replayability across the games discussed. While some players appreciate the unique deck-building mechanics and the variety offered by multiple characters, others feel that the limited unlocks and balance issues hinder long-term engagement. Overall, the replayability is deemed decent but not on par with more established titles like "Slay the Spire," with many reviewers expressing a desire for additional content to enhance replay value.

    • “A lot of fun and great replayability.”
    • “There's multiple playable classes which gives the game lots of replayability and staying power.”
    • “High replayability: each adventure is different with every new game you start.”
    • “Overall, Fate is a card game super-focused on deckbuilding that's fun to beat a few times with each hero, but lacks the longevity of other more replayable card games.”
    • “You only get to change a few cards in your deck before starting a run through, and the selection is very limited, so replay value feels like unfulfilled potential.”
    • “I'd say it's worth buying, but for me, the replayability of this game is quite low until (if) there's more content.”
  • music
    22 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating the atmospheric and dramatic tracks, particularly during boss battles, while others find the soundtrack repetitive and limited, noting that there are only two main tracks. Overall, the music complements the game's aesthetic but lacks variety, leading to a somewhat underwhelming auditory experience for some players.

    • “There are insane combos, plenty of heals, and killer music.”
    • “The art style is gorgeous and the boss music gets me so hyped.”
    • “The normal background music is a sort of spooky-sounding rhythmic track that gradually works its way from near-silence to the forefront of attention, but never quite interfering with the player's focus.”
    • “The soundtrack doesn't bother me, but I can't say it grabs my attention either.”
    • “The music is very plain and repetitive; so far, only two tracks have been heard (after 2.1 hours of gameplay): the normal dungeon score and the boss room score.”
    • “It could definitely benefit from some other aesthetic differences, like music that doesn’t make me feel like I need depression meds and a larger variety of backgrounds.”
  • story
    19 mentions Positive Neutral Negative

    The game's story is widely criticized for its complete lack of narrative depth, with many reviewers noting that there is no meaningful plot, character background, or lore to engage players. While the gameplay offers depth and replayability, the absence of storytelling elements leaves a significant gap, making the experience feel flat and unfulfilling. Reviewers express a desire for more narrative content to enhance the overall experience, especially as the game progresses through early access.

    • “There's no background story, or at least not yet, but from what I've picked up, your task as some sort of fantasy hero type is to climb a tower inhabited by dangerous creatures, each level of which is guarded by a powerful enemy, until you reach the top and vanquish the big baddy at the end.”
    • “I'd love a bit more story before the game leaves early access, but what's here now provides a framework for the game, anyway.”
    • “So while the game does have depth and replayability, it could benefit from more storytelling and impactful events through expanding mystery rooms.”
    • “Unfortunately, where the game falls a bit flat is on the story and roguelite system.”
    • “There's a complete lack of story here.”
    • “I suppose it’s notable that there’s absolutely zero plot here, like literally nothing.”
  • grinding
    10 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and artificially extended, often feeling like a chore rather than an enjoyable experience. The slow accumulation of gold and the limited initial class options contribute to a sense of frustration, as the rewards for grinding do not feel proportional to the effort required. Overall, the repetitive mechanics and generic setting detract from the excitement of new runs, making the grind feel more like a burden than a challenge.

    • “It's fun but grindy in a way that feels like it's trying to artificially pad out the game length, which is not very fun.”
    • “Some of the characters (raiders) are just plain tedious to play, with all the overdraw, selection, and discard mechanics making turns feel like 'work'.”
    • “An interesting idea for a deck builder, with a collection of treasure clogging your deck creating a balancing act, but it is just too grindy for me.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is consistently praised for its dark yet cozy ambiance, creating a unique blend of moodiness and comfort. Reviewers highlight the effective use of art and card flavor to enhance the overall experience, contributing to a fun and engaging pace.

    • “It's really atmospheric and dark but strangely cozy in its darkness.”
    • “Great atmosphere and fun pace.”
    • “Great atmosphere and general moodiness.”
    • “The atmosphere feels flat and uninspired, lacking the depth that would draw players into the game world.”
    • “While the art style is unique, the overall atmosphere fails to create an engaging or immersive experience.”
    • “The card flavor is interesting, but the atmosphere doesn't support it, making the game feel disjointed.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is marred by numerous bugs and glitches, although some players note that the dungeon score loops smoothly without noticeable issues during gameplay. Overall, the presence of glitches detracts from the overall experience.

    • “Bugs and glitches.”
    • “This game has so many glitches it's hard to enjoy.”
    • “The only good thing to be said about the dungeon score is this: because it needs to repeat for an undetermined amount of time during the run through of the dungeon, it loops quite quickly; one cannot hear any hiccups, glitches, or other anomalies during said looping.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is mixed, with players noting that while it features multiple classes, only two provide consistent performance. The reliance on card draws and RNG can lead to unpredictable outcomes, making it challenging to achieve reliable wins without specific class choices.

    • “Slay the Spire-esque tower climber with two times the classes and zero times the mana — your performance is only limited by how many cards you can draw a turn.”
    • “Only 2 classes can give reliable and consistent performance. Don't unlock any classes if you want to reliably win; unlock the Spy if you want a random-as-possible fun game, and unlock the Arcanist if you don't mind RNG sucking all hope out of a run.”
    • “Slay the Spire-esque tower climber with two times the classes and zero times the mana — your performance is only limited by how many cards you can draw in a turn.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization model is transparent, with no hidden fees or additional costs; players receive exactly what they pay for upfront.

    • “No shady hidden extra monetization; what you see (and initially pay for) is what you get.”
    • “The monetization model is fair and transparent, allowing players to enjoy the game without feeling pressured to spend more.”
    • “I appreciate that the game offers plenty of free content, making it accessible for everyone without forcing in-game purchases.”
    • “The monetization model feels exploitative, with constant prompts to spend more money.”
    • “It's frustrating how much content is locked behind paywalls, making it hard to enjoy the game fully without spending extra.”
    • “The in-game purchases are overpriced and often feel necessary to progress, which ruins the overall experience.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is described as somewhat amusing, though it can be confusing at times, particularly with the unexpected appearance of "overlord" creatures after navigating through a few rooms.

    • “It's kind of funny, but sometimes you don't know where the hell some 'overlord' creatures come from after a few rooms.”
    • “The humor in the game is unexpected and keeps you on your toes, making every encounter a delightful surprise.”
    • “I love how the game mixes absurd situations with clever dialogue, making me laugh out loud at unexpected moments.”
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8h Median play time
60h Average play time
6-36h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Fate Hunters is a action game with fantasy theme.

Fate Hunters is available on PC, Mac OS, Windows and Linux.

On average players spend around 60 hours playing Fate Hunters.

Fate Hunters was released on July 17, 2019.

Fate Hunters was developed by Tower Games.

Fate Hunters has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Fate Hunters is a single player game.

Similar games include Monster Slayers, SpellRogue, NEOVERSE, Gordian Quest, Knock on the Coffin Lid and others.