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Dungeon of the Endless

Dungeon of the Endless combines many games, but emerges as something entirely its own.
Dungeon of the Endless Game Cover
80%Game Brain Score
gameplay, graphics
stability, grinding
85% User Score Based on 9,352 reviews
Critic Score 76%Based on 18 reviews

Platforms

Nintendo SwitchPCMac OSPlaystation 4Xbox OneXboxWindowsPlayStation
Dungeon of the Endless Game Cover

About

Dungeon of the Endless is a single player and multiplayer role playing game with a science fiction theme. It was developed by AMPLITUDE Studios and was released on October 27, 2014. It received mostly positive reviews from critics and positive reviews from players.

"Dungeon of the ENDLESS™ is a rogue-like dungeon-defense game where players manage resources, explore levels, and battle enemies to survive. The Crystal Edition includes the 'Bookworm' add-on, original soundtrack, and exclusive badge for Games2Gether accounts. Players colonize the planet Auriga Prime, uncovering its mysterious past while defending their shipment of condemned criminals."

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85%
Audience ScoreBased on 9,352 reviews
gameplay577 positive mentions
stability141 negative mentions

  • Unique blend of tower defense and roguelike elements, providing a fresh gameplay experience.
  • Challenging and addictive, with a steep learning curve that rewards strategic planning.
  • Great pixel art style and atmospheric soundtrack that enhance the overall experience.
  • Frequent crashes and bugs, especially in multiplayer, leading to lost progress and frustration.
  • Poor tutorial and lack of in-game explanations for mechanics, making it difficult for new players to understand.
  • Difficulty levels are misleading, with 'Easy' being quite challenging and often punishing due to RNG.
  • gameplay
    1,753 mentions Positive Neutral Negative

    The gameplay of "Dungeon of the Endless" is a unique blend of tower defense, roguelike mechanics, and RPG elements, offering a challenging yet rewarding experience. Players must strategically manage resources, explore procedurally generated dungeons, and make tactical decisions to survive waves of enemies while transporting a crystal to safety. While the game features a steep learning curve and can be punishing, many players find the depth of strategy and the engaging gameplay loop to be highly addictive, despite some criticism regarding the lack of clear tutorials and occasional balance issues.

    • “The gameplay is a unique blend of tower defense, resource management, and strategy with some RPG elements, all wrapped in a roguelike package.”
    • “Great gameplay loop and the graphics really immerse you in its strange but beautiful world.”
    • “The gameplay is a perfect mashup of roguelike turn-based strategy and tower defense, with RPG elements.”
    • “The game offers an intriguing concept, but it falls short due to repetitive gameplay and lack of variety.”
    • “Beyond those technical issues though, and for what little I played because of them, the gameplay loop doesn't really click with me.”
    • “The gameplay is an incoherent mix of mechanics that seems to have been just haphazardly thrown together.”
  • graphics
    978 mentions Positive Neutral Negative

    The graphics of "Dungeon of the Endless" are characterized by a charming pixel-art style that evokes nostalgia, though opinions vary widely among players. While many appreciate the unique aesthetic and atmospheric design, some criticize the visuals for being outdated or difficult to interpret during gameplay, particularly in chaotic situations. Overall, the graphics contribute to the game's distinct identity, blending retro charm with modern gameplay elements, but may not appeal to everyone, especially those seeking high-definition visuals.

    • “Great gameplay loop and the graphics really immerse you in its strange but beautiful world.”
    • “The pixel art style is charming, and the soundtrack sets the perfect mood for exploration.”
    • “The graphics are pixel-perfect, creating a beautiful aesthetic that enhances the gameplay experience.”
    • “The graphics are truly terrible - not in terms of the style, the style is very nice - but they are wholly unsuitable for the job they need to do, which is show you what the heck is going on.”
    • “The graphics are so blurry you can't make out what you are looking at.”
    • “I can accept simple clear graphics, so long as the gameplay makes up for it, but here the graphics are a horrible, pixellated mush, you can't see anything that is going on.”
  • music
    827 mentions Positive Neutral Negative

    The music in "Dungeon of the Endless" has received widespread acclaim for its atmospheric and immersive qualities, effectively enhancing the game's pixel-art visuals and gameplay experience. Many players appreciate the soundtrack's ability to create a haunting yet engaging ambiance, with some describing it as a standout feature that complements the game's strategic elements. While a few reviewers noted that the music can become repetitive over extended play, the overall consensus is that the soundtrack is a significant asset, contributing to the game's charm and replayability.

    • “The soundtrack further enhances the mood, perfectly capturing the tension and mystery of the dungeon.”
    • “With its pixel-art aesthetic, moody sci-fi soundtrack, and minimalist storytelling, the game carves out a distinct identity in a crowded genre space, offering a unique experience that rewards planning, experimentation, and a high tolerance for failure.”
    • “The music is beautiful accompaniment to the gameplay and makes the atmosphere that much more immersive.”
    • “The game has basic, boring, uninteresting graphics, even worse sound, irritating music... I will try it more but so far it's a no from me.”
    • “The music gets relegated to ambiance and near chiptune music.”
    • “The only real complaint with the game is that over time the music began to make me feel a tad nauseous but I can turn it off.”
  • replayability
    507 mentions Positive Neutral Negative

    The game boasts high replayability, primarily due to its procedural generation, diverse character options, and various unlockable modes, which ensure that no two playthroughs are alike. Many players appreciate the strategic depth and addictive gameplay loop, making it a standout in the roguelike genre. However, some users note that the replay value may diminish after extensive play, particularly if players unlock most content.

    • “Despite these challenges, the game’s addictive loop, strategic depth, and replayability make it a standout in the roguelike genre.”
    • “This is a highly replayable little roguelike dungeon crawler set in the endless universe.”
    • “With its challenging gameplay and endless replayability, I can't recommend this game enough for any gaming enthusiast.”
    • “Nope nope nope, this is another one of those intentionally hard games that uses difficulty as a crutch for artificially boosting replayability.”
    • “The game doesn't bother to really explain anything to you (I guess their idea of 'replayability' is just dying 100 times because they can't be bothered to write clear tooltips).”
    • “The replayability isn't all that spectacular, so wasting much of the game's prime enjoyment time unlocking characters is not ideal.”
  • story
    445 mentions Positive Neutral Negative

    The game's story is minimalist, primarily conveyed through character backstories and interactions during gameplay, particularly in the elevator between levels. While some players appreciate the intriguing lore and character dynamics that emerge through specific combinations, many feel the overall narrative is sparse and lacks depth, leaving them wanting more substantial storytelling. The game is set in the Endless universe, which adds a layer of connection for fans, but it is generally not the main focus, with gameplay taking precedence over a cohesive plot.

    • “There’s a sense of mystery that permeates every layer, as the game reveals very little about its lore up front, instead trusting players to piece together fragments of story through item descriptions, hero interactions, and environmental clues.”
    • “The survivors come from various backgrounds—soldiers, criminals, scientists—and each has a backstory that ties into the larger endless universe, shared with other Amplitude titles like Endless Legend and Endless Space.”
    • “Each character has a distinctive look and entertaining backstory, the pixel art is great, the soundtrack is memorable, and the in-game lore is intriguing.”
    • “The story, such as it is, is pretty thin compared to the other games in the series.”
    • “There is little to no story but the devs try to compensate for it by making your heroes kill each other randomly.”
    • “The gameplay loop is very basic and throughout the game nothing new happens and the story feels tacked on.”
  • humor
    216 mentions Positive Neutral Negative

    The humor in the game is a standout feature, characterized by witty, sarcastic dialogue and amusing item descriptions that enhance the overall experience. Players appreciate the blend of light-hearted and dark humor, often finding the chaotic gameplay scenarios both funny and rewarding. However, some critiques mention that the humor can fall flat or feel inconsistent, particularly in relation to the game's challenging mechanics and design choices.

    • “Working together to protect the crystal, manage resources, and plan your escape is both rewarding and hilariously chaotic when things go wrong.”
    • “The setting has a lot of witty, sarcastic humor, with some good references to video game and pop culture history, yet does not have any vulgar humor as far as I remember.”
    • “The humor in the game is light because there's not a lot of dialogue or other places for humor to be inserted, but it does make the game more upbeat than the dark tone it could have had.”
  • atmosphere
    206 mentions Positive Neutral Negative

    The atmosphere of "Dungeon of the Endless" is widely praised for its immersive qualities, combining a captivating pixel art style with a haunting soundtrack that enhances the game's sci-fi and dungeon-crawling themes. Players appreciate the game's ability to evoke feelings of tension and mystery, with environments that feel alive and detailed, despite their simplicity. Overall, the atmospheric design, music, and visual elements create a compelling experience that draws players into its unique world.

    • “The pixel art style is very pleasant, and the atmosphere of the mysterious station and constant danger draws you in from the very first minutes.”
    • “The dungeon’s dark corridors, glowing crystals, and alien environments create a moody and immersive atmosphere.”
    • “The music and sounds create a nicely moody atmosphere.”
    • “The UI and other visual elements intermittently have issues, although they rarely influence my ability to play the game, the marred aesthetic does somewhat lessen the solemn and contemplative sci-fi atmosphere that the game typically pulls off spectacularly.”
    • “It's addicting and challenging, and the artwork gives the game an atmosphere that honestly hits the spot for me.”
    • “The atmosphere of exploring dark passages while still protecting home base and putting out fires makes this a beautiful port of the tension in FTL.”
  • stability
    148 mentions Positive Neutral Negative

    The game's stability is a significant concern, with numerous users reporting frequent graphical glitches, crashes, and multiplayer issues that can lead to lost progress. While some players have experienced fewer bugs, the overall consensus indicates that the game is plagued by instability, particularly in multiplayer mode, making it frustrating and often unplayable. Despite its fun gameplay, many reviewers advise against purchasing until these stability issues are addressed.

    • “The game is well polished with little or no glitches, bugs, or problems.”
    • “The game isn't buggy and is rich enough to allow tens of hours to be sunk into without losing its fun aspect.”
    • “The game is pretty much bug free and solid to play.”
    • “Freezes my PC when I try to launch the game.”
    • “The game is a buggy mess, which for a roguelike is simply unacceptable.”
    • “I've had it for a week and already have run into numerous game-ruining bugs and glitches, on both single and multiplayer.”
  • grinding
    82 mentions Positive Neutral Negative

    The grinding aspect of the game is frequently described as tedious and time-consuming, with many players noting that it can detract from the overall enjoyment. While some appreciate the depth and strategy involved in resource management and character progression, others find the repetitive nature of grinding for achievements and resources to be a significant drawback. Overall, the game strikes a balance between engaging mechanics and a grindy experience that may not appeal to everyone.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “After battles, your heroes heal up almost immediately, so there is no tedious 'turn on power to the med-bay, walk each person there, wait for them to heal' dance that was all too common in FTL.”
    • “In short, the game is worth it, but it's constrained by the fact that it has a lot of useless content due to poor balancing, and it gets tedious very fast.”
    • “The game is a huge tedious time sink; one session takes 3+ hours.”
    • “Leveling and equipping your team, improving structures, and farming resources - all these things progress painfully slowly; the best you can hope for is to very slightly improve your crew on each floor and still break even on resources.”
  • character development
    25 mentions Positive Neutral Negative

    Character development in the game is highlighted by its impressive character design and unique personalities, which enhance gameplay and player engagement. While the visuals and interactions among characters are praised, some reviewers note that the depth of character development and narrative exposition is limited, typical of the roguelike genre. Overall, the game excels in character aesthetics and mechanics, but those seeking a rich story may find it lacking.

    • “It is obvious how much the creators enjoyed making this game because of the detail in random level programming and character design.”
    • “As for the level and character design, not only does each character sport their own unique look, they also have their own whimsical personality to boot.”
    • “Character design and dialogue is awesome; different characters interact with each other differently, and I found that the ones who worked well together mechanically had a more friendly dialogue than others.”
    • “As a story person, I'm obligated to note that, typical for a roguelike, there is little exposition or character development (although this has been improved recently through some elevator banter amongst party members, but nothing serious).”
    • “The one caveat is that if you are buying this game for the character development and RPG elements, this game may disappoint.”
    • “This developer makes very pretty games with some fairly solid gameplay; I just wish they would work a bit more on character development, story, and variety of in-game events.”
  • optimization
    17 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while it runs smoothly on low-end systems and offers good performance in general, players have noted issues with multiplayer resource management and performance dips during large battles. Some users expressed disappointment with the optimization of certain gameplay mechanics, particularly in cooperative modes, while others appreciated the game's addictive nature and replay value despite these flaws. Overall, the optimization is decent but could benefit from further refinement, especially in multiplayer scenarios.

    • “A fun coop RPG tower defense roguelike that's not very demanding in terms of computer performance.”
    • “Not to mention it runs great on any potato PC system with those top-notch optimization.”
    • “The heroes are diverse and the stat system is very simple to understand and, best of all, stats have an incredible impact on the performance of heroes.”
    • “It's a pretty cheap game, but even for that (and the 80+% rating) I expected more, since it's a pixel art game and these normally at least have decent gameplay if they already invested so little into graphics/performance balancing.”
    • “When you're three, you start to see the problem coming: the resource management part of the game, perhaps the most important, interesting and time-consuming aspect of it, is much better optimized if you delegate all the group's resources of a certain type to a single player.”
    • “- poor performance in large battles and when a lot is happening on screen.”
  • emotional
    13 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, particularly through the attachment to their unique characters and the impactful backstories, though some feel this potential is underutilized. Moments of triumph, such as overcoming challenges with friends, evoke nostalgia and deep emotional responses, while frustrations like server issues and a lack of comprehensive tutorials can detract from the overall experience. The game successfully combines elements that resonate emotionally, but some players feel misled by marketing choices, such as the absence of a featured song from the trailer.

    • “Being a roguelike made my emotional attachment to my little crew of misfits much greater.”
    • “I leave you all with this; beating easy mode with my friend was probably the highest and most emotional moment I have ever experienced while gaming, and I am not being hyperbolic.”
    • “Never got so emotional about opening a door!”
  • monetization
    11 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn criticism for incorporating intrusive advertisements for other titles during startup, which detracts from the overall experience. While players appreciate the absence of microtransactions, the forced promotional content has led to negative sentiments, with some feeling it undermines the game's value and enjoyment.

    • “No microtransactions, no nonsense.”
    • “I probably wouldn't pay full price because it does have the feel of being a mobile game without in-game purchases with the classic 90s graphics.”
    • “When I first loaded it up, I discovered that the latest update had added this very cringy advertisement for one of their other games.”
    • “Why are you forcing me to download an update that shows me an advertisement every time I open your game?”
    • “[b]Update 04/02/2023[/b]: Changed the review to a [b]negative[/b] one after Amplitude added a 250 MB advertisement video for their next game, 'Endless Dungeon', that runs on game startup every single time.”
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19h Median play time
33h Average play time
8-59h Spent by most gamers
*Based on 57 analyzed playthroughs
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Dungeon of the Endless is a role playing game with science fiction theme.

Dungeon of the Endless is available on Nintendo Switch, PC, Mac OS, PlayStation 4 and others.

On average players spend around 33 hours playing Dungeon of the Endless.

Dungeon of the Endless was released on October 27, 2014.

Dungeon of the Endless was developed by AMPLITUDE Studios.

Dungeon of the Endless has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its stability.

Dungeon of the Endless is a single player game with multiplayer and local co-op support.

Similar games include Dome Keeper, The Last Spell, For The King, Invisible Inc., Ring of Pain and others.