- August 27, 2015
- Ishtar Games
- 12h median play time
Dead In Bermuda
Platforms
About
"Dead In Bermuda" is a survival management game where players guide a group of shipwrecked survivors on a mysterious island. The game combines exploration, crafting, and character development, as players manage resources, build shelter, and make critical decisions to ensure their group's survival. With permadeath, time management, and challenging scenarios, each playthrough is a unique experience.









- The game features a unique blend of survival mechanics and character management, making it engaging and challenging.
- The art style and character design are visually appealing, enhancing the overall experience.
- The story and character interactions are intriguing, with varied dialogue that evolves based on player choices.
- The game heavily relies on RNG, leading to frustrating moments where players can feel helpless despite strategic planning.
- The difficulty balance is inconsistent, with early game being punishing while later stages can become too easy once resources are managed.
- There are issues with replayability, as the game lacks significant variation in outcomes and character interactions in subsequent playthroughs.
story
134 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with some players appreciating the intriguing character dynamics and atmospheric setting, while others find the plot shallow and repetitive. Many noted that the narrative, although initially promising, often feels disconnected from gameplay and can become tedious due to the need for frequent restarts. Overall, while the characters are well-developed and the dialogue engaging, the story's depth and progression leave something to be desired, making it a secondary focus in the survival experience.
“The game devs went through a lot of effort to make a fascinating story and well-designed challenge for the players.”
“Good game with a solid and engaging storyline.”
“The characters in the game (the 8 survivors) aren't just names in a spreadsheet - every single one of them has a story, a personality, a pattern of behavior and/or an agenda that they will follow throughout the whole adventure.”
“Each time making an inch more of progress before having to start all over again with the same story, same characters, same set of circumstances and same resource management routine.”
“Unfortunately, the story and mechanics rip apart what would have otherwise been a true gem of a game.”
“But there's a huge disconnect between story and gameplay, and given that it's a game you have to restart so many times, the fact that the first several weeks usually play out the same way is frustrating.”