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Dead In Bermuda Game Cover

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Dead In Bermuda is a single player role playing game. It was developed by Ishtar Games and was released on August 27, 2015. It received mostly positive reviews from players.

"Dead In Bermuda" is a survival management game where players guide a group of shipwrecked survivors on a mysterious island. The game combines exploration, crafting, and character development, as players manage resources, build shelter, and make critical decisions to ensure their group's survival. With permadeath, time management, and challenging scenarios, each playthrough is a unique experience.

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68%
Audience ScoreBased on 416 reviews
story42 positive mentions
grinding25 negative mentions

  • The game features a unique blend of survival and resource management mechanics, requiring players to balance the needs of their characters effectively.
  • The art style is charming and visually appealing, enhancing the overall atmosphere of the game.
  • Characters have distinct personalities and backstories, which add depth to the gameplay and make players care about their survival.
  • The game can be excessively difficult, especially in the early stages, leading to frustration and frequent restarts.
  • There is a lack of replayability, as many elements remain the same across playthroughs, diminishing the incentive to play again.
  • The ending is disappointing and feels unsatisfying, undermining the effort put into managing the characters throughout the game.
  • story
    168 mentions Positive Neutral Negative

    The story in "Dead in Bermuda" is a mixed bag, with some players appreciating its cozy and intriguing elements, while others find it dull and repetitive. Many reviews highlight the lack of depth in character development and narrative progression, often feeling like a series of fetch quests rather than a compelling storyline. Despite its flaws, the game offers moments of engaging dialogue and character interactions, appealing to those who enjoy survival management with a hint of storytelling, though it may not satisfy players seeking a rich narrative experience.

    • “Dead in Bermuda is a survival management game that masterfully blends resource management, character-driven storytelling, and tactical combat in a gripping and often brutal narrative about survival on a mysterious island.”
    • “However, the narrative arcs, unfolding mysteries, and evolving character interactions make these moments worthwhile, rewarding players who persevere with rich storytelling and meaningful progression.”
    • “The characters in the game (the 8 survivors) aren't just names in a spreadsheet - every single one of them has a story, a personality, a pattern of behavior and/or an agenda that they will follow throughout the whole adventure.”
    • “I will say that if you are here looking more for story and character development (which is what I thought the game was more focused on when I got it), then you may not like this as much.”
    • “The end of the main story is a bit of an anti-climax and the campfire story doesn't resolve before it happens, which sucks because there's no real reason to stay on a few extra days to get to it.”
    • “The story is a bite-for-bite rip-off of Lost, from beginning to end.”
  • gameplay
    142 mentions Positive Neutral Negative

    The gameplay of "Dead in Bermuda" is a mixed bag, with some players appreciating its complex survival mechanics and character dynamics, while others criticize it for being repetitive and clunky. The game features a challenging survival management system that integrates resource gathering, character relationships, and tactical combat, but many find the mechanics overwhelming and poorly explained, leading to frustration. Overall, while the game offers depth and engaging elements, its steep learning curve and tedious gameplay loops can detract from the experience.

    • “I have to admit, Dead in Bermuda surprised me with its straightforward yet effective gameplay, which captures the essence of a survival and strategy game.”
    • “The game cleverly integrates survival mechanics such as food gathering, shelter building, medical care, and crafting with a deep psychological system where stress, fatigue, and interpersonal relationships significantly affect the group’s chances.”
    • “The gameplay is simple to pick up, and it's got some depth.”
    • “I wouldn't recommend it though, as the gameplay gets repetitive really quickly and doesn't change as you progress.”
    • “Unfortunately, there were many small quality of life things that added up to a really annoying and tedious gameplay loop.”
    • “The gameplay is unnecessarily slow, mostly because the interface is all style over function.”
  • graphics
    69 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the colorful and hand-drawn art style, which enhances the overall atmosphere and character design. However, some players note issues with limited animation and static visuals, leading to a less engaging experience over time. Overall, while the graphics are generally considered appealing and well-executed, they may not meet the expectations of those seeking more dynamic visuals.

    • “The art style is striking: colorful yet moody, fitting the mix of mystery and survival.”
    • “The graphics and art direction are probably the high point of the entire game.”
    • “The artwork is very thematic, the models are great and the locations that you will visit are unique.”
    • “Incomprehensible controls, repulsive graphic style.”
    • “Along with the mediocre tablet-tier static graphics, you're basically just tapping on the screen to assign survivors to jobs, but the majority of activities are a negative sum game.”
    • “The graphics are poor animated and even a bit ugly.”
  • replayability
    37 mentions Positive Neutral Negative

    The reviews indicate a mixed perception of replayability, with many players noting a lack of significant replay value after completing the game once, often citing linear gameplay and predictable outcomes. However, some players appreciate the potential for replayability through different endings, randomized events, and character traits, suggesting that achievement hunters or those seeking varied experiences may find some enjoyment in replaying. Overall, while certain elements can enhance replayability, many feel it remains limited.

    • “But at the same time, that unpredictability adds to the tension and replay value.”
    • “Balancing food, crafting, exploration, and fragile group dynamics keeps tension high, with story-driven events adding depth and replay value.”
    • “There are different endings to obtain achievement-wise in the game, so if you are a hunter, you will have that to look forward to. Exploring the different endings is fun and interesting to see or obtain, so yes, the game has replayability.”
    • “Replayability is near zero.”
    • “The downside is that it doesn't have a lot of replayability, so once you've gone through the whole thing successfully, it will most likely catch dust in your library.”
    • “Unfortunately, there isn't much replay value and it's a bit hard at times, but once you get the hang of it, it's fine.”
  • music
    36 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating its atmospheric and soothing qualities that enhance the overall experience, while others criticize it for being repetitive and lacking variety. Many noted that the soundtrack effectively complements the game's themes, though it can become monotonous due to limited looping tracks. Overall, while the music contributes positively to the ambiance, it may not leave a lasting impression for all players.

    • “Sound design is subtle but effective, with ambient island noises and a melancholic soundtrack that underscore the game’s themes of survival and mystery.”
    • “Almost all of the clickable aspects of the game have their own sound reactions, and the music is a rather peaceful melody that adds to the island atmosphere, changing when there are mysterious elements to blend with the altered ambiance.”
    • “Its atmosphere is pleasing thanks to its art style and gentle ambient music.”
    • “The soundtrack gets repetitive, and the ending was quite underwhelming.”
    • “The music is repetitive and it lacks voice.”
    • “Music is basically few 15 sec loops repeating over and over and over again.”
  • grinding
    26 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be excessively tedious and frustrating, particularly as it becomes more pronounced in the latter half. Many reviews highlight the repetitive nature of resource gathering, micromanagement, and the lack of quality-of-life features, which contribute to a gameplay loop that feels monotonous and draining. While some enjoy the initial challenge, the grind often leads to a sense of confusion and fatigue, diminishing the overall enjoyment of the game.

    • “The game can feel a bit grindy at times, but the rewards make it worth it.”
    • “Grinding is a necessary part of the experience, and it adds depth to character progression.”
    • “While there are moments of grinding, the sense of achievement when leveling up is incredibly satisfying.”
    • “Extremely tedious and challenging (not in a good way)”
    • “Unfortunately there were many small quality of life things that added up to a really annoying and tedious gameplay loop.”
    • “The game is fun and challenging at first, then after the first hour you will get absolutely destroyed by the randomness and endless amount of tedious gathering, repairing, surviving, etc. There is not a single time to have breathing space in this game.”
  • atmosphere
    15 mentions Positive Neutral Negative

    The atmosphere in the game is highly praised for its detailed hand-drawn art style and immersive sound design, which includes a peaceful soundtrack that adapts to the game's mood. Players appreciate the combination of vibrant visuals and atmospheric music, creating a compelling and engaging environment that enhances the overall gameplay experience. The game's ability to evoke a sense of mystery and survival on an island further contributes to its strong atmospheric presence.

    • “Visually, Dead in Bermuda uses hand-drawn 2D art that conveys a moody and atmospheric tone.”
    • “The artwork behind the backgrounds is very detailed and colorful, adding a very nice image and atmosphere to the island.”
    • “The atmosphere and immersion are actually quite good, and the dialogue and relationships are decent (although it gets repetitive on the second playthrough).”
    • “Its atmosphere is pleasing thanks to its art style and gentle ambient music.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with characters like Bob and Yuri providing particularly hilarious moments. While the game is primarily a challenging survival experience, it incorporates a unique and enjoyable sense of humor through dialogues, artwork, and situational comedy, making it a fun choice for group play. Overall, the blend of humor adds a lighthearted touch to the otherwise intense gameplay.

    • “Bob and Yuri are especially hilarious.”
    • “It's a very hard survival game, at the normal settings, with good mechanics and a bit of a special humor that I like.”
    • “In some places, funny elements are also built in, even though you're about to die!”
  • emotional
    8 mentions Positive Neutral Negative

    The emotional aspect of "Dead in Bermuda" is characterized by its intense character-driven narrative that challenges players to make difficult decisions impacting both survival and the psychological well-being of their group. While the game successfully creates moments of poignant drama and tension, some players feel it falls short of fully realizing its emotional ambitions, with only a few characters eliciting significant emotional responses. Overall, the blend of challenging gameplay and emotional stakes offers a compelling, albeit imperfect, survival experience.

    • “It’s a challenging experience that demands careful planning and emotional investment as you guide a group of survivors struggling not only against the elements but also their own psychological limits.”
    • “Every decision has weight: do you send a skilled but emotionally fragile character on a dangerous expedition, or keep them safe but risk losing vital resources?”
    • “This human element adds a layer of psychological tension that can be just as threatening as hunger or disease, creating moments of poignant drama or heartbreaking loss.”
    • “The story was incredibly boring and failed to evoke any emotional response.”
    • “I found the narrative to be dull, lacking the depth needed to connect with the characters.”
    • “The emotional impact was nonexistent; I felt nothing throughout the entire experience.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is a mixed bag; while the character design is visually appealing and the gameplay systems are complex and engaging, players often feel a lack of emotional connection to the characters. The game includes numerous random events that contribute to character lore, yet many players still find themselves indifferent to the characters' personalities. Overall, the unique RPG system offers depth in character progression, but the emotional investment may fall short for some players.

    • “The game also loves random events—and it has a lot of them, all full of conversation, character development, and lore.”
    • “A very unique RPG system with its own experience levels that is tied to character development, with numerous skills to choose from on how to improve them or cater them to what you need them to do, all running in the background as you play the game.”
    • “The time I think the developers may have not spent on the character development and story were made up for in the nuance and complexity of the gameplay systems, and I think anyone who is willing to really delve into them will appreciate the very interesting game they have created.”
    • “The game attempts to provide character development and personalities, but I still only found myself not really caring much about them.”
    • “The art style is pretty, and I really like the character design, but you can't really see when they're hungry, injured, etc., which makes it less appealing when you've played for a while.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is notably inconsistent, with users reporting frequent freezes, particularly when dragging characters, and issues with loading after the intro cutscene. While some players appreciate the vibrant graphics, they also mention various glitches and bugs that, although annoying, do not significantly detract from the overall experience. However, the user interface has been criticized for being particularly awkward and frustrating to navigate.

    • “Dragging characters sometimes freezes the game, and you have to restart the game.”
    • “The game also suffers from some weird bugs and glitches that the developer seemed to have overlooked, but they don't hinder the game at all.”
    • “Couldn't play it; the game freezes after the intro cutscene and doesn't load.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is criticized for significant performance issues on the final map, indicating a need for improvement in the port. However, players can engage in various activities that enhance their performance based on their condition and the state of their station, suggesting that gameplay mechanics are well-designed despite the optimization flaws.

    • “And as they work together, chances are they will like each other more and more; they will level up their skills and stats and deliver an outstanding performance.”
    • “The port could have been improved as well, since the final map experiences significant performance issues.”
    • “The survivors have a variety of activities they can undertake, from scavenging to researching to exploring, with their performance in each being determined by their condition and by the condition of the station at which they’re working.”
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11h Median play time
10h Average play time
8-12h Spent by most gamers
*Based on 2 analyzed playthroughs
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Dead In Bermuda is a role playing game.

Dead In Bermuda is available on PC, Mac OS and Windows.

On average players spend around 10 hours playing Dead In Bermuda.

Dead In Bermuda was released on August 27, 2015.

Dead In Bermuda was developed by Ishtar Games.

Dead In Bermuda has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Dead In Bermuda is a single player game.

Similar games include Dead In Bermuda, Help Will Come Tomorrow, SKYHILL, Dead Age, Infectonator: Survivors and others.