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Silly Polly Beast

Silly Polly Beast is a surprising and effective game that stuck with me. It’s almost on par with the likes of Signalis, but a lot less confusing and cryptic. It’s a damn cool game and is one for the freaks.
Silly Polly Beast Game Cover
91%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, optimization
92% User Score Based on 762 reviews
Critic Score 85%Based on 1 reviews

Platforms

Xbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
Silly Polly Beast Game Cover

About Silly Polly Beast

Silly Polly Beast is a single player survival role playing shooter game with horror, anime and violence themes. It was developed by Andrei Chernyshov and was released on October 28, 2025. It received positive reviews from critics and very positive reviews from players.

This story is about a girl who, by the will of fate, faced the beast, and in order to become free she was forced to study its nature. A story-driven roguelike with aggressive gunfights and terrifying monsters awaits you. How far can you go in the fight for your freedom?

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Games Like Silly Polly Beast

Looking for games like Silly Polly Beast? Here are top survival role playing shooter recommendations with a horror, anime and violence focus, selected from player-similarity data — start with Conscript, Alisa or Evil Tonight.

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Reviews

92%Audience ScoreBased on 762 reviews
story222 positive mentions
grinding27 negative mentions

  • Unique and stylish art direction with impressive visual and audio design.
  • Engaging and emotional story about trauma and personal struggle with several endings.
  • Diverse gameplay that mixes fast-paced combat, puzzles, skateboarding segments, and shifting camera perspectives.
  • Combat can be frustrating due to enemy invincibility frames, inconsistent AI, and limited ammo resources.
  • Certain chapters, especially the fourth (orphanage), involve excessive backtracking and slow-paced puzzle sequences.
  • Hard difficulty is punishing with scarce healing items and soft-lock risk from autosave system without manual saves.
  • story

    481 mentions Positive Neutral Negative
    46% positive mentions, 51% neutral mentions, 3% negative mentions

    The story of the game is engaging, dark, and emotionally impactful, exploring themes of trauma, abuse, and redemption through a well-paced narrative with memorable characters. While some find it straightforward or predictable, many praise its strong atmosphere, symbolism, and compelling worldbuilding that steadily unfolds, encouraging players to uncover deeper layers. Though occasionally uneven in pacing or clarity, the story remains a standout aspect that effectively complements the game’s artistic style and gameplay.

    • “The story manages to be heartbreaking and unsettling while still feeling rewarding, and seeing everything come together by the end made the journey feel genuinely worthwhile.”
    • “The narrative and story are magnificent; beneath an apparent linearity lies a story steeped in symbolism and deceptions that give rise to dozens of very interesting theories and readings.”
    • “Silly polly beast is an amazing game following Polly and how she learns to acknowledge, fight, and accept her trauma and mistakes; the story does not tell you straight up.”
    • “The story is terrible with obvious twists, close to no nuance, and often feels like they just put sensitive subject matter in for the sake of it with no plot relevance or meaning, and a depressing confusing ending for the sake of having one alone.”
    • “The story did not make sense at all.”
    • “There is a lot of pros to this game but the story just ruins it in my opinion.”
  • gameplay

    331 mentions Positive Neutral Negative
    40% positive mentions, 55% neutral mentions, 5% negative mentions

    The gameplay offers a diverse mix of combat, exploration, puzzles, and shifting perspectives that keeps it fresh and engaging, though it can feel uneven with occasional frustrating mechanics such as enemy invulnerability, repetitive combat, and balancing issues. While some segments lean into survival horror and others into fast-paced action, the core mechanics are generally fun but occasionally clunky or simplistic, with highs in boss fights and variety balanced by moments that some find tedious or disconnected from the narrative. Overall, the gameplay is solid and innovative enough to complement the strong story and art style, appealing especially to players who enjoy experimental and challenging indie games.

    • “The game offers a mix of fighting, exploration and puzzle solving, while regularly introducing new mechanics and enemies making sure the game doesn't get repetitive, without making it feel overwhelming.”
    • “The gameplay is fun and very responsive, the level design/environments have a lot of charm, the music goes hard and artistically it is absolutely gorgeous.”
    • “The gameplay is simple but encounters have such variety it has yet to feel dry.”
    • “The artstyle made me get this game, but the combat is frustrating and simplistic: enemies that get invulnerability at random making you wait until you're allowed to do something, when you melee 'ghosts' they can randomly counter you, bosses with the 'creative' spawn enemies mechanic instead of actually different attacks. The characters and world feel overly bland, only having one tone; there's no depth in all that surrounds what you are doing in this different world.”
    • “It's a tad ambitious with mixing different gameplay genres, with a later segment leaning heavily away from the action combat into more 'survival horror', which I felt didn't land too well and felt monotonous.”
    • “This review is long enough as is, and there's so much more to say: I could go into why every enemy is awful, why every attack option feels really bad, and the exact mechanics of all the drops you desperately need are designed in a way to screw you over so you never have enough, but this is it—the bottom line is that this game would have probably been better as a short cartoon.”
  • graphics

    187 mentions Positive Neutral Negative
    58% positive mentions, 40% neutral mentions, 2% negative mentions

    The game's graphics receive widespread praise for a striking, distinctive art style that combines dark, punk, and comic influences with captivating character designs and atmospheric environments. Visuals are often described as gorgeous, stylish, and immersive, with creative camera work and contrasts that enhance the game's mood and narrative. While the graphics and overall aesthetic are consistently lauded as standout features, some note occasional mismatches with gameplay or minor visual roughness, but these do not detract from the strong artistic vision.

    • “From the graphics to the depths of the lore, it is incredibly well-crafted.”
    • “We're not just talking about a meticulously crafted art style full of varied and charismatic designs; we're talking about the entire presentation itself, along with the carefully designed and highly thematic environments, and the beautifully designed enemies, characters, and locations.”
    • “The visuals and overall art direction are also top-notch — beautiful, dark, and yet very artistic and carefully crafted.”
    • “The artstyle made me get this game, but god the combat is frustrating and simplistic, enemies get invulnerability at random making you wait until you're allowed to do something, melee "ghosts" randomly counter you, bosses use the "creative" spawn enemies mechanic instead of unique attacks. The characters and world feel overly bland with only one tone; there's no depth in what surrounds you in this different world.”
    • “Both the visuals and the apparent direction of the story felt lacking to me.”
    • “I can’t recommend it unless the story really speaks to you; it’s a shame because I was really liking the art style and story so far, but the game is just too tedious to play.”
  • music

    184 mentions Positive Neutral Negative
    54% positive mentions, 44% neutral mentions, 2% negative mentions

    The game's soundtrack is widely praised for being energetic, stylish, and fitting perfectly with the dark, atmospheric tone and fast-paced gameplay, especially during boss fights and skateboarding segments. Many reviewers highlight the music as a standout feature, comparing its quality to iconic soundtracks and expressing strong desire for an official OST release. Overall, the music greatly enhances immersion and contributes significantly to the game's unique and compelling experience.

    • “Oh also the soundtrack kicks ass from start to finish, it is hype when it needs to be and really makes those big boss fights stick out.”
    • “This game was a blast: dark amazing story, soundtrack sounded like it was made by Mick Gordon himself, combat was well made and the atmosphere of the game is extremely good; worth every euro in my opinion. If you like dark stories or psychological horror this is a must play.”
    • “The music and overall sound design hit hard and crank up the energy throughout the game.”
    • “Most of the combat music is what I would call generic instrumental new doom music.”
    • “I've got no problem with reusing music, but when the final boss has similar, if not identical music to other bosses, it just doesn't have the same impact.”
    • “Sometimes the music looped a little silly.”
  • atmosphere

    55 mentions Positive Neutral Negative
    60% positive mentions, 35% neutral mentions, 5% negative mentions

    The game is widely praised for its rich, dark, and haunting atmosphere that expertly blends horror, surrealism, and apocalyptic visuals with a captivating art style and music. The atmospheric design deeply enhances the storytelling, mood, and tension, creating an immersive experience that stands out as a core strength despite some criticisms in gameplay. Overall, its style and ambiance consistently draw players into a unique and emotionally impactful world.

    • “The gorgeous use of colour, surreal environments, and stylised apocalyptic hellscapes make every area feel so atmospheric and alive.”
    • “Its a mix of action, shooting and horror with a really dark atmosphere, but at the same time there are a lot of crazy and unexpected moments that make it feel unique.”
    • “The horror aspects also tied in really well with the story and gave it a lot more impact, while also creating a creepy atmosphere.”
    • “It's a small nitpick that doesn't really matter, but it's just large enough to mess with the atmosphere of the areas she shows up on, which is bad because one of Silly Polly Beast's best attributes is its atmosphere.”
    • “Overall the atmosphere is tense and none of the very minor issues are enough to break immersion.”
    • “The game has a persistently chilling and threatening atmosphere and the story had some real WTF moments that caught me with my guard down.”
  • grinding

    28 mentions Positive Neutral Negative
    4% positive mentions, 0% neutral mentions, 96% negative mentions

    Grinding in the game is widely described as tedious and frustrating, marked by repetitive backtracking, damage sponge enemies, and slow-paced combat that often drags down the experience. While some moments and art direction are praised, frequent stamina limitations, cheap enemy mechanics, and prolonged puzzle or stealth sections contribute to a chore-like feel that diminishes motivation and enjoyment. Overall, grinding feels more like a tiresome obligation rather than an engaging challenge.

    • “Chapter 4 is painfully tedious with the amount of running back and forth you have to do to find and grab the thing to unlock the other thing, so you can find and grab the next thing to unlock the next other thing, over and over and over and over again.”
    • “The story has some moments of great cutscenes and interesting art direction, but these are sadly few and far between the mundane combat encounters against copy-paste enemies and some tedious backtracking for puzzle solving later in the game.”
    • “While challenging at first, constantly having to play with such perfection started to feel tedious and grindy, which slowly drained my motivation to explore.”
  • emotional

    21 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a deeply emotional and often heartbreaking story that explores trauma and powerlessness with surprising depth and rawness. Its dark, touching narrative is complemented by minimalist storytelling tools, evocative art and sound design, and moments of both unsettling tension and rewarding resolution, leaving a lasting impact on players. Fans of emotionally driven horror and action titles will find this experience uniquely powerful and memorable.

    • “The story manages to be heartbreaking and unsettling while still feeling rewarding, and seeing everything come together by the end made the journey feel genuinely worthwhile.”
    • “The emotional weight and psychological depth blend beautifully, creating an experience that stays with you long after you stop playing.”
    • “Story is very dark and heavy dealing with some quite sensitive topics but it does keep you gripped and emotionally invested in the protagonist, Polly.”
  • character development

    20 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    Character development is praised primarily for its distinctive and captivating character designs, which evolve meaningfully throughout the story and contribute to the game's strong aesthetic appeal. While the plot may be metaphorical and occasionally vague, it effectively maintains intrigue and complements the unique character transformations. Overall, the fusion of memorable visuals and engaging story elements enriches the character development experience.

    • “Has a great plot, world and character design, and unique mechanics that kept me engaged for hours.”
    • “Polly's character design is another masterpiece as she slowly transforms into an imp or demon as time moves on.”
    • “The story and the art are the stars of the show here for me; the game has a strong sense of aesthetics, some very cool character design, and I really enjoyed the story and its twists, although I am still confused about some aspects of the lore.”
  • replayability

    13 mentions Positive Neutral Negative
    31% positive mentions, 46% neutral mentions, 23% negative mentions

    The game offers notable replayability through multiple endings, different camera perspectives, and additional content to discover, enhancing its appeal beyond a single playthrough. While some find replay value limited to achievements or completionist goals, many praise the variety and incentives that encourage repeated plays. Overall, the replayability is a strong aspect that adds depth to its relatively short main story.

    • “Imo, the game is very replayable, with four total endings to get.”
    • “Lots of things to find, multiple endings, plus an unlockable third-person camera really adds a lot of replay value.”
    • “The main story may take about 5 hours but if you're a completionist or even just want to replay and try the different camera/get more of the story from a perspective after finishing the game, you add tons of replayability and time.”
    • “I wouldn't say there's much replayability though.”
    • “The only downside is not much replayability after the first playthrough other than achievements you missed.”
    • “The game is also quite longer than I expected and has some replay value if you miss out on things and/or want to do different endings.”
  • humor

    12 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is characterized by quirky, sometimes unintentional funny moments and playful design choices that add charm without overwhelming the experience. It blends edgy and wholesome cringe humor with unique visual gags and occasional corny lines, creating an engaging, lighthearted tone amid its heavier themes. Overall, the humor is subtle, creative, and complements the gameplay and story well.

    • “The visuals themselves, certainly, but also the little creative choices like the skeleton motif you can unlock for your back-mounted skateboard lining up with the character model, the masked enemies doing roundhouse kicks like 80s villains, or moments when the environments and camera frame Polly in dramatic, funny, cool ways.”
    • “Story wise this is Silent Hill / Signalis but with Eastern European punk flavor and a lot of Rem Michalski style 'wholesome cringe' humor and easter eggs.”
    • “The writer doesn't have a perfect grasp on the English language it seems like, which led to some moments that felt more corny than scary, like when one of the more humanoid bosses tauntingly said 'Polly want a cracker' and it popped up in big text on a black background in the middle of the screen, kinda made me laugh, but for the most part everything was really fun and I never really knew what to expect which was nice.”
  • optimization

    8 mentions Positive Neutral Negative
    25% positive mentions, 37% neutral mentions, 38% negative mentions

    The game generally delivers a smooth and consistent performance with no major bugs or loading issues, offering a good experience even on controllers. While it is optimized for the Steam Deck, performance can be somewhat erratic with occasional choppiness, indicating room for improvement in optimization. Overall, the game runs well but may require better fine-tuning for more stable performance across all sections.

    • “Performance wise it was good, no issues at all, consistent framerate, no loading problems, and I don't remember experiencing any bugs at all.”
    • “Overall, a very smooth experience with no performance issues, bugs, visual glitches, or control issues (played on controller).”
    • “However, it's optimized extremely poorly.”
    • “Performance is a little erratic on Steam Deck; some sections are smooth while others are a little choppy.”
    • “Optimized for Steam Deck.”
  • stability

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game offers a very smooth and stable experience with no performance issues, bugs, or control problems reported, especially when played with a controller. Some minor bugs existed before updates but have since been addressed.

  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is heavily reliant on frequent ads, especially during boss fights with large health bars, which some players find intrusive. However, the music is praised for enhancing the overall atmosphere despite the ad interruptions.

    • “Boss fights are mostly a big health bar and a crapload of ads.”
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Play Times

7h Median play time
8h Average play time
5-12h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Silly Polly Beast is a survival role playing shooter game with horror, anime and violence themes. Common tags for Silly Polly Beast include 3D, demons, indie, female protagonist, spectacle fighter and others.

Silly Polly Beast is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 8 hours playing Silly Polly Beast.

Silly Polly Beast was released on October 28, 2025.

Silly Polly Beast was developed by Andrei Chernyshov.

Silly Polly Beast has received positive reviews from players and positive reviews from critics. Most players liked Silly Polly Beast for its story but disliked it for its grinding.

Silly Polly Beast is a single player game.

Similar games include Conscript, Alisa, Evil Tonight, GARAGE: Bad Trip, Total Chaos and others.