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Ruiner

If you’ve been looking for a new adrenaline pumping action game to scratch that itch, Ruiner just might be the exact thing you’re looking for.
Ruiner Game Cover
87%Game Brain Score
music, story
grinding, stability
90% User Score Based on 5,742 reviews
Critic Score 78%Based on 3 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationLinuxXbox Series X|SPCCloudMac OSXbox One
Ruiner Game Cover

About

Ruiner is a single player shooter game with a science fiction theme. It was developed by Reikon Games and was released on September 26, 2017. It received mostly positive reviews from critics and positive reviews from players.

Ruiner is a top-down action shooter created in the spirit of cult cyberpunk anime and game classics. Ruiner is quick and brutal but sophisticated gameplay, original world with mature storyline and unique visual style.

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90%
Audience ScoreBased on 5,742 reviews
music1.2k positive mentions
grinding48 negative mentions

  • Stunning and immersive cyberpunk art style and atmosphere with excellent use of color and lighting.
  • Fast-paced, addictive and satisfying twin-stick shooter combat with a diverse arsenal and flexible skill tree allowing player experimentation.
  • Outstanding soundtrack featuring electronic/techno music that perfectly complements the gameplay and world.
  • Smooth gameplay with quick respawns and challenging boss fights that reward mastery and strategic use of abilities.
  • Compact and focused narrative with intriguing worldbuilding and memorable characters that enhance the setting.
  • Replayability through new game+ mode, arena challenges, and a speedrun mode.
  • Camera angle and isometric controls take getting used to and are unintuitive for keyboard/mouse or controller.
  • Combat can feel repetitive and overwhelming with chaotic hit registration and limited enemy variety.
  • Game length is short and story ends abruptly, leaving many questions unresolved and limited sidequest content.
  • Frequent flashing lights and screen effects may cause discomfort for sensitive players and lack accessibility options.
  • Difficulty spikes can be frustrating, bosses sometimes feel like bullet sponges or have recycled mechanics.
  • Clunky dash mechanic with unresponsive input and awkward movement direction reduces gameplay fluidity.
  • music
    2,038 mentions Positive Neutral Negative

    The music in "Ruiner" is widely praised as one of its strongest features, featuring a dark, electronic, synthwave, and techno soundtrack that perfectly complements the fast-paced cyberpunk action and immersive atmosphere. Composers like Zamilska, Sidewalks and Skeletons, and Susumu Hirasawa contribute tracks that elevate gameplay intensity and mood, making the soundtrack not only fitting for the game's setting but also enjoyable as a standalone experience. While some find the music repetitive or less memorable outside the game, it consistently receives acclaim for enhancing the overall aesthetic and emotional engagement.

    • “The soundtrack is easily one of Ruiner's best features, perfectly complementing the game's intense cyberpunk atmosphere and fast-paced combat.”
    • “An adrenaline-filled, ruthless adventure that drives your rage with a fantastic, industrial synthwave soundtrack that keeps battles exciting and the tension high.”
    • “Ruiner captivates you with its cyberpunk aesthetics and mesmerizes with an amazing soundtrack featuring talented artists like Zamilska and Sidewalks and Skeletons, creating an unforgettable gaming experience.”
    • “The music can be a bit repetitive, with it feeling like the same 4 songs are blasted in your ear every level.”
    • “Boring game, awful music (luckily you can turn it off), impossible to use keyboard and mouse to control the game character, extremely annoying flashing lights everywhere; people with epilepsy be warned.”
    • “The soundtrack was disappointing; it didn't match the pacing of the game and really drew me out.”
  • story
    1,893 mentions Positive Neutral Negative

    The story in Ruiner is generally seen as basic and somewhat predictable, serving mainly as a backdrop to the fast-paced, stylish gameplay. While it offers interesting cyberpunk themes, compelling world-building, and some notable twists, many players find it short, underdeveloped, and lacking emotional depth or character development. Despite these shortcomings, the story's delivery, atmosphere, and integration with the game's aesthetic and soundtrack keep players engaged enough to progress through the action.

    • “The story, filled with intrigue and memorable characters, is compelling and well-executed.”
    • “The story is short and sweet, so it retains all of its punch.”
    • “Ruiner is a fantastic game with fast paced combat, immersive atmosphere, and a great story.”
    • “For one the story is too short and too vague, I feel like the cliffhanger at the end makes it feel like that 5 hours of gameplay to get through the main story mode wasn't worth it.”
    • “The story ends in a cliffhanger and they recycle the previous enemies too much, resulting in disappointing final fights.”
    • “A relatively short length, uninspired encounter design and a strange pacing to the increasingly silly story means that all the game systems never really come together to really show you what the game is capable of, and it leaves you with a somewhat anticlimactic end, where it feels like half of the story is missing and some of Ruiner's incredible style ends up almost working against it.”
  • gameplay
    1,728 mentions Positive Neutral Negative

    Ruiner offers fast-paced, intense top-down twin-stick shooter gameplay that blends melee and ranged combat with skill customization, delivering a challenging yet satisfying experience. While praised for its fluid controls, frenetic action, and stylish cyberpunk aesthetic, the gameplay can become repetitive, with some bosses feeling tedious and a lack of variety in enemy types and mechanics. Despite minor control hiccups and occasional clunkiness, the core combat loop remains engaging, supported by a dynamic skill system that encourages experimentation and replayability for fans of high-adrenaline tactical shooters.

    • “Ruiner is fast-paced action that combines some of the best mechanics from other games: you've got doom-style glory kills, a light RPG upgrade tree, and hotline miami-style consumable weapons.”
    • “The gameplay is fast and you won't be forgiven easily if you make a mistake. It's thrilling, challenging, and requires quick reflexes, blending shooting, melee, and dodging into a satisfying experience.”
    • “Ruiner is a brutal semi-tactical shooter/slasher where the core gameplay revolves around surviving onslaughts of strong, dangerous enemies with a fluid combination of melee and ranged attacks, enhanced by a flexible skill tree that lets you customize your playstyle on the fly.”
    • “Ruiner offers a frenetic, fast-paced combat experience that blends top-down shooting with cyberpunk aesthetics, but the gameplay itself can feel repetitive and clunky.”
    • “The combat is often chaotic and unforgiving, with limited depth in terms of mechanics.”
    • “Requires you to look at an unclear HUD during extremely fast and punishing gameplay so you have no idea what weapon you're using, how much ammo you have, what the tips are trying to tell you, what you're doing, what your enemies are doing, who is doing how much damage, etc.; basically, it just has abyssal visual design.”
  • graphics
    1,424 mentions Positive Neutral Negative

    Ruiner is widely praised for its striking, stylized cyberpunk aesthetic, featuring vibrant neon red and black visuals that create an immersive dystopian world reminiscent of Akira and Blade Runner. The graphics, combined with detailed character art, atmospheric environments, and slick effects, consistently receive high marks for their originality and mood-setting, especially on modern hardware. While some note repetitiveness in level design and a heavy red color palette that can be visually overwhelming, the game's art style and overall visual presentation remain standout features that significantly enhance the game's intense and fast-paced atmosphere.

    • “The art direction and atmosphere spill over with style - every sensory detail (visuals, environments, character and enemy designs, soundtrack, sound design) feels meticulously crafted with intent and identity, easily ranking in the top >5% of modern gaming.”
    • “From the art style to the world design to the graphics, even the UI, everything is really polished and stylish, this game is just fantastic to look at.”
    • “The visuals do a great job of immersing you in a dystopian city, and they make every moment feel tense and dynamic.”
    • “The graphic effects are so cyberpunk and so flashy that you may get an epileptic seizure, even if you never had one before.”
    • “I dropped all my graphics settings and enabled steam's performance detail overlay and found dips in my frame rate whenever I killed an enemy or landed a melee attack, where I would otherwise have a steady 120fps.”
    • “Ruiner is what happens when all the budget goes into graphics, but not into making the overall aesthetic feel like a cohesive and complete product.”
  • atmosphere
    559 mentions Positive Neutral Negative

    Ruiner is widely praised for its outstanding and immersive cyberpunk atmosphere, characterized by striking neon visuals, gritty dystopian environments, and a meticulously crafted aesthetic that rivals top media in the genre. The soundtrack, blending electronic, techno, and unique tribal elements, significantly enhances this atmosphere, creating a tense, moody, and electrifying experience. While some note narrative and gameplay shortcomings, the game's strong visual and auditory design consistently captivates players and defines its core appeal.

    • “The art direction and atmosphere spill over with style—every sensory detail (visuals, environments, character and enemy designs, soundtrack, sound design) feels meticulously crafted with intent and an identity, easily ranking in the top 5% of modern gaming.”
    • “Every frame of the game feels like a cyberpunk fever dream, with sharp, angular designs and a haunting, dystopian atmosphere that pulls you in immediately.”
    • “The music and atmosphere of the game are 10/10, although it's pretty easy to cringe at some of the lines.”
    • “Beautiful cyberpunk atmosphere that is ruined by janky gameplay and a bad translation in some spots.”
    • “The writing is as bad as the art is good, and it's really a letdown given how much atmosphere the game could have had.”
    • “For a game with an emphasis on momentum, this almost kills the experience for me—which is a terrible point to ruin, as the story has really picked up, the atmosphere feels tense, and you just want to keep going (only to be held up by brief interruptions).”
  • replayability
    163 mentions Positive Neutral Negative

    Replayability for the game is generally viewed as moderate, with multiple difficulty levels, new game+ mode, arena and speedrun modes, and varied build/skill combinations offering incentives for repeated playthroughs. However, the game's short length, linearity, and limited narrative depth reduce its long-term replay appeal for some players. Enthusiasts of challenging, fast-paced combat and achievement hunting find enough replay value to revisit the game multiple times.

    • “Ruiner’s gameplay is simple, addictive, and endlessly replayable.”
    • “The game has good replay value - the story is like 6-7 hours, but you have other difficulty levels, new game+, speedrun mode, and arena mode with leaderboards and unlockables.”
    • “With the recently added new game+ and the speed run mode, the game has been given the replayability that it desperately needed.”
    • “No replay value.”
    • “I had a good time; however, it has no replay value due to repetition.”
    • “The problem is there's not much replayability here.”
  • grinding
    55 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious, repetitive, and slow, with many encounters feeling monotonous due to recycled enemies and lengthy fights. While the fast-paced combat and aesthetic elements are praised, progression often requires significant grinding, including for achievements, which can detract from overall enjoyment. Some players find the difficulty spikes and boss battles particularly frustrating and grind-heavy, though others appreciate the challenge and replayability offered.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “Still, they're there and not tedious from what I saw; you end up doing much of it anyway just doing what you would normally.”
    • “The combat is more grindy than fun, especially in the second half of the game where every encounter follows the same formula and every enemy is recycled from earlier.”
    • “There is so little variety in what you fight that it ends up feeling really grindy, sort of like an MMO.”
    • “The game says '♥♥♥♥ you, player' and makes enemies invincible so that the last boss battle becomes a tedious repetition with infinitely spawning enemies.”
  • character development
    50 mentions Positive Neutral Negative

    Character development in the game is limited, with minimal dialogue and few deep interactions, resulting in characters that are more visually striking than narratively fleshed out. However, the standout, stylish cyberpunk character designs, distinctive visual art, and expressive elements like the protagonist's holo-mask effectively convey personality and atmosphere despite the sparse storytelling. Overall, character design is a major highlight that complements the game's aesthetic, even if traditional character development is lacking.

    • “Character designs are spot on in my opinion; while no character is heavily fleshed out, the design and dialogue convey more than what is said.”
    • “The anime-esque character design during dialogue looked amazing, especially the design for Puppy’s helmet that displays emotions and really expresses his feelings.”
    • “Ruiner displays a well-developed yet morbid world, great character designs, and an amazing soundtrack that complement the story.”
    • “Character designs are a standout feature, but it's a shame they rarely amount to more than the briefest of interactions throughout the story.”
    • “They, as well as the colorful cast of characters that populate the city of Rengkok, get about as much character development as you might expect from an admittedly short game, but it's more than enough, especially for a shooter.”
    • “If you got 20 dollars and loved Hotline 1 and 2 and need some of that but with more character development and RPG elements this is for you, though it's faster and will require more tries than Hotline even needed, however the main character is more durable and can take a bit.”
  • optimization
    49 mentions Positive Neutral Negative

    The game generally offers smooth, well-optimized performance on mid-range hardware, maintaining stable frame rates and quick load times across various systems. However, some users report occasional frame drops, microstuttering, and performance issues on lower-end PCs or certain levels, suggesting uneven optimization especially related to graphics settings and shaders. Overall, the majority find it runs fluidly without demanding high-end specs, providing a solid gameplay experience.

    • “The game runs smoothly on most mid-range PCs and doesn’t require high-end hardware to play.”
    • “Highly optimized and will run on a large spectrum of systems.”
    • “Well optimized with performance never skipping a beat and lovely dark visuals that really add to the game's cyberpunk atmosphere.”
    • “I dropped all my graphics settings and enabled Steam's performance detail overlay and found dips in my frame rate whenever I killed an enemy or landed a melee attack, where I would otherwise have a steady 120 fps.”
    • “After a lot of troubleshooting to make the game run better I have come to the conclusion that this game is poorly optimized seeing as the quality of my hardware meets more than the game's max requirements.”
    • “The style comes at a cost - this game is kind of underoptimized.”
  • humor
    36 mentions Positive Neutral Negative

    The game's humor is a standout feature, blending dark, grim, and sometimes surreal comedy with fast-paced action and thoughtful world-building. Players praise its witty characters, amusing dialogues, quirky in-game moments, and occasional lightheartedness amidst its brutal cyberpunk setting, adding charm and entertainment to the intense gameplay.

    • “The pace is fast, the humor dark, and despite its small size it does a good job world building and making it feel real and lived in.”
    • “The world design and lives of random NPCs you can find out by reading their conversations as you pass them is thoughtful, funny, but also emotional at times.”
    • “The story is quite enjoyable, keeping players aptly entertained with its grim humor, perfect in a cyberpunk shoot-em-up.”
  • stability
    35 mentions Positive Neutral Negative

    The game generally runs well and remains playable without major crashes, but it is plagued by various glitches and bugs such as visual flickering, AI getting stuck, and occasional gameplay freezes that may disrupt immersion. While these issues vary in severity, most players find them annoying yet not entirely game-breaking, with some glitches easily resolved by restarting levels. Overall, stability is inconsistent—solid in basic operation but marred by frequent technical hiccups.

    • “The game can be quite buggy sometimes, such as not being able to interact with crates or unable to fire weapons.”
    • “Way too buggy to be enjoyable.”
    • “That game could be damned good if it wasn't so buggy; sometimes you escape the boss fight for unknown reasons, or fall into an abyss, or get stuck on a scene element requiring you to restart the game.”
  • emotional
    32 mentions Positive Neutral Negative

    The emotional impact of the game is mixed, with some players finding moments of heartfelt warmth, quirky charm, and touching world-building, while others feel a lack of meaningful character development or emotional depth. The narrative and characters often evoke frustration or detachment rather than strong emotional investment, though certain scenes and audio-visual elements do create memorable and visceral feelings for some. Overall, the game offers an emotional experience that varies greatly depending on individual player perspective.

    • “A wholesome game about puppies and friendship.”
    • “The world design and lives of random NPCs you can find out by reading their conversations as you pass them is thoughtful, funny, but also emotional at times.”
    • “If you're up for the emotional roller coaster, buy this game and have some fun because I can guarantee that is what you'll have.”
    • “Boring story.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization approach appears flashy and heavily advertised but ultimately feels superficial, with gameplay skills and actions lacking depth. Despite stylish marketing, users feel the in-game experience doesn't justify purchase based on current standards.

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6h Median play time
6h Average play time
5h Main story
15h Completionist
5-10h Spent by most gamers
*Based on 40 analyzed playthroughs
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Frequently Asked Questions

Ruiner is a shooter game with science fiction theme.

Ruiner is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

The main story can be completed in around 5 hours, while the entire game is estimated to take about 15 hours to finish. On average players spend around 6 hours playing Ruiner.

Ruiner was released on September 26, 2017.

Ruiner was developed by Reikon Games.

Ruiner has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its music but disliked it for its grinding.

Ruiner is a single player game.

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