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Tormented Souls 2

Tormented Souls 2 Game Cover
86%Game Brain Score
story, gameplay
stability, grinding
86% User Score Based on 776 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxWindowsPlayStation
Tormented Souls 2 Game Cover

About

Tormented Souls 2 is a single player survival role playing shooter game with horror and mystery themes. It was developed by Dual Effect and was released on October 23, 2025. It received positive reviews from players.

Return to classic survival horror in this special demo version of Tormented Souls 2. Experience the opening section of the game as Caroline navigates the claustrophobic passageways of a shadowy convent in search of her missing sister

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86%
Audience ScoreBased on 776 reviews
story87 positive mentions
stability33 negative mentions

  • Excellent classic survival horror experience that successfully expands on its predecessor with improved graphics, more varied locations, and better voice acting.
  • Outstanding puzzle design that is challenging yet logical, providing satisfying and creative problem-solving moments.
  • Immersive atmosphere and audio design evoke strong horror vibes reminiscent of early Resident Evil and Silent Hill games, with detailed environments and a cohesive story that keeps players engaged.
  • Combat is clunky and frustrating due to unresponsive controls, awkward dodge mechanics, and overwhelming enemy encounters especially in tight spaces.
  • The save system is limited, often poorly placed, and compounded by bugs that cause loss of progress and softlocks, which can be very discouraging.
  • Some puzzles are overly obscure or rely on outside knowledge, leading to trial-and-error gameplay that can cause confusion and frustration for players without guides.
  • story
    274 mentions Positive Neutral Negative

    The story in Tormented Souls 2 is generally considered a solid but flawed survival horror narrative, praised for its atmospheric, eerie setting and engaging mysteries revealed through documents and puzzles. While it includes intriguing twists and expands on the first game's lore, many reviewers found it predictable, campy, or derivative of classics like Resident Evil and Silent Hill, with uneven pacing, weak cutscenes, and some plot inconsistencies. Overall, the story supports the horror experience well enough for fans, though it often takes a backseat to gameplay and atmosphere.

    • “The slow-burn storytelling and the classic note-hunting approach of survival horror are also executed perfectly.”
    • “Just like the original, deciphering the story piece by piece is also why the game manages to keep your attention for its full runtime.”
    • “Tormented Souls has a brilliant trifecta of medical, religious and supernatural horror working in harmony, making the story and diary entries extremely fascinating to find and piece the broader narrative together!”
    • “Tormented Souls 2 is a lesser sequel of the amazing original game that learned no lesson from the flaws of its predecessor, while bloating game progression and giving up on polish to re-deliver the same story as the original game.”
    • “The story is the worst take on Silent Hill 1 I've ever witnessed; it reaches fanfiction levels of bad.”
    • “It's more of the same, literally, in many aspects; it's so similar to the first one, this is closer to a re-imagining of the first Tormented Souls rather than a sequel. Plot points are almost copy-pasted, with barely any deviations on how the plot of the first one flows compared to this one. At most, story events have their order shifted around but are on the whole the same, and the main antagonist is pretty much the same. So much of this game is just a slight remix of the original, which is a shame.”
  • gameplay
    196 mentions Positive Neutral Negative

    The gameplay of Tormented Souls 2 is widely praised for its faithful recreation of classic survival horror mechanics, blending exploration, puzzles, and combat with improved graphics and refined controls. While the dodge mechanic receives mixed reactions—some find it clunky or poorly explained—overall combat is considered tense and strategic, with a balanced resource management system enhancing the survival aspect. However, some reviews note that the gameplay can become repetitive or overstretched in the latter half, with occasional issues like backtracking and darkness mechanics causing frustration.

    • “Tormented Souls 2 improves on everything the already excellent original did; the game is absolute survival horror excellence bringing some of the best gameplay of the genre in exploration, puzzling, and combat. The amount of love poured into this game is almost tangible as you guide Caroline through the horrors of Villa Hess to save her sister.”
    • “Gameplay is solid and faithful to old-school survival horror: fixed-style tension, methodical pacing, and that familiar feeling of planning your movement, ammo, and resources.”
    • “The gameplay stands out immediately — there are a lot of items and plenty of weapons to choose from, giving you a wide range of strategic options when dealing with enemies.”
    • “The enemies track far too closely, making it very unlikely you'll ever be able to dodge an attack, and the 'darkness' mechanic not being clearly defined is a game-killer.”
    • “On the other less fortunate hand, the gameplay way overstays its welcome in the latter half - three-quarters of the way through, it genuinely just becomes painful.”
    • “The dodge mechanic is pretty bad, and you must use it for certain fights.”
  • atmosphere
    168 mentions Positive Neutral Negative

    The atmosphere in Tormented Souls 2 is widely praised for its eerie, immersive, and classic survival horror vibe, with detailed environments, effective lighting, and excellent sound design that evoke tension and dread. Fixed camera angles and varied, richly designed locations enhance the creepy, unsettling mood reminiscent of iconic games like Resident Evil and Silent Hill. However, a few reviews mention moments where combat and design choices disrupt the atmosphere, though overall, it remains a standout feature and a core strength of the game.

    • “From the get-go, TS2 throws you straight into the survival and horror themes with initially limited resources and very good lighting and atmosphere.”
    • “The environments feel bigger and more detailed, especially exploring the decaying Villa Hess — it really leans into that classic survival horror atmosphere.”
    • “On top of it all, stunning visuals and audio design coupled with the fixed camera angles make for a stellar milieu of atmosphere and a standout sequel to an already stellar first entry.”
    • “Monsters just look silly, tension is replaced with frustration; atmosphere fails to evoke any real sense of dread.”
    • “The plot is less constructive, the writing is worse, the atmosphere is empty, the resources are scarce, melee is suicidal and pointless, so many issues don't justify the time investment as you avoid as many encounters as possible on the lowest setting with auto-save enabled, everything is still a bullet sponge, but you need that ammo for the boss fights which are even worse!”
    • “Game has so many references to other horror titles and features developers' photos on the walls so often it completely ruins the atmosphere of the mid-game and it just isn't scary at all then.”
  • graphics
    113 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their detailed environments, atmospheric lighting, and modernized visuals that enhance the classic survival horror feel. While some minor glitches and occasional cutscene desyncs are noted, overall the game is regarded as a significant visual improvement over its predecessor, delivering a richly immersive and polished aesthetic that complements its horror atmosphere.

    • “Spectacular presentation, the visuals are incredible, every environment in the game is packed with details, carefully placed light sources, shadows that create an enveloping and oppressive atmosphere; the character models are rich in details with great animations. Sound design is spot on, making Tormented Souls 2 one of the best looking and sounding survival horrors around.”
    • “The biggest glow-up came from the improved visuals and atmosphere that smacks you right on the face from the opening minutes of the game.”
    • “The graphics and camera angles add a classic horror charm while still feeling modern.”
    • “Many graphical settings such as upscaling and HDR are simply not functional, the performance is not terrible by any means but far from great either, the character models look honestly worse than the original and cutscenes are awkward.”
    • “Although weirdly the demo had slightly better graphics than the final version.”
    • “Like yeah, graphics are a bit better, but lighting is really weird, which makes most scenes too dark, or too unnatural.”
  • music
    71 mentions Positive Neutral Negative

    The game's music is widely praised for its haunting, atmospheric, and well-crafted soundtrack, effectively enhancing the survival horror experience with memorable themes like the save room and credit songs. While some find it less unique or occasionally repetitive compared to the first game, the overall sound design and ambiance consistently receive high marks for complementing the game's tension and setting. Several reviewers highlight its strong Silent Hill influences and its ability to deepen immersion across varied, creepy environments.

    • “The soundtrack for this game in particular has left me blown away.”
    • “The environments themselves are super atmospheric, swinging between creepy-but-gorgeous and straight-up terrifying, and the soundtrack just makes it all hit harder.”
    • “The music is both tense and hypnotic.”
    • “The soundtrack is worse than the first game.”
    • “Music and sound design in this game is really inconsistent.”
    • “Sound mixing is hit or miss; the music is mostly inappropriate for the cutscene.”
  • stability
    34 mentions Positive Neutral Negative

    The game currently suffers from numerous stability issues, including frequent bugs, crashes, softlocks, and performance drops that significantly impact playability. While some glitches have been addressed through patches, many players still encounter game-breaking problems and technical glitches, suggesting it may be best to wait for further updates before purchasing.

    • “It looks great, runs great.”
    • “Still a bunch of softlocks, one of which is the jade door implant which freezes the game completely; the developers knew about this over a month ago, responded to comments, and have since disappeared with no fix available, making the game unplayable.”
    • “At this time, I do not recommend purchasing Tormented Souls 2 due to multiple fatal error crashes and game freezes.”
    • “Buggy game - for unknown reasons will suddenly drop to like 5 frames per second, making it unplayable.”
  • optimization
    24 mentions Positive Neutral Negative

    Optimization and performance are generally solid on PC, delivering smooth framerates typically between 90-120 fps, with stable Unreal Engine 5 implementation and good use of lighting. However, the game struggles on the Steam Deck, showing lower fps (around 30-40) and worse character visuals compared to its predecessor. Some users experience long load times, occasional crashes, and non-functional graphical settings, though overall the optimization is praised for balancing modern graphics with steady performance.

    • “Literally the only UE5 game that is optimized well and uses light and shadow correctly to make beautiful scenery, not vaseline smeared slop visuals.”
    • “The biggest win though is the devs actually got an Unreal 5 engine game to run smoothly!”
    • “PC performance was rock solid, 90 to 120 fps on my system, and it ran flawlessly on Linux kernel ver 6.17.”
    • “The optimization of the game is spotty, with long loading times, and each of the badly animated, badly acted cutscenes start with a few seconds of silence.”
    • “Performance on Steam Deck is bad, around 30-40 fps on the lowest settings.”
    • “This entry is superior to the first in virtually every way except for performance, and sadly that shortcoming is currently ruining my experience.”
  • grinding
    9 mentions Positive Neutral Negative

    Grinding in the game is widely described as tedious and boring rather than challenging, involving repetitive combat and aimless wandering that hampers enjoyment. Frequent backtracking and unpredictable lighting issues further contribute to the frustration, making this aspect the most hated and monotonous part for many players.

    • “It wasn't fun, it wasn't even exactly challenging, it was just boring and tedious to constantly have to wander around aimlessly as I was trying to figure out if I missed something somewhere previously or if I should be in a different area to progress or whatever.”
    • “But I can say it got pretty damn tedious to do it after every 3 to 4 area transitions.”
    • “This was the most tedious thing I've done in a while and my most hated part of the game.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is largely campy and unintentional, with ridiculous script moments and awkward cutscene animations that elicit laughter. Some elements, like the metal detector and certain bugs, add comedic charm, while the rare ammo and tough enemies contrast humorously with the option of easy difficulty. Overall, the humor blends with the horror atmosphere, providing occasional laugh-out-loud moments amidst the scares.

    • “A campy re-like with a script so ridiculous it will make you burst out laughing when it tries to scare you.”
    • “Spoiler: the metal detector is hilarious and awesome.”
    • “The atmosphere is great and there were a few funny/scary jumpscares that got me even on my third play-through.”
  • emotional
    8 mentions Positive Neutral Negative

    The game evokes a strong emotional response, blending campy elements with heartfelt and psychologically engaging storytelling. Players appreciate its wholesome, emotionally charged narrative and find it both moving and well-designed, filling a meaningful gap in the indie game scene.

    • “It leans into the campiness but still I found myself really emotionally involved.”
    • “Overall, I am loving the graphics; the story is heart-wrenching.”
    • “You could chalk this up as a nod to Resident Evil, but I had hoped for at least the level of the first TS, where the story was more psychologically intricate, well-structured, and much more emotionally charged.”
  • replayability
    5 mentions Positive Neutral Negative

    Replayability is limited due to minimal unlockables in New Game+ and the lack of infinite ammo or meaningful perks, making subsequent playthroughs feel repetitive and unrewarding. Players desire more incentives, such as keeping weapons and heals or achievement rewards, to enhance exploration and combat variety. Improving these aspects in future updates or sequels would significantly boost replay value.

    • “Few unlockables for New Game+ limit replayability, mainly skins (no infinite ammo... please let me have an OP playthrough).”
    • “Biggest issue is still the same which is no New Game+++... we should be getting infinite ammo or some perks like keeping weapons and heals in New Game+ from the previous playthrough. Starting over the game just to get achievements and only wardrobe unlocks is not worth the time and effort. Especially going through tormented mode just to get a new dress is silly and distorts the replayability factor. If possible, add this in a patch or future update. For a Silent Hill and Resident Evil vibe, New Game+ weapons are mandatory as they add tons of replayability and fun.”
    • “Hope in the next game they'll improve the combat, reduce the number of backtracking, and perhaps improve exploration a little (e.g., add achievement rewards from re or Wicked Seed to add more replayability).”
    • “- Few unlockables for New Game+ limit replayability, mainly skins (no infinite ammo... please let me have an OP playthrough).”
    • “Hope in the next game they'll improve the combat, reduce the amount of backtracking, and perhaps improve exploration a little (for example, add achievement rewards from re or Wicked Seed to add more replayability).”
    • “If I'm engaging in your game in good faith, I should get the 'good' ending; if you want other endings for replayability, that's fine and makes sense, but if I'm exploring, engaging, fighting, doing everything the game asks of me, why do I deserve the 'bad' ending?”
  • character development
    2 mentions Positive Neutral Negative

    Character development received mixed feedback, with praise for improved design and voice acting enhancing story immersion, but some found the progression anticlimactic and underwhelming.

    • “Okay, fine, but talk about being massively anticlimactic for his character development.”
    • “With fewer puzzles and more focus on story immersion, better character design, and stronger voice acting, it could have been an even better game.”
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20h Median play time
23h Average play time
11-40h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Tormented Souls 2 is a survival role playing shooter game with horror and mystery themes.

Tormented Souls 2 is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 23 hours playing Tormented Souls 2.

Tormented Souls 2 was released on October 23, 2025.

Tormented Souls 2 was developed by Dual Effect.

Tormented Souls 2 has received positive reviews from players. Most players liked Tormented Souls 2 for its story but disliked it for its stability.

Tormented Souls 2 is a single player game.

Similar games include Tormented Souls, Them and Us, Hollowbody, THE MUTE HOUSE, Alisa and others.