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Same Room Same Day Game Cover

About

Same Room Same Day is a single player shooter game with a horror theme. It was developed by BugiGames and was released on March 6, 2025. It received neutral reviews from players.

Step into the mind of Rosaline in this psychological horror FPS. Face terrifying manifestations of her fears, battle through intense combat, and help her find inner peace. Solve puzzles along the way to unlock deeper layers of her psyche and bring her closer to healing

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56%
Audience ScoreBased on 25 reviews
atmosphere3 positive mentions
grinding1 negative mentions

  • Unique psychological horror theme combined with FPS combat and puzzles provides an intriguing and atmospheric experience.
  • World design and art style are creative, with progressively weirder and distinct chapters that enhance immersion.
  • Weapon animations, visual aspects, and performance are generally polished, contributing to enjoyable gunplay in early stages.
  • Combat suffers from poor balancing, with enemies spawning unfairly, high enemy speed, and lack of fluid mechanics like dodging or blocking leading to frustration.
  • Boss fights are often overly difficult and feel unfair due to constant enemy spawns, unclear mechanics, and slow, inconsistent reload and healing systems.
  • Some gameplay elements such as platforming, puzzles, and level design feel arbitrary or underdeveloped, breaking immersion and pacing.
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay received mixed feedback, with some praising the puzzle elements but criticizing inconsistent mechanics, frustrating enemy encounters, and arbitrary difficulty spikes that disrupt pacing. Certain sections, like parkour and boss battles, were highlighted as poorly executed, leading to player frustration despite an otherwise solid core. Overall, the gameplay was rated as average and somewhat disconnected from the story.

    • “The puzzle game was really cool, but some boss mechanics and spawning mobs were frustrating, especially since the game lacks dash or defend options.”
    • “Now, circling back to unfair deaths, after this puzzle we encounter a mine-cart track through pitch blackness requiring precise jumps; while the environment lacked ambience, the actual mechanics were perfectly okay.”
    • “Triple jumping up a sheer wall is a mechanic inconsistently applied, only appearing once and not used before or after in the level.”
    • “It felt like these deaths were put in as an arbitrary 'gotcha!' moment that added nothing to my experience and actively irritated me, breaking the pacing of my gameplay.”
    • “Triple jumping up the sheer wall - a mechanic that is not used before this, not used after and is inconsistently applied even within this one level.”
    • “And my goodness, it has been a long time since I've been so upset with the mechanics of a boss battle.”
  • story
    8 mentions Positive Neutral Negative

    The story is unique and intriguing, successfully drawing players in with its concept and atmosphere. However, many feel it doesn't fully integrate with the gameplay, leading to a disconnect that diminishes the overall experience. While initial missions and puzzles are praised, issues with balance and frustrating gameplay elements hinder full enjoyment of the narrative.

    • “The story's unique, intriguing, and kind of pulls you in.”
    • “Personally, I can't fully recommend it, but I think there is something definitely here for the game; the first two missions were really good and the one puzzle I did I also liked.”
    • “The story doesn't really tie into the gameplay, although it did tie into the setting and atmosphere of the game.”
    • “I think if they fixed some of the issues with the story and the way the game feels like it is just spam heal and hope for the best, it would be much better.”
    • “I also felt like the gameplay in the game didn't correlate with the story either.”
    • “The main issue is how the story doesn't really tie into the gameplay, although it did tie into the setting and atmosphere of the game.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its distinct level designs and immersive soundscape, particularly the ambient soundtrack that enhances the experience. While the story may not fully integrate with gameplay, it complements the setting and overall mood effectively.

    • “The levels and chapters each have their own unique atmosphere.”
    • “I actually think the strongest parts of the game were both the ambient soundtrack at the start and the soundscape throughout the levels, which created a nice atmosphere that elevated the otherwise quite similar environments.”
    • “Played through the first chapter and absolutely love the atmosphere of the game.”
  • optimization
    3 mentions Positive Neutral Negative

    The game features impressive level and enemy designs with generally smooth performance, but optimization could still be improved to enhance the overall experience.

    • “Optimization is well done, resulting in smooth performance even during intense scenes.”
    • “The level and enemy designs are impressive, and the game runs really smoothly.”
    • “Great optimization allows for a seamless gameplay experience without lag.”
  • music
    2 mentions Positive Neutral Negative

    The music is praised for its ambient soundtrack and immersive soundscape, enhancing the game's atmosphere, though some users wish for a more metal style and additional features like a quick melee.

    • “I actually think the strongest parts of the game were both the ambient soundtrack that plays at the start and the soundscape throughout the levels, which lent a nice atmosphere to elevate the otherwise quite samey environments.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics are generally praised as great and fitting well with an interesting, well-written background, though some users find the combat challenging. However, there is a desire for more customizable options, such as adjusting the field of view (FOV).

    • “Great graphics, interesting well-written background, combat rather hard at times.”
    • “Overall, the graphics and setting were okay, even though I wish I could change the field of view a little.”
  • grinding
    1 mentions Positive Neutral Negative

    Grinding in the game involves replaying earlier levels to farm gear and resources, which can be time-consuming and resource-intensive, as exemplified by the heavy use of medkits during this process.

    • “I only beat the first boss by replaying the previous level and farming gear, burning through 20 medkits in the process.”
  • emotional
    1 mentions Positive Neutral Negative

    The game effectively explores the protagonist's emotional trauma and struggles, adding depth to the narrative. However, the emotional impact is somewhat balanced by challenging enemy encounters that can affect pacing.

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Same Room Same Day is a shooter game with horror theme.

Same Room Same Day is available on PC, Mac OS and Windows.

Same Room Same Day was released on March 6, 2025.

Same Room Same Day was developed by BugiGames.

Same Room Same Day has received neutral reviews from players. Most players liked Same Room Same Day for its atmosphere but disliked it for its gameplay.

Same Room Same Day is a single player game.

Similar games include Static: The Beginning, The Disappearance of Emily Crowe, Dreadarion VR, Torn Veil, Dark Fracture: Prologue and others.