- March 27, 2023
- Halberd Studios
- 5h median play time
9 Years of Shadows
Platforms
About
9 Years of Shadows is a side-scrolling Metroidvania by Halberd Studios. Travel alongside Europa, a brave warrior determined to enter the mechanical giant Talos and stop the corruption within before it swallows the world in darkness. Battle through tainted creatures, meet charismatic musicians and uncover the truth behind the curse that robbed the land of all color. Many have tried to venture in…
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- Gorgeous pixel art and vibrant visuals that enhance the overall experience.
- Engaging combat mechanics with a unique health and mana system that adds depth to battles.
- Challenging and varied boss fights that require learning patterns and strategies.
- Frequent crashes and technical issues that disrupt gameplay and progress.
- Linear level design with minimal backtracking and exploration opportunities.
- Unskippable cutscenes and dialogue that can become tedious during repeated boss attempts.
gameplay
758 mentions Positive Neutral NegativeThe gameplay of "9 Years of Shadows" is characterized by its vibrant visuals and unique mechanics, particularly the health and energy system that encourages aggressive play. While many players appreciate the fluid controls and the innovative armor-switching mechanic, some criticize the balance of difficulty, especially with the overpowered healing mechanic that can make encounters feel too easy. Overall, the game offers a mix of enjoyable exploration and combat, but it suffers from issues like linearity, repetitive mechanics, and a sudden difficulty spike towards the end.
“While it is a very good metroidvania, it's refreshing to see new mechanics being implemented that actually enhance the gameplay.”
“The gameplay is smooth, the cutscenes are very well done.”
“The gameplay is outstanding, the controls are simple and give the player a sensation of power and versatility; it’s clearly an example of 'less is (much) more.'”
“The gameplay itself is seriously lacking and the boss fights, instead of being interesting or testing skill, are almost all nuisances.”
“The decision by the developers to incorporate the mechanics of health bar with projectiles and evasion without any invincibility frames is confusing and frustrating.”
“I ended up quitting the game simply because I was not having any fun playing it, simply because the game mechanics are tedious and annoying.”