- September 8, 2020
- hypetrain
- 30h median play time
There’s no Light
Platforms
About
"There's No Light" is a dark, atmospheric RPG set in a post-apocalyptic world. As a lone survivor, players must navigate treacherous environments, battle grotesque creatures, and make difficult moral choices. With a focus on challenging combat and deep storytelling, the game offers a harrowing experience that explores the depths of human desperation.
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- Incredible, gorgeous, breathtaking art style that enhances the dark fantasy atmosphere.
- Challenging and satisfying combat that rewards skill and strategy, especially during boss fights.
- Engaging world-building and lore that encourages exploration and interaction with NPCs.
- Lack of a map makes navigation confusing and can lead to frustrating backtracking.
- Combat can feel repetitive and simplistic, lacking depth and variety in enemy encounters.
- The story and dialogue are often poorly written, with pacing issues that detract from the overall experience.
story
248 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with some players praising its dark, atmospheric world and intricate lore that requires exploration and engagement with NPCs to fully appreciate. However, many found the storytelling to be convoluted, poorly paced, and at times, forgettable, with a lack of clarity in quests and character motivations. Overall, while the narrative has its intriguing moments, it often struggles with coherence and depth, leaving players divided on its effectiveness.
“Well, it's pretty much some of the best I have ever seen. Even with the fairly omnipresent grammar mistakes and the very Dark Souls-like hands-off storytelling requiring you to piece things together, the game leaves lots of text logs, NPC conversations, and set pieces that contribute to the overall plot and setting.”
“For such a dark story, one imagines a Souls-level narrative; that is, a dead world from which virtually nothing can be extracted. And yet somehow the devs managed to make both worlds coexist, a fluid and fun narrative, and a dark story where people are really suffering a catastrophe and are not understanding why.”
“The chatter in the populated towns, the guards murmuring to themselves, the notes connecting story threads you pick up along the way, the music, it all creates a very expansive, detailed universe.”
“But the thing that really killed the game for me was the godawful storytelling.”
“Not only is the story derivative, it’s also pretentious, ambiguous, and poorly paced.”
“The story seems poorly written and translated.”