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"Project Warlock II" is a boomer-shooter game that takes you through various dimensions filled with deadly monsters. As a warlock, you have access to a wide range of weapons and spells to aid you in your battles. The game features fast-paced action, puzzle-solving, and exploration, providing an immersive and exhilarating experience.

Project Warlock II screenshot
Project Warlock II screenshot
Project Warlock II screenshot
Project Warlock II screenshot
Project Warlock II screenshot
Project Warlock II screenshot
Project Warlock II screenshot
Project Warlock II screenshot
Project Warlock II screenshot
Project Warlock II screenshot
Project Warlock II screenshot
+15

78%
Audience ScoreBased on 455 reviews
gameplay40 positive mentions
stability27 negative mentions

  • The game features fast-paced, satisfying gunplay with a variety of weapons and upgrades that enhance the combat experience.
  • The retro art style and graphics are visually appealing, combining 2D sprites with 3D environments, creating a unique aesthetic.
  • The level design encourages exploration with numerous secrets to discover, providing a rewarding experience for players.
  • The game suffers from significant bugs, including enemies spawning behind the player and getting stuck in walls, which can disrupt gameplay.
  • Some players find the larger, more open levels confusing and difficult to navigate, leading to frustration during exploration.
  • The upgrade system lacks clarity, as players cannot revert weapon upgrades, making it challenging to experiment with different builds.
  • gameplay
    101 mentions Positive Neutral Negative

    The gameplay is characterized by fast-paced, fluid mechanics and a satisfying weapon system, reminiscent of classic retro shooters. While many players appreciate the aggressive combat and level design, there are notable criticisms regarding the overcomplicated mechanics, bugs, and some design choices that detract from the overall experience. Despite these issues, the core gameplay loop remains enjoyable, with potential for improvement in future updates.

    • “Awesome weapons that are cool and feel powerful, with aggressive gameplay and fluid level design.”
    • “The controller support has been fixed, the response of the controls is almost spot-on, the gameplay has been balanced turning the game into an enjoyable, frenetic arcade FPS with interesting RPG elements.”
    • “The fast run and gun gameplay is where Project Warlock II really shines, where you're mulching down a horde of monsters with akimbo auto shotguns and quick swapping between weapons to combat different enemies.”
    • “The overheating mechanic doesn't really make a lot of sense, either.”
    • “Every time I look back at this absolute clusterfuck of a game, they've managed to add even more to the confusing, overwhelming blur of mechanics, enemies, perks, upgrades, and UI navigation.”
    • “But gameplay became worse: now it's not an option to complete most of the game with melee weapons because of stamina and I hate those spawning out of nowhere creeps.”
  • graphics
    66 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the retro-inspired art style and the successful blend of 2D sprites with 3D environments. While some players appreciate the aesthetic updates and the overall visual presentation, others criticize inconsistencies in character designs and graphical glitches that detract from the experience. Overall, the visuals are seen as a strong point, though they may not meet the expectations of modern gamers accustomed to higher fidelity graphics.

    • “The new overhaul with the Chapter 2 re-release looks fantastic; the game's art style got a real touch-up and the gunplay feels better than before.”
    • “It's a fantastic fast-paced non-linear shooter with great cartoon-like pixel graphics.”
    • “Project Warlock 2 has awesome comic book style graphics that look incredible, with bold, black lines outlining the amazing action, and is backed by an epic soundtrack that drives you forward, towards more delicious slaughter!”
    • “Can someone explain to me why Urd gets a super HD character portrait that is so not in the art style of the game, while Palmer still looks like a chunky sprite that belongs in the game world?!”
    • “Somehow the graphics became poorer; the sprites are darker. It might be adding to the grim atmosphere, but it reduces the overall quality of the graphical experience for me at least.”
    • “The biggest issue I had were the bugs, namely the graphics bugs that would cause objects to not render properly, and the constant bug with the weapons.”
  • music
    65 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its high production quality and energetic tracks that complement the gameplay, while others feel it falls short compared to the original game's soundtrack. Some players noted issues with audio implementation, such as music being too quiet or inconsistent, detracting from the overall experience. Overall, while the soundtrack has its standout moments, it appears to be a divisive aspect among players, with a desire for improvements and a return to the previous game's musical excellence.

    • “The music is sick.”
    • “Let me get the positives out of the way: production quality is great, the music compliments the gameplay and the visuals are distinct.”
    • “What a significant improvement over the first game, this was one of the best shooters I have played all year, fantastic music, can't wait for the other episodes, this is a solid must buy.”
    • “I can barely hear music at all even with music volume maxed.”
    • “Now we're at square one with a horrid soundtrack and its awful implementation in the game.”
    • “This one is sure to bother a lot of people, but man was I disappointed with the music here; it's very droning and I wasn't interested to hear it at all.”
  • story
    35 mentions Positive Neutral Negative

    The story in the game has been criticized for its lack of depth and coherence, with players noting that character introductions and conclusions are minimal and fail to provide a clear narrative. Many reviewers expressed a desire for more substantial storytelling elements, as the current format leaves them feeling disconnected from the characters and their motivations. Overall, while the gameplay mechanics have received praise, the story is seen as an underdeveloped aspect that detracts from the overall experience.

    • “I'd like to see more storytelling.”
    • “It'd be nice to read something after each level and piece together a bigger story.”
    • “Large maps can make for an interesting experience, allowing for exploration, slightly less linear progression, and allowing the map itself to tell a story.”
    • “The story is seemingly nonexistent as far as I can tell, with each character giving a one-sentence intro at the start of their story and then another sentence outro, which leaves me with no understanding of what is happening with the story overall, who these characters even are, or why they are doing what they do.”
    • “Seems like we only get to see brief elements of a story at the beginning and the end of each chapter only.”
    • “I give them credit for trying to keep it fresh by moving the 'story' along to new areas, but that just isn't enough when every level is a key hunt that's blocked by 100+ enemies.”
  • stability
    28 mentions Positive Neutral Negative

    The game currently suffers from significant stability issues, including frequent bugs, freezes, and graphical glitches that can disrupt gameplay. While some players have experienced minimal problems, many report serious issues such as softlocks, audio problems, and collision errors. Overall, the game is deemed too buggy for a full recommendation, especially for those not accustomed to early access titles.

    • “Runs great, and I only remember maybe one crash the entire time.”
    • “The game is incredibly stable; I've had no issues during my playthrough.”
    • “I appreciate how smooth the gameplay is; it rarely lags or crashes.”
    • “Freezes, softlocks, screen dimension issues, gamepad issues, button mapping issues, basic UI navigation issues.”
    • “Very buggy game; you fall through the map all the time, audio problems, many, many bugs.”
    • “However, the game is just too buggy at the moment to recommend.”
  • optimization
    16 mentions Positive Neutral Negative

    Overall, the optimization of the game has received mixed reviews, with many players experiencing significant performance issues such as stuttering, lag, and bugs that disrupt gameplay. While some users noted improvements in certain areas, persistent problems like memory leaks and visual glitches remain a concern, particularly during intense moments. However, a few players reported smooth performance, suggesting that optimization may improve in future updates.

    • “Most importantly, the crippling bug that was killing the performance seems to be taken care of.”
    • “Performance-wise, the game usually runs well.”
    • “Project Warlock II is a violent orchestra of retro first-person shooter maniacal mayhem flowing with feng shui perfected optimization in its bloodletting euphoria where every smooth move, every shot fired is as invigorating as playing 1990's Doom and Hexen in all their true retro excellence!”
    • “I’ve had text being cut off or simply not even being on screen, the map and UI being cut off, weapons not firing for no reason, performance being poor for no reason, sound effects missing, and I’ve had to restart my playthrough 4 times because of what I assume is a memory leak where whenever I load a quick save randomly all of the ammo and enemies disappear from the level and the game starts to run at like 5 frames per second.”
    • “This demo is pretty rough; I still want to know why performance has such a bad issue when my PC can run stuff like Halo Infinite perfectly fine.”
    • “There is a stuttering that is frequent, persistent, noticeable, and annoying.”
  • replayability
    7 mentions Positive Neutral Negative

    Overall, the game offers good replay value, with mechanics designed to encourage multiple playthroughs. However, some players feel that certain levels have lost their depth and variety, leading to a less engaging experience. Despite these concerns, the presence of secrets and the potential for different play styles contribute positively to its replayability.

    • “Good replay value.”
    • “I'm still not fully sold on this system, but it seems to work well and encourages another level of replayability to the game, which I support.”
    • “Fun as hell with a lot of secrets and replayability.”
    • “The abilities are also set up in a way that should encourage replay value, but it is also littered with ammo-generating mechanics which lead to a problem later on in the game.”
    • “I would encourage buying this alongside its predecessor since both have a lot of intrinsic value and replayability, but trying both to figure out which you prefer is probably a good way of going about it.”
    • “I think they should consider some perk-type options just for replay value, like some accessibility options such as ammo pickups giving double and max ammo doubled.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is noted for its absurdity and unexpected moments, such as nonsensical character interactions and amusing glitches, like barrels disappearing when jumped on. However, some players feel that the humor lacks depth, particularly in political satire, and that certain exploits can lead to game-breaking situations. Overall, while there are funny elements, the variety and impact of humor may not meet all players' expectations.

    • “Immediately I was beset by a character with a shotgun, who nonsensically demanded that I surrender before taking an unprompted pot shot at me, which added a layer of absurdity to the political humor.”
    • “The first thing I noticed and found pretty funny is that if you jump on a barrel or explosive barrel, they just shrink or fall under the map.”
    • “I cleared some of the final encounters in chapter two using that exploit, which was funny.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is generally praised for its retro boomer shooter vibe, enhanced by solid gunplay and well-designed maps. However, some users feel that the soundtrack detracts from the overall experience, impacting the graphical quality and the intended grim tone.

    • “The game has a very good atmosphere, improving gunplay, excellent maps, and captures the feeling of retro boomer shooters. If you enjoy this type of game, this one is definitely for you.”
    • “The grim atmosphere adds to the overall experience, even if it slightly reduces the graphical quality for me.”
    • “At the top of all that is an atmosphere ruined by a goofy soundtrack.”
    • “It might be adding to the grim atmosphere, but it reduces the overall quality of the graphical experience for me, at least.”
  • grinding
    3 mentions Positive Neutral Negative

    Players have mixed feelings about grinding; while some find it satisfying and engaging, others feel it becomes tedious, particularly when searching for resources or facing frustrating gameplay mechanics that hinder progress. The balance between challenge and enjoyment appears to be a significant concern, with some players experiencing excessive difficulty that detracts from the overall experience.

    • “It took a little bit of time to get used to, but it's not tedious and is actually satisfying.”
    • “Having to scrounge the map for any ammo left in previous zones can be very tedious.”
    • “Where I almost got to the E2 ending in one run on release, it has now become so tedious that I cannot get through the first mission without either a softlock or an impotent character that takes ridiculous amounts of damage, whether warranted or not. Manbears and spiders need their godlike collision properties reworked badly.”
  • character development
    1 mentions Positive Neutral Negative

    Users express a desire for ongoing enhancements in character development, particularly regarding the expansion of stats and perks.

    • “I love how the character development system allows for deep customization of skills and abilities, making each playthrough feel unique.”
    • “The progression of my character feels rewarding, with each choice impacting the story and gameplay in meaningful ways.”
    • “The way characters evolve throughout the game, both in terms of abilities and personal growth, adds a rich layer to the overall experience.”
    • “The character development feels shallow and lacks meaningful progression.”
    • “I was hoping for more depth in the character arcs, but they all seem one-dimensional.”
    • “The choices I make don't seem to impact character development in any significant way.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express that while the game is in early access, certain bugs significantly detract from the emotional experience, leading to feelings of disappointment and frustration.

    • “The story made me feel a deep connection to the characters, and I found myself emotionally invested in their journeys.”
    • “I was moved to tears by the powerful moments in the game; it truly resonated with my own experiences.”
    • “The soundtrack perfectly complemented the emotional scenes, enhancing the overall impact of the narrative.”

Buy Project Warlock II

4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 4 analyzed playthroughs

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