- October 20, 2016
- Alda Games
- 2h median play time
Killing Room
Killing Room is a flawed first person roguelike with a lot of heart. It's not for everyone, but fans of procedural generation or general cheesy nonsense can do a lot worse than tuning in to this deadly reality show.
Platforms
About
"Killing Room" is a first-person shooter game where players must survive waves of enemies in a mysterious complex. With a variety of weapons and enemy types, each playthrough is unpredictable and challenging. The game also features a unique "Judgment System" that adjusts the difficulty based on player performance.
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- Fun game with lots of Easter eggs and humor.
- Challenging gameplay that keeps players engaged.
- Unique concept of audience interaction through Twitch integration.
- Many bugs and technical issues, including lag and crashes.
- Repetitive enemies and items, leading to a lack of variety.
- Difficulty spikes can feel unfair, especially with certain negative items.
gameplay
101 mentions Positive Neutral NegativeThe gameplay of the game is a mixed bag, with some players appreciating its fast-paced, roguelite elements and unique mechanics, while others criticize its clunky controls, unbalanced difficulty, and numerous bugs that detract from the experience. Many reviews highlight the steep learning curve and the need for players to adapt to the game's mechanics, which can be both rewarding and frustrating. Overall, while the game shows potential with its interesting ideas and humor, it suffers from execution issues that hinder its enjoyment.
“Gameplay design is balanced, providing a lot of unique replayability but by its nature creating a steep learning curve in terms of difficulty.”
“This combination of features allows players to shape their character to take advantage of the gameplay mechanics that suit their natural playstyles.”
“With a recent update, it feels the devs addressed quite a few of the larger gameplay issues and bugs, enough that the game is far more enjoyable, feels fairer in its dealings with the player, and ammo consumption is, whilst still used sparingly, not as hard as it was in the past.”
“This game is just full of so many bugs that ruin the gameplay, things like getting stuck on a chair, stuck in menus, spike collision is horrible; you won't even touch it but still take damage, the explosion radius is insane, killing me from across the map, game crashes a lot after killing a boss and sometimes even when I press play, I have to keep pressing it and hope it works every time I want to play.”
“Poorly executed mechanics make the game feel unfinished.”
“The gameplay is empty and all the pickups do is give you boring single-digit stat increases.”