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Hell Hunt <demo> Game Cover

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Hell Hunt <demo> is a single player shooter game with horror and violence themes. It was developed by T19Games and was released on May 29, 2020. It received positive reviews from players.

"Hell Hunt" is a retro-style First Person Shooter that draws inspiration from 90s classics like Quake and Blood. The game follows a Demon Hunter seeking revenge in Hell, featuring classic elements such as key cards, secret areas, and a wide arsenal of weapons. Modern mechanics include bullet time, special abilities, and upgradable weapon systems, offering a unique blend of old and new in its level design and gameplay. Follow the developer on Twitter for updates on the next demo release.

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81%
Audience ScoreBased on 1,159 reviews
music200 positive mentions
stability8 negative mentions

  • Fast-paced gameplay with smooth controls and satisfying gunplay.
  • Great variety of weapons and an interesting upgrade system that encourages exploration.
  • Awesome soundtrack that enhances the overall experience.
  • Level design can be repetitive and some areas feel uninspired or poorly executed.
  • Many upgrades and secrets are hidden in obscure locations, making progression frustrating for some players.
  • Boss fights can be underwhelming and lack challenge compared to regular enemy encounters.
  • music
    475 mentions Positive Neutral Negative

    The music in "Dread Templar" has received mixed reviews, with many praising its heavy metal soundtrack for enhancing the game's fast-paced action and atmosphere. However, several players noted that the repetitive nature of the tracks, often looping during extended gameplay, can detract from the experience, leading to suggestions for more variety and dynamic music that adapts to gameplay situations. Overall, while the soundtrack is celebrated for its intensity and fitting style, its lack of diversity and frequent repetition are common criticisms.

    • “The soundtrack fits perfectly too, a punchy mix of metal and electronic music that keeps the momentum going.”
    • “An amazing, intense metal soundtrack that you can easily listen to on its own.”
    • “The music is phenomenal and it becomes its own the further in the game you are, especially the desert and sea port levels; they have a central theme for the music that compliments the levels so much!”
    • “The music ranges from being decent to some of the most annoying soundtracks you'll ever hear.”
    • “The music is well composed, but still quite generic.”
    • “The repetitive music doesn't help either.”
  • gameplay
    300 mentions Positive Neutral Negative

    The gameplay of "Dread Templar" is characterized by its fast-paced, fluid mechanics that blend retro aesthetics with modern elements, such as bullet time and dash mechanics. Players appreciate the variety of weapons and enemy types, which contribute to an engaging combat experience, although some criticize the repetitive nature of gameplay and the reliance on hidden upgrades that can disrupt the flow. Overall, while the game captures the essence of classic boomer shooters, it struggles with balance and innovation, leaving some players wanting more depth and consistency in its mechanics.

    • “Really smooth gameplay, love the weapon feel & atmosphere, phenomenal soundtrack.”
    • “The variety of weapons available to you goes beyond just having the right tool for the right situation; there's a sizable arsenal to style your gameplay around, and the large assortment of enemies is sure to keep you on your toes.”
    • “Dread Templar is a super competent boomer shooter that's filled to the brim with interesting mechanics, varied maps, and great gameplay.”
    • “There aren’t many moves or mechanics that make the gameplay better or more fun.”
    • “But after a few hours of gameplay, my excitement turned into frustration.”
    • “The gameplay overall also gets very repetitive after episode 3, primarily because the levels there tend to be built around massive open spaces.”
  • graphics
    173 mentions Positive Neutral Negative

    The graphics of the game are a blend of retro aesthetics reminiscent of 90s shooters, featuring low-poly environments and gritty textures that evoke nostalgia while maintaining a modern touch. While some players appreciate the vibrant art style and detailed visuals, others criticize the lack of a distinct visual identity and consistency across levels, with some areas feeling bland or generic. Overall, the graphics are generally well-received for their nostalgic charm, though opinions vary on their execution and impact on gameplay.

    • “The art style, which fuses low-poly environments with gritty textures, straddles the line between nostalgic and modern, creating an aesthetic that feels true to the genre’s roots while avoiding the sense of being dated.”
    • “The graphics are excellent and the replication of the old school shooter is tasteful and effective.”
    • “Killer soundtrack, awesome retro style graphics, guns that feel amazing to use, great atmosphere for the game's setting... this is a retro shooter done right.”
    • “I personally love low-poly games, but this isn’t low-poly—this is just bad graphics.”
    • “Just stone mazes with multiple layers of just the same visuals and enemies.”
    • “The visuals are also fairly bland and generic.”
  • story
    112 mentions Positive Neutral Negative

    The story in the game is largely considered minimal and underwhelming, serving primarily as a backdrop to the gameplay rather than a focal point. Players note that while there are some cutscenes and environmental storytelling elements, the narrative is often described as basic, confusing, or even cringe-worthy, with many feeling it detracts from the overall experience. Overall, the consensus is that the game prioritizes fast-paced action over a compelling story, which may appeal to fans of the boomer shooter genre but leaves others wanting more depth and coherence.

    • “Even though the game has no focus on the story, mostly combat, it does a good job immersing you into its world with pure aesthetics and environmental storytelling.”
    • “The story is there, but not the focus, but still a nice touch to the overall experience.”
    • “One of my favorite aspects is that there's quite good worldbuilding with several levels having a theme and fun bits of visual storytelling as well as 'super secrets' in each level that often take the form of mini side quests with items to use to reveal paths.”
    • “The story is almost non-existent.”
    • “There are little cutscenes explaining the backstory in-between each of the chapters, but outside of that there is no real lore or explanation of what is going on.”
    • “The story feels like it was ripped straight out of an edgy 14-year-old boy's notebook; this is a good thing.”
  • atmosphere
    35 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its engaging and immersive qualities, enhanced by a phenomenal soundtrack that complements the dark, grungy environments. Players appreciate the varied enemy designs and well-crafted levels, although some note that certain areas may feel less atmospheric or generic. Overall, the combination of retro aesthetics, satisfying gameplay, and a powerful musical score creates a compelling atmosphere that resonates with many players.

    • “The atmosphere is dark, grungy, and I feel like I can smell the dampness of the prison as I am moving through blowing demons away.”
    • “The music is probably my favorite aspect of the game as it is a blasting metal OST with different themes for each episode that melds well with the atmosphere of each level.”
    • “Killer soundtrack, awesome retro style graphics, guns that feel amazing to use, great atmosphere for the game's setting... this is a retro shooter done right.”
    • “Also, I don't care for the neon fuchsia atmosphere of the 'hell' levels.”
    • “There is no real sense of atmosphere within the soundtrack and with moments that are sometimes more quiet, it would have been good to have several layers of music move in and out to accommodate the current situation.”
    • “Atmosphere is dark, grungy, and I feel like I can smell the dampness of the prison as I am moving through blowing demons away.”
  • optimization
    19 mentions Positive Neutral Negative

    Overall, the game's optimization is highly praised, with many users reporting smooth performance even on low-end hardware. While there are occasional frame rate dips, particularly during specific effects like bullet time, the game generally runs well and benefits from early access feedback. Players appreciate the impressive stability and efficiency, making it accessible for a wide range of systems.

    • “On the technical side, the game is stable and runs smoothly, thanks in part to its time in early access where player feedback helped shape the final product.”
    • “The performance/optimization is off the charts.”
    • “Performance is absolutely no problem and it runs extremely well.”
    • “I understand this is tied to performance and level design, but it is probably my only real downside: sometimes it gets a bit tiring to slowly chew through these thick enemies, and then constantly hunt for missing ammo.”
    • “However, bullet time did consistently tank my performance so that remains to be addressed.”
    • “The warping blur of this effect is quite neat stylistically, but it is a distraction and tends to cause some performance hiccups (talking from a rather low-end laptop).”
  • stability
    13 mentions Positive Neutral Negative

    Overall, the game's stability is mixed; while some players report a smooth experience with no crashes or major bugs, others encounter significant issues such as freezing, glitches, and problematic boss fights. The save system has also been noted as occasionally buggy, leading to a perception that the game feels unfinished for some users. Despite these concerns, many still find the game enjoyable and competent.

    • “Kudos for a bug-free experience, not a single crash throughout the game!”
    • “The game runs great.”
    • “I didn't find any bugs of any kind except for a piece of geometry that didn't have a texture and was see-through. However, apart from those two instances, it was entirely bug-free.”
    • “Moreover, the boss fights feel very buggy, with some of the bosses doing weird movements or not attacking.”
    • “Now, the first thing that I want to say is that this game is not finished; you can run through enemies, get stuck in enemies, there are glitches and bugs. Look, I would get over bugs and glitches, but running through enemies like they are ghosts and getting stuck in enemies is unacceptable.”
    • “Main gripes with the game is that the save system can be occasionally buggy.”
  • replayability
    12 mentions Positive Neutral Negative

    Players highlight the game's strong replayability due to its flexible upgrade system, new game plus mode, and the challenge of discovering hidden secrets in each mission. The ability to customize builds and tailor gameplay to individual playstyles further enhances replay value, making each run feel distinct. Additionally, suggestions for community-created maps indicate potential for even more replayability in the future.

    • “The upgrade system in this game is unique enough to make it stand out, and lets the game be customizable and have good replayability.”
    • “This flexibility makes each run feel distinct, and it also gives the campaign a replay value that many retro shooters lack.”
    • “There is replay value since new game plus and difficulty has you going in on unlocking everything you could for the ultimate build.”
    • “The secrets are actually pretty challenging to find, so you are not always able to find every upgrade the first time you go through a level, so there is a replay value there to try to figure that out.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is characterized by its wacky elements, such as an armored demonic gauntlet that delivers hilariously powerful punches and amusing references throughout. Players find the simplistic upgrade system and certain gameplay mechanics, like the awkward ladder climbing, to be unintentionally funny, adding to the overall lighthearted tone. Despite some frustrations with gameplay, the humor remains a highlight, making the experience enjoyable for fans of the genre.

    • “The game’s ultimate weapon is extra hilarious – an armored, demonic gauntlet whose punches function as coned BFG blasts.”
    • “Fun game with fluid combat and some neat mechanics, along with funny references and secret areas.”
    • “It's funny because I grew up with these kinds of games too, being born in 1987 and growing up in the 90s.”
  • grinding
    7 mentions Positive Neutral Negative

    Reviews on grinding highlight a mixed experience; while some players find certain aspects tedious, such as slow weapon mechanics and repetitive tasks, others appreciate the level design that minimizes backtracking and enhances exploration. Overall, grinding can feel laborious at times, but it doesn't overshadow the enjoyment of gameplay for many.

    • “This is not fun, it's tedious work.”
    • “There's a mine layer (the trap gun) which holds five shots and is so slow to fire that even with no enemies around it feels tedious to use.”
    • “You'll need a second life for grinding.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game is criticized for intrusive ads that appear unexpectedly during gameplay, particularly in boss fights, detracting from the overall experience. Players feel that the lack of feedback and poor animation further exacerbate the frustration caused by these ads.

    • “The monetization system feels exploitative, with ads popping up unexpectedly and disrupting gameplay.”
    • “The game heavily relies on ads, which can be distracting and take away from the overall experience.”
    • “The boss battles are often interrupted by ads, making it difficult to focus on the fight.”
  • emotional
    2 mentions Positive Neutral Negative

    Users emphasize that while gameplay is often prioritized, the aesthetic elements of a game play a crucial role in fostering emotional connections, leading to a deeper engagement and sometimes even "emotional damage" when narratives or experiences resonate strongly.

    • “As much as people can speak about 'gameplay is the most important thing', aesthetics are a major element in which people emotionally attach themselves to in media.”
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7h Median play time
8h Average play time
3-16h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Hell Hunt is a shooter game with horror and violence themes.

On average players spend around 8 hours playing Hell Hunt .

Hell Hunt was released on May 29, 2020.

Hell Hunt was developed by T19Games.

Hell Hunt has received positive reviews from players. Most players liked this game for its music but disliked it for its stability.

Hell Hunt is a single player game.

Similar games include Dread Templar, Prodeus, Project Warlock, Forgive Me Father, WRATH: Aeon of Ruin and others.