- November 27, 2014
- Grynsoft
- 20h median play time
Wings of Vi
Platforms
About
In "Wings of Vi" , play as the angel Vi on a mission to defeat the Demon Lord Jeh’oul, traversing dangerous worlds and battling hellspawn. Inspired by "Megaman", "Cave Story", and "Castlevania", the game offers skill-based gameplay, cutting out arbitrary difficulty. Aimed at hardcore-platformer lovers and speedrunners, it also caters to a wider audience with various difficulty levels and modifiers.
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- Wings of Vi offers a challenging yet fair platforming experience that rewards skill and perseverance.
- The game features beautiful pixel art, a catchy soundtrack, and a variety of unique bosses that keep gameplay engaging.
- Character customization adds a fun layer of replayability, allowing players to unlock and equip various cosmetic items.
- The game's difficulty can feel overwhelming, especially for casual players, with many sections requiring pixel-perfect precision.
- Some players experience frustrating bugs, such as the game freezing or going black after respawning.
- The combat against regular enemies can feel unsatisfying, as they often do not react to hits and can overwhelm players in tight spaces.
gameplay
262 mentions Positive Neutral NegativeThe gameplay in "Wings of Vi" is characterized by its challenging, skill-based mechanics that require players to master precise movements and timing, often leading to a trial-and-error experience. While the controls are tight and responsive, the high difficulty level can be frustrating, with many players feeling that success is heavily reliant on understanding mechanics rather than sheer luck. Overall, the game offers a rewarding experience for those who enjoy hardcore platforming, though it may not appeal to everyone due to its punishing nature.
“Vi has a very good base gameplay and movements and is designed to introduce every one of its possibilities one by one, and again each time will make sure you master it before going to the next step.”
“The gameplay challenges ramp up at a good pace, you slowly get more movement options and the game really makes you get the most out of them as you progress.”
“The gameplay never becomes stale or uninteresting, level designs are each unique and challenging in different ways and you get a great sense of satisfaction when you finally down a boss or get past that one room that you've been stuck on for a while.”
“Which is not abnormal, but considering the frustrating gameplay, you most definitely will get impatient, which leads to more and more mistakes.”
“The mechanics are easy enough to wrap your head around but the overall level design is made to push you to the limit of reading every pixel because evidently landing on a ledge with your big toe is impossible but if you so much as float near a spike and land almost perfectly fine on the other side you're just dead.”
“The unsatisfying trial-and-error gameplay became annoying almost immediately.”