Wings of Vi Game Cover
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In "Wings of Vi" , play as the angel Vi on a mission to defeat the Demon Lord Jeh’oul, traversing dangerous worlds and battling hellspawn. Inspired by "Megaman", "Cave Story", and "Castlevania", the game offers skill-based gameplay, cutting out arbitrary difficulty. Aimed at hardcore-platformer lovers and speedrunners, it also caters to a wider audience with various difficulty levels and modifiers.

  • PC
  • Steam Deck
  • Windows

Reviews

83%
Audience ScoreBased on 667 reviews
gameplay44 positive mentions
stability18 negative mentions
  • Wings of Vi offers a challenging yet fair platforming experience that rewards skill and perseverance.
  • The game features beautiful pixel art, a catchy soundtrack, and a variety of unique bosses that keep gameplay engaging.
  • Character customization adds a fun layer of depth, allowing players to unlock and equip various cosmetic items.
  • The game's difficulty can be overwhelming, especially for casual players, leading to frustration and repeated deaths.
  • Some players experience issues with hit detection and controls, making precise jumps feel unfair at times.
  • The lack of a pause function can be frustrating, as the game continues running even when the menu is open.
  • gameplay131 mentions

    The gameplay in "Wings of Vi" is characterized by its challenging, skill-based mechanics that require players to master precise movements and timing, often leading to a trial-and-error experience. While the controls are tight and responsive, the steep difficulty curve can be frustrating, with many players feeling that success is heavily reliant on luck rather than skill. Despite these challenges, the game offers unique mechanics and a rewarding sense of accomplishment when overcoming its demanding platforming sections and boss fights.

    • “Vi has a very good base gameplay and movements and is designed to introduce every one of its possibilities one by one, ensuring you master each before moving to the next step.”
    • “The gameplay challenges ramp up at a good pace, you slowly get more movement options and the game really makes you get the most out of them as you progress.”
    • “The gameplay never becomes stale or uninteresting; level designs are each unique and challenging in different ways, and you get a great sense of satisfaction when you finally down a boss or get past that one room that you've been stuck on for a while.”
    • “Which is not abnormal, but considering the frustrating gameplay, you most definitely will get impatient, which leads to more and more mistakes.”
    • “The mechanics are easy enough to wrap your head around but the overall level design is made to push you to the limit of reading every pixel because evidently landing on a ledge with your big toe is impossible but if you so much as float near a spike and land almost perfectly fine on the other side you're just dead.”
    • “The unsatisfying trial-and-error gameplay became annoying almost immediately.”
  • music115 mentions

    The music in the game is widely praised for its catchy and memorable tracks, enhancing the overall experience with a mix of upbeat and intense themes that complement the challenging gameplay. Many reviewers highlight the soundtrack as a standout feature, with some tracks being described as "absolute bangers" that motivate players through difficult sections. However, there are occasional criticisms regarding certain tracks being forgettable or out of place, but overall, the music is considered a significant asset to the game's charm and appeal.

    • “The soundtrack is amazing.”
    • “The music is incredible, and ranges from peaceful sounding tracks to very intense, blood-pumping tracks.”
    • “Wings of Vi has a stellar soundtrack that really sets the tone for the game.”
    • “Occasionally you'll fight a boss with horrible music and voice clips and probably take a lot of damage due to RNG (unavoidable attack patterns are a very likely possibility).”
    • “The music feels out of place in a lot of the areas, and is very forgettable; there's only one track I can remember off the top of my head.”
    • “The music doesn't seem to be anything to write home about; monotonous and repetitive, it serves its purpose but rarely excites me and is more there it seems to blend the minutes into hours into days.”
  • graphics96 mentions

    The graphics of "Wings of Vi" are widely praised for their vibrant pixel art style, which evokes nostalgia for classic 16-bit games. Many reviewers highlight the beautiful character designs and varied environments, although some note performance issues like framerate drops and laggy menus. Overall, the art style is considered charming and engaging, complementing the game's challenging gameplay and memorable soundtrack.

    • “The graphics are beautiful, bosses have some of the best designs I've ever seen in a pixel-art game, your character is fully customizable with lots of accessories completely animated, that makes exploring worth it, and the color scheme during the levels is fantastic.”
    • “An extremely difficult platformer that has a gorgeous art style and excellent music.”
    • “The art style is simple yet jaw-dropping, the soundtrack is awesome, and all around this is a unique game with a good amount of replayability.”
    • “If I didn't know better upon seeing an official artwork of Wings of Vi, I'd be the first person to skip the game right there.”
    • “Somehow the framerate drops on this old game with simple graphics, and even stranger, the menus are laggy.”
    • “Despite the fact that the game is a 2D platformer with a pixel-art style, this game has performance issues.”
  • story66 mentions

    The game's story is generally considered simple and lacking depth, serving primarily as a backdrop for the challenging gameplay rather than a focal point. While some players appreciate the basic plot and character interactions, many find it underwhelming and not engaging enough to enhance their experience. Overall, the narrative is seen as satisfactory but not a significant draw for those seeking a rich story in a platformer.

    • “In addition to the skill-based difficulty, the story is interesting and the characters are likeable.”
    • “The only redeeming factor of this game is its art design and story, which are both interesting and appealing in more ways than one.”
    • “The story is simple, but enough to keep you going.”
    • “The atmosphere is gray and the story was not good enough to keep me interested.”
    • “The plot is really weak and the dialogues and character interactions are kind of meh-ish (which can be excused, as its main focus is the gameplay).”
    • “While I understand the story is not the selling point of this game, I still found the lack of effort put into world-building off-putting, as I wasn't inspired to try to beat this game, or to find out what comes next.”
  • stability19 mentions

    The game's stability is a significant concern, with numerous users reporting frequent bugs and glitches that can disrupt gameplay, such as freezing issues and problematic pause functionality. While some players found enjoyment despite these issues, many recommend backing up save files due to the risk of data loss. Overall, the game is described as unstable, with a mix of minor and major glitches that can affect the experience.

    • “The game is relatively bug-free, providing a smooth experience overall.”
    • “I appreciate the stability of the game; it rarely crashes and maintains a consistent performance.”
    • “The developers have done a great job ensuring that the game runs smoothly without major issues.”
    • “Playing with a controller doesn't work, and the game is buggy as hell.”
    • “All of that ignores that I apparently needed to be making sure I backed up my save file to a third location, as while troubleshooting Steam issues I deleted the locally saved data, and upon reinstalling found I had no save files.”
    • “The game overall is fantastic, but very unstable; glitches are very likely to happen on normal playthroughs; helpful, unhelpful, funny, and unfair glitches; is it as broken as Sonic 06?”
  • grinding17 mentions

    The grinding aspect of the game is characterized by a mix of tedious and frustrating experiences, particularly during the early sections and boss fights, which often require repetitive attempts to learn patterns and overcome challenges. While some players find satisfaction in the sense of accomplishment that comes from mastering difficult puzzles and bosses, others feel that the grinding can become overwhelming and disheartening, especially when faced with unfair mechanics or RNG elements. Overall, the game appeals to those who enjoy challenging platformers and are willing to endure a steep learning curve for the sake of progress.

    • “If you enjoy grinding areas, feeling disheartened, and getting frustrated... this game is for you.”
    • “It's not fun, it's just tedious and stress-inducing.”
    • “Even though there is an 'easy' mode, you will still be grinding the same sections and rooms and bosses over and over again just to progress forward.”
  • replayability8 mentions

    The replayability of the game is mixed; while some players find it lacking due to a lack of motivation to revisit completed segments, others appreciate the extensive replay value offered through hidden collectibles, various difficulty levels, and a hardcore mode. The potential for speedrunning and the enjoyment of collecting cosmetic items also contribute positively to the game's replayability for competitive players. Overall, the game offers a unique experience with enough elements to encourage multiple playthroughs, particularly for those seeking challenges.

    • “There's a lot of fun to be had collecting all of the hidden cosmetic items, which gives it some more replayability.”
    • “There is a 'hardcore' mode available once one beats the game, along with other modifiers for the replay value.”
    • “Graphics are good, controls are excellent, and replay value is absolutely outstanding thanks to the various difficulty levels and modifiers (and leaderboard).”
    • “Hell platformers are supposed to be hard; you will hate them and wonder why you bought them. However, after each segment, you will feel accomplished since you got good enough to beat a segment or mastered a skill. Wings of Vi rarely gives me this feeling, and I only feel like, 'Good, I beat that; now I will never have to do that again,' which gives this game almost no replayability except for really competitive people.”
    • “There's a lot of fun to be had collecting all of the hidden cosmetic items, which adds some replayability.”
    • “There is a 'hardcore' mode available once one beats the game, along with other modifiers for replay value.”
  • optimization7 mentions

    The game's optimization has been criticized for causing frame stuttering and overall inconsistent performance, even for a 2D pixel-art platformer. Many users find the optimization issues unacceptable, impacting gameplay elements like hit detection and button input. Overall, significant improvements in optimization are needed for a better experience.

    • “If the hit detection, button input, and optimization were fixed, I would definitely recommend this game.”
    • “Unfortunately, the performance was a bit all over the place for me.”
    • “Despite the fact that the game is a 2D platformer with a pixel-art style, this game has performance issues.”
    • “The poor optimization is completely unacceptable.”
  • humor6 mentions

    The humor in the game is highlighted by its absurd difficulty and the ability to create intentionally ridiculous character designs, which adds a layer of comedic chaos. Players find it amusing that the game's challenges are often exacerbated by glitches, leading to both frustrating and funny moments. Overall, the humor is intertwined with the game's difficulty, making for a unique and entertaining experience.

    • “Very funny game! I like it even though it is very hard.”
    • “I like that you can customize your angel, and it's funny that you can make them look absolutely appalling to the point where you're generating enough particles and nonsense that it makes the game harder to play.”
    • “Which is why it's simply funny when people brag about just how difficult this game is, as if sheer difficulty automatically makes the game better.”
  • emotional4 mentions

    Players express a mix of frustration and deep emotional engagement with the game, highlighting a transition from close combat to ranged weaponry that alters their connection to the characters. The narrative's impact is significant, with one player noting that it evoked strong feelings, leading them to tears, particularly in relation to a character named Solgryn.

    • “10/10 would cry again”
    • “Solgryn made me cry.”
    • “It would be very clear that she wouldn't be touching the sprites, because Vi freezes when she dies.”
  • character development3 mentions

    Character development in the game is marked by creative and entertaining designs, particularly in its anime-style characters, which some players find appealing while others do not. Despite mixed feelings about the character aesthetics, the challenging gameplay and unique twists on classic platforming elements contribute to an engaging experience. Overall, the character design plays a significant role in the game's appeal, though it may not resonate with everyone.

    • “Its odd twist on classic platforming elements makes it uniquely challenging and fun to play, and creative character designs make the world extremely entertaining.”
    • “The level design is poor, the music grates very quickly, and I'm just not a fan of the scantily-clad anime girl character design.”
  • atmosphere1 mentions

    The atmosphere is described as dull and gray, contributing to a lack of engagement with the story, which fails to captivate players.

    • “The atmosphere is gray and the story was not good enough to keep me interested.”
  • monetization1 mentions

    The monetization in "Wings of Vi" is perceived as misleading, with players feeling that the game's difficulty does not align with its promotional material, suggesting a disconnect between expectations set by advertising and the actual gameplay experience.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

20hMedian play time
22hAverage play time
15-30hSpent by most gamers
*Based on 3 analyzed playthroughs

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