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Rhome

89%Game Brain Score
story, graphics
optimization, stability
89% User Score Based on 429 reviews

Platforms

PCPCWinWindows

About

"Rhome is a single-player Horror Adventure game with an interesting plot and good graphics. As Hailey, a distressed architect, players explore her M.C. Escher-inspired home, uncovering the truth behind her husband's disappearance and the house's eerie transformation. Key features include an interactive horror novella experience, a fully voiced female protagonist, and puzzles that shape Hailey's chaotic environment."

Rhome screenshot
Rhome screenshot
Rhome screenshot
Rhome screenshot
Rhome screenshot
Rhome screenshot
Rhome screenshot
Rhome screenshot
Rhome screenshot
Rhome screenshot
Rhome screenshot
+6

89%
Audience ScoreBased on 429 reviews
story72 positive mentions
stability4 negative mentions

  • The game features beautiful graphics and a unique, surreal atmosphere that keeps players engaged.
  • The voice acting is well done, adding depth to the character and enhancing the overall experience.
  • It's a short, free game that offers an intriguing story and clever environmental puzzles, making it a worthwhile experience.
  • The gameplay is very linear, with limited interactivity and simple puzzles that may not challenge players.
  • The story can feel predictable and lacks depth, leaving some players wanting more from the narrative.
  • Some players experienced technical issues, such as frame rate drops and motion blur, which detracted from the overall experience.
  • story
    161 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some players finding it intriguing and beautifully crafted, while others describe it as shallow and predictable. Many appreciate the emotional depth and atmosphere, particularly in how it explores themes of grief and loss, though some criticize its lack of complexity and depth. Overall, the visuals and voice acting are frequently praised, enhancing the storytelling experience despite its brevity and occasional narrative flaws.

    • “The story unfolds before your eyes along with every detail in this contained little world where everything becomes a dream and fear becomes reality.”
    • “This interactive story is a beautifully crafted representation of the grief of losing a loved one.”
    • “I was taken aback by the artistic direction and storytelling; the voice acting was very nice and all around the game delivered a very immersive experience.”
    • “To be frank, the story is quite shallow, narrated rather poorly & backed up with flimsy homages.”
    • “The story is very thin but I don't really think the creators cared about it.”
    • “The mystery was intriguing but it's not worth spending much more than an hour due to a simple storyline and limited interaction activity.”
  • graphics
    97 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their beauty and detail, with many reviewers highlighting the stunning visuals and artistic design that enhance the overall experience. While some players noted performance issues and demanding system requirements, the general consensus is that the game's aesthetics are a standout feature, contributing significantly to its atmosphere and enjoyment. Overall, the graphics are considered a major strength, making the game visually appealing and engaging.

    • “The graphics were beautiful and the music choices were lovely, with some cool mechanics thrown in.”
    • “The aesthetics are beautiful; it can get to be quite the trippy visual novella.”
    • “The graphics are amazing and the gameplay is nice and smooth.”
    • “This is a low-budget indie horror game with poor voice acting, extremely limited graphic options such as low to epic, lots of crushed blacks, no way to save the game or remap controls, extremely limited interactivity, improper scaling, unfitting music, frame rate issues in some areas, and it takes place in an unscary house of a thousand doors.”
    • “It was such a short story for under decent graphics. I would not recommend this game because it is not scary at all; instead, it's a very poorly designed waste of 3 GB and time.”
    • “Decent visuals, but the performance degraded as the game progressed.”
  • atmosphere
    56 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive, eerie, and surreal qualities, effectively creating a tense and unsettling experience without relying on jumpscares. Many reviewers highlight the beautiful graphics, sound design, and the ability to evoke emotional responses, making it a standout for fans of atmospheric horror and walking simulators. However, some criticism is directed at the voice acting and occasional narrative elements that detract from the overall atmospheric experience.

    • “Emotional, beautiful, atmospheric... 10/10 would recommend!”
    • “The atmosphere was just eerie enough to keep me on edge the entire time, all the while still showcasing the brilliant work done by the graphics team.”
    • “This game did such a good job at creating an intense, terrifying atmosphere.”
    • “The atmosphere is a little bit ruined by the voice acting, though.”
    • “Not the most original story, but some creepy atmosphere makes up for it.”
    • “I found the entire experience really boring, it felt like the developer had played layers of fear and thought, 'huh, I bet I can do that', but then skipped out on all of the atmosphere and shoe-horned in a story which was incredibly overdone and predictable.”
  • gameplay
    43 mentions Positive Neutral Negative

    The gameplay is primarily a walking simulator with minimal interaction and simple puzzles, offering a linear experience that emphasizes atmosphere and storytelling over complex mechanics. While the graphics and sound design are praised, many players feel the gameplay lacks depth and variety, with some expressing a desire for more interactivity and challenging puzzles. Overall, it provides a visually appealing and engaging narrative experience, albeit a brief one, typically lasting around 30 to 90 minutes.

    • “An interesting mechanic is when we have the possibility to change the position of certain objects, but for that, we have to use their scale model version (after all, the protagonist is an architect).”
    • “Very solid gameplay and great story!”
    • “A unique gameplay with smart techniques and beautiful graphics.”
    • “The game is rather linear as far as gameplay goes, but the story itself compounds very well.”
    • “Gameplay: walking simulator/10 - can't really critique the gameplay as it's just you walking/running around.”
    • “The puzzles are very simple, and offer little in terms of added gameplay.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its ability to enhance atmosphere and evoke emotions, particularly in horror settings. While some tracks are noted for being effective and immersive, others are criticized for being overused royalty-free selections that detract from the experience. Overall, the soundtrack contributes significantly to the game's mood, though opinions vary on its originality and appeal.

    • “The graphics were beautiful and the music choices were lovely, with some cool mechanics thrown in.”
    • “Very nice atmosphere and music, and playing this in VR puts the sprinkles on the cake.”
    • “The atmosphere, soundtrack, and level design just made this something special.”
    • “The music can be creepy, but some tracks are very clearly overused royalty-free music, such as the one you hear in the main menu screen.”
    • “This is a low-budget indie horror game with poor voice acting, extremely limited graphic options, lots of crushed blacks, no way to save the game or remap controls, extremely limited interactivity, improper scaling, unfitting music, frame rate issues in some areas, and it takes place in an unscary house of a thousand doors.”
    • “The tone is set well, but the soundtrack, for instance, isn't something I'd listen to.”
  • emotional
    16 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised, with players noting its intense and atmospheric storytelling that evokes strong feelings, including heartbreak and empathy for the protagonist, Hailey. Many reviewers highlight the game's ability to create a deep emotional connection, particularly through its impactful music and voice acting, leading to moments of genuine emotional drain and reflection. While some found certain elements less engaging, the overall consensus is that the game delivers a powerful and touching experience.

    • “At many points you'll pause in fright before taking hesitant steps forward, and her emotional breakdown becomes your own.”
    • “Music is amazing and it made me cry at the end, I strongly recommend you to play this game.”
    • “As a very emotional person, this game messed me up for a few hours -- but in a good way!”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is widely praised, particularly for its well-voiced characters like Hailey and Gene, whose comedic moments resonate with players. James Corden's portrayal of Hi-5 is highlighted as exceptionally funny, contributing to the overall side-splitting humor that many reviewers found memorable and entertaining. The clever jokes, including playful references, add to the game's comedic charm, making it a standout aspect for players.

    • “Loved Hailey; I found some of her dialogue quite funny, and she was very well voiced.”
    • “Gene is an amazing character, and the way he gets back up every time he fails is truly a work of art. His becoming a yellow piece of candy in Candy Crush was also very funny.”
    • “Hi-5, voiced by James Corden, is absolutely hilarious. James Corden is already a very, very funny man who gives me uncontrollable side-splitting laughter.”
  • optimization
    8 mentions Positive Neutral Negative

    Overall, the game's optimization is inconsistent, with some users noting well-optimized models but poor lighting and immersion-breaking elements like mirrors and occlusion that can negatively impact performance. While the graphics run smoothly for some players, others experience frame rate drops due to large areas remaining loaded unnecessarily. Vsync is recommended to mitigate some of these issues, indicating that optimization could be improved for a better experience.

    • “The models are well optimized, the lighting, not so much.”
    • “I think this game was well done and well optimized.”
    • “Some obvious examples include edged shadows (which is weird because many light sources in the game look like they are rightly optimized static lights), immersion-breaking mirrors, and occlusion.”
    • “Decent visuals, but the performance degraded as the game progressed.”
    • “Hailey's voice actor really detracts from the experience, and the game is poorly optimized, leaving large parts of the level loaded despite them being no longer accessible, which can tank your frame rate in a couple of places.”
  • stability
    4 mentions Positive Neutral Negative

    Overall, user experiences with stability vary; while some report a smooth gameplay experience with no glitches or crashes, others have encountered issues such as buggy controls and occasional frame rate drops. The general consensus suggests that while the game is mostly stable, there are notable inconsistencies that could affect gameplay for some players.

    • “I've heard some negative talk saying there were some glitches and the story didn't make sense.”
    • “I thought it looked like a pretty good game and I'm sure it is, but I just can't get over how the controls are super buggy.”
    • “Stability: 8/10: I had zero glitches or crashes, however at the end of the game, if I looked in a specific direction, my FPS lagged.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, particularly criticizing the need to navigate the same areas multiple times, which detracts from the overall experience. While some repetition can enhance tension in horror games, in this case, it feels poorly executed and predictable. Additionally, the requirement for extra lives to manage grinding further adds to the frustration.

    • “Navigating the house was very repetitive; sure, sometimes repetition in horror games is necessary to add a feeling of doubt and unease to the player, but in this game, it was done poorly. The part where you walked through the art gallery three times in a row was very predictable, and the part where you had to enter 3 or 4 elevators was just tedious—not to mention the fact you lap the house about 3 times.”
    • “I found it a little tedious at times.”
    • “You'll need a second life for grinding.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers a quick playthrough but lacks significant replay value, with some users suggesting that new item pickup locations could enhance replayability.

    • “Quick playthrough with no replay value.”
    • “New item pickup locations do not enhance replay value.”

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