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Rise of Insanity

Rise of Insanity Game Cover
74%Game Brain Score
story, graphics
optimization, stability
76% User Score Based on 352 reviews
Critic Score 68%Based on 2 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlayStation VRPlaystation 4Virtual RealityXbox OneXboxSteam DeckWindowsPlayStation
Rise of Insanity Game Cover

About

Rise of Insanity is a single player simulation game with a horror theme. It was developed by Red Limb Studio and was released on March 1, 2018. It received mostly positive reviews from both critics and players.

"Rise of Insanity" is a psychological horror game that takes players on a journey through the mind of a disturbed psychiatrist. The game is set in the 1970s and features a gripping storyline, unsettling atmospheres, and various puzzles to solve. Players must uncover the dark truth behind the psychiatrist's experiments while avoiding grotesque creatures and other obstacles.

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76%
Audience ScoreBased on 352 reviews
story94 positive mentions
optimization4 negative mentions

  • The game features impressive graphics and a well-crafted atmosphere that enhances the horror experience.
  • The story, while somewhat predictable, is engaging and provides a compelling narrative that keeps players interested.
  • The jump scares are effective and well-timed, contributing to the overall tension and immersion of the game.
  • The game is quite short, taking around 2 hours to complete, which may leave players wanting more content.
  • The story can be predictable, with some players guessing the plot twist early on, which diminishes the impact of the narrative.
  • There are issues with grammar and translation in the text and voice acting, which can detract from the overall experience.
  • story
    245 mentions Positive Neutral Negative

    The story aspect of the game has received mixed reviews, with many players finding it predictable and clichéd, often guessing key plot twists early on. While some appreciate the immersive atmosphere and emotional depth related to mental health themes, others criticize the execution as lacking originality and coherence, leading to a disjointed narrative experience. Overall, the storytelling is seen as a significant focus of the game, but it struggles with predictability and execution, leaving some players entertained while others feel disappointed.

    • “The story is well constructed, leading you to think about different hypotheses on the twist; this is very valuable to me about that kind of game.”
    • “At its core, it’s a tragic story inspired by real-life experiences.”
    • “The atmosphere is well created and the story unravels in an unusual way, just as your own mental state is both unraveling and coming to the conclusions it needs to reach.”
    • “The story is overall predictable, therefore it makes the tension in the plot less interesting.”
    • “Unfortunately, the story and translation leave much to be desired.”
    • “It’s difficult to stay invested in a story that often makes little sense.”
  • graphics
    77 mentions Positive Neutral Negative

    The graphics of the game receive generally positive feedback, with many users praising the detailed and atmospheric visuals that enhance the overall experience. However, some critiques mention inconsistencies, such as the jarring contrast between dark areas and bright spotlights, as well as occasional dips in quality during specific sequences. Overall, while not reaching AAA standards, the graphics are considered a strong point, contributing significantly to the game's immersive horror atmosphere.

    • “The visuals are great and the graphics are really well done.”
    • “Amazing horror experience with decent graphics and imaginative visuals.”
    • “Beautiful story and amazing graphics.”
    • “Most of the game looks fine, but then there are these dream states where the graphics are degraded to look like PS1 era level graphics.”
    • “The graphics are uneven.”
    • “Other than that, the graphics are wonky; the picture would jerk around at random times while moving.”
  • gameplay
    63 mentions Positive Neutral Negative

    The gameplay of this game is primarily a walking simulator with minimal interaction, featuring basic puzzles and a focus on storytelling rather than complex mechanics. While some players appreciate the smooth experience and visual aesthetics, many criticize the gameplay as lackluster, repetitive, and overly simplistic, often feeling more like an art project than a fully developed game. Overall, those seeking extensive gameplay may find it disappointing, as it leans heavily on exploration and narrative rather than engaging mechanics.

    • “Graphics are good, gameplay is easy, and the puzzles are not too complicated, coming from someone who typically gets frustrated and has to Google walkthroughs lol.”
    • “Gameplay felt smooth and polished.”
    • “Great story, great gameplay, a bit laggy at times but I can definitely forgive that when the game is this good.”
    • “The story is intriguing and has potential, but the gameplay feels lackluster and often confusing, leaving players unsure of what to do next.”
    • “Visually stunning & creepy walking simulator with minimal gameplay interaction.”
    • “Not much 'gameplay' as such, but a lot of walking from A to B to trigger events/scares, and a few 'find X item' or 'solve X puzzle' to progress.”
  • atmosphere
    62 mentions Positive Neutral Negative

    The atmosphere in "Rise of Insanity" is widely praised for its immersive and eerie qualities, effectively enhancing the horror experience through strong sound design, detailed graphics, and a compelling narrative. While some players noted that the game relies on jump scares, many appreciated the overall ambiance and the emotional depth it brings, making it a worthwhile experience for fans of atmospheric horror. However, a few critiques mentioned that the game could feel repetitive in its environments, which slightly detracted from the overall atmospheric impact.

    • “The atmosphere is well created and the story unravels in an unusual way, just as your own mental state is both unraveling and coming to the conclusions it needs to reach.”
    • “The music is awesome, the creepy factor of the atmosphere is on point, and overall I just really enjoyed it.”
    • “Firstly, the atmosphere in this game is absolutely stunning.”
    • “If you value atmosphere over narrative cohesion, you might find some enjoyment here, but for most players, this game will likely feel more frustrating than fun.”
    • “The atmosphere in the game is eerie from start to finish and a little confusing, but not in a bad way - I'd hoped it would be like Layers of Fear where there's a pervasive sense of unease, but to be honest, once I had an idea what the narrative was getting at, most of the spook factor was gone.”
    • “Plus, I had one jump scare and that was all; the atmosphere did nothing for me.”
  • music
    30 mentions Positive Neutral Negative

    The music in the game has received positive feedback, with many players praising the soundtrack for enhancing the atmosphere and emotional impact, particularly the soothing end credits song. While some noted the limited audio settings and a lack of music throughout the game, the overall sound design, including ambient music and sound effects, contributes significantly to the immersive experience. Despite some criticisms regarding predictability and voice acting, the music remains a standout feature that elevates the game's horror elements and storytelling.

    • “The inclusion of a well-chosen ending song was a nice touch that provided a satisfying close to the audio experience.”
    • “The music is awesome, the creepy factor of the atmosphere is on point, and overall I just really enjoyed it.”
    • “Everything was great about it; music, ambiance, story, even the scares!”
    • “The price is too high as the duration of the game is around 2 hours and the soundtrack is non-existent except for the final part.”
    • “Just 1 audio setting, meaning that, in my case, the effects were way too loud for me as soon as the ambient & music levels were just right, so I might have missed a bit of immersion.”
    • “The music, sound design, and visuals are quite nice, but the voice acting is definitely not a highlight.”
  • optimization
    7 mentions Positive Neutral Negative

    The optimization of the game is highly inconsistent, with some users experiencing significant performance issues, particularly in VR, while others report smooth gameplay and decent graphics. However, there are complaints about poor level design and a lack of overall optimization, leading to a janky experience for many players. Additionally, some users noted that specific issues, like stuttering, may be related to external factors rather than the game itself.

    • “I had no problems with performance, and the textures and lighting are actually pretty decent.”
    • “And runs smoothly so far.”
    • “It's just a poorly optimized, janky piece of junk.”
    • “However, its performance is abysmally bad, especially in VR.”
    • “It is not optimized; the story is poorly written, and the level design is just a bunch of different scenes and jump scares thrown together.”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the game's stability is generally solid, with most players reporting smooth gameplay and minimal bugs or glitches. However, some users have noted occasional technical issues, such as object scaling problems and minor glitches, but these do not significantly detract from the overall experience. The Linux version appears to perform well, particularly on higher-end hardware.

    • “Smooth gameplay - no glitches”
    • “The Linux version runs great on my RTX 2060 with maxed out settings.”
    • “So, if you can get past the weird items that are just... wrong, and the tech glitches, I think you may enjoy a lazy, time-killing game.”
    • “Encountered a few glitches where object borders were further out than they should be.”
    • “During my experience, there were no bugs or glitches (though to nitpick, the scaling of the film projector and couch at the very beginning seemed a bit big).”
  • humor
    4 mentions Positive Neutral Negative

    The game's humor is characterized by its amusing jumpscares and hilariously poor voice acting, which often overshadows the intended scares due to bad writing. While these elements add a certain charm, they also contribute to an overall feeling of incompleteness.

    • “The humorous jumpscares add some charm to the game.”
    • “The scenes with voice acting are often more funny than anything else because of the bad writing.”
    • “I found it funny because I first played this game right after a 3-hour long session of another game, so I can compare it with fresh memory.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious, often requiring significant time investment to progress. The controls, particularly during movement, are criticized for being frustrating, which detracts from the overall experience.

    • “You'll need a second life for grinding.”
    • “At the same time, the multiple flying as a bird moments really shattered any mood built, as the annoyance of on-rails movements while slamming into walls becomes a little tedious.”
    • “You might ask, 'How can the controls in a walking sim be bad?' Well, the walking itself is tedious.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game receives mixed reviews; while some players find it deeply engaging and atmospheric, evoking genuine feelings and effective jump scares, others criticize the story as dull and predictable, suggesting that the emotional impact is undermined by uninspired game design. Overall, the emotional experience varies significantly among players, with some feeling profoundly connected and others left wanting more.

    • “It is so dynamic, bright, and emotionally deep that after finishing the game, you want to continue being in this atmosphere.”
    • “I enjoyed it; some jump scares actually spooked me, and the very emotional story was laid out so well.”
    • “The emotional depth of the story really resonated with me, making the experience unforgettable.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers a solid experience with engaging storytelling and quality production, providing around an hour and a half of gameplay. However, its replayability is limited, as players may find little incentive to revisit once the exploration and narrative are completed. Overall, while enjoyable, it may be best to wait for a sale due to its short length.

    • “This game offers great replay value, allowing players to explore different paths and uncover new story elements with each playthrough.”
    • “The replayability is impressive, as each run can reveal hidden objects and notes that change the experience significantly.”
    • “With its engaging story and various choices, this game encourages players to return for multiple playthroughs to fully experience everything it has to offer.”
    • “With exploring every nook and cranny, the longevity of this title comes in at just over an hour and a half, and there's very little in the way of replayability, so take that for what you will.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is minimal, with little to no narrative progression beyond clues found in collectible documents, leaving players with unanswered questions, such as the significance of the rubber ducks.

    • “There wasn't really anything of a story or character development besides the clues left behind in the documents you collect.”
    • “The character development feels shallow and unengaging, making it hard to connect with anyone in the game.”
    • “I expected more depth in the characters, but they all seem one-dimensional and forgettable.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization of the game is perceived positively, as players appreciate the evident care and effort invested in its development, distinguishing it from typical cash grabs or quick asset flips.

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68%Critics’ scoreBased on 2 critic reviews
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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Rise of Insanity is a simulation game with horror theme.

Rise of Insanity is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 4 and others.

On average players spend around 5 hours playing Rise of Insanity.

Rise of Insanity was released on March 1, 2018.

Rise of Insanity was developed by Red Limb Studio.

Rise of Insanity has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its optimization.

Rise of Insanity is a single player game.

Similar games include Left Alone, Layers of Fear, The Lightkeeper, Transference, Decay: The Mare and others.