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The Park

The Park was a decent experience though far too quick to really offer a solid experience. It certainly did look visually striking though that area of course wasn't very large as I finished the entire thing rather quickly and have no desire to playthrough it again.
The Park Game Cover
68%Game Brain Score
story, atmosphere
replayability, optimization
71% User Score Based on 2,152 reviews
Critic Score 50%Based on 1 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5CloudPlaystation 4Xbox OneXboxNVIDIA GeForce NOWSteam DeckWindowsPlayStation
The Park Game Cover

About

The Park is a single player open world simulation game with horror, mystery, thriller and violence themes. It was developed by Funcom and was released on October 27, 2015. It received neutral reviews from critics and mostly positive reviews from players.

Set in a creepy amusement park hiding a dark and sinister secret, The Park is a first-person psychological horror experience focused on exploration and storytelling.

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71%
Audience ScoreBased on 2,152 reviews
story564 positive mentions
replayability32 negative mentions

  • Strong, atmospheric psychological horror experience with a haunting and emotional story.
  • Impressive visuals, sound design, and voice acting that enrich the eerie amusement park setting.
  • Clever narrative delivery that ties in with the broader universe of The Secret World, offering fans additional lore and context.
  • Extremely short gameplay duration, typically around 1-2 hours, limiting overall content and replay value.
  • Gameplay is minimalistic, mostly a walking simulator with little to no interactivity, puzzles, or challenge.
  • Some players find the story confusing or incomplete without knowledge of the related MMO and criticize the ending as abrupt or unsatisfying.
  • story
    1,945 mentions Positive Neutral Negative

    The story in "The Park" is a short, atmospheric psychological horror narrative centered on Lorraine, a mother searching for her lost son in a eerie amusement park. While it delivers a compelling and emotionally intense tale with strong voice acting and good atmosphere, many find it predictable, overly linear, and somewhat confusing without prior knowledge of the connected MMO, The Secret World. The experience is more a walking simulator with sparse gameplay, and though its themes of mental illness and trauma are handled sensitively, the story's brevity and ambiguous elements leave some players wanting more depth and clarity.

    • “The story revolves around Lorraine, a single mother searching for her missing son Callum within the dark and twisted confines of Atlantic Island Park. The storyline is the game's strongest aspect, with commendable attention to detail in both the park's design and the psychological elements of the story. It succeeds in creating an uncomfortable atmosphere and unsettling moments through clever storytelling and disturbing imagery.”
    • “The story is a gripping psychological horror experience conveyed through dialogue and environmental storytelling, exploring Lorraine's struggles with grief, postpartum depression, and family trauma. Players uncover a deeply disturbing interactive horror story illustrating the fragmentation of a human mind, amplified by haunting atmosphere, compelling storytelling, and chilling imagery.”
    • “The park delivers a memorable and emotionally intense psychological horror story that explores sensitive issues such as mental health, grief, and the pressures of parenting. Its narrative style allows for interpretations about whether the supernatural events are real or manifestations of Lorraine’s psychological breakdown, and it is enriched by subtle lore connections to the Secret World MMO, though prior knowledge is not required.”
    • “Games like this are the reason why the phrase "show don't tell" exists—as this kinda mundane story is told via multiple pages of text found across the game as notes scattered on the map, and by the protagonist talking at us for long stretches of time. Not to mention the nearly 8-minute swan ride where you cannot move or do anything except get talked at... this time by a narrator.”
    • “You are a young mother walking around in the worst excuse for an amusement park ever, looking for her son who most definitely is there... all while you prattle a monologue that reads like a parody, find notes mostly referencing another game, and suffer through a 7-minute long unskippable ride on the slowest swan boat known to man while you get a retelling of Hansel and Gretel because the devs think they have a clever way of connecting that to the story of this game (spoiler: they don't).”
    • “On the negative side, the main flaw is that the game is pretty short and would be alright if it featured more story depth and made some of the story holes more clear. The story is painfully predictable, relying on psychological horror textbook tropes and dropping out before it can graduate to higher level storytelling. The park tells its story coherently but follows too many familiar patterns and clichéd beats.”
  • atmosphere
    581 mentions Positive Neutral Negative

    The park excels in creating a deeply immersive and eerie atmosphere, effectively combining haunting visuals, detailed sound design, and unsettling storytelling to evoke a sense of dread and suspense. Although the gameplay is minimal and linear, the rich, dark ambiance and psychological horror elements strongly engage players, making the atmosphere the game's standout and most praised feature. Despite its short length and some predictable scares, the atmosphere consistently captivates and unsettles, appealing especially to fans of narrative-driven, mood-focused horror experiences.

    • “The park creates an awesome atmosphere through great graphics and narrative storytelling.”
    • “With its haunting atmosphere, compelling storytelling, and chilling imagery, it stands as a testament to the power of horror gaming to terrify, captivate, and ultimately, leave a lasting impression on those brave enough to venture into its twisted depths.”
    • “The atmosphere is intensely creepy and there were plenty of times I didn't want to continue.”
    • “First of all, the quality of the game is really poor, and the atmosphere is even worse.”
    • “The atmosphere is not engaging, the story is nonsensical and relies very heavily on hoping the player doesn't think about it too much, and there are simply far too many better games out there with the same goal as this one.”
    • “If you look for a walking sim or horror game with tension and atmosphere, steer clear from the park.”
  • graphics
    348 mentions Positive Neutral Negative

    The game features good to beautiful graphics that effectively create a dark, eerie, and immersive atmosphere fitting its psychological horror theme, with well-detailed environments and effective lighting. While some users noted occasional graphical glitches, unpolished character models, and performance issues on lower-end hardware, most agreed the visuals remain impressive considering the game's age and style, though not groundbreaking by modern standards. Overall, the graphics significantly enhance the mood and storytelling, making the experience worthwhile despite the game's brevity and simplicity.

    • “The graphics are very good, and the atmosphere is immersive and spooky.”
    • “The game comes with beautiful graphics, a solid idea & story, the gameplay works quite well and the voice acting is really brilliant.”
    • “This game's got great atmosphere with rich graphics creating breathtaking environments, rich backgrounds, lush use of light and shadow and a design aesthetic that gives even the park's rickety, rustic rides each a personality of their own.”
    • “Unpolished visuals, and uncanny character models weird.”
    • “The visuals are absolutely terrible for unreal engine standards.”
    • “Graphics are decent but performance is meh at best.”
  • gameplay
    321 mentions Positive Neutral Negative

    The gameplay in "The Park" is minimalist, focusing primarily on exploration and narrative discovery with little to no traditional mechanics like combat or complex puzzles. It functions more as an interactive story or walking simulator, emphasizing atmosphere and psychological horror over gameplay depth, which some players find engaging while others find overly simplistic and short (about 1.5 to 2 hours) for its price. Though the call mechanic to locate the son adds an interesting layer, overall the gameplay is linear and limited, attracting those who prioritize story and mood over interactive challenges.

    • “The gameplay mechanics serve the narrative very well.”
    • “The park is a psychological horror game with a unique and bizarre setting in a theme park that makes the whole gameplay interesting.”
    • “It does, however, start with one of the best mechanics I've ever seen in a horror game: right at the outset, you get the ability to shout to find your next objective.”
    • “The park is both well behind and right on top of the times, taking influence from popular games that preceded it while generally fumbling them mechanically.”
    • “On a much more rudimentary gameplay note, the "sprint" and "exit" buttons don't always work--certainly not intuitively.”
    • “The gameplay itself could have severely benefited from more depth.”
  • replayability
    90 mentions Positive Neutral Negative

    The game offers very limited replayability, with most players noting it can be completed in under two hours and provides little incentive to revisit beyond collecting a few achievements or uncovering missed details. While the story and atmosphere receive praise, the lack of multiple endings, choices, or varied gameplay means the experience is largely linear and short-lived, making it best suited for a one-time playthrough or purchase during sales.

    • “There is some replayability, as some things make more sense the second time around.”
    • “Just finished the game, 4 achievements I did not get (so a little replay value if I want to get those), it is very short, but that was announced so that didn't bother me. In my opinion it's not worth the full price, a nice little story-driven game, not really scary, for me it was just a few jump scares, but I'm not scaredycat, so it takes more than that for it to be scary.”
    • “While it may not offer complex gameplay or extensive replayability, it excels at delivering a chilling and thought-provoking experience.”
    • “Clocking in under two hours, the park is over quickly and offers almost no replay value once you finish the story.”
    • “The game has zero replay value, very little horror and as little gameplay time there was I was just wanting it to end or someone to put me out of my misery.”
    • “The average time needed to beat the park is well under two hours, and it has little to none replayability.”
  • music
    76 mentions Positive Neutral Negative

    The music and sound design effectively create a haunting and immersive atmosphere, blending eerie, warped carnival tunes with ambient noises that enhance the game's creepy, unsettling vibe. While the soundtrack is praised for its tension-building and mood-setting qualities, some find it repetitive or poorly timed, occasionally diminishing the impact of scares. Overall, the audio—comprising music, sound effects, and voice acting—is a strong contributor to the game's psychological horror and storytelling.

    • “The audio design is magnificent: the ambient music is good and the voice acting is nothing short of amazing.”
    • “The atmospheric music and sound effects, the voice of Lorraine calling out for her son and telling her story combined with a visually dark and moody amusement park made this a compelling yet sad story that I enjoyed playing.”
    • “Brightly colored mascots appear distorted and threatening in the darkness, cheerful music becomes warped and eerie, and the mechanical sounds of rides echo through the empty park like ghostly reminders of happier times.”
    • “The park's background music is basic and demure, and it very much adds to the spooky atmosphere of the game.”
    • “Music - though it fit the game, it was badly timed and repetitive, and telegraphed the game's progression too much, too far in advance.”
    • “The build up of the music too far in advance of a 'scare' made the scare too predictable to have any real effect, and the build up music often lasted for long minutes before the 'scare' or 'event' occurred.”
  • emotional
    61 mentions Positive Neutral Negative

    The game's emotional impact is its strongest feature, offering a deeply atmospheric, psychological horror experience centered on grief, guilt, and trauma. Players often find themselves emotionally drawn into Lorraine’s deteriorating mental state and desperate search for her missing son, resulting in a haunting and heartwrenching narrative that can be distressing yet powerful. While some feel the story lacked emotional connection or pacing, many praise its immersive storytelling, unsettling atmosphere, and raw emotional weight.

    • “Lorraine’s internal monologue accompanies much of the exploration, offering insight into her thoughts and emotional state as the situation becomes increasingly frightening.”
    • “Lorraine’s increasingly panicked narration adds emotional weight to the experience, making the player feel her desperation as she searches for her missing child.”
    • “These emotional revelations add depth to the horror, suggesting that some of the terrifying experiences within the park may reflect Lorraine’s own internal turmoil.”
    • “Ride a few rides, watch a few short cutscenes, listen to an obnoxiously boring story, walk through a house repeatedly, the end.”
  • optimization
    41 mentions Positive Neutral Negative

    The game's optimization received mixed feedback, with some users praising its smooth performance even on lower-end hardware and higher settings, while others reported frequent stuttering, frame drops, crashes, and inconsistent framerates, detracting from immersion. Many highlighted poor optimization issues despite the game's modest graphics, leading to performance problems on various rigs and a need for better polish. Overall, optimization is uneven and may require hardware above average to run smoothly.

    • “The game is very well optimized for lower-end hardware (even on higher settings), with responsive controls and smooth performance.”
    • “It's well optimized, I'm getting a constant 60fps on ultra settings, and it offers some in-game bonuses for TSW players.”
    • “Great performance in 4k resolution, and the game runs smoothly on Unreal Engine.”
    • “I had severe stuttering, huge FPS spikes, and a few almost rubberbanding incidents; dropped to 1 FPS and then shot back to 45+ FPS suddenly for no apparent reason while moving me a wee bit backwards.”
    • “What made it last so long during my playthrough was the constant stuttering, which appears to be a problem people have experienced since the game was released, and there has been no fix for.”
    • “And because the framerate is garbage unless you lower the settings, even if you have a modern gaming computer, just because this product, which they incessantly refer to as a 'game', is so poorly optimized.”
  • grinding
    19 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and repetitive, often detracting from the overall experience and suspense. While some find certain grind-heavy sections to serve a narrative purpose, many feel that prolonged grinding and slow-paced segments diminish engagement and atmosphere.

    • “You'll need a second life for grinding.”
    • “Combat felt like a chore; it was grindy as hell, and I still have nightmares about how confusing everything was.”
    • “Also, the last part of the game gets tedious, taking away the amazing feeling it gave me in the beginning.”
  • stability
    18 mentions Positive Neutral Negative

    The game's stability is mixed, with many users reporting occasional graphic glitches, flickering, and bugs such as achievement issues and problems with input devices. While it generally runs well on modern hardware, random crashes, freezes, and menu bugs have been noted, affecting the overall playability. Customer support appears unresponsive to technical difficulties, which may frustrate some players.

    • “The game is also quite polished, in my opinion, and runs great on today's modern hardware (provided you at least have some sort of dedicated graphics card), so to sum it up, the graphics are quite wonderful.”
    • “Runs great, for me at least.”
    • “The park uses Unreal Engine 4, so it not only looks great but runs great as well.”
    • “I like the premise, but there were too many technical problems for me to keep trying to play it (random crashes, freezes, etc.).”
    • “I wish I could say that this game had an engaging storyline with interesting characters and a good fear factor, however, the damned thing glitches out and doesn't let you play.”
    • “Performance is all over the place and there are some visual glitches.”
  • humor
    15 mentions Positive Neutral Negative

    The game's attempts at horror often come off as unintentionally humorous due to poorly executed scares, scripted moments, and goofy elements that undermine the atmosphere. Some players find certain moments amusing or funny, whether from glitches, awkward scenarios, or silly sound effects, though this humor tends to clash with the intended creepy tone. Overall, the humor arises mostly from the game's failures to effectively frighten, leading to a mix of creepy and laughable moments.

    • “The game gave off a P.T.-esque style of gameplay with disturbing (and sometimes funny) notes and a creepy atmosphere.”
    • “There are definitely a few moments in this game where it tried to scare me but was hilariously poor, because the game thinks crazy, supernatural action can substitute actual fear, where there is danger to your character, and merely serves as objects coming at you fast.”
    • “I thought the roller coaster was pretty funny because with the monster guy's hand / weird claw finger next to the player character, it made it seem like she was riding on his lap.”
    • “Not funny, just a waste of time.”
  • character development
    10 mentions Positive Neutral Negative

    Character development in the game is mixed, with some praising the unique and eerie character design, particularly for Chad, and others noting a lack of depth and subtlety. While the atmosphere and visual elements contribute to a strong horror vibe, the limited content and fast-paced progression restrict meaningful character growth. Overall, character development is present but somewhat superficial and rushed.

    • “Enjoyed this like I would a horror film (I played it on Halloween and it took me approximately 1 hour 30 minutes to complete). Interesting character development, especially towards the end.”
    • “Not only was the character design interesting and unique in its eeriness, the game developers had textured what I could swear were bullet holes in the character, which made me almost certain it was going to spring to life the moment I turned my back and start following me.”
    • “That combined with old school Grimm-esque fairy tale allusions and the character designs gives this game a really good old-school horror movie air about it.”
    • “No character development.”
    • “I want to like the game more but it just didn't have the legs to last; the content was overall light and unfortunately didn't allow for much in the way of character development.”
    • “The character development is not subtle in any capacity and is forced upon you in an aggressively fast paced environment.”
  • monetization
    9 mentions Positive Neutral Negative

    The monetization of the game is criticized for feeling like a paid advertisement for another related MMO, making players feel they spent money on a limited experience primarily designed to promote a more expensive title. While the game itself is seen as above average, this aggressive cross-promotion detracts from the overall value and enjoyment.

    • “Why did I buy this if I had no intention to play it? 'The Secret World', or as it's called now 'Secret World Legends: the cash grab', this game takes place in that world.”
    • “I basically paid for an hour-long game to have it turn into an advertisement for another game they make that you have to pay money for, and that ruined the whole experience for me.”
    • “It's pretty much an advertisement that you pay $10 to experience.”
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2h Median play time
3h Average play time
2-3h Spent by most gamers
*Based on 29 analyzed playthroughs
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The Park is a open world simulation game with horror, mystery, thriller and violence themes.

The Park is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 3 hours playing The Park.

The Park was released on October 27, 2015.

The Park was developed by Funcom.

The Park has received neutral reviews from players and neutral reviews from critics. Most players liked The Park for its story but disliked it for its replayability.

The Park is a single player game.

Similar games include Layers of Fear, The Vanishing of Ethan Carter, Gone Home, Moons of Madness, Among the Sleep and others.