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Remaya Idle Game Cover

About

Remaya Idle is a single player role playing game. It was developed by Wurrad and was released on November 20, 2017. It received neutral reviews from players.

Remaya Idle is an incremental game that offers both idle and active gameplay options. Collect and upgrade various items such as potions, equipment, books, and dungeon loot to increase your damage. The new end-game feature, Knowledge Level and Knowledge Tree, allows you to grow stronger by reaching high levels, rebirthing for damage multipliers and knowledge points, and allocating those points to enhance your playing style.

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47%
Audience ScoreBased on 51 reviews
gameplay5 positive mentions
music2 negative mentions

  • A decent clicker/idler with a clean interface and simple mechanics, making it accessible for fans of the genre.
  • Offers a few hours of enjoyable gameplay for a low price, making it a good option for casual players.
  • The game has potential and could be improved with future updates, providing a solid foundation for further development.
  • Lacks depth and content, with many players finishing the game in a very short time, leading to a repetitive experience.
  • The game has been abandoned by the developer, resulting in no updates or new content, which diminishes its long-term appeal.
  • Graphics and sound design are basic and unpolished, failing to meet the standards of other free or higher-quality idle games.
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay of the game is described as simple and lacking depth, with mechanics that are not particularly original or engaging compared to other idle games. While it presents a unique aesthetic and incorporates familiar elements from the genre, it fails to introduce innovative mechanics or maintain player interest beyond the initial stages. Overall, it is considered an average incremental game that may not compete well with more complex free-to-play alternatives.

    • “The game and concept is well done, and relatively unique in the genre (items/stats mechanic).”
    • “This isn't a groundbreaking game in terms of mechanics, but it's fun.”
    • “Remaya Idle isn't really bringing crazy new mechanics to the table that incremental games offer, but it presents itself differently from others.”
    • “The game doesn't have very deep mechanics.”
    • “There are no interesting or unique mechanics, and the game didn't do anything within the first 100 levels to vary gameplay or hold my interest.”
    • “Mechanics are far below the current standard for idle games.”
  • graphics
    12 mentions Positive Neutral Negative

    The graphics of the game are described as nice and cute, but ultimately simplistic and lacking in variety, with limited visual engagement due to minimal enemy designs and basic 2D art assets. While some players appreciate the aesthetic and user interface, many feel that the visuals do not significantly enhance the gameplay experience and are not groundbreaking. Overall, the graphics are seen as adequate but not impressive, with little room for improvement or customization.

    • “Really nice graphics, original idle system, it has a pretty deep crafting system for this kind of game, I do like the sound, the gear, and I love the passive tree.”
    • “Graphics and UI are nice; the game plays well.”
    • “It doesn't do anything 'groundbreaking', but the drop system is relatively different (I've only seen it implemented in a few other idle games) and the graphics are okay.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
    • “Without any other substantial graphics tweaks, it's not possible for gamers to improve the lackluster 2D visuals.”
  • music
    3 mentions Positive Neutral Negative

    The music aspect of the game is largely criticized, as it features no actual music but rather a repetitive 90-second loop of ambient sounds like crows and wind, which some players find awkward and disruptive. While the game can be enjoyed alongside other music or media, its lack of engaging audio content detracts from the overall experience.

    • “A nice idle game to play around with when listening to music or watching a movie/show.”
    • “There is no music or anything, just a 90-second loop of ambience (crows, wind, and owl) that cuts off and loops awkwardly.”
    • “No music.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization model is generally viewed positively, as the game offers good value without microtransactions, which many players appreciate. However, concerns about its quality and potential resemblance to asset flips or cash grabs raise doubts about its overall worth.

    • “Sure, it's not free, but if a couple of bucks isn't going to be missed, it's good value for a game without microtransactions.”
    • “The promise of no microtransactions is appealing.”
    • “There's no evidence, so we need to give the benefit of the doubt... regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers limited replayability, particularly for players accustomed to more enduring clicker games, but it provides decent value for its low price. While it may not have significant long-term engagement, it can still be enjoyable for a short experience.

    • “I got my 2 bucks worth, but it lacks in replay value. If you're used to clickers that last a year, know that this one won't.”
    • “After finishing the game, I felt no urge to play it again. The lack of different endings or choices really hurt its replayability.”
    • “Once you've completed the main story, there's not much incentive to return. The game feels repetitive on subsequent playthroughs.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be time-consuming, with a perfect playthrough potentially taking around 30 hours, but it may extend further due to challenging achievements. Many express frustration with the later stages, where the grind becomes tedious and less enjoyable, leading some to abandon certain achievements altogether.

    • “Achieving a perfect game will take around 30 hours, unless the legendary farming achievement proves to be a pain, in which case it may require even more grinding.”
    • “Fundamentally, later game progress feels overwhelmingly reliant on building up the generic knowledge-based potion multiplier, so I threw in the towel on the last two zone-based achievements as there wasn't much enjoyment to be had grinding that out.”
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55h Median play time
45h Average play time
25-65h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Remaya Idle is a role playing game.

Remaya Idle is available on PC, Mac OS and Windows.

On average players spend around 45 hours playing Remaya Idle.

Remaya Idle was released on November 20, 2017.

Remaya Idle was developed by Wurrad.

Remaya Idle has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its music.

Remaya Idle is a single player game.

Similar games include Dragon Cliff, Great Hero's Beard, Tower Walker: MMO Grind Simulator, Hero Tale, Clicker Heroes 2 and others.