Remaya Idle
- November 20, 2017
- Wurrad
- 55h median play time
Remaya Idle is an incremental game that offers both idle and active gameplay options. Collect and upgrade various items such as potions, equipment, books, and dungeon loot to increase your damage. The new end-game feature, Knowledge Level and Knowledge Tree, allows you to grow stronger by reaching high levels, rebirthing for damage multipliers and knowledge points, and allocating those points to enhance your playing style.
Reviews
- Remaya Idle offers a simple and enjoyable experience for fans of idle and clicker games, making it a decent choice for casual play.
- The game has a clean interface and is relatively easy to achieve 100% completion, making it a good option for players looking for a low-effort achievement game.
- Despite its shortcomings, the game has potential and could be enjoyable for those who appreciate the genre, especially at a low price point.
- The game lacks depth and content, leading to a repetitive experience that can be completed in a very short amount of time.
- Many players have noted that the game feels unfinished, with no updates or additional content since its release, making it hard to recommend.
- The graphics and sound design are subpar, with low-quality assets and a lack of engaging mechanics compared to other free alternatives in the genre.
- gameplay14 mentions
- 36 % positive mentions
- 43 % neutral mentions
- 21 % negative mentions
The gameplay of the game is described as simple and lacking depth, with mechanics that are not particularly original or engaging compared to other idle games. While it presents a unique aesthetic and incorporates familiar elements from the genre, it fails to introduce innovative mechanics or maintain player interest beyond the initial stages. Overall, it is considered an average incremental game that may appeal to some but is overshadowed by free-to-play alternatives with greater complexity.
“The game and concept is well done, and relatively unique in the genre (items/stats mechanic).”
“This is a new addition to the idle genre, and it pulls many of the popular mechanics from other games.”
“This isn't a groundbreaking game in terms of mechanics, but it's fun.”
“The game doesn't have very deep mechanics.”
“There are no interesting or unique mechanics, and the game didn't do anything within the first 100 levels to vary gameplay or hold my interest.”
“Mechanics are far below the current standard for idle games.”
- graphics12 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The graphics of the game are generally described as simplistic and lackluster, with limited 2D art assets that do not significantly improve with resolution adjustments. While some users appreciate the cute and nice aesthetic, they note that the visuals are minimal and repetitive, contributing to an overall uninspiring visual experience. Despite the graphics being deemed acceptable, they do not enhance the gameplay, which is primarily focused on mechanics rather than visual appeal.
“Second, the graphics that are there are nice, but there's barely anything there.”
“Really nice graphics, original idle system, it has a pretty deep crafting system for this kind of game, I do like the sound, the gear, and I love the passive tree.”
“Graphics and UI are nice.. the game plays well.”
“While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
“Without any other substantial graphics tweaks, it's not possible for gamers to improve the lackluster 2D visuals.”
“It doesn't do anything 'groundbreaking', but the drop system is relatively different (I've only seen it implemented in a few other idle games) and the graphics are okay.”
- music4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The music aspect of the game is largely criticized, with users noting the absence of any actual music and instead featuring a repetitive 90-second loop of ambient sounds like crows and wind, which can be jarring due to its awkward looping. While some players find it suitable for playing alongside other media, the lack of engaging music detracts from the overall experience.
“Background music adds a nice touch to the overall experience.”
“There is no music or anything, just a 90-second loop of ambience (crows, wind, and owl) that cuts off and loops awkwardly.”
“[*] no music;”
“A nice idle game to play around with when listening to music or watching a movie/show.”
- monetization3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The monetization model of the game is generally viewed positively, as it offers good value for a low price without the presence of microtransactions, which many players appreciate. However, concerns about the game's quality being similar to asset flips or cash grabs linger, raising questions about its overall value despite the absence of additional monetization tactics.
“Sure, it's not free, but if a couple of bucks isn't going to be missed, it's good value for a game without microtransactions.”
“The promise of no microtransactions is appealing.”
“There's no evidence, so we need to give the benefit of the doubt... regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself.”
- replayability2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The game offers limited replayability, particularly for players accustomed to more enduring clicker games, but it provides decent value for its low price of $2.
“I got my 2 bucks worth, but it lacks in replay value. If you're used to clickers that last a year, know that this one won't.”
“After finishing the game, I felt no urge to play it again. The lack of variety in gameplay really hurts its replayability.”
“Once you've completed the main story, there's little incentive to return. The game doesn't offer enough new content for a second playthrough.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be time-consuming, with a perfect playthrough potentially taking around 30 hours, but it may extend further due to challenging achievements. Many express frustration with the repetitive nature of grinding, particularly in later stages, leading some to abandon certain achievements for lack of enjoyment.
“Perfect game will take more like 30 hours, unless the legendary farming achievement proves to be a pain, then maybe more grinding.”
“Fundamentally, later game progress appears to be overwhelmingly achieved by building up the generic knowledge-based potion multiplier, so I threw in the towel on the last two zone-based achievements as there wasn't much enjoyment to be had grinding that out.”