Tap Heroes
- June 5, 2015
- VaragtP
- 114h median play time
Tap Heroes is a rhythm-based idle game where players tap to defeat enemies and bosses, earning experience points and gold to level up heroes and improve abilities. The game features permadeath, permanent upgrades, and various modes, providing a challenging and engaging experience. Players can build and manage their team of heroes, using unique abilities and skills to progress through levels and dungeons.
Reviews
- The game features cute graphics and a charming art style that appeals to players.
- It's a fun clicker game that can be enjoyable for a short period, especially while multitasking.
- The game has a unique hero system with different classes, adding some variety to the gameplay.
- Progression is extremely slow, making the game feel tedious and grindy, especially for completionists.
- There is a lack of content and variety, leading to a repetitive experience after a few hours of play.
- The game does not support offline progression effectively, requiring it to be left running to gain rewards.
- graphics68 mentions
- 44 % positive mentions
- 51 % neutral mentions
- 4 % negative mentions
The graphics of the game are generally praised for their cute and unique art style, reminiscent of retro pixel art and puppet shows, which many players find appealing. However, some users criticize the lack of customization options and optimization issues, leading to low-quality visuals on mobile devices. Overall, while the aesthetic is enjoyable, the game's graphical performance and resolution settings leave room for improvement.
“The overall design of the game is graphically appealing and can be entertaining.”
“It has a nice and consistent 'cut-out' graphic style which works well for this type of game.”
“The graphics are great, it's very smooth and stylish.”
“A choice was made to use obsolete, decades-old retro pixel 'art' as a substitute for contemporary PC graphics.”
“There's no options to change the resolution for the mobile app or customize the graphics settings.”
“This game is very poorly optimized; I run this game at 15-20 fps, while I run GTA V on 50 fps with medium graphics.”
- grinding52 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The grinding aspect of the game is widely criticized for being excessively tedious and lacking variety, leading to a monotonous experience. Players note that the game heavily relies on offline progression and requires constant manual engagement to maximize rewards, which detracts from the enjoyment. Despite some achievements being attainable, many feel that the overall grind is poorly balanced and can become frustratingly repetitive.
“Did I mention the game is awfully grindy?”
“Some of the worst grinding achievements I've ever seen in a video game.”
“Aside from that and the fact that there are no microtransactions, the game has nothing more going for it and ends up being a long and tedious grind.”
- gameplay36 mentions
- 11 % positive mentions
- 81 % neutral mentions
- 8 % negative mentions
The gameplay is characterized as simple and easy to learn, making it suitable for casual play, but it suffers from slow progression and a lack of mechanical and visual variety. Many players find it more enjoyable as a background activity rather than an engaging experience, with minimal story and repetitive mechanics reminiscent of other clicker games. While some appreciate the art style and unique elements, the overall consensus is that the game lacks depth and replayability, leading to frustration with the grinding nature of progression.
“Really simple and easy to learn the mechanics.”
“Fortunately, the game is not too complicated mechanics-wise, and you basically can't do too much wrong even if you have no idea what you are doing.”
“+ some recycled mechanics from other clicker games, but enough fresh ideas to make the gameplay unique.”
“I'll acknowledge this was a nice fun game to have play in the background whilst I was doing other things, but the grind became absolutely unreal towards the end. I can't say I'd recommend it for its gameplay; it has next to zero story and the only feeling of progression is seeing your numbers increase. If you know how to stack it, eventually you'll get to 999 and realize that it still keeps going up even then (and you kind of need it to).”
“The progression is far too slow, and there isn't enough mechanical or visual variety to justify the time spent.”
“Those few bucks sent might as well have been for another on-sale game that has actual gameplay and replayability.”
- music30 mentions
- 67 % positive mentions
- 20 % neutral mentions
- 13 % negative mentions
The music in the game receives mixed reviews; while some players find it initially stunning and pleasant, many note that it quickly becomes repetitive due to the lack of variety, with only one track playing throughout. Despite its appealing qualities, the music's limited loop detracts from the overall experience for some users, leading to a sense of monotony as the game progresses. Overall, the soundtrack is appreciated by some enough to warrant purchasing, but its repetitiveness is a common criticism.
“When I first started it, I was totally stunned by this fantastic music.”
“I liked the music so much that I just bought the soundtrack.”
“His music is cool, the sound effects too; I love the fact that it looks like you're on stage with paper dolls. I think this idea is super original.”
“Sadly this approach influences all aspects of the game – the music is a repetitive loop, the character design is bland and there are zero noteworthy variations between the stages.”
“The music is alright to begin with, but it quickly gets old after a few levels because it's the only music track in the game.”
“The music isn't half bad, for a loop.”
- story14 mentions
- 21 % positive mentions
- 50 % neutral mentions
- 29 % negative mentions
The game lacks a meaningful story, which detracts from player engagement and motivation, as it primarily focuses on casual gameplay and numerical progression. While some players find enjoyment in the mechanics, the absence of narrative depth leaves a sense of emptiness, making it difficult to sustain interest over time. Overall, the game's design as a clicker limits its storytelling potential, resulting in a largely unremarkable narrative experience.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Yeah, we know clicker games do not have an ending or story because it is meant to be casual fun.”
“Anyway, back to my story: I maxed everything on my warrior, then worked on his DPS and my click DPS so that when I'm away, he could do his best at farming for me.”
“I'll acknowledge this was a nice fun game to have play in the background whilst I was doing other things, but the grind became absolutely unreal towards the end. I can't say I'd recommend it for its gameplay; it has next to zero story, and the only feeling of progression is seeing your numbers increase.”
“I know clicker games do not have a lot of depth in the first place, but with no story and no backstory, there is no drive for you to keep going.”
“- no story”
- monetization10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The game features a monetization model that avoids microtransactions, making it suitable for players who prefer a clicker game without in-game purchases. Users can choose to play for free with ads or opt to pay for an ad-free experience. Overall, the monetization approach is seen as a positive aspect.
“It's not a super great game, but if you want a clicker type game with no in-game purchases, this is probably going to be an alright fit.”
“No microtransactions.”
“No microtransactions.”
“If you don't want to pay for this game, you could still play this with ads and stuff via the app store.”
“Its not a super great game, but if you want a clicker type game with no in-game purchases, this is probably going to be an alright fit.”
“- no microtransactions.”
- humor8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is initially appreciated, with some players finding it amusing, particularly the character Dragona. However, the novelty wears off after several hours, leading to a consensus that the humor becomes repetitive and less engaging over time. Overall, while there are moments of fun, they are not enough to elevate the game's overall quality.
“The thing that I think is the most funny in this game is Dragona.”
“Funny at the start, but it becomes the same things after some hours (10 and more).”
“Funny, isn't it?”
- optimization4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The game's optimization is notably poor, with players experiencing low frame rates of 15-20 fps, even on systems capable of running more demanding titles like GTA V at higher settings. Despite some positive feedback regarding the rogue's DPS performance, the overall technical performance remains a significant issue.
“The rogue's DPS is better than expected compared to its performance at lower levels.”
“This game is very poorly optimized; I run this game at 15-20 fps, while I run GTA V at 50 fps with medium graphics.”
- character development2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Character development in the game is criticized for being uninspired, with bland character designs and a lack of meaningful variation throughout the stages, leading to a repetitive and unengaging experience.
“Sadly, this approach influences all aspects of the game – the character design is bland and there are zero noteworthy variations between the stages.”
“The character development feels shallow and uninspired, making it hard to connect with any of the characters.”
“There is a lack of meaningful growth or change in the characters, which makes the story feel flat and unengaging.”
- replayability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game offers little to no replayability, which is expected given its idle game genre. Players generally do not anticipate significant replay value in such games.
“No replayability (but it's an idle game, did you expect any?)”
“No replayability (but it's an idle game, did you expect any?)”