- November 13, 2023
- Samharia Studios
- 9h median play time
Samawa Idle
Platforms
About
"Samawa Idle" is a flexible game where you defend against monsters with unique towers, each with their own attack and upgrade systems. The game features roguelike elements with random rewards and a skill tree for customizable upgrades. You can earn offline progress as your towers continue to farm resources when you exit the game.
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- The game features a charming art style with cute slimes and engaging visuals.
- The developer is active and responsive, frequently updating the game based on community feedback.
- The gameplay loop provides a satisfying sense of progression, with a variety of towers and a skill tree that allows for some customization.
- The game lacks depth and variety, with limited tower options and repetitive gameplay that can become boring quickly.
- Many core mechanics, such as the rebirth system and automation features, feel underwhelming and do not provide a meaningful impact on gameplay.
- The game is criticized for being overpriced given its current content, with many players feeling it should be free or in early access.
gameplay
52 mentions Positive Neutral NegativeThe gameplay of the game is generally described as slow and repetitive, lacking depth and engaging mechanics, which diminishes the overall enjoyment. While it features polished mechanics and a smooth loop, many players feel it becomes monotonous over time, with limited progression and few meaningful upgrades. Despite some interesting ideas and a solid foundation, the game struggles to maintain player interest due to its simplistic and often unchanging gameplay experience.
“It's a solid idle game with some fun mechanics like rerolls and runes.”
“Polished idle game with satisfying mechanics and steady progression.”
“The interface is intuitive, making it easy to dive into the game, while the depth of gameplay keeps you engaged.”
“The gameplay is very slow, which should be fine for an idle game if there was more to actually do.”
“Overall the gameplay is fine but the real issue is lack of depth; I think the main idea behind progression is build crafting with towers, but in practice, it falls short.”
“Very quickly seems to hit the point where numbers go up but no gameplay changes, which, to me at least, is the mark of a bad idle game.”