God Of Weapons
- September 12, 2023
- Archmage Labs
- 33h median play time
"God Of Weapons" is an action-packed roguelike game where players must survive hordes of monsters using automatic weapon attacks and strategic movement. Collecting, organizing, and managing weapons and accessories in your inventory is vital for success, as you face off against an evil force that has plunged the world into darkness. Every decision matters in this game of strategy, reflexes, and inventory management.
Reviews
- Unique blend of inventory management and bullet-hell gameplay, providing a fresh take on the genre.
- Variety of characters and weapons to unlock, allowing for diverse builds and playstyles.
- Engaging gameplay loop that keeps players coming back for more, especially with the satisfaction of optimizing inventory.
- Frequent crashes and lack of mid-run save options can lead to frustrating loss of progress.
- Limited enemy and level variety, making gameplay feel repetitive over time.
- Some balancing issues with characters and items, leading to certain builds being overwhelmingly powerful while others feel underwhelming.
- gameplay303 mentions
- 40 % positive mentions
- 54 % neutral mentions
- 6 % negative mentions
The gameplay of "God of Weapons" is characterized by a unique blend of inventory management and action mechanics, drawing inspiration from titles like "Vampire Survivors" and "Brotato." While the inventory system is praised for its engaging "Tetris-like" organization and synergy bonuses, many players find the overall gameplay loop repetitive and lacking in depth, with some noting that it can become tedious after a few hours. Despite its smooth mechanics and potential for fun, the game suffers from balancing issues and a lack of variety in enemies and environments, which may limit long-term enjoyment.
“Inventory Tetris is a core mechanic, as many items affect adjacent ones, and maximizing those bonuses is often the key to victory.”
“The gameplay is good, good combination, good inventory system, good balance... but still, it would be better if the game has a proper storyline.”
“God of Weapons seamlessly fuses roguelike elements with weapon hoarding mechanics.”
“The gameplay lasted for 3 hours, then got boring.”
“The horrid inventory management, which is a core mechanic of this game, turns this into a game I advise against until they've fixed that.”
“The gameplay loop is not very good, and it never leaves you wanting to come back for more.”
- graphics122 mentions
- 54 % positive mentions
- 41 % neutral mentions
- 5 % negative mentions
The graphics of the game have received generally positive feedback, with many players praising the vibrant art style and appealing visuals that enhance the gameplay experience. However, some critiques highlight issues such as bland map layouts, a lack of variety in aesthetics, and occasional performance problems. Overall, while the graphics are considered good for the genre, there are suggestions for improvement in terms of creativity and visual diversity.
“The graphics are great, the weapon effects are awesome!”
“This game has a lot of positives, it has great visuals, especially for its genre, and the graphics performance is extremely good.”
“Great graphics and amazing roguelike.”
“The graphics seem childish, but not offensive.”
“If you're going to force me to endure cut and paste, Fisher Price visuals and expect me to give this a chance, you have to do better than this.”
“The loot shuffling is more fun than the action, the combat arena is boring, the graphics and enemies are pretty bland.”
- story43 mentions
- 9 % positive mentions
- 60 % neutral mentions
- 30 % negative mentions
The game's story is largely criticized for its absence, with many reviewers noting that there is no coherent narrative, characters, or dialogue to engage players. While some appreciate the gameplay mechanics and inventory systems, they feel that the lack of a meaningful storyline detracts from the overall experience, leaving it feeling repetitive and aimless. Suggestions for improvement often include the addition of a basic storyline or quests to enhance player engagement.
“Well, to start I think this game was easy to understand and get into, the themes were interesting, bringing generic RPG classes into a 'climb the tower' story, told only by game mechanics and environment.”
“Just need to add a little salt to the story, then 10 out of 10!!”
“You can add a story mode, or a story behind it like 'no ending dungeon and trapped souls trying to find a way out of this misery'.”
“This game has no storyline, but still this is a good game for killing time.”
“No story that makes me want to play again or any other incentive to go try another hero.”
“No story, no dungeon variation, no interaction; basically hard carried by the inventory build mechanics but lacks pretty much everything else.”
- music41 mentions
- 22 % positive mentions
- 51 % neutral mentions
- 27 % negative mentions
The music in the game has received mixed reviews, with many players noting its repetitiveness and lack of variety, often leading them to mute it and play their own tracks instead. While some find the music pleasant and fitting, others criticize it as monotonous and uninspired, suggesting that the game would benefit from a more diverse soundtrack. Overall, the audio experience is seen as a significant drawback, detracting from the overall enjoyment of the game.
“The music is pleasant and does not overwhelm the player with loud noise and has a fitting sound that fits the game itself quite well.”
“The music is pleasant to the ear and you don't get bored quickly.”
“Soundtrack is okay but I generally started playing my own music after a while to mix it up.”
“The music is lame; seriously, the sound design is awful, like first pick from a library of sound effects, and some songs are like 5 seconds long and keep looping and they don't stop when you pause the game!”
“Music gets repetitive as it is only the one track for 90 percent of the time playing.”
“God-awful sound design and music.”
- grinding40 mentions
- 3 % positive mentions
- 0 % neutral mentions
- 98 % negative mentions
The grinding aspect of the game has received mixed reviews, with many players finding it excessively tedious and repetitive, particularly due to cumbersome inventory management and slow progression. While some appreciate the grind as a means to achieve goals, others feel it detracts from the overall enjoyment, leading to a sense of boredom and lack of reward. Overall, the grind can feel overwhelming and unbalanced, making it a significant point of contention among players.
“You'll need a second life for grinding.”
“But early game it's so grindy and not fun.”
“You never really feel rewarded for all that work and as such it gets tedious quickly.”
“The inventory mechanic sounded interesting at first, but it became tedious really fast.”
- replayability36 mentions
- 42 % positive mentions
- 50 % neutral mentions
- 8 % negative mentions
Overall, the game is praised for its high replayability, offering a variety of characters, builds, and unlockable content that encourages players to return for new experiences. Many reviews highlight the diverse gameplay mechanics and challenges that enhance replay value, although a few note that it may not sustain long-term engagement for everyone. The combination of addictive gameplay and robust progression systems makes it a compelling choice for players seeking replayable content.
“Great game with tons of replayability for different characters and different tactics.”
“The huge amount of characters, and all of the unlockables has a huge amount of replay value.”
“Dozens of character builds to try out and loads of replayability.”
“It's not something that has a lot of replay value, but more like the game that you pick back up every once in a while when you've got a couple hours to burn and nothing else seems interesting.”
“The replay value is minimal to nonexistent, 100% of the game is beatable in a very short amount of time, and there's no incentive to continue.”
“With a lot more content/characters/difficulties/items, its replayability would be near infinite.”
- optimization16 mentions
- 38 % positive mentions
- 44 % neutral mentions
- 19 % negative mentions
Overall, the game's optimization is generally well-received, with smooth performance and good graphics on most settings. However, players note some UI bugs and limitations in inventory management that create a puzzle-like challenge, while also mentioning that it may not be fully optimized for all platforms, particularly the Steam Deck. The need for strategic item placement adds depth to gameplay, but some users feel the difficulty ramps up too quickly.
“There's a limit to how many items you can pull from your backpack when rearranging, so it can be a pretty good puzzle to figure out location optimizations for everything.”
“The inventory phase becomes like a sort of packing puzzle, an optimization mini-game.”
“Some items have synergies between them and different qualities, so carefully managing them is vital to your survival and build optimization. This change of rhythm between the game loop and the inventory management section works great.”
“Don't expect Vampire Survivors level of price performance ratio though.”
“The inventory phase becomes like a sort of packing puzzle, optimization mini game.”
“My only real gripe is that it's not the best optimized for Steam Deck.”
- humor10 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is widely appreciated, with players finding it both clever and entertaining, particularly through amusing character interactions and quirky mechanics like weapon stacking. The unpredictable nature of gameplay adds to the comedic experience, as players often find themselves in absurd situations that elicit laughter. Overall, the game's humor is a standout feature that enhances the overall enjoyment.
“And let me tell you, they are hilarious.”
“The power fluctuations are real; one moment you're the Hercules of weaponry, the next you're... well, let's just say you might find yourself weaponless and wondering if your enemies are laughing at you.”
“I was originally drawn in by the humorous way your character keeps stacking more weapons on their back.”
- stability8 mentions
- 38 % positive mentions
- 0 % neutral mentions
- 63 % negative mentions
The game's stability has received mixed reviews, with users reporting significant bugs and crashes, particularly after a major update. While some players find the game runs well in handheld mode and on the Steam Deck, others have experienced frustrating glitches that affect gameplay, such as item malfunctions and post-run issues. Overall, while there are improvements, stability remains a concern for many players.
“The game runs great in handheld mode, but some text is really small.”
“I would definitely recommend it; at launch there were a few things that were broken, but as far as I can tell, everything's fixed. The game runs great and is super fun.”
“The fact that it runs great on the Steam Deck is even better!”
“Buggy as hell, multiple crashes.”
“Some items are buggy, not properly influencing stats as intended.”
“A couple notable post-run glitches (losing a run right before the timer reaches 0 causes the screen to transition out and not make character selection visible, and some enemies can spawn from a previous lost run in the first room).”
- emotional7 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is largely absent, with players noting a lack of depth or connection to the gameplay experience. The mechanics, while complex and strategic, do not evoke any significant emotional engagement, leading to a feeling of frustration rather than investment. Overall, the game focuses more on inventory management and combat mechanics than on creating an emotional narrative or atmosphere.
“This game has no emotional weight to it at all.”
- character development4 mentions
- 75 % positive mentions
- 0 % neutral mentions
- 25 % negative mentions
Character development in the game is noted for its charming and distinct designs, particularly highlighting an androgynous barbarian. While the gameplay draws comparisons to titles like Brotato, it offers more global character development features, enhancing the overall experience.
“Even with this minor gripe, most of the gameplay is visually clear, and character designs are charming and easy to tell apart.”
“Fun simple vampire survivors style with backpack hero style inventory management shenanigans. I like a lot of the character designs, particularly the androgynous-looking barbarian.”
“Still have lots more to play, but after the first stint, it feels mostly like Brotato with more global character development features.”
“Still have lots more to play, but after the first stint, it feels mostly like 'Brotato' with more global character development features.”
- atmosphere2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The atmosphere of the game is polarizing; while some players find the endless dungeon setting tedious, others appreciate the engaging, slightly frantic pace complemented by its isometric-cartoony graphics.
“While the graphics are a little isometric-cartoony, the atmosphere and slightly frantic pace of the gameplay keep you engaged.”
“I can't stand the endless dungeon atmosphere.”
“While the graphics are a little isometric-cartoony, the atmosphere feels lacking and doesn't immerse you in the gameplay.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization model is criticized for having no microtransactions, but there are concerns about the game's reliance on the Unity engine, associated with controversial figures in the industry.
“The game is riddled with microtransactions that feel exploitative and detract from the overall experience.”
“I can't believe how many paywalls there are; it feels like the game is designed to squeeze money out of players.”
“The monetization model is frustrating, as it prioritizes profit over player enjoyment.”