God Of Weapons
- September 12, 2023
- Archmage Labs
- 32h median play time
"God Of Weapons" is an action-packed roguelike game where players must survive hordes of monsters using automatic weapon attacks and strategic movement. Collecting, organizing, and managing weapons and accessories in your inventory is vital for success, as you face off against an evil force that has plunged the world into darkness. Every decision matters in this game of strategy, reflexes, and inventory management.
Reviews
- Innovative weapon customization and dynamic combat mechanics that keep gameplay engaging.
- The inventory management system adds a unique puzzle element, making each run feel fresh and strategic.
- A diverse range of characters and builds, providing plenty of replayability and opportunities for experimentation.
- The game suffers from a lack of variety in levels and enemies, leading to repetitive gameplay.
- Some balancing issues exist, with certain classes and items being significantly more powerful than others.
- No mid-run save feature, which can be frustrating if a player needs to leave or if the game crashes.
- gameplay486 mentions
- 40 % positive mentions
- 55 % neutral mentions
- 5 % negative mentions
The gameplay of "God of Weapons" is characterized by a unique blend of inventory management and roguelike mechanics, drawing comparisons to titles like "Brotato" and "Vampire Survivors." Players appreciate the innovative inventory system, which adds depth to character builds and combat, although some find it tedious and lacking in variety over time. Overall, while the core gameplay loop is engaging and offers a satisfying experience, it suffers from balancing issues and a need for more content and polish.
“The inventory/gear mechanic is innovative, easy to understand, and a fun central theme.”
“Gameplay is fantastic and feels really satisfying when you start to get a functional build going.”
“God of weapons seamlessly fuses roguelike elements with weapon hoarding mechanics.”
“The horrid inventory management, which is a core mechanic of this game, turns this into a recommendation against it until they've fixed that.”
“The gameplay loop is not very good, and it never leaves you wanting to come back for more.”
“The camera/hitboxes and lack of clarity of when you're taking a hit vs not taking a hit are a major issue with the gameplay.”
- graphics206 mentions
- 54 % positive mentions
- 43 % neutral mentions
- 3 % negative mentions
The graphics of the game are generally well-received, with many players praising the vibrant art style and clean visuals, which are considered appealing and polished for a low-priced title. However, some critiques highlight issues such as bland aesthetics, camera angles, and occasional performance problems, suggesting that while the graphics are decent, there is room for improvement. Overall, the game is noted for its good graphics that enhance the gameplay experience, particularly in comparison to similar titles in the genre.
“This game has a great art style and doesn't play like other games in the genre.”
“Great art style, crisp graphics, very good game pacing and an interesting twist with the inventory management, my new favorite bullet hell roguelike.”
“The graphics are absolutely not what you would expect from a $5 game, they are so good compared to many other games priced higher.”
“While those are going to be the two biggest red flags for most, my biggest issue is the graphics.”
“If you're going to force me to endure cut and paste, Fischer Price visuals and expect me to give this a chance, you have to do better than this.”
“It looks and plays more like a mobile game than a PC game, with a weird mix of cartoon and non-cartoon graphics, an odd isometric camera angle, and obtrusively huge damage numbers.”
- grinding64 mentions
- 2 % positive mentions
- 2 % neutral mentions
- 97 % negative mentions
Overall, players find the grinding aspect of the game to be excessively tedious and unfulfilling, particularly due to cumbersome inventory management and slow progression. While some appreciate a degree of grinding for upgrades, many feel that the game becomes stale quickly, with a lack of rewarding experiences after extensive grinding. The inventory system, in particular, is frequently criticized for being overly complicated and detracting from the overall enjoyment of the game.
“You'll need a second life for grinding.”
“But early game it's so grindy and not fun.”
“You never really feel rewarded for all that work and as such it gets tedious quickly.”
“The inventory mechanic sounded interesting at first, but it became tedious really fast.”
- music64 mentions
- 13 % positive mentions
- 56 % neutral mentions
- 31 % negative mentions
The music in the game has been widely criticized for being repetitive and lacking depth, with many players opting to mute it and play their own playlists instead. Reviewers noted that the soundtrack consists of only one track that plays for the majority of the game, contributing to a dull auditory experience. Overall, the sound design and music are considered weak, detracting from the game's potential enjoyment.
“The fights lack visual polish (arenas all look very similar and some enemies look kind of goofy), and the music isn't very memorable, but honestly this is a pretty sweet game for $6.”
“Soundtrack is okay, but I generally started playing my own music after a while to mix it up.”
“Perfect for listening to video essays / music.”
“But because the music is a little repetitive and lacks any real depth or variation, I tend to just mute it and put my own tunes on.”
“The music is lame, seriously, the sound design is awful, like first pick from a library of sound effects and some songs are like 5 seconds long and keep looping and they don't stop when you pause the game!”
“Music suffers from being extraordinarily bland.”
- story62 mentions
- 10 % positive mentions
- 68 % neutral mentions
- 23 % negative mentions
The game lacks a substantial storyline, with players noting that the focus is primarily on combat and mechanics rather than narrative depth. Many reviewers express a desire for at least a minimal story to enhance the experience, suggesting that the absence of a compelling narrative detracts from replayability and overall engagement. While the gameplay mechanics are praised, the consensus is that a more developed story could significantly improve the game's appeal.
“Well, to start, I think this game was easy to understand and get into. The themes were interesting, bringing generic RPG classes into a 'climb the tower' story, told only by game mechanics and environment.”
“In ETG, the first win over the High Dragun is a mere beginning of the actual story; Hollow Knight and Hades are the same.”
“You can add a story mode, or a story behind it like 'no ending dungeon and trapped souls trying to find a way out of this misery.'”
“No story that makes me want to play again or any other incentive to go try another hero.”
“There's no 'story' really, just the fighting, so the focus is on the looks and functional details of the weapons and items you unlock and collect.”
“No story, no dungeon variation, no interaction, ---basically hard carried by the inventory build mechanics but lacks pretty much everything else.”
- replayability54 mentions
- 44 % positive mentions
- 50 % neutral mentions
- 6 % negative mentions
The game offers significant replayability, highlighted by a variety of unlocks, character builds, and gameplay mechanics that encourage players to experiment with different strategies. Many reviewers noted the addictive nature of the game, with enough content and progression systems to keep players engaged over multiple sessions. While some mentioned a lack of replay value in certain aspects, the overall consensus is that the game provides ample opportunities for replay through diverse gameplay experiences.
“Sub-classes are unlocked by completing certain challenges, while everything else is unlocked with resources you earn during runs, so there's plenty of replayability.”
“This is a fun game, and the variety in power-ups makes it fun doing new runs. The robust class selection with three variants for each one gives bonuses to that particular class, providing this game with tons of replayability.”
“The horizontal progression that is provided via new gear unlocks enables new builds for many characters, enhancing the replayability.”
“It's not something that has a lot of replay value, but more like the game that you pick back up every once in a while when you've got a couple hours to burn and nothing else seems interesting.”
“Lack of replayability, but very enjoyable moment while it lasted.”
“With a lot more content, characters, difficulties, and items, its replayability would be near infinite.”
- optimization26 mentions
- 31 % positive mentions
- 58 % neutral mentions
- 12 % negative mentions
Overall, the game's optimization is generally well-received, with smooth performance on most settings and no significant performance issues reported. However, players note that it is not fully optimized for Steam Deck and that the inventory management aspect can feel like a puzzle, requiring strategic planning to enhance gameplay. While the graphics are simple yet effective, some users express a desire for more challenging content and better optimization for specific platforms.
“The inventory phase becomes like a sort of packing puzzle, optimization mini game.”
“Some items have synergies between them and different qualities, so carefully managing them is vital to your survival and to your build optimization. This change of rhythm between the game loop and the inventory management section works great.”
“This is a unique survivors-type rogue-like game that requires Tetris skills for inventory management to boost your stats and performance.”
“Don't expect Vampire Survivors level of price performance ratio though.”
“My only real gripe is that it's not the best optimized for Steam Deck.”
“Is a puzzle on itself trying to accommodate every weapon in the most optimized way.”
- stability16 mentions
- 38 % positive mentions
- 0 % neutral mentions
- 63 % negative mentions
The game has been reported to have significant stability issues, including frequent crashes and various bugs that affect gameplay, such as glitches with item stats and character selection. While it runs well in handheld mode and has seen improvements since launch, many users still experience frustrating UI problems and inconsistencies. Overall, despite its engaging nature, the game's stability remains a concern for players.
“The game runs great in handheld mode, but some text is really small.”
“I would definitely recommend it. At launch, there were a few things that were broken, but as far as I can tell, everything's fixed. The game runs great and is super fun.”
“The fact that it runs great on the Steam Deck is even better!”
“Buggy as hell, multiple crashes.”
“A couple notable post-run glitches (losing a run right before the timer reaches 0 causes the screen to transition out and not make character selection visible, and some enemies can spawn from a previous lost run in the first room).”
“Supposedly a 1.0 release, but the UI is buggy with a lot of jank ranging from inconsequential to annoying to very annoying to run-breaking.”
- humor12 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is primarily derived from the amusing visual gags, such as characters stacking multiple weapons on their backs, which players find entertaining. Additionally, the randomness of gameplay can lead to unexpectedly funny moments, especially when players successfully combine buffs. Overall, while some users noted a lack of specific jokes, the game's lightheartedness and quirky mechanics contribute to its comedic appeal.
“I was originally drawn in by the humorous way your character keeps stacking more weapons on their back.”
“But when RNG works on your side, and you apply the stacking buffs items provide correctly, wow is it hilarious.”
“Funny rogue, amazed me when I first saw so many characters, willing to see if I can unlock more in the future.”
- emotional12 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game lacks emotional depth, with players noting that it feels devoid of any significant emotional weight. The gameplay mechanics, such as inventory management and hitbox issues, contribute to a frustrating experience rather than an engaging or emotionally resonant one. Overall, the emotional aspect is largely absent, leaving players feeling disconnected from the game.
- character development8 mentions
- 25 % positive mentions
- 63 % neutral mentions
- 13 % negative mentions
Character development in the game is noted for its charming and distinct designs, particularly highlighting an androgynous barbarian. While the gameplay draws comparisons to titles like Brotato, it offers enhanced global character development features that add depth to the experience. Overall, players appreciate the visual clarity and engaging character aesthetics.
“Even with this minor gripe, most of the gameplay is visually clear, and character designs are charming and easy to tell apart.”
“Fun simple vampire survivors style with re/backpack hero style inventory management shenanigans. I like a lot of the character designs, particularly the androgynous-looking barbarian.”
“Still have lots more to play, but after the first stint, it feels mostly like Brotato with more global character development features.”
- atmosphere4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The atmosphere of the game is polarizing; while some players find the endless dungeon setting tedious, others appreciate the engaging, slightly frantic pace of gameplay complemented by its isometric-cartoony graphics. Overall, the atmosphere effectively maintains player engagement despite mixed feelings about the dungeon theme.
“I can't stand the endless dungeon atmosphere.”
“While the graphics are a little isometric-cartoony, the atmosphere and slightly frantic pace of the gameplay keep you engaged.”
- monetization2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The monetization aspect of the game is praised for having no microtransactions, which is a positive point for players. However, there is criticism regarding the use of the Unity engine, associated with controversial figures in the industry.