- October 17, 2018
- OneShark
- 32h median play time
Great Hero's Beard
Platforms
About
"Great Hero's Beard" is a simulation game where players grow and style a hero's beard. With various customization options, players can create unique looks and maintain their hero's beard through various challenges and events. The game features humor and a light-hearted tone, providing a relaxing and entertaining experience.
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- Great visuals and charming art style reminiscent of 1930s cartoons.
- Addictive gameplay with satisfying progression and a variety of loot.
- No microtransactions, providing a complete experience for a low price.
- Gameplay can become repetitive and grindy, especially after reaching higher levels.
- Lack of automation means players must manually start each fight, which can be tedious.
- The game has a steep difficulty curve at certain points, requiring excessive grinding to progress.
gameplay
112 mentions Positive Neutral NegativeThe gameplay of this game is characterized by a repetitive loop involving launching raids, managing loot, and upgrading stats, which can lead to a sense of tedium over time. While the prestige mechanic adds some depth and allows for quicker progression after initial playthroughs, many players find the overall mechanics simplistic and lacking in variety compared to other idle or clicker games. Despite its engaging graphics and user interface, the gameplay often feels slow and grindy, with limited options for strategic play.
“The loop mechanic is excellent for keeping you from spinning your wheels, starting at level 1 but with a few levels worth of extra stat points from the get-go.”
“This game might have an ending, but still is a true incremental game that manages to surprise its player with new mechanics and more things to do.”
“It's pretty fun and the prestige mechanic is well done, adding big experience and skill gains to help smooth out one's early game.”
“The aesthetic is strange but it works, the progression and scaling is nasty, option-limiting, and generally utterly preposterous (there's like one way to get through the game and areas are often defined by the strategy you use to get past them). The prestige mechanic is doing the same thing over and over for linear rewards if you don't feel like gambling, and there's like a ten-hour wall less than ten hours into the game.”
“The main goal of rescuing the princesses is completed on your first run through, so it really feels like there is nothing left to do but grind for achievements through the overused retire-rinse-repeat mechanic.”
“Making things worse, most of your midgame-lategame stats are based on random loot--which wouldn't be such an issue, except for the fact that there are no idle mechanics (outside battle itself, obviously), meaning that you basically have to come back every few minutes and pray you get a lucky drop.”