Great Hero's Beard Game Cover

"Great Hero's Beard" is a simulation game where players grow and style a hero's beard. With various customization options, players can create unique looks and maintain their hero's beard through various challenges and events. The game features humor and a light-hearted tone, providing a relaxing and entertaining experience.

  • PC
  • Windows

Reviews

88%
Audience ScoreBased on 216 reviews
gameplay13 positive mentions
grinding26 negative mentions
  • Great visuals and charming art style reminiscent of classic cartoons.
  • Addictive gameplay loop with satisfying progression and no microtransactions.
  • Offers a good balance of inventory management and character upgrades, making it engaging.
  • Gameplay can become repetitive and grindy, especially after reaching higher levels.
  • Lacks depth in combat mechanics, with automated battles and limited player interaction.
  • The game requires constant attention, making it less of a true idle experience.
  • gameplay56 mentions

    The gameplay is characterized by a repetitive loop involving launching raids, managing loot, and upgrading stats, which can lead to a sense of tedium over time. While the prestige mechanic adds some depth and progression, many players find the overall mechanics simplistic and lacking in variety compared to other idle or clicker games. Despite its engaging graphics and user interface, the gameplay often feels slow and grindy, with limited options for creativity or strategy.

    • “The loop mechanic is excellent for keeping you from spinning your wheels, starting at level 1 but with a few levels worth of extra stat points from the get-go.”
    • “This game is awesome, well worth the little money they ask for it, graphics are good, gameplay is exciting (for me at least) I so want to get to the end, best cheap game I have played on Steam by a long shot.”
    • “The gameplay itself is fairly simple, kill the monsters, loot the weapons, check weapons on the main screen, equip the one you prefer, fuse others, spend stats and passive skills and then repeat.”
    • “The aesthetic is strange but it works, the progression and scaling is nasty, option-limiting, and generally utterly preposterous. There's like one way to get through the game and areas are often defined by the strategy you use to get past them. The prestige mechanic is doing the same thing over and over for linear rewards if you don't feel like gambling, and there's like a ten-hour wall less than ten hours into the game.”
    • “The main goal of rescuing the princesses is completed on your first run through, so it really feels like there is nothing left to do but grind for achievements through the overused retire-rinse-repeat mechanic.”
    • “Making things worse, most of your midgame-lategame stats are based on random loot, which wouldn't be such an issue, except for the fact that there are no idle mechanics (outside battle itself, obviously), meaning that you basically have to come back every few minutes and pray you get a lucky drop.”
  • graphics53 mentions

    The graphics in the game have received widespread praise for their appealing art style, reminiscent of 1930s cartoons, with vibrant colors and smooth animations that enhance the overall aesthetic experience. Many players appreciate the unique and original artwork, noting that it significantly contributes to the game's charm, despite some criticism regarding repetitive animations and optimization issues. Overall, the visuals are considered a standout feature, making the game a worthwhile purchase for its price.

    • “The graphics are attractive, the gameplay is fairly straightforward, and while the game does take considerable grinding to reach the end, there is an actual end.”
    • “The art style is just downright gorgeous, the game runs flawlessly, it's easy to pick up and hard to put down, plus the soundtrack is the best I've heard in a game for a very long time.”
    • “Love the creative, old-time cartoon artwork that changes based on your choices, the fast animations, and easy gear comparisons that keep you moving forward.”
    • “The visuals look like some sort of flash game.”
    • “- badly optimized graphics.”
    • “Were it not for its graphics, I wouldn't have paid the game's admittedly small price and gone on to another free-to-play idle game.”
  • grinding27 mentions

    The grinding aspect of "Great Hero's Beard" is a significant point of contention among players, with many noting that while the initial gameplay can be engaging, it quickly devolves into tedious repetition and mindless farming, especially after reaching level 100. Players who enjoy grind-heavy games may find satisfaction in the mechanics, but others feel that the lack of variety and the necessity of grinding for loot and levels ultimately detracts from the overall experience, leading to frustration and a sense of overstaying its welcome.

    • “It's been a fun distraction on my evenings off, interesting and strategic enough with gear maximizing each run to keep my attention but not really grindy.”
    • “I was done at level 100 (nearly 5 hours in) as the XP slows to a crawl at that point and it's down to grinding levels over and over again and selling the same loot repeatedly.”
    • “If you're a completionist like me, then once you start, you're in this for 100+ hours of mindless grinding.”
    • “Great Hero's Beard makes this process, the fundamental mechanic of its gameplay, infuriatingly tedious.”
  • music20 mentions

    The music in the game is generally well-received, with many players praising its pleasant and engaging soundtrack that complements the game's art style. While some find the music repetitive and suggest the addition of more varied tracks, particularly for battles and boss encounters, the overall consensus is that the audio enhances the gaming experience without becoming annoying. The combination of solid music and beautiful visuals contributes to a captivating atmosphere that keeps players immersed.

    • “I love the game art, music, and the basic concept.”
    • “The soundtrack/OST will never annoy you; in fact, you just want to sit there and listen to it.”
    • “The art style is just downright gorgeous, the game runs flawlessly, it's easy to pick up and hard to put down, plus the soundtrack is the best I've heard in a game for a very long time.”
    • “Audio: immediately mute the SFX and music after 1 hour.”
    • “The music is the same mostly throughout and each stage will only have 20 - 30 seconds that repeat itself.”
    • “It needs a few battle style songs and boss themes to make the game more dramatic; also needs an actual theme tune on the start screen.”
  • story13 mentions

    The game's story is largely underwhelming, with most players noting that the only engaging part is the introductory sequence. After that, the narrative becomes minimal, relying on generic quests and stage names, leaving players to fill in the gaps themselves. Overall, the lack of depth and interaction in the story detracts from the overall experience.

    • “It's harder than you might think to find a premium idle RPG, and this one actually has a story.”
    • “When this game would seem like another 2-hour clicker-themed story, it's totally not the case.”
    • “Zero for the story, except the intro; zero for interest in the prolonged gameplay, except for getting all the achievements - which will surely take some prolonged time.”
    • “There's no more cutscenes or dialogue after this point, and you're left to extrapolate your own story from the names of the stages you pass through and the equipment that you gather.”
    • “Well, there’s not much to say here, as it’s basically a classic and typical story about a gigantic man named Turgut, trying to live peacefully in his village and forget his past.”
  • humor7 mentions

    The game features a strong sense of humor, with amusing tooltips, clever loot names, and entertaining commentary that initially engages players. However, the humor tends to lose its charm over time, becoming repetitive and less impactful as gameplay progresses. Overall, while the humor adds value, its effectiveness diminishes in the long run.

    • “All of it is well explained, and the graphics are well done too for the price. There are lots of funny tooltips and pop-up commentary when you are killing monsters.”
    • “It is fun to get all sorts of loot and then read all the hilarious names of them.”
    • “Developers have a nice sense of humor for sure, and this is a big plus as well.”
  • monetization5 mentions

    The game is praised for its fair monetization model, costing only one dollar with no microtransactions, DLC, or in-app purchases, which stands in stark contrast to many current titles that rely on such practices. Players appreciate the quality of the game relative to its low price, highlighting the absence of paid upgrades as a significant positive aspect.

    • “Also, need I remind you that this is only one dollar... with zero microtransactions.”
    • “No DLC or microtransactions, and in the gaming market we have today, I was truly impressed by the quality for money.”
    • “No in-app purchases!!”
    • “A good number of developers opt instead to offer microtransactions, so that the player has a choice in whether they're supporting the title or not.”
  • emotional1 mentions

    Players express that the emotional experience of the game is significantly impacted by a frustrating grind wall, leading to feelings of heartbreak and frustration after investing extensive time without progress.

  • optimization1 mentions

    The game's optimization has been criticized for significant frame drops, with some players experiencing single-digit frame rates and stuttering after extended play sessions.

    • “I enjoyed those but also encountered frame drops to single digits and even sub-1 FPS stuttering whenever the game ran for a few hours.”
    • “The optimization is severely lacking, making it nearly unplayable during intense moments.”
    • “Despite the game's potential, the frequent lag and performance issues ruin the overall experience.”
  • atmosphere1 mentions

    The game's atmosphere is highly praised, creating an immersive experience that stands out in its genre. Players appreciate the absence of monetization tactics, allowing them to fully enjoy the atmosphere without distractions.

    • “This game is dripping with atmosphere, and it's nice to have a game in this genre that you can just buy and then that's it; it doesn't try to milk you for cash.”
  • replayability1 mentions

    Players find the game highly enjoyable with significant replayability, making it a great value for its price.

    • “Bottom line: fun game, lots of replayability, great price point.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

32hMedian play time
33hAverage play time
23-60hSpent by most gamers
*Based on 7 analyzed playthroughs

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