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Rise of Insanity

Rise of Insanity Game Cover
73%Game Brain Score
Most mentioned positive aspects:story, graphics
Most mentioned negative aspects:stability, optimization
74% User Score Based on 468 reviews
Critic Score 68%Based on 2 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlayStation VRPlaystation 4Virtual RealityXbox OneXboxSteam DeckWindowsPlayStation
Rise of Insanity Game Cover

About Rise of Insanity

Rise of Insanity is a single player and multiplayer survival simulation game with a horror theme. It was developed by Red Limb Studio and was released on March 1, 2018. It received mostly positive reviews from both critics and players.

In Rise of Insanity, as a doctor of psychology, you will discover the gloomiest parts of human's brain. Overcome your fear and get to know what has really happened to your family. Where will the insanity lead you?

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Games Like Rise of Insanity

Looking for games like Rise of Insanity? Here are top survival simulation recommendations with a horror focus, selected from player-similarity data — start with Layers of Fear, God's Basement or Left Alone.

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Reviews

74%Audience ScoreBased on 468 reviews
story126 positive mentions
stability9 negative mentions

  • Atmosphere and ambient sound design are strong, creating a creepy and immersive experience.
  • Story is interesting and engaging, with some well-placed twists and psychological horror elements.
  • Graphics and visuals are good for an indie title, with effective lighting and detailed environments.
  • The game is very short, usually completed within 1.5 to 3 hours, which may not justify full price for some players.
  • Jump scares are overused and often predictable, reducing the overall scare factor.
  • Poor English translation and numerous typos in text and voice acting detract from immersion and story clarity.
  • story

    332 mentions Positive Neutral Negative
    38% positive mentions, 58% neutral mentions, 4% negative mentions

    The story of "Rise of Insanity" is generally praised for its psychological horror theme, atmospheric tension, and immersive narrative with notable plot twists, though many find it somewhat predictable and reliant on familiar genre tropes. While some players appreciate its emotional depth and pacing, others criticize it for being overly short, occasionally confusing, and marred by inconsistent translation and execution. Overall, the story is a key highlight that holds the game together, but it may feel cliché or underdeveloped to seasoned horror fans.

    • “The game has a great story full of twists; it plays with your mind.”
    • “Rise of Insanity gave me strong Shutter Island vibes, especially in how the story slowly messes with your head.”
    • “Very very well done, good storyline; it's a shame as a dev myself I can't build a game to this level, the work you and crew applied was to a very high standard. Well done, I definitely enjoyed playing that.”
    • “The real letdown is the story.”
    • “What makes or breaks a walking simulator is the story and unfortunately Rise of Insanity's is really dumb.”
    • “The story tries hard to be deep and convoluted, but ends up being predictable, in a B-list psychological horror style.”
  • graphics

    106 mentions Positive Neutral Negative
    66% positive mentions, 31% neutral mentions, 3% negative mentions

    The graphics of the game are generally praised for their atmospheric, detailed, and realistic visuals that enhance the horror experience, though some mention uneven quality, with dream sequences notably downgraded to lower-fidelity styles. While not AAA-level, the visuals are often described as polished and fitting well within the indie scope, contributing significantly to the overall immersion despite occasional issues like blurry textures or resolution limitations. Overall, the graphics are seen as a strong asset that complements the story and atmosphere effectively.

    • “Beautifully done game with great graphics, immersive story and very well done jump scares.”
    • “Lavished with love, this product's pleasures are many - gorgeous graphics, beautiful music, solid story, decent voice acting, effective jumpscares, simple but satisfying puzzles - while its displeasures don't presently spring to mind, at least for this satisfied customer.”
    • “Combined with the realistic graphics, and one use of a FMV, the game looks and feels incredibly life-like.”
    • “Visually, the game has a clean aesthetic that works, but I wish it would not alternate pitch black areas with blinding white spotlights.”
    • “Most of the game looks fine, but then there are these dream states where the graphics are degraded to look like PS1 era level graphics.”
    • “Other than that, the graphics are wonky, with the picture jerking around at random times while moving.”
  • atmosphere

    85 mentions Positive Neutral Negative
    54% positive mentions, 42% neutral mentions, 4% negative mentions

    The atmosphere of the game is widely praised for its strong, immersive, and creepy ambiance, supported by effective sound design, visuals, and pacing that foster psychological horror without over-reliance on cheap jump scares. While some find it less intense or a bit predictable, most agree it successfully creates a tense, eerie mood that enhances exploration and narrative engagement, making it a standout element despite minor shortcomings.

    • “The atmosphere is well created and the story unravels in an unusual way, just as your own mental state is both unravelling and coming to the conclusions it needs to reach.”
    • “The ambience throughout the game was consistently strong, adding a lot to the atmosphere.”
    • “The music is awesome, the creepy factor of the atmosphere is on point, and overall I just really enjoyed it.”
    • “Nonsensical story, bland atmosphere, mindlessly easy puzzles, far less than 2 hours long, no real horror except cheap jumpscares.”
    • “If you value atmosphere over narrative cohesion, you might find some enjoyment here, but for most players, this game will likely feel more frustrating than fun.”
    • “The atmosphere was meh, the story was okay but I couldn't really get into it.”
  • gameplay

    81 mentions Positive Neutral Negative
    17% positive mentions, 76% neutral mentions, 7% negative mentions

    Gameplay in Rise of Insanity is primarily a short, minimalist walking simulator with limited mechanics, consisting mostly of exploring, basic puzzles, and occasional interactions. While some found it smooth and visually immersive, many reviewers felt the gameplay was repetitive, simplistic, and lacked depth, often overshadowed by the story and atmosphere. Overall, it appeals more to players seeking narrative and ambiance rather than engaging or complex gameplay.

    • “Gameplay consists of walking, interacting with key items, and solving some basic puzzles.”
    • “The graphics are good, gameplay is easy, and the puzzles are not too complicated, coming from someone who typically gets frustrated and has to google walkthroughs.”
    • “Gameplay felt smooth and polished.”
    • “The story is intriguing and has potential, but the gameplay feels lackluster and often confusing, leaving players unsure of what to do next.”
    • “Too much shock value, too little gameplay.”
    • “The gameplay is lacklustre and I mainly just wanted to get on with the story to understand what was going on.”
  • music

    38 mentions Positive Neutral Negative
    74% positive mentions, 18% neutral mentions, 8% negative mentions

    The music in the game is widely praised for enhancing the atmosphere with its excellent, soothing, and well-chosen soundtrack, especially the memorable ending theme. Though some reviewers note limited variety and an imbalance with sound effects, the overall audio design effectively builds tension and complements the horror experience. The soundtrack is considered one of the game's strongest elements alongside its visuals and ambiance.

    • “The soundtrack is fantastic and the overall atmosphere is very well done.”
    • “The inclusion of a well-chosen ending song was a nice touch that provided a satisfying close to the audio experience.”
    • “The music and ambience of the game is perfect, the lighting is great and although it is trackpad movement it was a pleasure to explore the locations in great detail.”
    • “The price is too high as the duration of the game is around 2 hours and the soundtrack is non-existent except for the final part.”
    • “Just 1 audio setting, meaning that, in my case, the effects were way too loud as soon as the ambient and music levels were just right, so I might have missed a bit of immersion.”
    • “While the game features beautiful graphics and decent music, Rise of Insanity is a boring walking simulator with poor storytelling and failed attempts at horror.”
  • stability

    11 mentions Positive Neutral Negative
    27% positive mentions, -9% neutral mentions, 82% negative mentions

    The game exhibits occasional bugs and glitches, including issues with achievements, object interactions, and occasional lag, but no major stability problems were reported. While some players experienced technical glitches, others found the gameplay smooth and stable, particularly on Linux with good hardware. Overall, stability is decent but not flawless, with minor annoyances that don't severely impact the experience.

    • “Played on Linux, this game runs great on my RTX 2060 with maxed out settings.”
    • “Smooth gameplay - no glitches.”
    • “Good story, good voice acting, good gameplay, nice graphics, good sound, and nice music at the end of the game.”
    • “The Steam version seems to have some weird glitches that I experienced.”
    • “Buggy achievements - the 'collect the ducks' and armour achievements both didn't pop up for me when they should have.”
    • “Although it's short, the environments are often reused which makes the game feel a bit cheap and it's buggy; I fell through the floor once and the game constantly lagged.”
  • optimization

    11 mentions Positive Neutral Negative
    27% positive mentions, 37% neutral mentions, 36% negative mentions

    Optimization is inconsistent across user experiences; while some report smooth performance with decent textures and lighting, others experience significant issues like stuttering, character teleportation, and poor VR performance, especially on Vive where graphics appear blurry. The game’s use of the Unity engine might contribute to these erratic performance drops. Overall, optimization is a notable weakness, particularly in VR settings.

    • “Performance was pretty good overall, with smooth gameplay.”
    • “I had no problems with performance, and the textures and lighting are actually pretty decent.”
    • “The graphics are nice but need to be optimized for the Vive because they are pretty blurry.”
    • “It's just a poorly optimized, janky piece of junk.”
    • “However, its performance is abysmally bad, especially in VR.”
    • “I’m not surprised as the game uses the Unity engine, and in my experience a lot of games have weird issues with drops in performance.”
  • emotional

    6 mentions Positive Neutral Negative
    83% positive mentions, 0% neutral mentions, 17% negative mentions

    The emotional aspect of the game is divisive, with some players praising its deep, immersive atmosphere and well-crafted emotional story, while others criticize it for relying on cheap jump scares, a dull and predictable narrative, and failing to genuinely explore mental or emotional themes. Overall, the emotional impact varies greatly depending on the player's experience.

    • “It is so dynamic, bright, and emotionally deep that after finishing the game, you want to continue being in this atmosphere.”
    • “I enjoyed it, with some jump scares that actually spooked me and a very emotional story laid out so well.”
    • “The game delivers a very emotional story and effective jump scares that enhance the experience.”
  • humor

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is a mix of intentionally goofy moments, like the amusing bird man scenes and humorous jumpscares, which add charm despite the overall predictable plot. However, the poorly written dialogue and hilariously bad voice acting often make the game funnier than intended, contributing to a somewhat incomplete feel.

    • “The humorous jumpscares add some charm, but overall, the game feels incomplete.”
    • “Hilariously bad voice acting adds to the humor.”
    • “Even though the actors themselves are passable, the scenes with voice acting are often funnier than anything else due to the bad writing.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 25% neutral mentions, 75% negative mentions

    Grinding in the game is considered tedious and frustrating, with repetitive tasks and awkward controls that disrupt immersion and make progression feel slow and tiresome.

    • “You'll need a second life for grinding.”
    • “At the same time, the multiple flying as a bird moments really shattered any mood built as your annoyance of on-rails movements while slamming into walls becomes a little tedious.”
    • “You might ask, 'How can the controls in a walking sim be bad?' Well, the walking itself is tedious.”
  • replayability

    3 mentions Positive Neutral Negative
    0% positive mentions, 33% neutral mentions, 67% negative mentions

    The game offers a short experience of about 1 to 2 hours with a good story and atmosphere, but it has very limited replayability. Players generally find little incentive to revisit the game once completed.

    • “You can finish it easily in less than 2 hours (especially if you use a walkthrough) and there's no replay value at all.”
    • “With exploring every nook and cranny, the longevity of this title comes in at just over an hour and a half, and there's very little in the way of replayability, so take that for what you will.”
  • character development

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Character development in the game is minimal and largely conveyed through collectible documents rather than narrative or dialogue. Some character designs feel confusing and lack clear purpose, contributing to a weak overall sense of story progression.

    • “Some of the character designs were a bit baffling; I don't understand why the developers made them that way.”
    • “There wasn't really any story or character development besides the clues left behind in the documents you collect - though there are some rubber ducks whose purpose remains a mystery.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization approach is well-balanced and thoughtful, demonstrating genuine care and effort rather than feeling like a rushed cash grab or asset flip.

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Play Times

2h Median play time
3h Average play time
2-5h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Rise of Insanity is a survival simulation game with horror theme. Common tags for Rise of Insanity include first-person, indie, trading, surreal, psychological and others.

Rise of Insanity is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 4 and others.

On average players spend around 3 hours playing Rise of Insanity.

Rise of Insanity was released on March 1, 2018.

Rise of Insanity was developed by Red Limb Studio.

Rise of Insanity has received mostly positive reviews from both players and critics. Most players liked Rise of Insanity for its story but disliked it for its stability.

Rise of Insanity is a single player game with multiplayer support.

Similar games include Layers of Fear, God's Basement, Left Alone, Conarium, and others.