- October 16, 2018
- Erebus
- 4h median play time
God's Basement
Platforms
About
"God's Basement" is a first-person shooter game where players navigate through a procedurally generated basement filled with monsters. The objective is to survive and defeat the final boss, Erebus, to escape. With each playthrough, the layout and enemies change, providing a unique experience every time.
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- The atmosphere is incredibly creepy and effectively builds tension throughout the game.
- The story is engaging and thought-provoking, with a powerful moral message.
- The game successfully avoids relying heavily on jump scares, creating a more immersive horror experience.
- The gameplay can be frustrating due to obscure puzzles and the need to trigger events in a very specific order.
- The pacing is slow, with long stretches of waiting for events to trigger, which can break immersion.
- There are technical issues, including bugs that can cause players to fall through the map or get stuck.
story
342 mentions Positive Neutral NegativeThe story of "God's Basement" is a dark and emotional narrative that explores themes of trauma and regret, set in a purgatorial afterlife where players piece together the protagonist's past through environmental storytelling and diary entries. While some players found the plot engaging and well-executed, others criticized it for being predictable and overly reliant on exposition, with a narrator that often reiterates information already presented. Overall, the story is seen as a strong point of the game, despite some gameplay frustrations and pacing issues.
“As for the story, your player character wakes up to find himself in an afterlife that resembles some nondescript office space that could have come straight out of The Stanley Parable; the rest of the game is then about remembering your past and why you've ended up there.”
“God's Basement offers players of the horror genre an engrossing story in which they can explore and put their minds to the test in solving puzzles.”
“The story is interesting in its content and how it is revealed to you, the player.”
“The plot is simple, predictable, and dull.”
“The story is spelled out in agonizing detail by a narrator even after you've found the narrative elements during gameplay.”
“The operator voice that recaps all the story for you in between events is obnoxious and it insults the player's intelligence to string together a story.”