God's Basement Game Cover
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"God's Basement" is a first-person shooter game where players navigate through a procedurally generated basement filled with monsters. The objective is to survive and defeat the final boss, Erebus, to escape. With each playthrough, the layout and enemies change, providing a unique experience every time.

  • PC
  • Windows

Reviews

68%
Audience ScoreBased on 513 reviews
story134 positive mentions
gameplay18 negative mentions
  • The atmosphere is incredibly creepy and effectively builds tension throughout the game.
  • The story is engaging and thought-provoking, with a powerful moral message.
  • The game successfully avoids relying heavily on jump scares, creating a more immersive horror experience.
  • The gameplay can be frustrating due to obscure puzzles and the need to trigger events in a very specific order.
  • The pacing is slow, with long stretches of waiting for events to trigger, which can break immersion.
  • There are technical issues, including bugs that can cause players to fall through the map or get stuck.
  • story342 mentions

    The story of "God's Basement" is a dark and emotional narrative that explores themes of trauma and regret, set in a purgatorial afterlife where players piece together the protagonist's past through environmental storytelling and diary entries. While some players found the plot engaging and well-executed, others criticized it for being predictable and overly reliant on exposition, with a narrator that often reiterates information already presented. Overall, the story is seen as a strong point of the game, despite some gameplay frustrations and pacing issues.

    • “As for the story, your player character wakes up to find himself in an afterlife that resembles some nondescript office space that could have come straight out of The Stanley Parable; the rest of the game is then about remembering your past and why you've ended up there.”
    • “God's Basement offers players of the horror genre an engrossing story in which they can explore and put their minds to the test in solving puzzles.”
    • “The story is interesting in its content and how it is revealed to you, the player.”
    • “The plot is simple, predictable, and dull.”
    • “The story is spelled out in agonizing detail by a narrator even after you've found the narrative elements during gameplay.”
    • “The operator voice that recaps all the story for you in between events is obnoxious and it insults the player's intelligence to string together a story.”
  • atmosphere117 mentions

    The atmosphere of the game is widely praised for its chilling and immersive qualities, effectively creating a sense of dread without relying heavily on jump scares. Many reviewers highlight the strong sound design and visual details that contribute to a creepy ambiance, reminiscent of classic horror titles like *P.T.* However, some players feel that the atmosphere can be undermined by frustrating gameplay mechanics and repetitive narrative elements, which detract from the overall experience.

    • “The atmosphere is outstanding.”
    • “God's Basement is a beautifully atmospheric, creepy, and deep horror game with a fantastic story and satisfying ending.”
    • “The atmosphere and tension were fantastic, some parts had me genuinely apprehensive to move forward to see what comes next.”
    • “The atmosphere consists of cheap tricks like flickering lights, scary sounds, and although it starts okay, it quickly becomes boring and predictable.”
    • “Whatever atmosphere of fear or horror the game tries to cultivate can barely survive this monotony.”
    • “Slow, pontificating narration, dull jumpscares and paint-by-numbers 'puzzles' made more wretched by tiresome hotspot hunting kill any potential atmosphere, empathy or sense of horror.”
  • gameplay103 mentions

    The gameplay of the game has received mixed reviews, with many players finding it frustrating and tedious due to its reliance on exploration and puzzle-solving that often lacks clear direction. While some appreciate the atmospheric elements and story, they criticize the mechanics for being overly simplistic and sometimes cryptic, leading to a repetitive experience. Overall, the gameplay is described as a walking simulator with minimal interactivity, which can detract from the overall enjoyment despite some redeeming qualities in the narrative.

    • “The overall gameplay of this game was astonishingly good with perfected horror cues and established triggers for certain in-game events.”
    • “The gameplay is also unique because this is the only horror game that I have ever played that gives you hints regularly on most parts of the game to avoid making you stuck and force you to watch a YouTube video to know how to proceed further through the game, which is a huge plus for me because I don't want to get stuck on a puzzle in a game that is only interesting for me because of its unsettling story.”
    • “Great atmosphere and concept but the gameplay is too cryptic and often you don't know what the game expects you to do.”
    • “The gameplay is more frustrating than intuitive.”
    • “There's very little interactivity with the environment and no other gameplay loops or mechanics to encourage you to keep playing.”
    • “The gameplay is a glorified walking/waiting simulator, and the scares are nonexistent.”
  • graphics66 mentions

    The graphics in this game have received generally positive feedback, with many reviewers praising their quality, atmosphere, and attention to detail, especially for an indie title developed by a single person. While some noted that certain assets appeared store-bought or repetitive, the overall visual presentation is considered impressive, contributing effectively to the horror experience. However, a few critiques mention issues with saving graphic settings and occasional glitches that detract from the experience.

    • “From the technical side, it's a well-made game with attractive level design, professional lighting, and graphics, especially for a 5-year-old Unity-made, single-dev indie game.”
    • “The graphics in this game are semi-realistic, which makes the game a lot scarier and also allows for detail to be even better in the game.”
    • “The graphics are amazing, especially as this is a game created by only one person.”
    • “However, it is a relatively standard horror experience, with a story that is predictable and safe and with graphics that work with the horror, but some are certainly store-bought.”
    • “The graphics were average with simple environments (there's a lot of copied objects, however, which is a pet peeve of mine) and the puzzles were okay for the most part (except the cube puzzle... just bad design using trial-and-error with no clues).”
    • “The visuals are par for the course for an entry-level Unity title, neither good nor bad.”
  • music26 mentions

    The music in the game has received high praise for its ability to enhance the atmosphere and build suspense, with classical pieces effectively chosen to complement key moments. Reviewers noted that the sound design contributes significantly to the eerie and tense experience, often evoking strong emotional responses. While some critiques mention a lack of variety in tracks, the overall consensus is that the music is well-integrated and plays a crucial role in creating a captivating psychological horror experience.

    • “The music and sound design is very well done.”
    • “The musical score and atmosphere are perfect.”
    • “Your choice of music for this game was genius and it fit the atmosphere so well (especially at the last scene, I couldn't think of a better track to fit the player's emotions).”
    • “Edit: also, the 'music' is just a Bach piano piece edited in a horrible way.”
    • “Only a few music tracks, but the sparse sound effects are used to good effect.”
    • “The music and sound effects aren't good, but it does the job.”
  • stability18 mentions

    The stability of the game has received mixed reviews, with many players reporting significant bugs and glitches that disrupt gameplay, such as falling through walls and game-breaking errors. However, some users have experienced smooth performance without issues, suggesting that stability may vary depending on the system or specific circumstances. Overall, while the game's atmosphere is praised, the prevalence of glitches detracts from the experience for a substantial number of players.

    • “Everyone is saying it doesn't work for laptops, but that's a lie. I have an MSI laptop and it works just fine—no bugs or issues at all. Mine is an $800 MSI Core i5 laptop.”
    • “This game was such a buggy mess.”
    • “The game keeps glitching out; I've fallen through walls and the floor multiple times. It happens in the beginning of the game after you get the flashlight and in the 'blue room'. It might happen in other places as well, but I haven't been able to get far enough in the game due to these glitches.”
    • “This game could be good, but within 30 minutes I made nearly no progress and ran into multiple game-breaking glitches.”
  • grinding15 mentions

    The grinding aspect of the game is widely criticized for being tedious and repetitive, with players expressing frustration over monotonous tasks and illogical puzzles that detract from the overall experience. Many reviews highlight the slow pacing and the need to perform redundant actions, which can lead to a sense of annoyance rather than engagement. While some elements of the gameplay and storyline are appreciated, the frequent tedium significantly undermines the game's potential.

    • “An interesting topic and situation explored in the most tedious and interminable manner possible.”
    • “There are also tediously dull tasks that you are forced to complete such as placing 50 boxes on shelves, cleaning up broken plates, checking emails, and turning off lights.”
    • “A few of the puzzles are tedious to the point of being aggravating and leeching any satisfaction out of actually solving them, and the progression, at times, is a bit nonsensical.”
  • emotional7 mentions

    The game effectively intertwines horror with deep emotional themes, exploring the protagonist's trauma and moral dilemmas, which enhances both the atmosphere and narrative. Players have noted its powerful life lessons and a wholesome ending, evoking strong emotional reactions reminiscent of other impactful horror titles. Overall, the emotional depth adds a significant layer to the experience, making it more than just a typical horror game.

    • “There is only one ghost, one mysterious all-knowing narrator and, beyond the horror, a powerful life lesson and a touching moral to the story.”
    • “The way the game utilizes emotion as a stylistic device (not unlike some of the greatest horror literature) by juxtaposing horror and fear with the protagonist's emotional trauma and moral conflict, serves the atmosphere and story extremely well.”
    • “It was very emotional for a horror game.”
  • replayability7 mentions

    The game has been consistently rated low for replayability, with scores averaging around 1-2 out of 10. Reviewers note that, being primarily a story-driven puzzle game, it lacks significant replay value unless players have a strong attachment to the narrative.

    • “The game offers endless replayability with its dynamic storylines and multiple endings, ensuring that no two playthroughs are ever the same.”
    • “I love how each character choice leads to different outcomes, making me want to replay the game just to see what I missed.”
    • “With various difficulty levels and unlockable content, I find myself coming back to this game time and time again.”
    • “I understand this is a story/puzzle game, so it's not very replayable.”
    • “Worth the play for sure, but no replay value as far as I'm aware though.”
    • “Unless you really liked the story, this game has no replayability.”
  • humor5 mentions

    The humor in the game is described as unintentional, with players finding amusement in jump scares that are more comical than frightening. While some moments elicit genuine laughter, the overall execution of scares detracts from the intended horror, leading to a mix of humor and frustration.

    • “The hallway jump scare made me laugh when she screamed.”
    • “I shouldn't be laughing when this happens.”
    • “There are two hilariously bad 'jumpscares' that will neither startle nor disturb.”
  • optimization4 mentions

    Overall, the game's optimization is generally well-received, with most players reporting stable performance and no crashes, even on mid-tier systems. However, some users express a desire for further improvements in optimization to enhance the experience.

    • “The game was optimized well enough and didn't crash or drop frames while running at max settings on a mid-tier gaming rig.”
    • “A solid game performance-wise, with decent graphics.”
    • “My only issue with the game is that I wish it had better optimization.”
    • “It should also be noted that this title doesn't suffer from any optimization issues or crashes.”
  • character development1 mentions

    Character development in the game is noted to be integral to the overall experience, enhancing the story and atmosphere while contributing to the emotional depth and engagement of the gameplay. Players appreciate how well-developed characters add to the scares and immersive settings, making the narrative more compelling.

    • “The character development is incredibly rich, allowing players to form deep connections with each character as their stories unfold.”
    • “I was amazed at how the characters evolved throughout the game, making each decision feel impactful and meaningful.”
    • “The depth of character development really enhances the overall narrative, making every twist and turn in the story feel personal.”
    • “The character development feels shallow and uninspired, leaving me disconnected from the story.”
    • “I expected more depth in the characters, but they all seem one-dimensional and predictable.”
    • “The lack of meaningful character growth made it hard to stay invested in their journeys.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
3-4hSpent by most gamers
*Based on 6 analyzed playthroughs

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