- October 26, 2016
- Robert Gammon
- 2h median play time
The Survey
Platforms
About
In "The Survey" , you are Marcus Walker, mysteriously waking up in a vacant house. As you unlock a phone and delve into the game's puzzles, past events haunt you through audio tapes and journal entries. With a sense of escalating dread, uncover the cryptic story while evading an unseen antagonist. This immersive horror experience offers a short, suspenseful adventure.
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- The game has a captivating and tragic story that keeps players engaged.
- The atmosphere is incredibly creepy, with effective sound design and visuals that enhance the horror experience.
- The game features a unique hint system through the player's smartphone, which helps guide players when they are stuck.
- The game frequently crashes, especially when using the phone, leading to lost progress and frustration.
- Character movement is excessively slow, making exploration tedious and detracting from the overall experience.
- There is a lack of clear save points, which can result in players having to replay significant portions of the game after crashes.
story
517 mentions Positive Neutral NegativeThe game's story is generally well-received, with many players appreciating its dark and engaging narrative that unfolds through notes and audio cues. However, some critiques highlight issues with pacing, repetitive elements, and technical problems like crashes that detract from the experience. While the story is compelling and atmospheric, it can feel overly simplistic or drawn out at times, leading to mixed feelings about its execution.
“The story was compelling and made me want to read every note, and hear every line of dialogue.”
“I was actually pretty moved by the story, which was masterfully executed through a series of letters, news articles, and radio/television broadcasts.”
“The atmosphere and tension of the game is thick enough to cut with a knife, and as you continue to unravel various clues you will need to keep your wits about you as you learn the story of Lilith and Marcus.”
“The storyline is effectively just a very stereotypical story of abuse within a family structure, with one golden child and one abused child.”
“The story that this game is trying to tell feels like it needed one or maybe two more drafts.”
“However, the story, which is the driving force behind the horror, is weak in the extreme.”