- November 6, 2023
- Goblinz Studio
- 50h median play time
Racine
Platforms
About
"Racine is a single-player Role Playing game that offers approximately 50 hours of playtime. Dynamic real-time combat requires strategic use of praying cards to boost your character and survive relentless enemy attacks. Careful management of your character's cards and abilities is necessary for success in this engaging strategy game."










- The game features a unique blend of real-time combat and deck-building mechanics, making for an engaging gameplay experience.
- The pixel art style and soundtrack are well-executed, contributing to an enjoyable atmosphere.
- There is a good variety of cards and perks, allowing for different strategies and builds throughout runs.
- The game suffers from balance issues, with certain strategies being overwhelmingly more effective than others, leading to a lack of meaningful choices.
- Many players have reported bugs and crashes, which can disrupt gameplay and lead to frustration.
- The progression can feel slow and grindy, with some players feeling that the game punishes them for doing well, particularly in boss encounters.
gameplay
47 mentions Positive Neutral NegativeThe gameplay of Racine is characterized by a unique blend of card-based auto-battling and a real-time parry mechanic, which many players find engaging and innovative. However, some reviewers note a lack of depth and strategy, with only one effective approach to progress, leading to a repetitive experience. While the mechanics and art style are praised, issues such as unclear instructions and unbalanced enemy scaling detract from the overall enjoyment.
“The combination of deck-builder, auto battler, and the real-time parry/shield mechanic is a pretty unique formula and it all meshed very well.”
“Not only does the game have an amazing soundtrack with a beautiful pixel art style, but the gameplay loop is incredibly unique compared to anything I've ever played.”
“Challenging fast-paced card game blended with a neat parry mechanic.”
“The dexterity/twitch-based parry mechanic doesn't jibe well with an auto-battler.”
“There is a nice diversity in cards and perks, but the gameplay is boring; the game doesn't incentivize players to play their cards at the right time, and there isn't much of a danger feeling when you are at low health.”
“It's an interesting mix of idle combat and card selection that is fine for a few hours of fun, but it becomes frustrating how few mechanics are explained, and the lack of card combos or themes makes it feel very 'same-y'.”