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Tower Tactics: Liberation Game Cover

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Tower Tactics: Liberation is a single player strategy game. It was developed by asraworks and was released on February 6, 2023. It received positive reviews from players.

"Tower Tactics: Liberation" is a deck-building roguelike game that fuses tower defense mechanics, where every playthrough offers a unique experience through procedurally generated maps and randomized deck combinations. Collect valuable relics to enhance your deck, and choose your arsenal wisely to defend against the Salkoth! The challenge increases with each ascension, making the power of the Shrine essential to your success.

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90%
Audience ScoreBased on 831 reviews
gameplay48 positive mentions
grinding29 negative mentions

  • Unique blend of tower defense and deckbuilding mechanics, reminiscent of Slay the Spire.
  • Engaging gameplay with a variety of towers, spells, and trinkets that allow for diverse strategies.
  • Active developer support with regular updates and responsiveness to community feedback.
  • Grindy progression system with ascension levels tied to individual decks, making it tedious to unlock higher difficulties.
  • Some balance issues, with certain towers and strategies being overpowered compared to others.
  • Lack of variety in enemy types and maps, leading to repetitive gameplay over time.
  • gameplay
    151 mentions Positive Neutral Negative

    The gameplay of "Tower Tactics: Liberation" is a compelling blend of tower defense and roguelike deck-building mechanics, reminiscent of "Slay the Spire." While the core gameplay is praised for its depth and replayability, some users note issues with UI design and repetitive elements that can detract from the experience. Overall, the game offers a satisfying mix of strategy and fun, though it may require further refinement to fully realize its potential.

    • “A genius blend of traditional tower defense gameplay and roguelite elements.”
    • “Great tower defense game which uses the deck-building and roguelike mechanics really well.”
    • “The gameplay loop is very fun and addicting.”
    • “While this is a roguelike, gameplay is (as of now, 15/july) dull.”
    • “Edit: after a year I just don't see any progress being made on the UI flaws, and the repetitive gameplay is just not very engaging.”
    • “All of the mechanics introduced feel half-baked, like the author just borrowed from each genre without putting much thought or showing awareness of how well they would mesh together.”
  • music
    71 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players praising the soundtrack as catchy, intense, and well-suited for boss fights, while others find it repetitive or annoying after a short period. Some highlight specific tracks as standout pieces, particularly during key moments, but note a lack of variety overall. Overall, the soundtrack is often described as a strong point that enhances the gameplay experience, despite some criticisms regarding its repetitiveness and occasional mismatch with the game's tone.

    • “The music is awesome.”
    • “Absolute banger soundtrack.”
    • “The music is soothing and not intrusive and the gameplay has tons of replay value.”
    • “The music is just one terrible loop that I had to mute, very disappointing.”
    • “The game concept is pretty good, but it could be better executed: there isn't a lot of variety in combat, the balance is a bit off, the music is sometimes pretty bad, the events are very underwhelming.”
    • “Good game, great concept, horrible music.”
  • graphics
    38 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players noting that while they may appear basic or pixelated at first glance, they are functional and complement the gameplay. Some appreciate the charming aesthetic and art style reminiscent of classic flash games, while others feel the visuals could be improved, particularly in terms of clarity and detail. Overall, the graphics are considered average but do not detract significantly from the enjoyable gameplay experience.

    • “Great UI, graphics, animations, and a super low price make Tower Tactics: Liberation and its DLC a very easy recommendation.”
    • “The art style - the background in particular - is beautiful and the music as well is very nice to enjoy, especially during hectic boss fights.”
    • “Graphically, the game looked nice and had a nice art style, again akin to the old flash games.”
    • “The graphics leave a bit to be desired and the gameplay is very dry for a tower defense.”
    • “Graphics are pretty small and some people will certainly struggle with seeing units, text, and icons.”
    • “Also, the graphics would have been low cost to make twice as good - it's just simple things like static sprites and explosion effects.”
  • replayability
    36 mentions Positive Neutral Negative

    The game boasts high replayability, with players praising its diverse mechanics, including rogue-like elements, multiple starting decks, and extensive deck customization. Many reviews highlight the fun and engaging gameplay that encourages experimentation with different strategies and builds, making it a compelling choice for tower defense fans. While some note that the game is still in early access and could benefit from additional content, the current variety and ongoing updates contribute to its strong replay value.

    • “Rogue-like elements bring a lot of replayability.”
    • “A surprisingly creative and engaging variety of towers, spells, buffs, and scenarios, with cool relics and tons of deck customization to aid replayability.”
    • “I do enjoy playing this game, and there's lots of variety and replayability, until the performance improves, I can't really say it's perfect.”
    • “It is still in early access, so of course I understand that new content will be coming, I just want to stress to the developer that the number one thing limiting replay value is just that there aren't enough spells and towers to make an unfathomable amount of combinations.”
    • “They have literally taken a very fundamental and hard to manipulate genre of gaming (tower defense) and made it extremely unique, highly replayable, and easily customizable to your own play style.”
  • grinding
    29 mentions Positive Neutral Negative

    The reviews consistently highlight that the game is excessively grindy, with many players feeling that the requirement to repeatedly play through levels to unlock new content detracts from the overall enjoyment. While some appreciate the grind as a feature of the genre, the overwhelming sentiment is that it feels tedious and time-consuming, often leading to a less strategic and more monotonous experience. Players express a desire for more balanced progression and alternative gameplay options to alleviate the grind.

    • “Its the fact that higher difficulties are hidden behind grinding, and I'm talking heavy grind requirement.”
    • “Grinding is an element of the genre, but this game right now is too grindy with not enough reward.”
    • “The problem is the game is immensely grindy.”
  • story
    19 mentions Positive Neutral Negative

    The game's story is largely criticized for being minimal and unengaging, with many players noting a lack of coherent narrative or character development. While the gameplay mechanics are appreciated for their depth and complexity, the absence of a compelling story detracts from the overall experience, leaving players feeling disconnected from the game's premise. Overall, the focus seems to be more on gameplay mechanics than on delivering a meaningful narrative.

    • “This game reminds me a ton of Monster Train in the deck-making mechanic since you're building it as you move forward in the story.”
    • “This game is like Slay the Spire with tower defense (Defender's Quest maybe?) with the FTL story.”
    • “Moral of the story, you never know what life holds in store for you, and if I would have given up when all the odds were stacked against me, I wouldn't be where I am today.”
    • “The production feels rushed with its unpolished and rough UI, no explanations whatsoever for anything, a 'campaign' with no story, clunky UX, and the cherry on top, random Midjourney (or other ML) 'art' that not only raises some serious concern about the studio mentality but also doesn't match the event they're supposed to portray at all.”
    • “No notable story to be found.”
    • “There is no story, it's just Slay the Spire who had sex with a tower defense game and they gave birth to Tower Tactics Liberation.”
  • stability
    9 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with some players experiencing significant bugs and crashes that hinder gameplay, particularly in later stages. However, others report a smooth and polished experience, suggesting that performance may vary depending on individual hardware and playthroughs. Overall, while the game shows potential, its stability issues remain a concern for many users.

    • “I'm really positively surprised at how polished and bug-free my playthrough has been so far.”
    • “Fun and bug-free experience for me.”
    • “This had such potential but it is very buggy, to the point of being unplayable at times with cards flickering in and out of existence.”
    • “It's a fun game, however, on survival mode, there seems to be a bug at the later stages which glitches out the screen.”
    • “Way too many glitches that ruined very long and hard earned runs.”
  • optimization
    7 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while it has a solid foundation and offers engaging gameplay with various features, players report significant performance issues, particularly during endgame scenarios where frame rates can drop to 1fps. High attack speeds and multiple towers can exacerbate lag, detracting from the overall experience. Despite these challenges, the game includes interesting mechanics for tower placement and mana management that encourage strategic optimization.

    • “It feels like this game gives players a lot of features when in reality it's just figuring out which ones you'll actually enjoy playing with and choosing for optimization.”
    • “Perfect crunchy tower-placement optimization, towers are played as randomly drawn cards from a deck and the game has a brilliant mana optimization system that challenges you to not spend all your mana every turn, and rewards you with increased mana production in future turns.”
    • “It has a great foundation, it plays relatively solid although there are some rather annoying performance issues in the endgame runs where it can slow down to 1fps and that is absolutely brutal.”
    • “Unfortunately, as much as I do like this game, it has terrible performance.”
    • “Optimization-wise, it will lag a ton if you have high attack speed and placed a few towers and have auto-placing trinkets and such.”
  • monetization
    2 mentions Positive Neutral Negative

    The game features no in-app purchases, leading some users to speculate it may be a mobile game port with microtransactions removed. However, the lack of monetization is overshadowed by concerns that the initial choice of stat modifiers negatively impacts game balance and enjoyment.

    • “This game has no in-app purchases, which is a refreshing change in today's gaming landscape.”
    • “The absence of microtransactions allows for a more balanced and enjoyable gameplay experience.”
    • “It's great to see a game that prioritizes player experience over monetization strategies.”
    • “Makes me wonder if this is a mobile game port with the microtransactions stripped out.”
    • “Starting a run by choosing 6 stat modifiers is not fun and probably ruins the game balance.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game often stems from the awkwardness of enemy behavior, such as their inability to be stopped, which can lead to amusing situations. Additionally, the limitations of certain decks, like the holy guild deck with its weak spell options, contribute to a comedic frustration as players navigate the challenges of gameplay.

    • “Watching enemies run away awkwardly is genuinely funny, especially when you can't stop them.”
    • “The holy guild deck is particularly amusing to play with, as it only has one spell (and a hilariously weak one at that), leading to some funny moments when you don't draw the right cards to avoid damage.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game effectively maintains a dynamic atmosphere, with subtle changes in ambiance as players explore new sectors, ensuring a fresh and engaging experience throughout.

    • “It created an atmosphere, and when reaching new sectors, I found that it changed ever so slightly to keep it fresh.”
    • “The ambiance is incredibly immersive, making every moment feel unique and engaging.”
    • “The game's atmosphere draws you in, with stunning visuals and sound design that enhance the overall experience.”
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5h Median play time
8h Average play time
3-17h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Tower Tactics: Liberation is a strategy game.

Tower Tactics: Liberation is available on PC and Windows.

On average players spend around 8 hours playing Tower Tactics: Liberation.

Tower Tactics: Liberation was released on February 6, 2023.

Tower Tactics: Liberation was developed by asraworks.

Tower Tactics: Liberation has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Tower Tactics: Liberation is a single player game.

Similar games include SpellRogue, 9 Kings, Hadean Tactics, Gordian Quest, The King is Watching and others.