- February 6, 2023
- asraworks
- 4h median play time
Tower Tactics: Liberation
Platforms
About
"Tower Tactics: Liberation" is a deck-building roguelike game that fuses tower defense mechanics, where every playthrough offers a unique experience through procedurally generated maps and randomized deck combinations. Collect valuable relics to enhance your deck, and choose your arsenal wisely to defend against the Salkoth! The challenge increases with each ascension, making the power of the Shrine essential to your success.
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- Innovative blend of tower defense and deck-building mechanics, reminiscent of Slay the Spire.
- Incredible variety of towers, spells, and trinkets that allow for diverse strategies and playstyles.
- Active developer engagement with the community, leading to regular updates and improvements.
- Game can feel grindy, with separate ascension levels for each deck, making progression tedious.
- Some balance issues, with certain towers and strategies being overpowered compared to others.
- Lack of variety in enemy types and maps, leading to repetitive gameplay over time.
gameplay
139 mentions Positive Neutral NegativeThe gameplay of "Tower Tactics: Liberation" is a unique blend of tower defense, deck-building, and roguelike mechanics, offering a satisfying and addictive experience. While the core mechanics are solid and provide depth through various decks and strategies, some players find the execution lacking in balance and clarity, leading to moments of dullness and repetitiveness. Overall, the game is praised for its fun concept and potential, though it could benefit from further refinement and additional content.
“Incredible depth of mechanics which different decks play for and against.”
“The deck-building mechanics and trinkets help make each run unique, and the themed decks each come with a different core strategy to work with and enhance through smart (or dumb) card selection.”
“Great tower defense game that uses the deck-building and roguelike mechanics really well.”
“While this is a roguelike, gameplay is dull.”
“All of the mechanics introduced feel half-baked, like the author just borrowed from each genre without putting much thought or showing awareness of how well they would mesh together.”
“The gameplay is simple, mindless drivel.”