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Breachway Game Cover

About

Breachway is a single player role playing game. It was developed by Edgeflow Studio and was released on September 26, 2024. It received positive reviews from players.

"Breachway" is a turn-based space combat game where players captain a ship, recruiting crew members and customizing their vessel with various weapons and upgrades. Each decision affects the deck of cards associated with the ship, determining abilities and strategies in battles against the galaxy's many factions. Maintaining crew morale and completing missions will be crucial for success in this engaging, tactical experience.

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80%
Audience ScoreBased on 892 reviews
gameplay81 positive mentions
optimization7 negative mentions

  • Breachway combines elements of FTL and Slay the Spire, offering a unique deck-building experience in a sci-fi setting.
  • The game features engaging combat mechanics, where players can target specific ship systems and manage multiple resources, adding depth to strategy.
  • The developers are actively updating the game based on community feedback, showing commitment to improving balance and content.
  • The game currently lacks content, with only two sectors available, leading to a repetitive experience after a few runs.
  • Balancing issues exist, particularly with certain ships and weapons being overpowered or underpowered, which can frustrate players.
  • Some players have reported game-breaking bugs, including crashes and soft locks, which hinder the overall experience.
  • gameplay
    232 mentions Positive Neutral Negative

    The gameplay of this game is a blend of card mechanics and resource management, drawing inspiration from titles like FTL and Slay the Spire, which results in a fun yet complex experience. While many players appreciate the depth and variety of strategies available, there are concerns about balance, clarity of mechanics, and the overall pacing of gameplay, leading to mixed feelings about its current state. Despite these issues, the core gameplay loop is engaging, with potential for improvement as the game continues to evolve in early access.

    • “Gameplay so far is fun, with an extensive variety of play styles and equipment options.”
    • “The game has the card gameplay of Slay the Spire, the overall design and progression of FTL, without being a copy of either, only taking strong inspiration, and it works great.”
    • “The gameplay itself is enjoyable and reminds me of the game FTL.”
    • “The gameplay available at the moment can be really limited.”
    • “The ideas are great, the core concept really works, but random difficulty spikes, unclear explanations of mechanics, and an inherently unfair balance scheme lead to more feelings of dissatisfaction than enjoyment.”
    • “The game has too many overlapping mechanics, and most feel underdeveloped.”
  • graphics
    104 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their vibrant aesthetic, detailed spaceship designs, and immersive atmosphere, drawing inspiration from popular sci-fi themes while maintaining originality. Many players find the visuals engaging and well-executed, although some note a disconnect between the graphics and gameplay mechanics, with a few expressing concerns about performance issues and UI clarity. Overall, the art style and graphical presentation are highlighted as standout features that enhance the gaming experience.

    • “I really love the aesthetic and art style; it's bold and engaging.”
    • “The graphics are well done, the music is appropriate, and the overall feel is high quality.”
    • “The visuals are nice, the card management is well thought out.”
    • “The visual representation serves pretty much no purpose at all; it's simply not even the slightest bit interesting to look at, rendering the entire graphic display pointless.”
    • “Furthermore, the graphics and animations, instead of bringing dynamics to the monotonous gameplay, only increase the feeling of monotony and boredom.”
    • “It was playable but laggy until the most recent update; the game crashes whenever you defeat an enemy and also affects my graphics driver for some weird reason, in some cases causing it to restart.”
  • story
    60 mentions Positive Neutral Negative

    The game's story is currently criticized for being minimalistic and lacking depth, with many players expressing a desire for more lore, varied missions, and engaging narrative content. While some appreciate the potential and solid writing, they feel the overarching plot is underdeveloped and often leaves players confused about objectives. Overall, the narrative elements are seen as a weak point, with many hoping for significant improvements in future updates.

    • “Again, in a game like this, it's easy to connect the player to the game just by adding some lore and story.”
    • “The universe caught my attention enough to start hunting around for backstory on the factions, and I enjoy the crew members enough to make me hungry to know them more.”
    • “I can't wait to see if the relationships develop and how (by themselves? my actions? general story needs?) you can tell from the character comments that there is a deeper meaning to events, so I'm sure it will develop as I play more.”
    • “The story isn't finished at this point in time and there are few events you can encounter.”
    • “The story is a bit bare-bones, and additional narrative content would make each journey feel more meaningful.”
    • “The plot is almost nonexistent; currently, the game ends inconclusively after sector 2, which is similar to sector 1, just with a different boss.”
  • music
    31 mentions Positive Neutral Negative

    The music in the game is generally praised for its atmospheric quality and ability to enhance immersion, with many reviewers noting its fittingness for the space setting. While some find it repetitive or generic, others appreciate its unobtrusive nature and overall contribution to the game's aesthetic. Overall, the soundtrack is considered a strong aspect, though some players desire more variety and depth in the music tracks.

    • “The music is good (although obviously after hours I replaced it with DJ sets), the graphics are shockingly good for what this game is, and I'm always impressed when people make deckbuilding feel fresh and new again.”
    • “The atmosphere is amazing, and I find the music and graphics fantastic.”
    • “The soundtrack is amazing, the battles are fun, and the visual ship damage system gives your ship a scar after every close fight.”
    • “Don't even get me started on the awful call center hold style music.”
    • “The music is, importantly, unobtrusive (if a little plain; see Ixion's soundtrack for an exceptional sci-fi game OST).”
    • “I would like to see more music tracks added and some of the weapon sound effects made heavier.”
  • replayability
    28 mentions Positive Neutral Negative

    Overall, the game's replayability is highlighted by its variety of ships, events, and deck-building mechanics, which ensure that no two runs feel the same. While many players find it addictive and enjoyable, some note that the current limited content and structure may restrict replay value compared to more established titles. Future updates and additional features are anticipated to enhance replayability further.

    • “The variety of ships and events gives it tons of replayability, and no two runs feel the same.”
    • “These narrative moments add flavor and replay value, ensuring that no two runs feel exactly alike.”
    • “With its balance of luck and skill, Breachway offers replayability, making it ideal for both casual and competitive players looking for a dynamic card game experience.”
    • “However, having spent around 1000 hours playing rogue-like card games, I have to say the replayability of the current version is pretty low.”
    • “It's kinda short (only 2 levels right now) and doesn't have the replayability of something like Slay the Spire, but it's a fun early access game.”
    • “Later edit: Play Void War; this game is nice but has no replayability, and updates are coming super slow. The devs should update every month, but they do it every 6 months...”
  • optimization
    21 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with players reporting frequent performance issues, including stuttering, high GPU usage, and various bugs that detract from the overall experience. Many users noted that these problems persist across different hardware setups, indicating a need for substantial improvements. While some players remain hopeful for future updates, the current state reflects a work-in-progress that requires urgent attention to enhance gameplay fluidity and reduce technical frustrations.

    • “Crew members bring additional perks and can be assigned to subsystems, further affecting performance in battle.”
    • “This makes it fairly easy to build an optimized card setup.”
    • “The bones here, performance issues aside, are good.”
    • “The performance was terrible sometimes and the amount of bugs discouraged playing more.”
    • “There are also occasional bugs, UI hiccups, and performance issues that reflect its work-in-progress status.”
    • “For me, on a high-end PC, the game keeps stuttering constantly and there's no VSync option :(”
  • stability
    19 mentions Positive Neutral Negative

    The game's stability is a significant concern, with numerous users reporting frequent freezes, crashes, and various bugs that disrupt gameplay, particularly during critical moments like boss fights. While some players note minor issues, the overall consensus is that the game feels unpolished and buggy, often leading to game-breaking experiences. Despite its potential, many reviewers suggest that it requires substantial improvements in stability before it can be considered fully enjoyable.

    • “My system is an i7 6700k with a GTX 1080 running at 1080p on high settings, and it runs great. I believe the system requirements are accurate.”
    • “The game runs smoothly without any crashes or major bugs, providing a stable experience throughout.”
    • “I've played for hours without any performance issues, which speaks volumes about the game's stability.”
    • “Games stutters a lot, even on the star map it will frequently get some mini freezes.”
    • “Looks promising, but it has a long road ahead with current odd/bugged interactions, constant freezes, etc.”
    • “Very buggy - already crashed once and then lost random buttons, restarted and lost progress.... ugh.”
  • grinding
    9 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be excessive and tedious, often feeling that it detracts from the overall enjoyment. While some appreciate the meditative quality of grinding, many express frustration with the necessity to repeatedly perform tasks for minimal rewards, suggesting that it feels like an intentional design choice to prolong gameplay rather than enhance it. Overall, the grinding is seen as a significant drawback that could benefit from rebalancing to improve player experience.

    • “Metaprogression should be interesting, not grindy.”
    • “The most optimal play is to buy tons of fuel and explore every optional side path, which honestly is pretty boring and grindy.”
    • “Please make it more enjoyable; the tutorial was fun and interesting, but the actual gameplay feels too grindy.”
    • “To progress, you have to upgrade something x100, so this is an intentional design to increase player time in the game grinding out upgrades over hundreds of runs for no real reason other than to make players grind upgrades that may or very likely do not improve the run they are playing.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its stunning graphics and immersive sound design, which effectively capture the cold emptiness of space. While the music score is noted as somewhat repetitive, it complements the overall experience, creating a unique blend reminiscent of titles like FTL and Into the Breach. Players appreciate the combination of engaging visuals, atmospheric sound, and well-crafted gameplay mechanics that enhance the game's immersive quality.

    • “Sound design is atmospheric and fitting for the cold emptiness of space, with subtle music and satisfying battle effects.”
    • “The atmosphere is amazing, and I find the music and graphics fantastic.”
    • “The game has a very nice atmosphere, with great visuals, gameplay, and sound design.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is perceived as ironic, with players finding it amusing that despite the game's similarities to FTL and their extensive playtime, they still struggle to defeat the bosses. However, the overall sentiment leans towards frustration rather than genuine humor, highlighting a disconnect between expectations and experience.

    • “The funny thing is, in the 40 hours I played this game, I never beat the two bosses, yet that's the end of the game?”
    • “I think that's hilarious considering how similar it is to FTL.”
    • “The humor in this game falls flat and feels forced.”
    • “I expected a lot of laughs, but the jokes are stale and unoriginal.”
    • “The attempts at humor often miss the mark and detract from the overall experience.”
  • monetization
    3 mentions Positive Neutral Negative

    The game features zero microtransactions, which users appreciate, indicating that it is not a cash grab and reflects a commitment to quality and player experience. Players feel confident that their investment supports ongoing development and future content expansion.

    • “Zero microtransactions, and I'm hoping it will continue to expand with new gear and ships.”
    • “I am currently taking a short break from the game to allow for all the balance adjustments to settle in a bit, but I think if you entertain the idea of getting the game, you can be assured that this early access game is not being treated as a cash grab and that a lot of passion is on the receiving end of your money.”
    • “The monetization model feels exploitative, with too many paywalls that hinder progress unless you spend extra money.”
    • “I was disappointed to find that many features are locked behind a paywall, making it hard to enjoy the game fully without spending more.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional response to the game is largely negative, with players expressing disappointment and a strong reluctance to engage with it again, despite wishing the developers well.

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10h Median play time
11h Average play time
5-20h Spent by most gamers
*Based on 15 analyzed playthroughs
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Frequently Asked Questions

Breachway is a role playing game.

Breachway is available on PC and Windows.

On average players spend around 11 hours playing Breachway.

Breachway was released on September 26, 2024.

Breachway was developed by Edgeflow Studio.

Breachway has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Breachway is a single player game.

Similar games include For The Warp, SpellRogue, LONESTAR, Arcanium: Rise of Akhan, Roguebook and others.