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HELLCARD

Hellcard is a decent if unremarkable card-battler with some cool ideas that offers a decent challenge for fans of the genre.
HELLCARD Game Cover
83%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:grinding, story
87% User Score Based on 2,329 reviews
Critic Score 75%Based on 3 reviews

Platforms

Nintendo SwitchXbox Series X|SPCMac OSPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
HELLCARD Game Cover

About HELLCARD

HELLCARD is a single player and multiplayer tactical role playing game with a fantasy theme. It was developed by Thing Trunk and was released on February 15, 2023. It received mostly positive reviews from critics and positive reviews from players.

Hellcard is a unique cooperative deck builder rogue-like game. Descend into the paper dungeons on your own, recruit computer-controlled companions or join other players' lobbies in fast-paced tactical card battles against the armies of darkness and the Archdemon himself!

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Games Like HELLCARD

Looking for games like HELLCARD? Here are top tactical role playing recommendations with a fantasy focus, selected from player-similarity data — start with SpellRogue, Across the Obelisk or Roguebook.

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Reviews

87%Audience ScoreBased on 2,329 reviews
gameplay105 positive mentions
grinding31 negative mentions

  • Engaging cooperative multiplayer gameplay supporting up to three players, making teamwork and strategic planning essential and rewarding.
  • Unique deck-building mechanics with distinct classes, extensive card variety, and dynamic battlefield positioning adding depth beyond typical roguelike card games.
  • Strong replayability supported by frequent updates, unlockable cards, artifacts, and various torment difficulty modifiers that keep runs fresh and challenging.
  • Single-player mode is cumbersome and less enjoyable due to controlling multiple decks and limited influence over companions' deck upgrades and rewards.
  • Gameplay pacing can be slow and battles lengthy, sometimes feeling tedious with large numbers of enemies and overlapping UI elements making information hard to track.
  • Balancing issues with certain cards, classes, and enemies leading to occasional difficulty spikes, overpowered strategies, or builds that struggle without specific companions.
  • gameplay

    343 mentions Positive Neutral Negative
    31% positive mentions, 64% neutral mentions, 5% negative mentions

    Hellcard offers a solid, strategic deckbuilding roguelike experience that stands out primarily for its unique cooperative gameplay and innovative positional combat mechanics, which add depth and require team coordination. While the core gameplay loop is engaging and rewarding, especially in multiplayer, some players find the pacing slow and the late-game RNG and boss mechanics frustrating or overly punishing, which can hinder replayability. Overall, it’s a fresh take on the genre with satisfying mechanics, though it could benefit from clearer tutorials, more varied content, and refinement to reduce repetitiveness and balance issues.

    • “Hellcard offers a unique take on the roguelike deckbuilder genre, and its cooperative gameplay alone makes it stand out from most similar games.”
    • “Hellcard is an absolute must-play for fans of cooperative deck-building games; the gameplay is fast, strategic, and incredibly fun, especially when playing with friends.”
    • “The gameplay loop starts you in the middle of an arena surrounded by a dozen or so enemies, and you strategize between blocking and attacking and buffing your characters as each opponent on the field will telegraph what they intend to do through the aforementioned iconography above their sprites; this transforms it into more of a puzzle game.”
    • “The biggest gameplay downside to the game is some of the late game RNG - you could be having a great run, and then suddenly you'll start an encounter with a hand of cards that just can't save you from being wiped out on turn 1.”
    • “But by far the most egregious thing is the enemy mechanics.”
    • “But............. the capstone of the worst thing I have ever seen from this game, by and large, is the final boss Archdemon mechanic of 'round robin', where you must alternate playing cards amongst your teammates.”
  • graphics

    125 mentions Positive Neutral Negative
    45% positive mentions, 50% neutral mentions, 5% negative mentions

    Hellcard features a distinctive and charming papercraft or cardboard cutout art style that many reviewers find unique and visually appealing, successfully complementing its gameplay and atmosphere. While the graphics are not highly detailed or high-resolution, their stylized, pop-up book aesthetic creates a memorable identity that sets the game apart in a crowded roguelike deckbuilder genre. Some users noted minor drawbacks like small card text and occasional visual clarity issues, but overall the art style is celebrated for its creativity and fitting thematic presentation.

    • “The game features exceptional graphics that create a distinct visual identity through their implementation of painted paper and cardboard design elements.”
    • “Visually, Hellcard leans into the stylized papercraft aesthetic seen in Book of Demons, using a mix of 2D and 3D art that gives characters and environments a unique pop-up book feel.”
    • “The artwork is stylish and evocative, giving the world a distinct personality without ever distracting from the core mechanics.”
    • “The graphics, voice acting, and in-game effects leave much to be desired, but the gameplay is pretty fun.”
    • “The art style and theme is ambiguous and inconsistent; it doesn't feel like anything belongs in the same world.”
    • “The graphics are lazy and oddly demanding on your system and the story is non-existent.”
  • replayability

    63 mentions Positive Neutral Negative
    48% positive mentions, 47% neutral mentions, 5% negative mentions

    Replayability is widely praised for its high variety, randomization, and cooperative multiplayer features, offering long-term engagement through unlockable cards, characters, and strategic build diversity. While some note the limited number of main classes and occasional balancing issues, most agree the game's procedural elements and continual updates sustain a fresh and enjoyable experience, especially when played with friends. However, a few reviewers mention that replay value may taper off after extensive play or without new content additions.

    • “Challenging, polished, and endlessly replayable — this game is a standout in its genre.”
    • “Has a huge amount of replayability, at least 100 hours if you enjoy deck building games and want to go hard in a completionist sense.”
    • “Replayability through diversity: the game's assortment of cards, artifacts, and companions, coupled with its randomly generated feats, ensures that each journey into the abyss feels distinct and engaging.”
    • “You might meet your demise quite often, and the replay value comes from the randomization of each run being different in terms of item acquisition, but the optimal build will quickly crystallize, and you'll funnel yourself towards proven strategies that worked in the past.”
    • “The main selling point is its a party coop game; besides that, the game offers low replayability with around 1:20 hours minimum per session, which is really long.”
    • “Replayability is a bit limited as there are only three classes.”
  • grinding

    31 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely described as tedious, slow, and sometimes frustrating due to repetitive battles, complex character setup in co-op, and punishing difficulty spikes. While some players accept it as part of the challenge or enjoy it with friends, many find it discourages experimentation and slows progression, making the overall experience feel more like a chore than engaging gameplay.

    • “Until you unlock the full combo, the archetype simply isn’t viable, which discourages experimentation and makes progression feel grindy rather than exciting.”
    • “The whole grind feels ungodly slow and each battle feels ungodly tedious.”
    • “Combat is grindy, and you get punished for it by frequently facing enemies that either damage you for attacking them or that spawn more skeletons than you can swing a scythe at.”
  • music

    24 mentions Positive Neutral Negative
    25% positive mentions, 62% neutral mentions, 13% negative mentions

    User opinions on the music are mixed, with many criticizing the repetitive, short loops and lack of variety, which can become grating over time. However, some praise the soundtrack for its eerie, immersive atmosphere that complements the game’s gothic style and enhances the overall experience. Sound design and effects are generally seen as satisfying, even when the music itself is considered mediocre or forgettable.

    • “The sound effects, music, and overall ambiance keep me coming back for more.”
    • “Its brilliantly designed card-based combat, dark gothic visuals, and haunting soundtrack create an immersive experience that’s as intense as it is enjoyable.”
    • “The art direction is not cheap and the epic music really sets the mood.”
    • “The music loop is so short that repetition becomes obvious very quickly.”
    • “The real torture isn't the enemies—it's realizing you've been listening to the same 20-second music loop for the entire run.”
    • “The music and sounds are very limited and you'll turn them off after one run.”
  • story

    24 mentions Positive Neutral Negative
    13% positive mentions, 70% neutral mentions, 17% negative mentions

    The story in this game is minimal to non-existent, primarily serving as a basic backdrop of defeating a demonic archdemon with little narrative depth or progression. Players note a lack of story-driven content, cutscenes, or thematic campaigns, making the game heavily focused on gameplay and replayability rather than narrative. While some praise the art style and unique storybook presentation, the overall consensus is that the story is not a significant aspect and may disappoint those seeking a rich narrative experience.

    • “Tons of story, intricate gameplay, story-based decisions, leading a band of adventurers, fighting the battle, choosing upgrades and healing and what not.”
    • “The art style and story-telling is also top-notch.”
    • “The art-style and voice acting are surprisingly polished for an early access game; I found the pop-up story book theme quite charming and would love to see what they manage with future books!”
    • “There isn't much of a story told through cutscenes or dialogue, but we've played enough humans versus demons games to piece it together that you are a team of adventurers and aspiring heroes sent to defeat some sort of powerful demonic or evil creature.”
    • “It's a straight, no-story dungeon-crawler, so it lacks the narrative thread of games like "Across the Obelisk," and it doesn't have a point-based character specialization; that appears to be entirely down to what cards and artifacts you discover.”
    • “There is no story campaign, or at least as of yet, meaning the beef of this game is the gameplay loop-- again, great for multiplayer, less so for solo play.”
  • atmosphere

    17 mentions Positive Neutral Negative
    59% positive mentions, 23% neutral mentions, 18% negative mentions

    The game's atmosphere is frequently praised for its unique, dark, and campy style, blending creepy horror elements with humor and engaging visuals. While its sound design and music effectively support the mood without overwhelming gameplay, some feel it lacks full immersion. Overall, the atmospheric world and art style significantly enhance the experience, making each playthrough feel meaningful and distinct.

    • “The game manages to charm me by placing you in an interesting world, with crisp mechanics that let you experiment and soak in the thick atmosphere, thus making it a deeply atmospheric game.”
    • “The strategic depth, engaging progression system, and atmospheric world make each run through the dungeon feel meaningful and distinct.”
    • “Fun, challenging and with lots of humor sprinkled in, while still maintaining its aim in creepy/horror atmosphere.”
    • “Additionally, the art and atmosphere of the game is just not exciting at all.”
    • “While they adequately serve their purpose, they fail to fully immerse players in the game's atmosphere, detracting slightly from the overall experience.”
    • “The game atmosphere I described earlier connects to the first two Diablo games because it features fights against demons and skeletons and flying cows and other hell creatures.”
  • humor

    15 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game’s humor is widely praised for its clever card names, entertaining chaos during gameplay, and hilarious multiplayer interactions that enhance the fun with friends. It balances humor well with its creepy atmosphere, creating many laugh-out-loud moments, especially when coordination goes awry. The developers also engage with the community humorously, adding to the game's charm.

    • “Every run turns into a mix of planning, chaos, and laughing when everything inevitably goes wrong.”
    • “Fun, challenging and with lots of humor sprinkled in, while still maintaining its aim in creepy/horror atmosphere.”
    • “Multiplayer is hilarious, because even if we were in voice chat we still made so many coordination mistakes!”
  • optimization

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    Users report mixed optimization experiences, with some facing severe performance issues, especially on Linux/Proton and Steam Deck, possibly due to memory leaks, while others experience stable high frame rates after adjusting settings. The game performs best in multiplayer and includes ongoing optimization efforts from developers. Overall, optimization varies by platform and requires further improvement for consistent performance.

    • “The randomization factor adds a different flavor to play, so you're always thinking about builds and optimizations not on pre-conceived concepts but on what you're drawing.”
    • “Similar to Slay the Spire, decks and builds are fully emergent based off of what you find, and there are abundant opportunities to thin and upgrade your deck and artifacts to improve your performance.”
    • “I'm sure the developers are working hard on these interactions as some had already been optimized, such as the shrapnel card.”
    • “Unplayably bad performance, about 2 frames per second.”
    • “The game definitely has a memory leak: when I start playing I have no performance issues, but run after run my FPS goes down.”
    • “Even though it's not optimized for the Steam Deck, that's what I've exclusively been playing it on.”
  • stability

    9 mentions Positive Neutral Negative
    11% positive mentions, 0% neutral mentions, 89% negative mentions

    The game's stability is mixed, with some users experiencing occasional bugs like card selection issues and progress loss, while others report minimal glitches and a fairly smooth early access experience. Overall, it shows promise but still has minor stability and quality-of-life issues to address.

    • “Super buggy and often loses progress.”
    • “Selecting cards feels buggy; I often choose the wrong card with no idea how that happens.”
    • “Sometimes the game glitches, such as not letting you use a card until you click on other stuff, then going back to the same card and it suddenly works.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users express mixed emotions, feeling both challenged and nostalgic while playing; however, certain game mechanics, like the inability to stack stun effects, cause frustration and disappointment.

  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Users praise the character development of Tinkerer as exemplary, highlighting it as a standout aspect that keeps them engaged despite other games having better overall writing and deck-building. The character design is considered a major draw that enhances replayability.

    • “Tinkerer is absolute peak character design.”
    • “I have better games with better writing, character development, deck building, etc., but I just keep booting this one up.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's monetization approach includes a multi-game launcher that also functions as an advertising platform for the developer's other titles, but it lacks polish, notably missing multi-monitor support despite supporting modern resolutions.

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Play Times

27h Median play time
47h Average play time
4-80h Spent by most gamers
*Based on 13 analyzed playthroughs
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Frequently Asked Questions

HELLCARD is a tactical role playing game with fantasy theme. Common tags for HELLCARD include co-op campaign, turn-based, indie, trading, roguelite and others.

HELLCARD is available on Nintendo Switch, Xbox Series X|S, PC, Mac OS and others.

On average players spend around 47 hours playing HELLCARD.

HELLCARD was released on February 15, 2023.

HELLCARD was developed by Thing Trunk.

HELLCARD has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked HELLCARD for its gameplay but disliked it for its grinding.

HELLCARD is a single player game with multiplayer and local co-op support.

Similar games include SpellRogue, Across the Obelisk, Roguebook, Die in the Dungeon, Dice & Fold and others.