Skip to main content

HELLCARD

Hellcard is a decent if unremarkable card-battler with some cool ideas that offers a decent challenge for fans of the genre.
HELLCARD Game Cover
85%Game Brain Score
gameplay, graphics
grinding, story
87% User Score Based on 2,111 reviews
Critic Score 75%Based on 1 reviews

Platforms

Nintendo SwitchXbox Series X|SPCMac OSPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
HELLCARD Game Cover

About

HELLCARD is a single player and multiplayer tactical role playing game with a fantasy theme. It was developed by Thing Trunk and was released on February 15, 2023. It received mostly positive reviews from critics and positive reviews from players.

HELLCARD is a fantasy turn-based strategy game with single-player and multiplayer modes, where up to three players can cooperatively battle against the Archdemon's hordes. Its unique feature is the tactical placement of monsters, adding a strategic element to the deck-building mechanics. With sensational graphics and a potential for grinding, HELLCARD offers an engaging and challenging experience for players.

Skip User Reviews

87%
Audience ScoreBased on 2,111 reviews
gameplay91 positive mentions
grinding26 negative mentions

  • Excellent co-op gameplay that enhances the experience, making it more enjoyable with friends.
  • High replayability with a variety of cards, classes, and strategies to explore.
  • Unique mechanics such as positioning and simultaneous turns add depth to the gameplay.
  • Single-player mode can feel tedious and overwhelming due to managing multiple characters and decks.
  • Balancing issues exist, particularly with certain classes and enemy mechanics that can feel unfair.
  • The game can become repetitive after a few runs, with limited content and variety in encounters.
  • gameplay
    294 mentions Positive Neutral Negative

    The gameplay of "Hellcard" is characterized by its strategic deck-building mechanics and cooperative multiplayer elements, drawing comparisons to titles like "Slay the Spire." Players engage in tactical battles that require careful planning and adaptation to enemy movements, with a variety of character classes and card interactions enhancing the experience. However, some reviewers noted issues with pacing, repetitiveness, and balancing, particularly in single-player modes, suggesting that while the core mechanics are enjoyable, further refinement and content updates are needed for a more satisfying experience.

    • “The game demonstrates excellent mechanical design because different monster types create multiple gameplay possibilities which require players to think through their strategic options.”
    • “The gameplay loop starts you in the middle of an arena surrounded by a dozen or so enemies and you strategize between blocking and attacking and buffing your characters as each opponent on the field will telegraph what they intend to do through the aforementioned iconography above their sprites, and this is where it transforms into more of a puzzle game.”
    • “Hellcard is an absolute must-play for fans of cooperative deck-building games; the gameplay is fast, strategic, and incredibly fun, especially when playing with friends.”
    • “The game becomes problematic for users who want to experience rapid gameplay due to its pacing system, balance issues, and limited player count.”
    • “The gameplay will become dull and repetitive once you discover the most efficient strategies for each class, making each run basically just finding and upgrading the 'good' cards so that you can dominate the final boss.”
    • “After a couple of single player runs, it becomes quite repetitive, mainly because the gameplay mechanics are a bit too simple.”
  • graphics
    112 mentions Positive Neutral Negative

    The graphics of *Hellcard* are characterized by a charming paper-craft aesthetic that evokes a pop-up book style, appealing to many players despite some critiques regarding resolution and polish. While the unique visual design enhances the game's identity, opinions vary, with some players loving the art style and others finding it less immersive compared to higher-resolution graphics. Overall, the visuals are generally well-received for their creativity and thematic fit, contributing positively to the gameplay experience.

    • “The game features exceptional graphics that create a distinct visual identity through their implementation of painted paper and cardboard design elements.”
    • “Visually, hellcard leans into the stylized papercraft aesthetic seen in book of demons, using a mix of 2D and 3D art that gives characters and environments a unique pop-up book feel.”
    • “The paper-craft art style honestly stuck out to me as being really charming and well done.”
    • “The graphics, voice acting, and in-game effects leave much to be desired, but the gameplay is pretty fun.”
    • “The art style and theme are ambiguous and inconsistent; it doesn't feel like anything belongs in the same world.”
    • “The graphics are lazy and oddly demanding on your system, and the story is non-existent.”
  • replayability
    55 mentions Positive Neutral Negative

    Overall, the game exhibits high replayability, particularly for fans of deck-building and rogue-lite genres, with many players noting the enjoyment derived from varied strategies, randomized elements, and cooperative play. While some reviews mention limitations due to a small number of characters or classes, the game's constant updates and diverse build options contribute to its lasting appeal. However, a few players express concerns about potential content stagnation after extended playtime, suggesting that additional updates could enhance replay value further.

    • “Has a huge amount of replayability, at least 100 hours if you enjoy deck building games and want to go hard in a completionist sense.”
    • “While the rogue-lite structure is familiar, the game maintains freshness through varied enemy designs, unpredictable dungeon layouts, and randomized card choices, encouraging replayability and build diversity.”
    • “Replayability through diversity: the game's assortment of cards, artifacts, and companions, coupled with its randomly generated feats, ensures that each journey into the abyss feels distinct and engaging.”
    • “The main selling point is that it's a party co-op game, but besides that, the game offers low replayability with around 1-2 hours minimum per session, which is really long.”
    • “I will say that it could still have some more replayability; however, after 16 hours, I feel that I've tried (and won, I think) all builds I could think of for the two characters I enjoyed playing.”
    • “Some of the companion character types are cool, but you're always locked into the basic three classes for your main, which is where most of your abilities are, which really kills the replayability.”
  • grinding
    26 mentions Positive Neutral Negative

    The grinding aspect of the game has received largely negative feedback, with many players finding the gameplay tedious and repetitive, particularly due to the difficulty scaling and the need to manage multiple decks. While some appreciate the challenge, the overall sentiment is that the grind feels excessive and detracts from the enjoyment, making battles feel slow and frustrating. Players suggest that the game could benefit from a more balanced approach to grinding to enhance the experience.

    • “The concept is interesting, but the core gameplay loop is extremely tedious and repetitive.”
    • “The whole grind feels ungodly slow and each battle feels ungodly tedious.”
    • “I'll be doing the same exact, tedious, visually identical thing, slowly, painfully, just to unlock small boons that may not have any actual influence on your playability.”
  • story
    22 mentions Positive Neutral Negative

    The game's story revolves around a quest to defeat an archdemon controlling hell, echoing the plot of "Book of Demons," but lacks depth and narrative engagement, relying heavily on gameplay mechanics. While some players appreciate the action-oriented approach and unique art style, many express disappointment over the minimal storytelling, absence of themed dungeons, and a lack of substantial narrative content. Overall, the story is considered secondary to the gameplay experience, with some players wishing for more story-driven elements.

    • “If you like story, this is a dream game.”
    • “Tons of story, intricate gameplay, story-based decisions, leading a band of adventurers, fighting the battle, choosing upgrades and healing and what not.”
    • “The art style and story-telling is also top-notch.”
    • “There isn't much of a story that is told through cutscenes or dialogue, but we've played enough humans versus demons games to piece it together that you are a team of adventurers and aspiring heroes sent to defeat some sort of powerful demonic or evil creature.”
    • “It's a straight, no-story dungeon-crawler, so it lacks the narrative thread of games like 'Across the Obelisk,' and it doesn't have a point-based character specialization; that appears to be entirely down to what cards and artifacts you discover.”
    • “There is no story campaign, or at least as of yet, meaning the beef of this game is the gameplay loop-- again, great for multiplayer, less so for solo play.”
  • atmosphere
    16 mentions Positive Neutral Negative

    The game's atmosphere is a standout feature, drawing comparisons to the classic Diablo series with its dark, immersive world filled with demons and other creatures. While the sound design and soundtrack are adequate, they do not fully enhance the experience, which is otherwise enriched by engaging visuals and a strategic gameplay loop. Overall, the atmosphere is described as enjoyable and captivating, contributing significantly to the game's appeal despite some criticisms of the art style and user interface.

    • “The game manages to charm me by placing you in an interesting world, with crisp mechanics that let you experiment and soak in the thick atmosphere, thus making it a deeply atmospheric game.”
    • “I love the dark, paper-ish stylish graphics, which perfectly fit the atmosphere of the game.”
    • “A fun co-op roguelite with captivating visuals, atmospheric audio, engaging deck-building mechanics, and an excellent gameplay loop that will keep you coming back for more.”
    • “Additionally, the art and atmosphere of the game is just not exciting at all.”
    • “While they adequately serve their purpose, they fail to fully immerse players in the game's atmosphere, detracting slightly from the overall experience.”
    • “Fun, challenging and with lots of humor sprinkled in, while still maintaining its aim in creepy/horror atmosphere.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating its atmospheric qualities and haunting themes that enhance the immersive experience, while others find it underwhelming or even detrimental to the gameplay. Sound design is often praised for its satisfying effects, but many users note that the music can be forgettable or limited, leading to a desire to turn it off after a short time. Overall, while the soundtrack contributes to the game's ambiance, it lacks the memorability and impact that some players hoped for.

    • “The sound effects, music, and overall ambiance keep me coming back for more.”
    • “Its brilliantly designed card-based combat, dark gothic visuals, and haunting soundtrack create an immersive experience that’s as intense as it is enjoyable.”
    • “Great music and atmosphere as well.”
    • “The sound design and soundtrack are serviceable, if not particularly memorable, providing suitable atmosphere without overwhelming the thoughtful pace of gameplay.”
    • “Music is eerie and in-flavor but nothing to write home about, but sound design on cards and enemy deaths is super chunky and satisfying.”
    • “However, the same cannot be said for its audio design, as the music and sound effects leave something to be desired.”
  • humor
    13 mentions Positive Neutral Negative

    The humor in the game is widely appreciated, particularly in multiplayer settings where players experience hilarious coordination mishaps and clever card names. While some players express a dislike for video game humor in general, many find the game's comedic elements to enhance the fun, especially when played with friends. The developers' active engagement with the community also reflects a good sense of humor, contributing to the overall lighthearted atmosphere.

    • “That's the best way to enjoy the game, by playing with two other people and getting the hang of it while laughing.”
    • “Fun, challenging, and with lots of humor sprinkled in, while still maintaining its aim in a creepy/horror atmosphere.”
    • “Multiplayer is hilarious, because even if we were in voice chat, we still made so many coordination mistakes!”
  • optimization
    10 mentions Positive Neutral Negative

    Overall, "Hellcard" offers a visually appealing experience with solid performance, particularly when played cooperatively. However, players have reported a memory leak that causes frame rate drops over time, and while some optimizations have been made, further improvements are needed, especially for Steam Deck compatibility. Despite these issues, the game runs smoothly at high frame rates under certain settings, and the emergent gameplay mechanics encourage strategic deck-building.

    • “I recommend Hellcard if you enjoy tactical card games that include both strategic elements and cooperative gameplay because the game reaches its best performance when played with multiple friends.”
    • “The randomization factor adds a different flavor to play, so you're always thinking about builds and optimizations not on pre-conceived concepts but on what you're drawing.”
    • “Similar to Slay the Spire, decks and builds are fully emergent based on what you find, and there are abundant opportunities to thin and upgrade your deck and artifacts to improve your performance.”
    • “The game has definitely got a memory leak: when I start playing I have no performance-related issues, but run after run my FPS goes down.”
    • “Even though it's not optimized for the Steam Deck, that's what I've exclusively been playing it on.”
    • “Hope it gets some more optimizations for the deck!”
  • stability
    9 mentions Positive Neutral Negative

    The stability of the game has received mixed feedback from users. While some players report significant bugs and glitches that disrupt gameplay, others have found the experience relatively smooth, especially for an early access title, with minimal issues. Overall, the game shows potential but still requires improvements in stability and quality of life features.

    • “I've played this game for only 4 hours with my buddy and already fell in love with it. It's not buggy at all, it's a fun co-op experience and also a really unique idea since this game is a one-of-a-kind co-op card game.”
    • “Selecting a card feels buggy; I often choose the wrong card, and I have no idea how that happens.”
    • “Super buggy and often loses progress.”
    • “Sometimes the game glitches a little bit, such as not letting you use a card until you click on other stuff, then going back to the same card and suddenly it works.”
  • character development
    3 mentions Positive Neutral Negative

    While some users acknowledge that there are games with superior writing and character development, they find themselves repeatedly drawn to this game, suggesting that its character development, despite its flaws, has a compelling quality that keeps players engaged.

    • “The character development in this game is truly exceptional, making each character feel unique and relatable.”
    • “I love how the characters evolve throughout the story, with their backstories and motivations deeply explored.”
    • “The depth of character development keeps me invested in their journeys and decisions, making every choice feel impactful.”
    • “I have better games with better writing, character development, deck building, etc., but I just keep booting this one up.”
  • monetization
    1 mentions Positive Neutral Negative

    Reviewers note that the monetization strategy is somewhat flawed, as it features an unrefined multi-game launcher that doubles as an advertising platform for other titles, lacking essential features like multi-monitor support.

Skip Critic Reviews
Skip Game Offers

Buy HELLCARD

35h Median play time
55h Average play time
20-80h Spent by most gamers
*Based on 11 analyzed playthroughs
Skip Videos

Videos

Skip Games Like HELLCARD

Games Like HELLCARD

SpellRogue Image
Across the Obelisk Image
Hadean Tactics Image
Inkbound Image
Trials of Fire Image
Skip Game News
Skip FAQs

Frequently Asked Questions

HELLCARD is a tactical role playing game with fantasy theme.

HELLCARD is available on Nintendo Switch, Xbox Series X|S, PC, Mac OS and others.

On average players spend around 55 hours playing HELLCARD.

HELLCARD was released on February 15, 2023.

HELLCARD was developed by Thing Trunk.

HELLCARD has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

HELLCARD is a single player game with multiplayer and local co-op support.

Similar games include SpellRogue, Across the Obelisk, Hadean Tactics, Inkbound, Trials of Fire and others.