Skip to main content
Procelio Game Cover

About Procelio

Procelio is a multiplayer arcade shooter game. It was developed by Ironshell Studios and was released on June 30, 2026. It received positive reviews from players.

CALLING ALL PILOTSProcelio is a modular vehicle builder/shooter inspired by classics of the genre, where every component brings new functions to your robot and any system can break when under fire. Construct combat vehicles ranging from cars, tanks and hovercraft to planes, blimps, and drones- all from the comfort of your orbital home. Load your designs with your choice of ordnance, and fight for …

Skip Games Like Procelio

Games Like Procelio

Looking for games like Procelio? Here are top arcade shooter recommendations, selected from player-similarity data — start with Armor Attack, Cog Foo or Red Siren: Space Defense.

Skip User Reviews

Reviews

87%Audience ScoreBased on 143 reviews
gameplay4 positive mentions
stability2 negative mentions

  • Strong spiritual successor to classic Robocraft with nostalgic and faithful gameplay elements.
  • Deep and creative building system allowing for diverse vehicle designs and customization.
  • Free-to-play approach with no pay-to-win elements and a supportive, engaged developer team.
  • Game balance heavily skewed towards flying vehicles dominating the meta, making ground combat frustrating and uneven.
  • Bots are poorly implemented with low AI competence, often getting stuck or self-destructing, affecting match quality.
  • Lack of matchmaking and frequent team imbalances lead to uneven, one-sided matches that discourage newcomers.
  • gameplay

    21 mentions Positive Neutral Negative
    19% positive mentions, 67% neutral mentions, 14% negative mentions

    The gameplay is generally praised for its solid core loop, creativity in vehicle design, and faithful continuation of its predecessor's mechanics, though some criticize stale balance issues, poor flying mechanics, and problematic combat dynamics like imbalanced air vs. ground combat and extended, unrewarding matches. Developers are commended for prioritizing gameplay and balance, but certain mechanics and weapon effectiveness still need refinement to improve overall experience.

    • “By far the most promising & faithful Robocraft successor; the current gameplay is solid and I am excited to see where it goes in the future!”
    • “The core gameplay loop is already enjoyable, and the building system encourages creativity and experimentation.”
    • “It feels like a spiritual successor to that formula, bringing back the creativity of designing your own combat vehicles while putting its own spin on the gameplay.”
    • “Robocraft 2016 with no gameplay improvements and devs who think monetization was the only reason Robocraft fell off.”
    • “This game suffers the same problematic balance philosophy; where a plane can carry enough armor and guns to easily out-DPS ground units, while also having the benefit of tons of cover along with a mechanical advantage. Looking up sucks, you essentially tunnel vision and cannot see anything else around you, no terrain, not even your own vehicle to shoot at threats above you, while those same threats have an easier time aiming down.”
    • “Their attempt at making anti-air was giving players the railgun, which, due to its mechanics, is a joke against anything that can do damage back, and the fixed-point secondary weapons: the missile launcher and maybe the chaingun, though I have my doubts about that one.”
  • monetization

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The game currently features minimal to no monetization, offering a free-to-play experience without microtransactions or subscriptions, which players appreciate. Users hope the developers find a balanced and fair monetization approach in the future, such as premium passes, without compromising gameplay or introducing aggressive microtransactions. Overall, the absence of monetization is seen as a positive aspect that encourages players to try the game risk-free.

    • “For some reason I forgot this game was free-to-play and has nearly no monetization yet, so there is ultimately no reason not to play despite its issues.”
    • “I hope that these devs pursue well-earned monetization in good ways; I'd happily give my money to them for something like a premium pass earning 2x XP and money or something similar for a limited duration.”
    • “Give it a shot, it’s free and genuinely really fun. You'll see some insanely cool builds and even get your friends to help build bots and fight together. There are no microtransactions, no subscriptions, just the full game for free.”
    • “Robocraft 2016 with no gameplay improvements and devs who think monetization was the only reason Robocraft fell off.”
    • “I sincerely hope that they keep the more difficult learning curve for new players as making it too easy and over-simplifying the game and physics was the main downfall of the Robocraft player-base as well as poorly produced means of monetization.”
    • “Let's hope this game doesn't go down a very bad hill of microtransactions.”
  • music

    5 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    The music in the game is widely praised for its outstanding quality and memorable soundtrack, often described as mind-blowing and genius. Players also appreciate the extensive customization options, including the ability to import their own music, enhancing the overall experience compared to the predecessor.

    • “The music is fantastic; it's so much better than Robocraft.”
    • “I love the maps, music, visual style, weapon variety, and how smooth the multiplayer is, despite playing in Australia and having 200 ping to the server.”
    • “Also, the OST is just mind blowing.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect is undermined by frustrating gameplay mechanics, such as inaccurate weapon hit detection and performance issues caused by melee interactions, which disrupt immersion and enjoyment.

  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game currently experiences glitches and bugs affecting stability, with issues noted in match-making and limited movement options. However, users are optimistic that these problems will be addressed over time.

    • “Similarly, matchmaking is odd and seemingly very buggy.”
  • story

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The story is praised for having a thoughtful backstory that adds depth, and users appreciate the effort to recreate the original narrative without pay-to-play or pay-to-win mechanics, making it a commendable and refreshing experience.

    • “It's really refreshing to see at least some thought put into a backstory.”
    • “I have to say that I am beyond delighted that someone somewhere took on the mission to recreate the original before it got all pay-to-play and pay-to-win, and for free to boot - I salute that without any qualm.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is criticized for being time-consuming and unrewarding, especially in the early stages where skill matters little and initial weapons feel underpowered compared to veteran players'. While a few options exist for effective early farming, overall progression is slow and frustrating due to minimal rewards.

    • “The early game is way too bad to be worth grinding out, skill is not rewarded, only time spent. The guns you start with feel weak compared to those used by long-time players, and the game rewards you with pocket change, making it impossible to progress to their level.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is characterized by chaotic and absurd elements, such as over-the-top melee interactions and exaggerated objects like razor cubes, which some players find amusing despite causing technical slowdowns.

  • optimization

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Optimization shows steady improvement with each update, resulting in better performance overall, despite occasional minor issues.

  • graphics

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users highlight that the game's graphics are well-integrated with gameplay, providing a visually engaging experience that complements the overall play.

Skip Game Offers

Buy Procelio

Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Procelio is a arcade shooter game. Common tags for Procelio include indie, third person, war, mars, early access and others.

Procelio is available on PC, Windows and Linux.

Procelio was released on June 30, 2026.

Procelio was developed by Ironshell Studios.

Procelio has received positive reviews from players. Most players liked Procelio for its gameplay but disliked it for its monetization.

Procelio is a multiplayer game.

Similar games include Armor Attack, Cog Foo, Red Siren: Space Defense, The Patriotic War, Carrier Command 2 and others.