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Robocraft

Robocraft Game Cover
70%Game Brain Score
gameplay, graphics
grinding, stability
70% User Score Based on 57,362 reviews

Platforms

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Robocraft Game Cover

About

Robocraft is a single player and multiplayer open world role playing shooter game with warfare and science fiction themes. It was developed by Freejam and was released on May 22, 2014. It received mostly positive reviews from players.

If Minecraft smashed straight into World of Tanks you'd get Robocraft. BUILD, DRIVE & FIGHT in this Free-To-Play MMO Robot vehicle shooter. BUILD - A futuristic robo vehicle from cubes. Add...

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70%
Audience ScoreBased on 57,362 reviews
gameplay1.2k positive mentions
grinding997 negative mentions

  • Intuitive and deep robot-building mechanics allowing extensive customization and strategic gameplay.
  • Engaging and dynamic multiplayer battles with a unique blend of humor and creative robot designs.
  • Good optimization on low to mid-end devices, accessible progression system, and an immersive sci-fi atmosphere enhanced by fitting music and varied maps.
  • Frequent major changes to core mechanics, aggressive monetization with pay-to-win elements, and grind-heavy progression have alienated the player base.
  • Performance issues including stuttering, FPS drops, server lag, matchmaking flaws, and frequent crashes disrupt gameplay.
  • Loss of original game charm due to removal of beloved features, balance problems, repetitive modes, and no meaningful story or single-player content.
  • gameplay
    3,312 mentions Positive Neutral Negative

    Robocraft offers a unique blend of creative robot-building and competitive combat gameplay, praised for its intuitive and deep mechanics that reward skill and strategy. However, frequent and drastic changes to core mechanics, progression systems, and the introduction of pay-to-win elements and loot crates have fragmented the player base and dulled the gameplay experience, leading to a divided community and dissatisfaction among veterans. While the building system and core concept remain engaging, balance issues, grinding, matchmaking flaws, and repetitive modes detract from sustained enjoyment, making it less accessible and fun for new and returning players.

    • “The building mechanic is intuitive but deep enough to give players full control over how their robots perform in battle.”
    • “Dynamic gameplay: each match feels different due to the variety of robot designs and tactics.”
    • “Accessible progression: simple mechanics and a rewarding upgrade system make it easy to learn and satisfying to master.”
    • “Back in pre-release (2015,2016) and early years this game was god ... until they messed up the tech trees and changed so many key mechanics with each update, rendering players' efforts and even money obsolete.”
    • “But found glaring problems in the new building mechanics, missing features, and weird ways the blocks behave or rotate.”
    • “The original game was the same great concept but was buried in freemium mechanics so deep it nearly killed the game.”
  • grinding
    1,034 mentions Positive Neutral Negative

    Grinding in this game is often described as extensive, tedious, and time-consuming, especially at higher tiers, with many players feeling progression requires excessive playtime or monetary investment to bypass it. While some find the grinding fun and rewarding, others criticize the random loot systems, pay-to-win elements, and repetitive gameplay that diminish the enjoyment and creativity originally central to the game. Overall, grinding is a major aspect that can make or break the experience, depending on player tolerance for it and willingness to invest real money.

    • “You'll need a second life for grinding.”
    • “No grinding for levels.”
    • “Clear progression and not very grindy.”
    • “The grinding is terrible, the recycling is terrible, you get less than 15% of what you put in (not even kidding), all of the resources drop way too little (a t1 plasma cannon needs 65 of a decently rare resource early on), and in general this game is meant to make you grind like hell or buy premium for 200% resources... let's not forget, getting 4 kills and doing 3000 damage only gives you about 700 xp, which isn't even enough to level up a weapon 1/4th of the way at t2.”
    • “After 30 hours of constant grinding you might have enough robits to purchase a good item, if you want to grind for 100 hours to get one decent bot, this is the game for you.”
    • “You trying to build something nice, struggling to do it (because hours and hours and hours of grinding), yet you end up being obliterated in combat by atrocities that took 5 minutes to build, because hey they just have the best parts and you have garbage that cannot possibly do anything good.”
  • graphics
    948 mentions Positive Neutral Negative

    Robocraft's graphics are generally praised for being visually appealing, smooth, and accessible even on lower-end PCs, striking a balance between simplicity and aesthetic appeal. While some users find the art style charming and the visuals impressive for a free-to-play game, others note occasional graphical glitches, performance issues on high settings, and a decline from earlier versions' aesthetic quality. Overall, the graphics support the game's creative building and combat focus well, though there is room for improvement in optimization and visual polish.

    • “The graphics and gameplay in this title are top-notch, truly next-level.”
    • “It certainly looks and feels the part of a modern mecha action game, with gorgeous graphics, a rock-solid 60fps frame rate that never falters, and an intuitive control scheme that dramatically reduces the learning curve.”
    • “The graphics are nice and the building aspect of creating your robot is fascinating, and the game has beautiful graphics compared to other free-to-play games.”
    • “Don't buy/download this game, it uses 45% of my CPU and GPU constantly doing nothing on medium graphics, and I have a decent setup.”
    • “I can't even get on the game without it losing its graphics and going to grey, and I can't even see the letters I type, and the whole screen goes blank!”
    • “The game runs perfectly fine everywhere else with the highest settings, but somehow the frame stutter didn't improve even when setting the display to the lowest resolution and graphics quality.”
  • stability
    573 mentions Positive Neutral Negative

    Robocraft suffers from frequent and persistent stability issues, including crashes, freezes, server disconnects, and numerous bugs and glitches that often disrupt gameplay and cause loss of progress. Many players report an abundance of game-breaking glitches, poor matchmaking, and unaddressed exploits, leading to frustration and a generally unstable experience despite being in early access. While some praise its creative building and gameplay potential, the game's stability problems and perceived lack of developer support significantly hinder its enjoyment.

    • “It's an incredibly polished game for an alpha, looking pretty sweet on my aged machine and relatively bug free (in comparison to other alphas out there), with the only flaw being the number of maps.”
    • “This game may seem for kids, but I'm sure enjoying it a lot; the robot creation is awesome, constant updates make for a perfectly balanced and bug-free game (not to mention the new stuff the awesome developers introduce every now and then), overall a pretty awesome game.”
    • “This game runs great on my Intel Core 2 Duo with 2 gigs of RAM; it's a really good game for slow computers. I give it a 10 out of 5.”
    • “Bug ridden mess that penalises you for 'leaving the game' when its bugs kick you.”
    • “The game randomly crashes and freezes but worst of all is being disconnected from the game with perfect internet connection.”
    • “Game crashes and freezes also occur at an alarming frequency, and the only way to continue playing is to restart the game.”
  • humor
    562 mentions Positive Neutral Negative

    The humor in this game is widely praised for its unique, creative, and often silly robot designs that result in hilarious in-game moments, from unstable contraptions to unexpected physics antics. Players enjoy the comedic chaos of battles, amusing failures, and the sheer fun of building absurd machines, making the experience laugh-out-loud entertaining especially with friends. While some criticize balance and updates, the humor and quirky charm remain a core and beloved part of the game’s appeal.

    • “It's hilarious to see your mech get blown to bits down to a single robotic leg hopping away in terror in order to hide and regenerate back to 100% health after many seconds of inactivity.”
    • “The possibilities are endless: tanks, planes, spider walkers, or weird hybrid abominations that barely function but look hilarious.”
    • “Getting a heap of friends on and stuffing around with robots in custom is hilarious and overall definitely worth it.”
    • “You don't even need skill anymore to play this and it's not as funny as it used to be. The players who pay to play have the best equipment, making it impossible to stand a chance. That's why many good players left the game, and the servers are just dead in my opinion. The developers lost their players when they asked them to "pay" if they wanted to have fun.”
    • “Some robot designs are not funny at all, especially those flying with blades and running into you, plus when they have a ghost module making them invisible.”
    • “Level 15 fighting level 40 is not funny.”
  • monetization
    463 mentions Positive Neutral Negative

    Monetization in this game has increasingly shifted toward aggressive microtransactions, loot boxes, premium subscriptions, and pay-to-win elements, leading many players to view it as a cash grab that undermines gameplay balance and progression for free-to-play users. While some appreciate that purchases mainly accelerate progress or offer cosmetics without mandatory pay-to-win advantages, the overwhelming sentiment highlights intrusive ads, grind-heavy systems, and a loss of the original game's creativity and fairness. This shift has alienated a significant portion of the community, damaging the game's reputation despite its underlying fun mechanics.

    • “The monetization system is pretty unintrusive; you're not penalized for playing for free.”
    • “Minimal pay to win or microtransactions.”
    • “Normally I avoid games with microtransactions like the plague, but the microtransactions here are incredibly generous.”
    • “Heavy monetization with microtransactions made it harder for free-to-play players to progress; earning loot crates with randomized items instead of robits to purchase the items you wanted (aka more heavy monetization); removal of tiers meant the sense of progression was lost completely; removal of megabots despite their significance in the game; being able to attach multiple different weapons in the same robot, thus limiting teamwork, and swapping reload times with weapon power; new unbalanced weapons, leaving others nearly useless; the unnecessary weapon ranking system; changing the iconic art style and UI to a generic, minimalistic style; and many more bad decisions.”
    • “Right now the game is a huge cash grab, and has been for the last 3 years. This game had amazing community and gameplay, but developers have thrown that out the window by adding lots of microtransactions and basically ruining gameplay.”
    • “It quickly got more and more predatory with microtransactions.”
  • story
    349 mentions Positive Neutral Negative

    The game largely lacks a traditional story or narrative, with most users highlighting its focus on gameplay and robot-building rather than plot or lore. While some appreciate the creative freedom and multiplayer battles, many express a desire for a dedicated story mode or single-player missions to provide context and deepen engagement. Overall, the story aspect is minimal or nonexistent, often seen as a missed opportunity to enhance the game's appeal.

    • “The game's world-building is unparalleled; every location has a story to tell.”
    • “I've never been so emotionally invested in a game's story before.”
    • “What this game needs desperately are armored core styled, single and multiplayer missions that have a story behind them and allow players to complete objectives together or alone for rewards and achievements.”
    • “It's like someone played Kingdom Hearts and said "screw this convoluted story."”
    • “This game is a story of poor development choices being made over and over again.”
    • “The only story I remember that was as pathetic as this was Firefall, which reinvented itself and destroyed the free-roaming aspect of the game and removed PvP completely, as well as adding slight pay-to-win, instantly killing the game... yet Robocraft has been revamped four times, and it just keeps getting more bogged down with seemingly unnecessary rules, and filled with more and more screens that ask you to swipe your credit card, each one more subtle than the last.”
  • optimization
    245 mentions Positive Neutral Negative

    The game's optimization is mixed according to users: it runs smoothly on low-end and mid-range devices and has seen improvements over time, including on Linux. However, many report frequent performance issues such as stuttering, FPS drops, server lag, and poor netcode stability, especially on high-end PCs or after certain updates. While the building and gameplay mechanics benefit from decent optimization, server and connection problems, as well as a less rewarding performance-based progression system, negatively impact overall experience.

    • “It was such a well-optimized game that you could run it on almost any device.”
    • “For a free to play it's pretty damn good... and in all honesty I'm playing on a potato of a laptop so the fact that they've optimized it so well speaks volumes in itself... personally I recommend it to anyone who just enjoys building cool looking stuff and shooting stuff... plus it's a great time killer.”
    • “Robocraft is nicely organized, runs smoothly even on my garbage computer, and looks good to boot.”
    • “The netcode has more rubber-banding than games from two decades ago, the graphics look no better than rc1, but an RTX 3060 with a Ryzen 5800 has such stuttering FPS I start to get motion sick just working in the editor view let alone playing the game.”
    • “Really bad optimized game, can't hit constant 60 FPS.”
    • “Game constantly has errors while on the market and in-game, poorly optimized, terrible gameplay, the worst way to gather materials I've ever seen in my life.”
  • music
    139 mentions Positive Neutral Negative

    The game's music receives mixed feedback, with some players praising its techno and electronica soundtrack as fitting and enjoyable, while others find it repetitive, quiet, or lacking variety. Several users express a desire for more music options, volume controls, and the ability to customize or disable in-game music to better suit their preferences. Overall, the soundtrack is seen as decent but not outstanding, with nostalgia for removed tracks and calls for improvements.

    • “The in-game music is an amazing blend of techno and electronica, I like it.”
    • “-sound and music are great; seriously, whoever did the soundwork deserves a medal.”
    • “I probably would not play Robocraft so extensively if it wasn't for the fitting background music, which adds immensely to the atmosphere.”
    • “So far having fun with it but please for the love of god get rid of this loading screen music!”
    • “That soundtrack doe”
    • “I cannot recommend this game to anyone else after playing it now, it sucks, the background music is annoying, the system for getting parts to use for your robot is unfair, and takes a long time to get anything worth it, and the system for shooting sucks.”
  • replayability
    91 mentions Positive Neutral Negative

    Robocraft offers high replayability primarily due to its extensive customization options, deep progression system, and continuous content updates, allowing players to experiment with building unique robots and strategies. However, some users feel recent changes, such as removal of previous mechanics, reliance on grind and microtransactions, and balancing issues have reduced its long-term appeal. Overall, while many praise its near-infinite replay value, a portion of the player base finds it less engaging or repetitive compared to earlier versions.

    • “The game's extensive tech tree and progression system add depth and replayability, allowing players to continually upgrade their robots and experiment with new designs.”
    • “Robocraft has so many ways you can create a new robot that it has near unlimited replayability.”
    • “Each update to the game adds brand new things to add to your vehicle and new game modes to shape the way you play the game, further adding to its extensive replayability.”
    • “It's very difficult to play against other players, not very replayable.”
    • “It has lost what it had, now heavily relying on the 'play thousands of hours to get upgrades' system. It has lost its replayability and gets boring much faster than it did in its first boom.”
    • “Now there is no progression anymore and the replayability is gone.”
  • emotional
    74 mentions Positive Neutral Negative

    Players express a deep emotional connection to the game, often nostalgic for its earlier versions while lamenting recent changes that introduced pay-to-win elements and slowed progression. Many describe feelings of sadness, frustration, and heartbreak over the game's decline from its original appeal, with some even moved to tears reflecting on past experiences. Despite flaws and negative updates, the game still holds moments of fun and creativity that resonate emotionally with loyal fans.

    • “I cried looking at the new version; it was like I went all the way back to when I was 16 and playing Robocraft 1 for the first time all over again (27 now). I've got 11 years in this game series; I played on console and PC. Robocraft 2 is a breath of fresh air, back to having to have a pilot and protecting it, which adds a skill curve making playstyles more conscious and aware of the battlefield.”
    • “When we moved, there were little things that made me feel at home in this new and scary world, and spending time with my siblings playing Robocraft was one of them.”
    • “Being a player from the original times is a blessing as I got to see this game in its prime and see what it should have stayed, but with that blessing, I was also cursed to watch this game fall to its knees, to see my once beloved game torn away from me, just to become one of "those games" with season passes and pay-to-win mechanics, is just heart-wrenching to say the least.”
  • atmosphere
    20 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and dynamic environments, enhanced by fitting music, varied weather effects, and diverse map conditions that contribute to a unique and engaging combat experience. Players appreciate the collaborative and creative vibe, which encourages experimentation and strategic building, making the gameplay both fun and inspirational. Overall, the game's atmosphere is seen as a key strength, blending sci-fi aesthetics with accessible mechanics to create an enjoyable and memorable multiplayer experience.

    • “One of those hidden gems you can so rarely find, with atmospheric maps, different playing styles, and endless amounts of fun.”
    • “This game is a solid 10/10 from me for its nearly perfect multiplayer, nice building, easy controls, and fun space atmosphere.”
    • “I probably would not play Robocraft so extensively if it wasn't for the fitting background music, which adds immensely to the atmosphere.”
    • “If you don't want to play elimination with zero atmosphere and heavy fog?”
    • “Freejam will never understand the atmosphere and the spirit of this game!”
    • “There should also be positive weather effects, such as a thick atmosphere, low gravity, and I'm not sure what for the weather.”
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80h Median play time
657h Average play time
15-300h Spent by most gamers
*Based on 292 analyzed playthroughs
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Robocraft is a open world role playing shooter game with warfare and science fiction themes.

Robocraft is available on PC, Mac OS, Windows, Linux and others.

On average players spend around 657 hours playing Robocraft.

Robocraft was released on May 22, 2014.

Robocraft was developed by Freejam.

Robocraft has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Robocraft is a single player game with multiplayer and local co-op support.

Similar games include Robocraft 2, Crossout, Galactic Junk League, Gear Up, Survarium and others.