100 years after the events of Robocraft, two corporations are returning to Mars to fight for the powerful resource called protonium. What will their war set into motion?
Ultimate Online DestructionExperience online PVP gameplay with block-by-block destruction. Take your loadout of battle-ready machines to Mars and use a variety of futuristic weaponry to dominate across different maps in quick pla…
The building system allows for a high degree of creativity and customization, enabling players to create unique robots.
The introduction of physics-based mechanics adds a new layer of strategy and fun to the gameplay.
The developers are actively engaging with the community and are open to feedback, showing potential for future improvements.
The game suffers from long matchmaking times and a lack of players, making it difficult to find matches.
There is currently no party system or way to play with friends, which is a significant drawback for a multiplayer game.
The combat feels unbalanced and unsatisfying, with many players feeling that weapons lack impact and the gameplay is slow.
gameplay
334 mentions Positive Neutral Negative
16%
66%
18%
Gameplay in Robocraft 2 has received mixed reviews, with many players appreciating the new building mechanics and customization options, which allow for creative vehicle designs. However, numerous criticisms highlight issues such as clunky controls, slow-paced combat, and a lack of engaging gameplay compared to its predecessor, Robocraft 1. Overall, while the game shows potential with its innovative features, many players feel it currently suffers from technical problems and a lack of depth in gameplay.
“The building system is a little more advanced and not as intuitive or well explained as it perhaps could be, but spending the time to build a bot and understanding the game mechanics (which they plan to improve) makes this game very addictive and fun.”
“New mechanics like controlling the character outside of the vehicle and being able to jump between different robots adds so much more variety to the gameplay.”
“Robocraft 2, in my opinion, is a great start with a novel direction for building mechanics, which unlock exciting gameplay and combat situations.”
“Installed expecting new weapons and abilities along with gameplay and match queue improvements and got a worse game that is nothing like the old game.”
“The gameplay itself is boring - the original death match mode would force you to build with redundancy in mind due to a lack of healing, and the rc1 tower capture mode would allow you to take points from the enemy team's base, allowing for a wider variety of robot 'classes'.”
“The gameplay is awful.”
graphics
150 mentions Positive Neutral Negative
8%
83%
9%
The graphics of the game have received mixed reviews, with many players noting a significant downgrade compared to the original Robocraft, citing issues like poor optimization, inconsistent art style, and lack of advanced graphics settings. While some acknowledge improvements in certain visual aspects, the overall performance and aesthetic coherence are criticized, leading to frustration over lag and low frame rates even on capable hardware. Overall, the graphics seem to be a major point of contention, with many players feeling that they detract from the gameplay experience.
“The graphics are better - can't deny it, the artwork is better and the aesthetic is more cohesive overall.”
“Shiny visuals - the visuals and shaders for Robocraft 2 are certainly more realistic than the original, but allow for crafts to come to life while looking great in the process!”
“There are cool new features like resizable blocks to build your 'robocraft' and on-foot combat, and the graphics and physics are greatly improved from the original game.”
“Graphics are at a much lower quality than that of Robocraft 1; operating the craft feels worse, crafting is worse, the tech tree is worse, and the new player mechanic is awful.”
“I joined my first game after 2 minutes of wait time just to lag uncontrollably at the potato graphics; I'm talking 1 frame per second.”
“Models jitter about all the time, and even for an early access, graphics are a joke, not because of fidelity, but a complete lack of art direction and variety.”
optimization
118 mentions Positive Neutral Negative
8%
61%
31%
The game's optimization has been widely criticized, with many players reporting severe performance issues, including low frame rates and stuttering, even on high-end hardware. Users have noted that the game struggles to maintain a smooth experience, particularly on mid-range and older systems, and there are calls for more granular graphics settings to improve performance. Overall, the consensus is that significant optimization work is needed to make the game playable and enjoyable.
“In the past few months, we've seen Freejam go through rounds of optimization that have significantly reduced the bandwidth requirements for smooth gameplay.”
“Definitely needs some polish in some areas in regards to performance both framerate and network wise, but overall excited to see where this goes!”
“But I feel that optimization is very important for games.”
“God awful performance - I can barely hit and maintain 60fps on a relatively good PC (RTX 3070 Ti, Ryzen 5 3600, 16GB RAM), it's really embarrassing.”
“The biggest problem I'd say the game has right now is the abysmal FPS performance on anything below an upper-mid machine at even 1080p.”
“It's ridiculous how poorly this game is optimized.”
monetization
96 mentions Positive Neutral Negative
15%
64%
21%
The monetization strategy of the game has drawn significant criticism, with many players feeling that the presence of microtransactions, including battle passes and premium currency, detracts from the overall experience, especially given the game's unfinished state. While some users acknowledge that microtransactions are common in free-to-play games, the overwhelming sentiment is that they should not have been prioritized over gameplay functionality and content. Overall, the monetization approach is perceived as a cash grab, undermining the game's potential and alienating its player base.
“I'm very new to the game, but so far I really don't see why it's mostly negative. There are microtransactions, but they seem completely optional.”
“From my understanding, while there are microtransactions (as you would expect for a free game), they are purely cosmetic. Logic gates and controlled hinges are a very welcome addition from the prior boring and limited design space Robocraft originally had, enabling a plethora of new and interesting ideas.”
“I really like the devs' approach to monetization (cosmetic items only).”
“Unpolished, unfinished, terrible wait times and not even basic control tooltips... but of course the microtransactions are up and running!!!”
“Recreating a game from scratch to fix it is admirable, but the devs prioritizing working 'battle pass' cosmetics and in-game shop before making the game playable shows this game is another cash grab.”
“Although I have no issue with cosmetic monetization of games, the fact that the game has had 2 battle pass seasons, up to $80 at once of purchasable premium currency, and a separate in-game store with even more cosmetics to buy, when the game barely has enough content to be considered a game, shows Freejam's priorities at the moment.”
grinding
44 mentions Positive Neutral Negative
100%
The grinding aspect of the game has received overwhelmingly negative feedback, with players criticizing the tedious and slow progression system that locks essential content behind extensive grinding and battle passes. Many find the building mechanics cumbersome and the overall experience frustrating, particularly due to the lack of meaningful gameplay features and the perception of a pay-to-win model. Overall, the grind is seen as excessive and detracting from the enjoyment of the game.
“The progression system is also ridiculously slow and tedious.”
“A brief tutorial tells you that 1/5th the content on this screen can be unlocked for free, to unlock that content you and everyone else must suffer through grinding out levels and one of the three in-game currencies to purchase upgrades for your robots.”
“The game went free-to-play, added multiplayer servers, and introduced an improved destruction system, alongside outrageously grindy battle passes to unlock basic parts and cosmetics.”
stability
24 mentions Positive Neutral Negative
100%
The game's stability is heavily criticized, with users reporting frequent bugs, lag, and freezing issues that significantly hinder gameplay. Many players experience severe performance problems, including stutter spikes and mouse movement freezes, even on high-end PCs. Overall, the game is described as a "buggy mess" that detracts from the enjoyment and functionality expected from a polished title.
“I would leave a fair review, but there's a bug that freezes my mouse movement every 5 seconds.”
“I've got a very high-end PC but getting barely 60 fps, with lag/stutter spikes every few seconds where the game completely freezes for 0.5-2 seconds.”
“Do not download this pay-to-win, buggy, and featureless nonsense.”
humor
24 mentions Positive Neutral Negative
92%
8%
The humor in the game is described as a mix of unintentional comedy and nostalgia, with players reminiscing about the chaotic and funny experiences of the original game. While some find the new physics and design elements to be amusing, many feel that the overall gameplay has become frustratingly slow and less entertaining, limiting the creativity that once led to hilarious builds. Despite the potential for funny moments, the game's mechanics and recent changes have left players feeling disappointed and less inclined to enjoy the humor it offers.
“At that point, the options for creativity and humor are far beyond any competing game, I'd say.”
“I like the new physics system; it's much more robust than the clunky one from before (it is hilarious though), and this encourages the application of better design on the models.”
“There are a few more joint and logic blocks that allow for some crazy and hilarious builds later on.”
“The gameplay is agonizingly slow and utterly unfunny.”
story
18 mentions Positive Neutral Negative
17%
66%
17%
The story aspect of the game is heavily influenced by the troubled history of its predecessor, Robocraft 1, which started strong but suffered from poor updates and gameplay changes that alienated its player base. Players express skepticism about the new game's potential, fearing it may follow a similar trajectory of decline, and they desire a more engaging narrative experience that includes challenges beyond mere destruction. The setting on Mars and the introduction of PvE missions are seen as promising, but concerns about player population and the game's overall direction linger.
“The story of Robocraft 1 started with it being new and unique, the first of its kind. The games were brutal, and you were in and out of battles quickly, with a lot of players blowing each other up in funny ways and building amusing ships with the first version of their block builder. You could quickly buy blocks with the credits you had. However, after a long drought of patches, they made odd changes that affected functionality, and the servers suffered from severe lag that went unaddressed for a long time. The game transformed from a brutal experience into one filled with bullet sponges and lag delays, which ultimately led to a decline in player engagement.”
“I was hoping for an easier building experience and then a multi-hour story mode in which it is not only about destruction but overcoming challenges, like how to make a huge frame like a bus manage a sharp turn, which it can only do with the rear axles also steering, but in the opposite direction of the front.”
“As this game's main plot takes place on the holy forgeworld of Mars, it is my duty to roleplay as the toasters.”
“You need a lot of wasted spare time to play this because the population is not there and might never get there because they know the tragic story of Robocraft 1's progress, and if it gets run into the ground like they did to Robocraft 1, then it's all a waste of your time.”
“The story of Robocraft 1 started with it being new and unique, the first of its kind. The games were brutal, and you were in and out of battles quickly with a lot of players blowing each other up in funny ways and building funny ships. However, after a long drought of patches, they had a few that were odd and weird, with changes that made things look like chrome and feel less functional. They changed a bunch of parts and how the vehicles moved, and the servers got worse with very bad lag that didn't get fixed for a long time and was ignored every time it was brought up. Then a cheat was created to target players' core cube, so to fix that, they changed how cubes absorbed damage, which was worse because the game was no longer brutal; it was bullet sponges and lag delay of the damage to connect. They also made it weird to target, and the same with turning and driving; they added some weird delay like driving on ice, and a constant slow slide into death that they had to have seen coming because people spoke up about the bad patches and were ignored. They released a giant mech game mode, and the reason for that build was... 'loot boxes.'”
“I was hoping for an easier building experience and then a multi-hour story mode in which it is not only about destruction but overcoming challenges.”
emotional
16 mentions Positive Neutral Negative
100%
The emotional responses to the game highlight a mix of nostalgia and disappointment; while some players find solace and joy in creating whimsical robots, others express frustration over the game's lack of functionality and feel let down by its early access state. The game is described as wholesome and potentially family-friendly, but many users suggest waiting for significant improvements before engaging further.
“It is wholesome - it could be great for the whole family.”
“Several years ago I was in debt, had an untreated hernia, felt like a leaky abandoned bucket, and felt all alone in the world - but I knew I could come home and 'make the world a better place' by making silly little robots with goofy smiles, and seeing these little goldfish cracker bots fall apart and come together again made me feel like it is going to be okay.”
music
16 mentions Positive Neutral Negative
13%
37%
50%
The music in the game has received overwhelmingly negative feedback, with players describing it as loud, annoying, and poorly produced, likening it to amateur work. Many users express frustration over the inability to control music playback during gameplay, further detracting from the experience. Overall, the consensus is that the music significantly undermines the game's enjoyment and quality.
“The music was perfect; everything was perfect and they ruined it.”
“There's been many words about the cosmetics, maps, visuals, sounds (oh god the sounds, don't even get me started on the music) etc. in other reviews, which are of course important, but mostly there need to be some fundamental changes to this game if they want to make it work.”
“Not being able to skip, or play/pause a song or video with a hotkey while in game is very frustrating and doesn't happen with any other program or game I have.”
“Pricing aside, there is nothing here to have fun; performances are so bad, gameplay feels empty, sound is bad, and the music at 100% by default was so loud!”
“The announcer is very annoying, same goes for the music that drones on as if you are in a build menu while in a match.”
replayability
6 mentions Positive Neutral Negative
33%
17%
50%
Players express significant disappointment in the replayability of the new Robocraft compared to its predecessor, citing slow progression and a lack of engaging content. Many feel that the game lacks the fun and ease of construction found in the original, leading to a frustrating experience with limited matches and short game durations. Overall, the consensus suggests that improvements are needed to enhance replayability and player enjoyment.
“Would be a billion times more fun and more playable.”
“I think the game has potential, but something is missing. It's not as fun anymore, and the progression in this game is terribly slow. Maybe they want you to pay for progression; I don't know. It's not like the first one. It's better in some ways but way worse in others. Stick to Robocraft 1; it's way better, more refined, and much easier to construct things. To be honest, I spent 2 hours playing a session and only got about 10-12 matches, and even worse, 3 of them lasted only 10-30 seconds before the game ended. Disappointing, to be honest. They need to put in some real work to make this game work, and maybe even invest some real money into it.”
“I prefer the old Robocraft; Robocraft 1 is a million times more playable than this.”
“The game has potential, but the replayability is lacking. After a short session, I found myself frustrated with the limited matches and slow progression.”