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Robocraft 2

Robocraft 2 Game Cover
36%Game Brain Score
humor, emotional
gameplay, graphics
36% User Score Based on 939 reviews

Platforms

PCWindows
Robocraft 2 Game Cover

About

Robocraft 2 is a multiplayer simulation game. It was developed by Freejam and was released on November 7, 2023. It received negative reviews from players.

100 years after the events of Robocraft, two corporations are returning to Mars to fight for the powerful resource called protonium. What will their war set into motion? Ultimate Online DestructionExperience online PVP gameplay with block-by-block destruction. Take your loadout of battle-ready machines to Mars and use a variety of futuristic weaponry to dominate across different maps in quick pla…

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36%
Audience ScoreBased on 939 reviews
humor11 positive mentions
gameplay30 negative mentions

  • The building system allows for a high degree of creativity and customization, enabling players to create unique robots.
  • The introduction of physics-based damage and mechanics adds a new layer of strategy to gameplay.
  • The developers are actively engaging with the community and responding to feedback, showing potential for future improvements.
  • The game suffers from performance issues, with low frame rates and lag affecting gameplay experience.
  • There is a lack of essential features such as a party system, chat, and diverse game modes, making it feel incomplete.
  • The monetization model includes a battle pass and microtransactions, which some players feel detracts from the overall experience.
  • gameplay
    163 mentions Positive Neutral Negative

    The gameplay of Robocraft 2 has received mixed reviews, with many players appreciating the new building mechanics and creative options, but criticizing the overall combat experience as clunky and unengaging compared to its predecessor. While some enjoy the complexity and potential for customization, others find the gameplay slow, simplistic, and marred by technical issues and poor balance. Overall, the game shows promise with its innovative features, but significant improvements are needed to enhance the core gameplay experience.

    • “The building system is a little more advanced and not as intuitive or well explained as it perhaps could be, but spending the time to build a bot and understanding the game mechanics (which they plan to improve) makes this game very addictive and fun.”
    • “Robocraft 2, in my opinion, is a great start with a novel direction for building mechanics, which unlock exciting gameplay and combat situations.”
    • “I enjoy the challenge of building my own vehicles and finding a niche in the battlefield mechanics.”
    • “Gameplay is not good, very clunky and basic.”
    • “The gameplay itself is incredibly shallow right now.”
    • “The gameplay feels like it lost its arcade-y feel that Robocraft 1 had, which was a big reason why I liked it.”
  • graphics
    74 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players noting a significant downgrade compared to the original Robocraft, citing issues like poor optimization, low frame rates, and a lack of advanced graphics settings. While some appreciate the upgraded visuals and cohesive art style, others criticize the inconsistent aesthetics and performance problems, leading to a frustrating experience. Overall, the graphics seem to be a major point of contention, with many players feeling that they fall short of expectations for a sequel.

    • “The graphics are better - can't deny it, the artwork is better and the aesthetic is more cohesive overall.”
    • “- shiny visuals - the visuals and shaders for Robocraft 2 are certainly more realistic than the original, but allow for crafts to come to life while looking great in the process!”
    • “The new art style is somewhat pleasing.”
    • “Longer load times than old Robocraft with no graphical improvements whatsoever.”
    • “Graphics are at a much lower quality than that of Robocraft 1; operating the craft feels worse, crafting is worse, the tech tree is worse, and the new player mechanic is awful.”
    • “Models jitter about all the time and even for an early access, graphics are a joke, not because of fidelity, but a complete lack of art direction and variety.”
  • optimization
    59 mentions Positive Neutral Negative

    The optimization of the game has received overwhelmingly negative feedback, with many players reporting severe performance issues, including low frame rates and significant stuttering, even on high-end hardware. Users have noted that the game is nearly unplayable on older systems and criticized the lack of customizable graphics settings. Overall, the consensus is that the game is poorly optimized and requires urgent improvements to enhance the gameplay experience.

    • “In the past few months, we've seen Freejam go through rounds of optimization that have significantly reduced the bandwidth requirements for smooth gameplay.”
    • “Definitely needs some polish in some areas in regards to performance both framerate and network wise, but overall excited to see where this goes!”
    • “But I feel that optimization is very important for games.”
    • “The biggest problem I'd say the game has right now is the abysmal FPS performance on anything below an upper-mid machine at even 1080p.”
    • “It's ridiculous how poorly this game is optimized.”
    • “The optimization is... non-existent.”
  • monetization
    47 mentions Positive Neutral Negative

    The monetization aspect of the game has received overwhelmingly negative feedback, with many players criticizing the presence of microtransactions and battle passes in an unfinished product. While some acknowledge that microtransactions are optional and primarily cosmetic, the general sentiment is that the game's monetization strategy feels like a cash grab, prioritizing profit over gameplay quality and player experience. Overall, players express frustration over the early implementation of monetization features in a game that lacks sufficient content and polish.

    • “I'm very new to the game, but so far I really don't see why it's mostly negative. There are microtransactions, but they seem completely optional.”
    • “From my understanding, while there are microtransactions (as you would expect for a free game), they are purely cosmetic. Logic gates and controlled hinges are a very welcome addition from the prior boring and limited design space Robocraft originally had, enabling a plethora of new and interesting ideas.”
    • “I really like the devs' approach to monetization (cosmetic items only).”
    • “Unpolished, unfinished, terrible wait times and not even basic control tooltips... but of course the microtransactions are up and running!!!”
    • “The fact that this came out in early access with a monetization scheme fully formed should say enough.”
    • “Although I have no issue with cosmetic monetization of games, the fact that the game has had 2 battle pass seasons, up to $80 at once of purchasable premium currency, and a separate in-game store with even more cosmetics to buy, when the game barely has enough content to be considered a game, shows Freejam's priorities at the moment.”
  • grinding
    22 mentions Positive Neutral Negative

    The reviews highlight a pervasive issue with grinding in the game, describing it as excessively tedious and time-consuming, particularly in relation to unlocking cosmetic skins and essential gameplay features. Players express frustration over the slow progression system, restrictive building mechanics, and the feeling that the game leans towards a pay-to-win model, making the overall experience feel like a cash grab. While some appreciate the complexity of the systems, the overwhelming consensus is that the grinding detracts significantly from enjoyment and accessibility.

    • “The progression system is also ridiculously slow and tedious.”
    • “A brief tutorial tells you that 1/5th the content on this screen can be unlocked for free, to unlock that content you and everyone else must suffer through grinding out levels and one of the three in-game currencies to purchase upgrades for your robots.”
    • “The game went free-to-play, added multiplayer servers, and introduced an improved destruction system, alongside outrageously grindy battle passes to unlock basic parts and cosmetics.”
  • stability
    12 mentions Positive Neutral Negative

    The stability of the game is widely criticized, with users reporting frequent bugs, lag, and freezing issues that significantly hinder gameplay. Many players experience severe performance problems, including stuttering and frame drops, even on high-end PCs. Overall, the game is described as a "buggy mess" that detracts from the overall experience.

    • “I would leave a fair review, but there's a bug that freezes my mouse movement every 5 seconds.”
    • “This game looks horrible; building might become better and easier later on, but I would not put time into playing this buggy game where nothing worked out yet.”
    • “I've got a very high-end PC but am getting barely 60 FPS, with lag/stutter spikes every few seconds where the game completely freezes for 0.5-2 seconds.”
  • humor
    12 mentions Positive Neutral Negative

    The humor in the game is described as a mix of unintentional comedy and absurdity, stemming from its clunky mechanics and bizarre design choices, which lead to hilariously chaotic gameplay moments. Players find humor in the game's limitations, such as the low team size and the odd physics that result in funny vehicle interactions, despite the overall frustration with its execution. While some creative builds can still elicit laughs, the core gameplay is often seen as painfully slow and lacking the charm of its predecessor.

    • “At that point, the options for creativity and humor are far beyond any competing game, I'd say.”
    • “I like the new physics system; it's much more robust than the clunky one from before (it is hilarious though), which encourages better design on the models.”
    • “There are a few more joint and logic blocks that allow for some crazy and hilarious builds later on.”
    • “The gameplay is agonizingly slow and utterly unfunny.”
  • story
    9 mentions Positive Neutral Negative

    The story aspect of the game is heavily influenced by the troubled history of its predecessor, Robocraft 1, which suffered from poor updates and gameplay changes that alienated its player base. Players express skepticism about the new game's potential, fearing it may repeat the same mistakes, while also longing for a more engaging narrative and gameplay experience that includes a multi-hour story mode and innovative challenges. Overall, the narrative is seen as a cautionary tale of lost potential and unmet expectations.

    • “The story of Robocraft 1 started with it being new and unique, the first of its kind. The games were brutal, and you were in and out of battles quickly, with a lot of players blowing each other up in funny ways and building amusing ships with the first version of their block builder. However, after a long drought of patches, the game underwent odd changes that made it feel less functional, leading to a decline in player experience.”
    • “I was hoping for an easier building experience and then a multi-hour story mode in which it is not only about destruction but overcoming challenges, like how to make a huge frame, like a bus, manage a sharp turn that it can only do with the rear axles also steering, but in the opposite direction of the front.”
    • “As this game's main plot takes place on the holy forgeworld of Mars, it is my duty to roleplay as the toasters.”
    • “You need a lot of wasted spare time to play this because the population is not there and might never get there because they know the tragic story of Robocraft 1's progress, and if it gets run into the ground like they did to Robocraft 1, then it's all a waste of your time.”
    • “The story of Robocraft 1 started with it being new and unique, the first of its kind. The games were brutal, and you were in and out of battles quickly with a lot of players blowing each other up in funny ways. However, after a long drought of patches, they had a few odd changes that made things look like chrome and feel less functional. They changed a bunch of parts and how the vehicles moved, and the servers got worse with very bad lag that was ignored every time it was brought up. The game was no longer brutal; it became bullet sponges with lag delays, and they added weird mechanics that made aiming and driving feel clunky. People spoke up about the bad patches and were ignored, leading to a decline in the game's quality.”
    • “I was hoping for an easier building experience and then a multi-hour story mode in which it is not only about destruction but overcoming challenges, like how to make a huge frame like a bus manage a sharp turn that it can only do with the rear axles also steering, but in the opposite direction of the front.”
  • emotional
    8 mentions Positive Neutral Negative

    The emotional responses to the game are mixed, with some players finding it wholesome and therapeutic, as it allows for creative expression and a sense of hope during difficult times. However, others express frustration with its current state, feeling it is underdeveloped and not worth engaging with until significant improvements are made. Overall, while the game has the potential to evoke positive feelings, its execution has left many feeling disappointed.

    • “It is wholesome - it could be great for the whole family.”
    • “Several years ago I was in debt, had an untreated hernia, felt like a leaky abandoned bucket, and felt all alone in the world - but I knew I could come home and 'make the world a better place' by making silly little robots with goofy smiles, and seeing these little goldfish cracker bots fall apart and come together again made me feel like it is going to be okay.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game has received overwhelmingly negative feedback, with users describing it as loud, annoying, and poorly produced. Many players express frustration over the inability to control music playback during gameplay, and overall, the audio experience detracts significantly from the enjoyment of the game. Critics feel that the music, along with other sound elements, fails to enhance the gameplay and contributes to a lackluster experience.

    • “The music was perfect; everything was perfect, and they ruined it.”
    • “There's been a lot of discussion about the cosmetics, maps, visuals, sounds (oh god, the sounds, don't even get me started on the music), etc. in other reviews, which are of course important, but mostly there need to be some fundamental changes to this game if they want to make it work.”
    • “Not being able to skip, or play/pause a song or video with a hotkey while in game is very frustrating and doesn't happen with any other program or game I have.”
    • “Pricing aside, there is nothing here to have fun, performances are so bad, gameplay feels empty, sound is bad, the music at 100% by default was so loud!”
    • “The announcer is very annoying, same goes for the music that drones on as if you are in a build menu while in a match.”
  • replayability
    3 mentions Positive Neutral Negative

    Players express disappointment in the game's replayability, comparing it unfavorably to the original Robocraft. Many feel that the slow progression and limited match availability hinder enjoyment, suggesting that the game lacks the engaging elements that made its predecessor more playable. Overall, there is a consensus that significant improvements are needed to enhance replay value.

    • “The game has great potential for replayability, but it feels like something is missing to keep the fun alive.”
    • “The progression system is very slow, which affects the overall enjoyment and replay value of the game.”
    • “It would be a billion times more fun and more playable with improvements to replayability.”
    • “I think the game has potential, but something is missing. It's not as fun anymore, and the progression is terrible and very slow. Maybe they want you to pay for progression; I don't know. It's not like the first one. It's better in some ways but way worse in others. Stick to Robocraft 1; it's way better, more refined, and much easier to construct things. I spent 2 hours playing a session and only got about 10-12 matches, and even worse, 3 of them lasted only 10-30 seconds before the game ended. Disappointing, to be honest. They need to put in some real work to make this game work, and maybe even invest some real money into it.”
    • “I prefer the old Robocraft; Robocraft 1 is a million times more playable than this.”
    • “The replayability is severely lacking. After a few matches, it feels repetitive and unengaging.”
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7h Median play time
94h Average play time
1-250h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Robocraft 2 is a simulation game.

Robocraft 2 is available on PC and Windows.

On average players spend around 94 hours playing Robocraft 2.

Robocraft 2 was released on November 7, 2023.

Robocraft 2 was developed by Freejam.

Robocraft 2 has received negative reviews from players. Most players liked this game for its humor but disliked it for its gameplay.

Robocraft 2 is a multiplayer game.

Similar games include SMITE 2, Galactic Junk League, Quake Champions, Warhammer 40,000: Eternal Crusade, Splitgate 2 and others.