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100 years after the events of Robocraft, two corporations are returning to Mars to fight for the powerful resource called protonium. What will their war set into motion? Ultimate Online DestructionExperience online PVP gameplay with block-by-block destruction. Take your loadout of battle-ready machines to Mars and use a variety of futuristic weaponry to dominate across different maps in quick pla…

Robocraft 2 screenshot
Robocraft 2 screenshot
Robocraft 2 screenshot
Robocraft 2 screenshot
Robocraft 2 screenshot
Robocraft 2 screenshot
Robocraft 2 screenshot
Robocraft 2 screenshot
Robocraft 2 screenshot
Robocraft 2 screenshot
Robocraft 2 screenshot
+8

37%
Audience ScoreBased on 926 reviews
humor11 positive mentions
gameplay30 negative mentions

  • The new building system allows for greater creativity and customization, enabling players to create unique robots.
  • The physics engine adds a fun element of destruction and interaction between robots.
  • The game is free-to-play with cosmetic microtransactions, ensuring no pay-to-win mechanics.
  • The game suffers from performance issues, with low frame rates and lag affecting gameplay.
  • There is a lack of essential features such as a party system and chat, making it difficult to play with friends.
  • The combat feels unbalanced and unsatisfying, with long wait times for matches and a limited number of weapons.
  • gameplay
    167 mentions Positive Neutral Negative

    Gameplay in Robocraft 2 has received mixed reviews, with many players appreciating the new building mechanics and creative possibilities, but criticizing the overall execution and balance. While some enjoy the complexity and potential for unique designs, others find the gameplay clunky, slow, and lacking the engaging elements of the original Robocraft. The introduction of new mechanics, such as pilot control and vehicle customization, has potential, but many feel that the core gameplay experience remains unsatisfactory and overly simplified compared to its predecessor.

    • “The building system is a little more advanced and not as intuitive or well explained as it perhaps could be, but spending the time to build a bot and understanding the game mechanics (which they plan to improve) makes this game very addictive and fun.”
    • “New mechanics like controlling the character outside of the vehicle and being able to jump between different robots adds so much more variety to the gameplay.”
    • “Robocraft 2, in my opinion, is a great start with a novel direction for building mechanics, which unlock exciting gameplay and combat situations.”
    • “Gameplay is not good, very clunky and basic.”
    • “The gameplay itself is incredibly shallow right now.”
    • “The gameplay feels like it lost its arcade-y feel that Robocraft 1 had, which was a big reason why I liked it.”
  • graphics
    75 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players noting a significant downgrade compared to the original Robocraft, citing issues like poor optimization, long load times, and inconsistent art style. While some appreciate the upgraded visuals and shaders, the overall performance and lack of detailed graphics settings have left many feeling frustrated, with complaints about lag and low frame rates even on high-end systems. Overall, the game's graphics seem to lack the polish and coherence expected from a sequel, leading to disappointment among players.

    • “The graphics are better - can't deny it, the artwork is better and the aesthetic is more cohesive overall.”
    • “Shiny visuals - the visuals and shaders for Robocraft 2 are certainly more realistic than the original, but allow for crafts to come to life while looking great in the process!”
    • “There are cool new features like resizable blocks to build your 'robocraft' and on-foot combat, and the graphics and physics are greatly improved from the original game.”
    • “Longer load times than old Robocraft with no graphical improvements whatsoever.”
    • “Graphics are at a much lower quality than that of Robocraft 1; operating the craft feels worse, crafting is worse, the tech tree is worse, and the new player mechanic is awful.”
    • “Models jitter about all the time and even for an early access, graphics are a joke, not because of fidelity, but a complete lack of art direction and variety.”
  • optimization
    59 mentions Positive Neutral Negative

    The optimization of the game has received overwhelmingly negative feedback, with many players reporting severe performance issues, including low frame rates and significant stuttering, even on high-end hardware. Users have noted that the game is nearly unplayable on older machines and criticized the lack of customizable graphics settings. Overall, the consensus is that the game is poorly optimized and requires urgent improvements to enhance the gameplay experience.

    • “In the past few months, we've seen Freejam go through rounds of optimization that have significantly reduced the bandwidth requirements for smooth gameplay.”
    • “Definitely needs some polish in some areas in regards to performance both framerate and network wise, but overall excited to see where this goes!”
    • “But I feel that optimization is very important for games.”
    • “The biggest problem I'd say the game has right now is the abysmal FPS performance on anything below an upper-mid machine at even 1080p.”
    • “This game is horribly optimized.”
    • “It's ridiculous how poorly this game is optimized.”
  • monetization
    48 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn significant criticism, with many players feeling that the presence of microtransactions, including battle passes and cosmetic purchases, detracts from the overall experience, especially given the game's unfinished state. While some acknowledge that microtransactions are common in free-to-play games, the overwhelming sentiment is that they should not have been prioritized over delivering a functional and enjoyable gameplay experience. Overall, players perceive the monetization approach as a cash grab that undermines the game's potential and nostalgia.

    • “I'm pretty sure the only thing that works well in this game are the microtransactions, although I don't know why anyone would spend anything on this sad excuse of a game.”
    • “From my understanding, while there are microtransactions (as you would expect for a free game), they are purely cosmetic. Logic gates and controlled hinges are a very welcome addition from the prior boring and limited design space Robocraft originally had, enabling a plethora of new and interesting ideas.”
    • “I really like the devs' approach to monetization (cosmetic items only).”
    • “Unpolished, unfinished, terrible wait times and not even basic control tooltips... but of course the microtransactions are up and running!!!”
    • “The fact that this came out in early access with a monetization scheme fully formed should say enough.”
    • “Although I have no issue with cosmetic monetization of games, the fact that the game has had 2 battle pass seasons, up to $80 dollars at once of purchasable premium currency, and a separate in-game store with even more cosmetics to buy, when the game barely has enough content to be considered a game, shows Freejam's priorities at the moment.”
  • grinding
    22 mentions Positive Neutral Negative

    Reviews highlight that the game's grinding mechanics are excessively tedious and slow, often requiring players to invest significant time to unlock basic features and cosmetics, which can feel like a cash grab. While some appreciate the complexity and skill-based elements, many express frustration over the restrictive progression systems and the manual tasks involved in building and editing vehicles. Overall, the grinding aspect is seen as a major drawback, detracting from the overall enjoyment of the game.

    • “The progression system is also ridiculously slow and tedious.”
    • “A brief tutorial tells you that 1/5th the content on this screen can be unlocked for free, to unlock that content you and everyone else must suffer through grinding out levels and one of the three in-game currencies to purchase upgrades for your robots.”
    • “The game went free-to-play, added multiplayer servers, and introduced an improved destruction system, alongside outrageously grindy battle passes to unlock basic parts and cosmetics.”
  • stability
    12 mentions Positive Neutral Negative

    The stability of the game is widely criticized, with users reporting frequent bugs, lag, and performance issues, including mouse freezes and significant frame rate drops even on high-end PCs. Many describe the game as feeling unfinished and overly complex, detracting from the overall enjoyment. Overall, the consensus is that the game is plagued by stability problems that hinder gameplay.

    • “I would leave a fair review, but there's a bug that freezes my mouse movement every 5 seconds.”
    • “This game looks horrible; building might become better and easier later on, but I would not put time into playing this buggy game where nothing worked out yet.”
    • “I've got a very high-end PC but am getting barely 60 FPS, with lag/stutter spikes every few seconds where the game completely freezes for 0.5-2 seconds.”
  • humor
    12 mentions Positive Neutral Negative

    The humor in the game is described as a mix of unintentional comedy and absurdity, stemming from its clunky mechanics and bizarre design choices, which lead to hilariously frustrating gameplay experiences. Players find humor in the game's physics and the oddities of vehicle interactions, though many feel that the overall experience has devolved from the original's chaotic fun to a more tedious and less entertaining format. While there are moments of creativity and funny builds, the limitations imposed by the game mechanics often stifle the potential for humor.

    • “At that point, the options for creativity and humor are far beyond any competing game, I'd say.”
    • “I like the new physics system; it's much more robust than the clunky one from before (it is hilarious though), which encourages better design on the models.”
    • “There are a few more joint and logic blocks that allow for some crazy and hilarious builds later on.”
    • “The gameplay is agonizingly slow and utterly unfunny.”
  • story
    9 mentions Positive Neutral Negative

    The story aspect of the game is heavily influenced by the troubled history of its predecessor, Robocraft 1, which suffered from poor updates and gameplay changes that alienated its player base. Players express skepticism about the new game's potential, fearing it may follow a similar trajectory of decline, while also longing for a more engaging narrative and gameplay experience that includes a multi-hour story mode and innovative challenges. Overall, the narrative is seen as a mix of hope for improvement and concern over past failures, with a desire for a more meaningful and enjoyable building and combat experience.

    • “The story of Robocraft 1 started with it being new and unique, the first of its kind. The games were brutal, and you were in and out of battles quickly, with a lot of players blowing each other up in funny ways and building amusing ships with the first version of their block builder. However, after a long drought of patches, the game underwent odd changes that made it feel less functional, leading to a decline in player experience.”
    • “I was hoping for an easier building experience and then a multi-hour story mode in which it is not only about destruction but overcoming challenges, like how to make a huge frame, like a bus, manage a sharp turn only possible with the rear axles also steering in the opposite direction of the front.”
    • “As this game's main plot takes place on the holy forgeworld of Mars, it is my duty to roleplay as the toasters.”
    • “You need a lot of wasted spare time to play this because the population is not there and might never get there because they know the tragic story of Robocraft 1's progress, and if it gets run into the ground like they did to Robocraft 1, then it's all a waste of your time.”
    • “The story of Robocraft 1 started with it being new and unique, the first of its kind. The games were brutal, and you were in and out of battles quickly with a lot of players blowing each other up in funny ways. However, after a long drought of patches, they had a few odd changes that made things feel less functional, and the servers got worse with very bad lag that was ignored. The game was no longer brutal; it became about bullet sponges and lag delays, and players were left feeling frustrated and ignored.”
    • “I was hoping for an easier building experience and then a multi-hour story mode in which it is not only about destruction but overcoming challenges, like how to make a huge frame like a bus manage a sharp turn.”
  • emotional
    8 mentions Positive Neutral Negative

    The emotional responses to the game are mixed, with some players finding solace and joy in creating whimsical robots, which provided a sense of hope during difficult times. However, others express frustration with the game's current state, feeling it lacks depth and functionality, leading to disappointment and a sense of wasted time. Overall, while the game has the potential for wholesome family fun, many recommend waiting for significant improvements before engaging further.

    • “It is wholesome - it could be great for the whole family.”
    • “Several years ago I was in debt, had an untreated hernia, felt like a leaky abandoned bucket, and felt all alone in the world - but I knew I could come home and 'make the world a better place' by making silly little robots with goofy smiles, and seeing these little goldfish cracker bots fall apart and come together again made me feel like it is going to be okay.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game has received overwhelmingly negative feedback, with players describing it as loud, annoying, and poorly produced. Many users express frustration over the inability to control music playback during gameplay, and overall, the audio experience is seen as a significant detractor from the game's enjoyment. Critics argue that the music detracts from the gameplay, contributing to a sense of emptiness and dissatisfaction.

    • “The music was perfect; everything was perfect, and they ruined it.”
    • “There's been a lot of discussion about the cosmetics, maps, visuals, sounds, and especially the music in other reviews, which are important, but there need to be some fundamental changes to this game if they want to make it work.”
    • “Not being able to skip, or play/pause a song or video with a hotkey while in game is very frustrating and doesn't happen with any other program or game I have.”
    • “Pricing aside, there is nothing here to have fun, performances are so bad, gameplay feels empty, sound is bad, the music at 100% by default was so loud!”
    • “The announcer is very annoying, same goes for the music that drones on as if you are in a build menu while in a match.”
  • replayability
    3 mentions Positive Neutral Negative

    Players express disappointment in the game's replayability, comparing it unfavorably to the original Robocraft. Many feel that the slow progression and limited match availability hinder enjoyment, suggesting that the game lacks the engaging elements that made its predecessor more playable. Overall, there is a consensus that significant improvements are needed to enhance replay value.

    • “The game has great potential for replayability, offering a variety of experiences that keep players engaged.”
    • “Each playthrough feels unique, making it a game you can return to time and time again.”
    • “The diverse gameplay mechanics ensure that no two sessions are ever the same, enhancing the overall replay value.”
    • “I think the game has potential, but something is missing. It's not as fun anymore, and the progression is terrible and very slow. Maybe they want you to pay for progression; I don't know. It's not like the first one. It's better in some ways but way worse in others. Stick to Robocraft 1; it's way better, more refined, and much easier to construct things. To be honest, I spent 2 hours playing a session and only got about 10-12 matches, and even worse, 3 of them lasted only 10-30 seconds before the game ended. Disappointing, to be honest. They need to put in some real work to make this work.”
    • “I prefer the old Robocraft; Robocraft 1 is a million times more playable than this.”
    • “The replayability is severely lacking. After a few matches, it feels repetitive and unengaging.”

Buy Robocraft 2

10h Median play time
108h Average play time
2-250h Spent by most gamers
*Based on 7 analyzed playthroughs

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