- March 4, 2026
- Frontside 180
- 133h median play time
Never Grave: The Witch and the Curse
Platforms
About Never Grave: The Witch and the Curse
Never Grave: The Witch and the Curse is a single player and multiplayer hack and slash game with fantasy, anime and dark fantasy themes. It was developed by Frontside 180 and was released on March 4, 2026. It received positive reviews from players.
A Metroidvania x Roguelite, where you advance using a cursed hat. Use a variety of magic or possess your enemies to reach the lowest levels! Bring back loot, build new facilities in your village, make a living and strengthen yourself for the next battle! Supports up to 4-player multiplayer.











Games Like Never Grave: The Witch and the Curse
Looking for games like Never Grave: The Witch and the Curse? Here are top hack and slash recommendations with a fantasy, anime and dark fantasy focus, selected from player-similarity data — start with Wizard With a Gun, Rotwood or The Swords of Ditto.
Reviews
- Charming and beautiful art style with expressive animations and pleasant music that enhances the game's atmosphere.
- Smooth and satisfying combat mechanics with fun possession mechanic adding strategic variety.
- Engaging base building and crafting systems provide a cozy and rewarding progression that complements the roguelike and metroidvania elements.
- Well-designed levels with thoughtful layouts and replayability, including branching paths and secrets to discover.
- Enjoyable multiplayer/co-op experience with smooth connections and scaling difficulty, promoting play with friends.
- Developers are responsive and actively update the game, fixing bugs and implementing quality-of-life improvements.
- Procedurally generated dungeons lack sufficient variety; many rooms and layouts repeat frequently causing the gameplay to feel repetitive.
- The progression pacing is slowed by mandatory replays of dungeon sections and considerable grinding for materials and upgrades.
- Certain mechanics and UI elements lack clarity or polish, such as unclear crafting recipes, limited possession options, and unintuitive base building interface.
- Some bosses have excessive health making fights feel like long sponges, reducing pacing and tension.
- Controls and movement can sometimes feel stiff or clunky, with occasional input issues affecting gameplay fluidity.
- Multiplayer progression is partly segregated, requiring separate grinding and lacking shared unlocks or inventory leading to inconvenience.
gameplay
102 mentions Positive Neutral NegativeGameplay is generally praised for its smooth, fun, and rewarding combat with unique mechanics like possession of enemies, which adds variety and freshness. However, some find the roguelike progression and base-building elements grindy or clunky, with certain mechanics feeling underused or needing better explanation. The blend of metroidvania, roguelike, and town-building offers an enjoyable experience, though a few players note pacing and difficulty spikes impact the overall flow.
“The bosses were super fun, the design was beautiful and the gameplay was amazing.”
“The gameplay overall is very smooth and feels rewarding when you learn how to time your attacks and find openings in your opponent's attack patterns whether they be the frequent mobs or the bosses you come across.”
“A unique combination of mechanics I've never seen put into a metroidvania with unlockable attack and movement upgrades but also creature possessing mechanic that changes your abilities and movement and serves as a second health bar. Combat and movement is tight, solid enemy variety though I'd like to see more possessable enemies in a future update. The art style's quite good, with a fast travel system built into the dungeons to help speed gameplay up. I can easily recommend this game for fans of Hollow Knight or if you liked its style but were put off by the greater difficulty you'll like this.”
“One of the core mechanics (hat jump) is clunky and disrupts the overall flow of the game.”
“This game had everything it needed to be one of the best metroidvanias ever made, but it fell short because of the roguelike mechanics.”
“The basebuilding sections between actual gameplay are probably the worst I've ever experienced, especially as someone that doesn't like gathering resources, waiting for things to build, or gating upgrades behind resources that randomly drop from specific stages.”
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Play Times
Frequently Asked Questions
Never Grave: The Witch and the Curse is a hack and slash game with fantasy, anime and dark fantasy themes. Common tags for Never Grave: The Witch and the Curse include indie, magic, metroidvania, action roguelike, 2d and others.
Never Grave: The Witch and the Curse is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.
On average players spend around 105 hours playing Never Grave: The Witch and the Curse.
Never Grave: The Witch and the Curse was released on March 4, 2026.
Never Grave: The Witch and the Curse was developed by Frontside 180.
Never Grave: The Witch and the Curse has received positive reviews from players. Most players liked Never Grave: The Witch and the Curse for its gameplay but disliked it for its grinding.
Never Grave: The Witch and the Curse is a single player game with multiplayer and local co-op support.
Similar games include Wizard With a Gun, Rotwood, The Swords of Ditto, Ravenswatch, Trinity Fusion and others.










