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Never Grave: The Witch and the Curse

Never Grave: The Witch and the Curse Game Cover
87%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:grinding, replayability
87% User Score Based on 142 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4XboxWindowsPlayStation
Never Grave: The Witch and the Curse Game Cover

About Never Grave: The Witch and the Curse

Never Grave: The Witch and the Curse is a single player and multiplayer hack and slash game with fantasy, anime and dark fantasy themes. It was developed by Frontside 180 and was released on March 4, 2026. It received positive reviews from players.

A Metroidvania x Roguelite, where you advance using a cursed hat. Use a variety of magic or possess your enemies to reach the lowest levels! Bring back loot, build new facilities in your village, make a living and strengthen yourself for the next battle! Supports up to 4-player multiplayer.

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Games Like Never Grave: The Witch and the Curse

Looking for games like Never Grave: The Witch and the Curse? Here are top hack and slash recommendations with a fantasy, anime and dark fantasy focus, selected from player-similarity data — start with Wizard With a Gun, Have a Nice Death or Frozen Flame.

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Reviews

87%Audience ScoreBased on 142 reviews
gameplay35 positive mentions
grinding24 negative mentions

  • Engaging blend of roguelite, metroidvania, and base-building mechanics with a unique possession system that adds strategic variety.
  • Charming art style and animations coupled with smooth combat and fluid movement, providing a satisfying gameplay experience.
  • Well-executed co-op multiplayer with stable performance and gameplay scaling that enhances replayability and enjoyment with friends.
  • Repetitive dungeon layouts and procedural generation that quickly become predictable, leading to grind-heavy and paced progress.
  • Tedious and sometimes frustrating progression system, requiring excessive farming and crafting materials to upgrade skills and equipment.
  • Issues with polish and design including stiff controls, limited procedural variety, occasional bugs, and forced run restarts that disrupt pacing.
  • gameplay

    83 mentions Positive Neutral Negative
    42% positive mentions, 50% neutral mentions, 8% negative mentions

    The gameplay is generally praised for its unique and fun mechanics, particularly the possession system that adds variety and freshness to combat, which is smooth, rewarding, and balanced in difficulty. However, some find the progression slow due to tedious farming and base-building elements, and others note occasional control clunkiness or underutilization of key mechanics. Overall, it offers an enjoyable roguelike-metroidvania experience with solid combat, though it could benefit from more polish and expanded features.

    • “A unique combination of mechanics I've never seen put into a Metroidvania with unlockable attack and movement upgrades but also a creature possessing mechanic that changes your abilities and movement and serves as a second health bar. Combat and movement is tight, solid enemy variety though I'd like to see more possessable enemies in a future update, the more options the better. The art style's quite good, with a fast travel system built into the dungeons to help speed gameplay up. I can easily recommend this game for fans of Hollow Knight or if you liked its style but were put off by the greater difficulty you'll like this. 7/10 well above average, could use a bit more polish but I look forward to seeing what the devs do with it from here.”
    • “The gameplay overall is very smooth and feels rewarding when you learn how to time your attacks and find openings in your opponent's attack patterns, whether they be the frequent mobs or the bosses you come across.”
    • “Taking control of enemies and using their abilities adds variety and makes the gameplay feel fresh.”
    • “They have now made crafting even easier, reducing the gameplay loop since you won't need to upgrade time reduction nearly as much, made it possible to cancel healing potion drinking while keeping the healing effect which feels like straight up cheating since now there's no consequence to spamming your potion button mid combat, and they increased the already decent attack range by a further 20%.”
    • “The basebuilding sections between actual gameplay are probably the worst I've ever experienced, especially as someone who doesn't like gathering resources, waiting for things to build, or gating upgrades behind resources that randomly drop from specific stages.”
    • “The building and crafting mechanics are really tedious too, basically open world survival crafting game levels of grindy.”
  • graphics

    35 mentions Positive Neutral Negative
    43% positive mentions, 48% neutral mentions, 9% negative mentions

    The game's graphics feature a charming, cute, and whimsical art style reminiscent of Hollow Knight, which many players find appealing and a strong draw. While the visuals are generally well-received for their personality and smooth animations, some aspects like background art can appear pixelated, and the graphics settings are limited, restricting customization even on high-end hardware. Overall, the aesthetic effectively supports the gameplay and atmosphere, earning praise despite some room for polish and enhancement.

    • “The art style is charming and it works well.”
    • “[h3]nevergrave: the witch and the curse[/h3] stands out immediately thanks to its beautiful and charming art style.”
    • “Artstyle and animations are charming, movements are smooth enough for enjoyable experience with keyboard or controller.”
    • “Pocket pair's other games like Craftopia and Palworld can benefit from high-end hardware, but Never Grave has very limited graphics settings, meaning you can't push it beyond its default visuals.”
    • “❌ Limited graphics settings even on high-end hardware.”
    • “The graphics are basic but readable, which helps during fights.”
  • grinding

    24 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as repetitive and tedious, with extensive material farming and equipment upgrades slowing progression. While some players appreciate the integration of farming, crafting, and building alongside roguelite elements, others feel these aspects detract from the core combat experience and make progression feel like a chore. Recent difficulty and grind adjustments show responsiveness to player feedback, but the heavy emphasis on farming may not appeal to those preferring skill-based progression.

    • “A simple and relatively fun 2D sidescrolling pseudo-metroidvania roguelite held back by the massive amount of material farming.”
    • “I really enjoy the roguelite gameplay portion of the game but the material farming for the skill tree was such a chore, making the game's progression insanely slow.”
    • “It relies heavily on repetitive grinding for character upgrades and even some base decorations.”
  • music

    19 mentions Positive Neutral Negative
    63% positive mentions, 21% neutral mentions, 16% negative mentions

    The music is generally praised for being beautiful, relaxing, and well-suited to the game's charming art style, enhancing the overall atmosphere. Some users find it occasionally repetitive or lacking variety, suggesting improvements like adaptive or layered compositions. Overall, the soundtrack is considered a strong and enjoyable aspect of the game.

    • “The art style is really cute, the music is awesome and the coop gameplay is a really fun experience.”
    • “It offers gentle, relaxing music that sets a calm atmosphere for your journey.”
    • “The gameplay is smooth and a good balance of difficulty, the village building is enjoyable, the artstyle and music are excellent.”
    • “What I do find lacking is the soundtrack and some audio cues for actions.”
    • “My recommendation for the devs is to fix the audio actions first, and then for an easy yet utterly effective approach to the music: add onto the area music with new verses and have more instrumentation added the deeper you get into the run.”
    • “You've already done adaptive music well enough with entering water; I believe you guys can have it update based on the floor you're on for a dungeon.”
  • replayability

    4 mentions Positive Neutral Negative
    75% positive mentions, -50% neutral mentions, 75% negative mentions

    Replayability is generally positive, driven by extensive building and upgrade systems, item collection, and the option to replay with friends, though some find dungeon layouts become repetitive and the variety in weapons limited. The game offers a substantial playtime, around 40 hours or more, particularly for completionists. While not endlessly replayable, it provides good value and engagement within its roguelite metroidvania genre.

    • “Only small downside is that the dungeons get repetitive a little quickly, but it still offers plenty of replayability for the price - even if only for the extensive building and upgrade systems.”
    • “Lots of replayability to go back and obtain all missing items.”
    • “It's a good game that'll take a good chunk of time to fully clear it (40 hrs maybe more). While there isn't a ton of replayability unless you want to 100% or start over with a friend who's new, it is pretty good and definitely worth giving a shot if you have friends who're interested, or just want to try out a game in the metroidvania roguelike genre.”
    • “So yeah, it's a good game that'll take a good chunk of time to fully clear it (40 hrs maybe more). There isn't a ton of replayability unless you want to 100% or start over with a friend who's new.”
    • “You only get one melee weapon, which would be fine if this was a metroidvania, but this is a roguelite and meant for replayability.”
    • “Only small downside is that the dungeons get repetitive a little quickly, but it still offers enough replayability for the price, even if only for the extensive building and upgrade systems.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is lighthearted and charming, enhanced by cute drawings and amusing animations like head shakes and shrugs. Players also find moments like defeating bosses and funny bugs entertaining, making the experience enjoyable, especially in multiplayer.

    • “Just took down the boss of gardens and it was hilarious to finally beat him!”
    • “The drawing is cute and the animations are funny, especially when she shakes her head or shrugs.”
    • “There were some funny bugs on launch, and it's just overall quite fun with more people.”
  • story

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The story is simple and not particularly complex, serving more as a backdrop for gameplay. Some players wish for more dialogue or lore to deepen character backgrounds, but overall, the focus on fun and grindability keeps the experience engaging.

    • “The story isn't complex, nor did it need to be.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game demonstrates strong stability, with users reporting no bugs or glitches during their playthroughs.

  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users appreciate the character designs but feel the game lacks sufficient dialogue and lore to provide meaningful character development. While the gameplay is engaging for extended play sessions, the characters themselves have limited story depth.

  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is characterized by gentle, relaxing music that creates a calm and soothing environment throughout the experience.

    • “It offers gentle, relaxing music that sets a calm atmosphere for your journey.”
  • optimization

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game is well-optimized, delivering smooth performance with no crashes or bugs, responsive controls, and an overall flawless experience.

    • “Music is good, controls are tight, performance is perfect, no crashes or bugs encountered.”
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Play Times

133h Median play time
105h Average play time
50-160h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Never Grave: The Witch and the Curse is a hack and slash game with fantasy, anime and dark fantasy themes. Common tags for Never Grave: The Witch and the Curse include indie, magic, metroidvania, action roguelike, 2d and others.

Never Grave: The Witch and the Curse is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 105 hours playing Never Grave: The Witch and the Curse.

Never Grave: The Witch and the Curse was released on March 4, 2026.

Never Grave: The Witch and the Curse was developed by Frontside 180.

Never Grave: The Witch and the Curse has received positive reviews from players. Most players liked Never Grave: The Witch and the Curse for its gameplay but disliked it for its grinding.

Never Grave: The Witch and the Curse is a single player game with multiplayer and local co-op support.

Similar games include Wizard With a Gun, Have a Nice Death, Frozen Flame, Dungreed, Chasm and others.