- March 4, 2026
- Frontside 180
- 133h median play time
Never Grave: The Witch and the Curse
Platforms
About Never Grave: The Witch and the Curse
Never Grave: The Witch and the Curse is a single player and multiplayer hack and slash game with fantasy, anime and dark fantasy themes. It was developed by Frontside 180 and was released on March 4, 2026. It received positive reviews from players.
A Metroidvania x Roguelite, where you advance using a cursed hat. Use a variety of magic or possess your enemies to reach the lowest levels! Bring back loot, build new facilities in your village, make a living and strengthen yourself for the next battle! Supports up to 4-player multiplayer.










Games Like Never Grave: The Witch and the Curse
Looking for games like Never Grave: The Witch and the Curse? Here are top hack and slash recommendations with a fantasy, anime and dark fantasy focus, selected from player-similarity data — start with Wizard With a Gun, Have a Nice Death or Frozen Flame.
Reviews
- Engaging blend of roguelite, metroidvania, and base-building mechanics with a unique possession system that adds strategic variety.
- Charming art style and animations coupled with smooth combat and fluid movement, providing a satisfying gameplay experience.
- Well-executed co-op multiplayer with stable performance and gameplay scaling that enhances replayability and enjoyment with friends.
- Repetitive dungeon layouts and procedural generation that quickly become predictable, leading to grind-heavy and paced progress.
- Tedious and sometimes frustrating progression system, requiring excessive farming and crafting materials to upgrade skills and equipment.
- Issues with polish and design including stiff controls, limited procedural variety, occasional bugs, and forced run restarts that disrupt pacing.
gameplay
83 mentions Positive Neutral NegativeThe gameplay is generally praised for its unique and fun mechanics, particularly the possession system that adds variety and freshness to combat, which is smooth, rewarding, and balanced in difficulty. However, some find the progression slow due to tedious farming and base-building elements, and others note occasional control clunkiness or underutilization of key mechanics. Overall, it offers an enjoyable roguelike-metroidvania experience with solid combat, though it could benefit from more polish and expanded features.
“A unique combination of mechanics I've never seen put into a Metroidvania with unlockable attack and movement upgrades but also a creature possessing mechanic that changes your abilities and movement and serves as a second health bar. Combat and movement is tight, solid enemy variety though I'd like to see more possessable enemies in a future update, the more options the better. The art style's quite good, with a fast travel system built into the dungeons to help speed gameplay up. I can easily recommend this game for fans of Hollow Knight or if you liked its style but were put off by the greater difficulty you'll like this. 7/10 well above average, could use a bit more polish but I look forward to seeing what the devs do with it from here.”
“The gameplay overall is very smooth and feels rewarding when you learn how to time your attacks and find openings in your opponent's attack patterns, whether they be the frequent mobs or the bosses you come across.”
“Taking control of enemies and using their abilities adds variety and makes the gameplay feel fresh.”
“They have now made crafting even easier, reducing the gameplay loop since you won't need to upgrade time reduction nearly as much, made it possible to cancel healing potion drinking while keeping the healing effect which feels like straight up cheating since now there's no consequence to spamming your potion button mid combat, and they increased the already decent attack range by a further 20%.”
“The basebuilding sections between actual gameplay are probably the worst I've ever experienced, especially as someone who doesn't like gathering resources, waiting for things to build, or gating upgrades behind resources that randomly drop from specific stages.”
“The building and crafting mechanics are really tedious too, basically open world survival crafting game levels of grindy.”
Play Times
Frequently Asked Questions
Never Grave: The Witch and the Curse is a hack and slash game with fantasy, anime and dark fantasy themes. Common tags for Never Grave: The Witch and the Curse include indie, magic, metroidvania, action roguelike, 2d and others.
Never Grave: The Witch and the Curse is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.
On average players spend around 105 hours playing Never Grave: The Witch and the Curse.
Never Grave: The Witch and the Curse was released on March 4, 2026.
Never Grave: The Witch and the Curse was developed by Frontside 180.
Never Grave: The Witch and the Curse has received positive reviews from players. Most players liked Never Grave: The Witch and the Curse for its gameplay but disliked it for its grinding.
Never Grave: The Witch and the Curse is a single player game with multiplayer and local co-op support.
Similar games include Wizard With a Gun, Have a Nice Death, Frozen Flame, Dungreed, Chasm and others.










