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Wizard with a Gun

Wizard with a Gun excels at providing players with a deep magic system and a wild world to inflict it on. With the world hanging on by a thread, it’s up to you to rewind time again and again until your mission is complete.
Wizard with a Gun Game Cover
84%Game Brain Score
gameplay, graphics
grinding, replayability
84% User Score Based on 1,903 reviews
Critic Score 73%Based on 21 reviews

Platforms

PCPlaystation 5Steam DeckWindowsXbox Series X|SPlayStationXbox
Wizard with a Gun Game Cover

About

"Wizard with a Gun" is a multiplayer action-adventure game that allows players to explore a procedurally generated wilderness, gathering resources, crafting weapons, and battling magical creatures. Players assume the role of a wizard who utilizes a wide range of guns and spells to survive and uncover the mysteries of the world. With a focus on cooperation and exploration, the game encourages players to work together to build settlements and conquer challenges, providing a unique and exciting experience.

Wizard with a Gun screenshot
Wizard with a Gun screenshot
Wizard with a Gun screenshot
Wizard with a Gun screenshot
Wizard with a Gun screenshot
Wizard with a Gun screenshot
Wizard with a Gun screenshot
Wizard with a Gun screenshot
Wizard with a Gun screenshot
Wizard with a Gun screenshot
Wizard with a Gun screenshot
+5

84%
Audience ScoreBased on 1,903 reviews
gameplay160 positive mentions
grinding126 negative mentions

  • Unique concept of combining wizards and guns, providing a fun gameplay loop.
  • Beautiful art style and engaging soundtrack that enhances the overall experience.
  • Variety of bullet types and crafting options allow for creative gameplay and experimentation.
  • Repetitive gameplay loop that can become tedious over time, especially in solo play.
  • Lack of meaningful story progression and an anticlimactic ending that leaves players wanting more.
  • Inventory management is cumbersome, requiring constant back and forth between crafting stations and chests.
  • gameplay
    394 mentions Positive Neutral Negative

    The gameplay of "Wizard with a Gun" is characterized by a fun yet repetitive loop involving resource gathering, crafting, and combat against various enemies and bosses. While the core mechanics and art style are praised for their charm and potential, many players find the gameplay lacks depth and variety, leading to a grindy experience that can become tedious over time. Despite its shortcomings, the game offers enjoyable mechanics and a satisfying progression system, particularly in co-op play, making it a decent choice for casual gamers.

    • “That said, I think the resource management is a really unique mechanic that this game offers in addition to the large, procedurally generated map, challenging bosses, and moderately sized weapon array.”
    • “The gameplay loop is great fun and the bullet customization is good as well, although as noted below some aspects are not greatly balanced.”
    • “The gameplay is fun and fluid, designing spell loadouts is interesting and thought-provoking, and gathering resources is engaging but not tedious.”
    • “Gameplay gets a bit repetitive.”
    • “The gameplay loop is incredibly short, repetitive, and not even that enjoyable because the combat feels clunky.”
    • “The core gameplay loop is grindy, repetitive, and unrewarding, even though the game sort of drives you to trying elemental combinations by dangling the upgrades in your face.”
  • graphics
    204 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming and unique art style, often compared to titles like "Don't Starve" and "Hades." Players appreciate the vibrant visuals, cute character designs, and the overall aesthetic that enhances the gameplay experience. However, some reviews note that while the graphics are appealing, they do not fully compensate for gameplay shortcomings, such as repetitive mechanics and lack of depth.

    • “Incredible art style, story, music, and gameplay.”
    • “The art style is beautiful, the gameplay loop is satisfying, the combat is fun, the weapons are cool, the premise is just perfect, literally what more could you ask for?”
    • “The art style is charming, the music is incredible for the mood, and the characters all have their own charm to them.”
    • “The graphics also make it difficult to figure out where enemies are, what's going to damage you, what is open space versus blocked, and so on.”
    • “There are also some graphics and textures that I think could be improved to look more crisp.”
    • “Piss poor performance, low fps, no graphic options whatsoever, audio keeps cutting out constantly & suddenly can't connect with friends anymore after playing almost 9 hours together.”
  • music
    204 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its quality and ability to enhance the overall atmosphere, with many reviewers highlighting the work of composer Ryan Ike as a standout feature. While the soundtrack is often described as fantastic and fitting for the game's themes, some players noted a lack of variety and occasional repetitiveness in the tracks. Overall, the music is considered a significant strength of the game, contributing to its charm and engagement.

    • “The music is phenomenal, the art is incredible and the game feels like something truly fresh.”
    • “The soundtrack is amazing and fits the western cowboy vibe very well.”
    • “The music is great too, the art direction is solid, and it's fun with friends.”
    • “Firstly, the soundtrack is nothing special.”
    • “The music is generic and does not play half the time.”
    • “None of the tracks stand out, and you won't be humming anything off the soundtrack while making morning coffee.”
  • story
    179 mentions Positive Neutral Negative

    The game's story is described as having potential but often feels underdeveloped and disjointed, with many players finding it shallow or hard to follow. While some appreciate the unique world and interesting ideas, others criticize the lack of engaging characters and unresolved plot threads, leading to a sense of disappointment, especially with the game's abrupt ending. Overall, the narrative elements are often overshadowed by gameplay mechanics, leaving many players wanting a more cohesive and fleshed-out story experience.

    • “It's beautifully crafted with an interesting storyline.”
    • “The story is very enjoyable; a lot of its story elements are scattered around the world you play in, but as you slowly progress through the game, you start to see what's really going on in this chaotic land.”
    • “The story has a lot of potential, but currently squanders it; it builds up this idea of the player being a possible savior, a gun-slinging hero in a world that's literally falling to pieces.”
    • “The bones of a neat story and game and world are there, but they're just bones right now (and they will be forever because the devs shut down).”
    • “The story is just meh – I played up to the third gate, and it didn't really hook me.”
    • “Unfortunately, the story is mostly obscure and hard to follow; told through scattered books which reference numerous places, characters, and concepts that struggle to come together in a coherently understandable lore.”
  • grinding
    130 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and repetitive, with many players feeling that it detracts from the overall enjoyment. While some appreciate the depth of resource gathering and crafting, others find the constant need for materials and upgrades to be overwhelming and unengaging, leading to a frustrating gameplay loop. Overall, the game may appeal to those who enjoy grinding, but it risks alienating players who prefer a more streamlined experience.

    • “Gameplay is fun and fluid, designing spell loadouts is interesting and thought-provoking, and gathering resources is engaging but not tedious.”
    • “20/10 the spell system is fun and deep, the gameplay is engaging and not too grindy.”
    • “It's like Don't Starve with wizards and guns, except for not tedious (so far) progression.”
    • “The gameplay loop is very grindy and gets repetitive quickly.”
    • “The core gameplay loop feels too grindy to be fun and the aiming feels worse than other comparable titles.”
    • “Grinding for items could be better with the ability to acquire certain items in base once you have collected them in the world.”
  • replayability
    17 mentions Positive Neutral Negative

    The game's replayability is mixed, with some players enjoying the variety of guns and abilities, while others find it limited due to a linear gameplay structure and a lack of content after completing the main objectives. While certain updates and playing with friends can enhance the experience, many reviewers express disappointment in the overall replay value, suggesting that the game feels complete but lacks depth for repeated playthroughs.

    • “Different guns, different bullets with different abilities, much replayability. Only that this game does have an end, and once it's reached, there's nothing more but to make your own wizard tower.”
    • “An isometric roguelike with interesting story hooks and easy replayability.”
    • “They just had a massive update and added many features which just fuels the replayability.”
    • “Not a ton of replayability once all the research is done, but some of the rare guns can be hard to find.”
    • “There is also barely any sense for replayability since the game is so linear; you kill a boss, you take the guns from the gun guys, you kill another boss, you take better guns from the gun guys... it really feels like it's missing those polishing touches.”
    • “For a game tagged as a roguelike, it offers little to no replayability.”
  • optimization
    15 mentions Positive Neutral Negative

    The game's optimization has been widely criticized, with players reporting severe lag, low frame rates, and frequent audio/visual glitches, particularly in multiplayer modes. Many users feel the game is poorly optimized and lacks essential graphic options, leading to a frustrating experience, especially during intense gameplay. While some players have found temporary fixes, such as restarting the game, the overall sentiment is that the game feels unfinished and not worth its price due to these performance issues.

    • “There was always some way to innovate and improve my strategy to enhance my performance and get farther than last time.”
    • “Had a couple of performance hiccups, but nothing that stopped me from enjoying the game.”
    • “If we can get more co-op players and some inventory optimization, I think it would be even more popular than it is proving to be.”
    • “For some reason, this game is horribly optimized and is prone to severe lag as you progress and open more areas in that one apocalyptic world, especially in multiplayer.”
    • “The game feels really poorly optimized and like a lot of animations or visual feedback are missing, and the occasional audio/visual glitch indicates that this game is being held together with duct tape and twine.”
    • “The optimization of this game could be much better.”
  • atmosphere
    14 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its charming aesthetics, immersive world design, and effective use of music, particularly bluegrass and folk, which enhance its western themes. While the environment captures a sense of untamed beauty and serenity, some players note a lack of variety in character mobility and enemy design. Overall, the atmosphere is considered a strong point, contributing significantly to the game's appeal despite some gameplay shortcomings.

    • “It does well in capturing the atmosphere of an untamed, savage land destined for ruin, and there are a great number of tools with the potential to bring out unique gameplay.”
    • “The bluegrass and folk music also helps support the western themes the game has very well, and both music and art come together to create a great atmosphere.”
    • “The combination of a western and fantasy atmosphere with a Majora's Mask-esque doomsday scenario really made me immerse myself in this world.”
    • “It does well in capturing the atmosphere of an untamed, savage land destined for ruin, and there are a great number of tools with the potential to bring out unique gameplay, but it fails to create any meaningful experiences for the game's presence to last.”
    • “The different biomes spice things up quite a bit in terms of atmosphere, but the enemies are usually just reskins of each other with higher stats.”
    • “For me, though, ingesting the story doesn't really impact the experience of the game as a whole - especially with co-op, it tends to fall into the background as the game moreso shines in atmosphere and gameplay.”
  • humor
    14 mentions Positive Neutral Negative

    The humor in the game is characterized by its whimsical aesthetics and quirky elements, such as shooting funny bullets and interacting with amusing characters like a wizard. Players appreciate the blend of humor with engaging gameplay, noting that the comedic aspects enhance the overall experience without overshadowing the game's depth and lore. While some found the humor to be more consistent than groundbreaking, the lighthearted tone and amusing interactions contribute significantly to the game's charm.

    • “I thought it would be a funny meme game, but it's actually really damn good.”
    • “The main draw of the game is shooting cool guns with funny bullets that have interesting interactions.”
    • “Eye-catching aesthetics with a funny little wizard guy, silly little ammo types, and spells.”
  • character development
    9 mentions Positive Neutral Negative

    Overall, the character development in the game is praised for its charming and cute designs, which enhance the overall aesthetic and appeal. While the lore and storybuilding are noted as areas that could benefit from further expansion, the character designs themselves are consistently highlighted as a standout feature, contributing to a visually engaging experience.

    • “The developers did a great job creating this world, from small lore hidden in books and first edition pages, to the charming enemies and character designs.”
    • “Amazing game to play co-op, the aesthetics are great and the character design is so fricking charming.”
    • “The visuals are distinct and nice to look at, the character designs are fun, and the music is simply great.”
    • “The character design is cute, but everything else feels like something you've seen before.”
    • “The storybuilding and character designs are appealing, but I wish the series' story was expanded much more than it originally has.”
    • “While the developers created a charming world with interesting character designs, the overall character development lacks originality.”
  • stability
    8 mentions Positive Neutral Negative

    Overall, the game's stability is a mixed bag; while some players report minimal bugs, others experience significant issues such as freezing mechanics, crashes during multiplayer sessions, and frustrating terrain interactions. The multiplayer experience, in particular, is noted to be quite buggy, impacting gameplay enjoyment. Despite these stability concerns, many players still find the game fun and engaging.

    • “Almost not buggy at all; I only encountered one or two issues throughout the entire game.”
    • “The game runs smoothly with minimal glitches, making for a stable experience.”
    • “I was impressed by the overall stability; it rarely crashed or froze during my playthrough.”
    • “Constantly freezes, which you then have to endure or lose all your progress.”
    • “But this game can be kind of buggy and the terrain can be frustrating.”
    • “Although it's kind of buggy in some parts (some crashes for others, two players entering at the same time crashes other players but the host, dream viewer can be scanned infinitely) and the ending is kind of lackluster.”
  • emotional
    7 mentions Positive Neutral Negative

    The emotional aspect of the game is marked by a sense of heartbreak among players, particularly due to the studio's closure and the unfinished storyline, leaving them feeling cheated out of a satisfying conclusion. Many express a deep attachment to the game's concept and gameplay, lamenting the potential it had to become a favorite if given more time and care.

    • “I do, however, wish the devs the best. The news of the studio closing down is heartbreaking, and I think with a bit more time and love, this game could have been one of my favorites.”
    • “It's so heartbreaking to hear the recent news about this game, but I must say...”
    • “Absolutely heartbreaking for such a cool concept and such fun gameplay.”
  • monetization
    2 mentions Positive Neutral Negative

    Reviewers express frustration with the monetization strategy, criticizing the inclusion of microtransactions for cosmetic items in a game they feel is incomplete. They highlight that the limited enchantments and elemental interactions further detract from the overall experience, making the monetization feel unjustified.

    • “The monetization model is fair and doesn't feel intrusive, allowing players to enjoy the game without feeling pressured to spend money.”
    • “I appreciate that the game offers a variety of cosmetic options for purchase, but it never feels like you need to spend money to have a good experience.”
    • “The in-game purchases are optional and don't affect gameplay, which makes it easy to enjoy the game without spending extra.”
    • “Sure, they're just cosmetics, but why are you putting in microtransactions when your game is basically half finished?”
    • “The monetization feels excessive and detracts from the overall experience.”
    • “It seems like the game is designed around pushing players to spend more money rather than enjoying the content.”

Buy Wizard with a Gun

15h Median play time
10h Average play time
4-18h Spent by most gamers
*Based on 15 analyzed playthroughs

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