Wizard with a Gun excels at providing players with a deep magic system and a wild world to inflict it on. With the world hanging on by a thread, it’s up to you to rewind time again and again until your mission is complete.
"Wizard with a Gun" is a multiplayer action-adventure game that allows players to explore a procedurally generated wilderness, gathering resources, crafting weapons, and battling magical creatures. Players assume the role of a wizard who utilizes a wide range of guns and spells to survive and uncover the mysteries of the world. With a focus on cooperation and exploration, the game encourages players to work together to build settlements and conquer challenges, providing a unique and exciting experience.
Unique concept of combining wizards and guns, creating a fun gameplay experience.
Beautiful art style and engaging soundtrack that enhances the overall atmosphere.
Variety of bullet types and crafting options allow for creative gameplay and experimentation.
Repetitive gameplay loop that can become tedious over time, especially with resource gathering.
Lack of meaningful progression and challenge, making the game feel easy and unbalanced.
Anticlimactic ending with unresolved story elements, leaving players wanting more content.
gameplay
796 mentions Positive Neutral Negative
41%
51%
8%
The gameplay of "Wizard with a Gun" features a core loop of resource gathering, crafting, and combat that many players find enjoyable, though it can become repetitive over time. While the game offers unique mechanics like elemental ammo combinations and a charming art style, it suffers from issues such as clunky inventory management and a lack of depth in enemy mechanics, leading to a gameplay experience that some describe as grindy and simplistic. Overall, while the game has potential and can be fun, it may not hold players' attention for extended periods due to its repetitive nature and limited variety in gameplay.
“The gameplay loop is great fun and the bullet customization is good as well, although as noted below some aspects are not greatly balanced.”
“It has a fun gameplay loop with roguelite elements, an excellent tech tree, satisfying combat, constantly interesting exploration, and so much more!”
“The gameplay loop of venturing out, getting stuff, and powering up is rewarding, especially as you witness your arsenal grow.”
“Gameplay gets a bit repetitive.”
“The core gameplay loop is grindy, repetitive, and unrewarding, even though the game sort of drives you to trying elemental combinations by dangling the upgrades in your face.”
“The gameplay loop is incredibly short, repetitive, and not even that enjoyable because the combat feels clunky.”
graphics
414 mentions Positive Neutral Negative
69%
30%
1%
The graphics of "Wizard with a Gun" are widely praised for their charming and colorful art style, reminiscent of games like "Don't Starve," which enhances the overall aesthetic experience. Players appreciate the unique visual design and animations, describing them as cute and engaging, although some note that the graphics can occasionally hinder gameplay clarity. Overall, the art style is considered a standout feature, contributing significantly to the game's appeal despite some criticisms regarding gameplay depth and mechanics.
“Incredible art style, story, music, and gameplay.”
“The art style is beautiful, the gameplay loop is satisfying, the combat is fun, the weapons are cool, the premise is just perfect, literally what more could you ask for?”
“The art style is charming, the music is incredible for the mood, and the characters all have their own charm to them.”
“The graphics also make it difficult to figure out where enemies are, what's going to damage you, what is open space versus blocked, and so on.”
“There are also some graphics and textures that I think could be improved to look more crisp.”
“Piss poor performance, low fps, no graphic options whatsoever, audio keeps cutting out constantly & suddenly can't connect with friends anymore after playing almost 9 hours together.”
music
411 mentions Positive Neutral Negative
64%
35%
1%
The music in the game has received widespread acclaim, particularly for its atmospheric quality and composition by Ryan Ike, which many players find memorable and fitting for the game's aesthetic. While some reviewers noted a lack of variety and occasional repetitiveness in the soundtrack, the overall sentiment is that the music significantly enhances the gameplay experience, contributing to the game's charm and immersion. However, a few players expressed disappointment with specific tracks, particularly during boss encounters, indicating that while the soundtrack is generally strong, there are moments where it could be improved.
“The music is phenomenal as is to be expected with a composer like Ryan Ike.”
“The soundtrack is amazing and fits the western cowboy vibe very well.”
“The music is great too, the art direction is solid, and it's fun with friends.”
“The music is generic and does not play half the time.”
“Even the music in the game started to quickly feel repetitive.”
“None of the tracks stand out, and you won't be humming anything off the soundtrack while making morning coffee.”
story
361 mentions Positive Neutral Negative
27%
67%
6%
The game's story is described as having potential but ultimately feels underdeveloped and often overshadowed by repetitive gameplay mechanics. While some players appreciate the intriguing world and character designs, many criticize the narrative for being shallow, hard to follow, or incomplete, with numerous loose ends and minimal character engagement. Overall, the story serves more as a backdrop to the gameplay rather than a compelling driving force, leaving players wanting more depth and resolution.
“It’s beautifully crafted with an interesting storyline.”
“The story in here is very enjoyable, a lot of its story elements are scattered around the world you play in, but as you slowly progress through the game, you start to see what's really going on in this chaotic land.”
“I love the art style, the mechanics, and the story of the game.”
“The bones of a neat story and game and world are there but they're just bones right now (and they will be forever because the devs shut down).”
“Story was absent and lacking.”
“Unfortunately, the story is mostly obscure and hard to follow; told through scattered books which reference numerous places, characters, and concepts that struggle to come together in a coherently understandable lore.”
grinding
260 mentions Positive Neutral Negative
2%
1%
97%
The grinding aspect of the game has received mixed feedback, with many players noting it as excessively tedious and repetitive. While some appreciate the depth of resource gathering and crafting, others find the constant need for materials and upgrades to be a significant detractor from the overall enjoyment. Players who enjoy grind-heavy gameplay may find rewards in the progression, but those seeking a more dynamic experience may feel overwhelmed by the grindy mechanics and lack of engaging content.
“Gameplay is fun and fluid, designing spell loadouts is interesting and thought-provoking, and gathering resources is engaging but not tedious.”
“20/10 the spell system is fun and deep, the gameplay is engaging and not too grindy.”
“It's like Don't Starve with wizards and guns, except for not tedious (so far) progression.”
“The gameplay loop is very grindy and gets repetitive quickly.”
“The core gameplay loop is grindy, repetitive and unrewarding, even though the game sort of drives you to trying elemental combinations by dangling the upgrades in your face, the bore that is sitting through a menu - that is very unclear in several aspects - ends up pushing me away from my tried and tested combination.”
“I was playing solo and honestly got bored before the 3rd boss as it becomes very grindy as there's a constant need for materials and the gameplay loop forces you to go back to the hub world to reset the world timer and generate the gear objectives.”
replayability
36 mentions Positive Neutral Negative
22%
61%
17%
The game's replayability is a mixed bag, with some players enjoying the variety of guns and abilities, while others find it limited due to its linear structure and lack of content after completing the main objectives. Multiplayer play enhances the experience, but many reviewers note that once the game is finished, there isn't much incentive to return. Recent updates have improved replay value, particularly through features like procedurally generated maps, but overall, opinions vary widely on its long-term appeal.
“An isometric roguelike with interesting story hooks and easy replayability.”
“They just had a massive update and added many features which just fuels the replayability.”
“The fact that the game features procedurally generated maps adds greatly to the replay value of the stylish and satisfying experience that is Wizard with a Gun.”
“Not a ton of replayability once all the research is done, but some of the rare guns can be hard to find.”
“There is also barely any sense for replayability since the game is so linear; you kill a boss, you take the guns from the gun guys, you kill another boss, you take better guns from the gun guys... it really feels like it's missing those polishing touches.”
“For a game tagged as a roguelike, it offers little to no replayability.”
optimization
31 mentions Positive Neutral Negative
10%
67%
23%
The game's optimization is widely criticized, with players reporting severe lag, low frame rates, and frequent audio/visual glitches, particularly in multiplayer modes. Many feel the game is poorly optimized and lacks essential graphic options, leading to a frustrating experience, especially during intense gameplay. While some players managed to enjoy the game despite these issues, the overall sentiment suggests it feels unfinished and not worth its price due to its performance shortcomings.
“There was always some way to innovate and improve my strategy to enhance my performance and get farther than last time.”
“As a note, if you run into performance issues while playing for a longer period of time, a full game restart fixes it.”
“Had a couple of performance hiccups, but nothing that stopped me from enjoying the game.”
“For some reason, this game is horribly optimized and is prone to severe lag as you progress and open more areas in that one apocalyptic world, especially in multiplayer.”
“The game feels really poorly optimized and like a lot of animations or visual feedback are missing, and the occasional audio/visual glitch indicates that this game is being held together with duct tape and twine.”
“The game feels unfinished and it's not optimized properly - it stutters and drops frames constantly.”
atmosphere
28 mentions Positive Neutral Negative
50%
39%
11%
The game's atmosphere is widely praised for its unique aesthetic, combining western and fantasy elements, complemented by a fitting soundtrack that enhances the experience. Players appreciate the serene and immersive environments, though some note a lack of variety in enemy design and character mobility. Overall, the atmosphere is described as charming and engaging, contributing significantly to the gameplay experience despite some technical shortcomings.
“An extremely charming and fun little game with a super unique aesthetic, simple but deceptively deep and satisfying gameplay, gorgeous atmosphere and a cool story and world if you can look past the jank.”
“The atmosphere out in the world is serene, wistful almost, as you watch your timer tick down.”
“The combination of a western and fantasy atmosphere with the Majora's Mask-esque doomsday scenario really made me immerse myself in this world.”
“It does well in capturing the atmosphere of an untamed, savage land destined for ruin, and there are a great number of tools with the potential to bring out unique gameplay, but it fails to create any meaningful experiences for the game's presence to last.”
“The different biomes spice things up quite a bit in terms of atmosphere, but the enemies are usually just reskins of each other with higher stats.”
“For me, though, ingesting the story doesn't really impact the experience of the game as a whole - especially with co-op, it tends to fall into the background as the game moreso shines in atmosphere and gameplay.”
humor
28 mentions Positive Neutral Negative
100%
The humor in the game is characterized by its whimsical elements, such as a funny wizard and quirky ammo types, which contribute to a lighthearted atmosphere. Players appreciate the comedic interactions of the game's mechanics, like shooting humorous projectiles and engaging with amusing enemies, while also noting that the game exceeds expectations with its solid gameplay and lore. Overall, the humor enhances the experience, making it enjoyable and memorable.
“I thought it would be a funny meme game, but it's actually really damn good.”
“The main draw of the game is shooting cool guns with funny bullets that have interesting interactions.”
“Eye-catching aesthetics with a funny little wizard guy, silly little ammo types, and spells.”
character development
18 mentions Positive Neutral Negative
67%
16%
17%
Character development in the game is highlighted by its charming and cute character designs, which many players find visually appealing and distinct. While the aesthetics and lore are praised, there is a desire for deeper storybuilding to enhance the overall experience. Overall, the character designs contribute significantly to the game's charm and enjoyment, particularly in co-op play.
“The developers did a great job creating this world, from small lore hidden in books and first edition pages, to the charming enemies and character designs.”
“Amazing game to play co-op, the aesthetics are great and the character design is so fricking charming.”
“The visuals are distinct and nice to look at, the character designs are fun, and the music is simply great.”
“The character design is cute, but everything else feels like something you've seen before.”
“The developers did a great job creating this world, but the character development lacks depth and originality.”
“I wish the story and character development were expanded much more than they currently are.”
stability
16 mentions Positive Neutral Negative
13%
88%
The game's stability has received mixed reviews, with many players reporting frequent bugs and crashes, particularly in multiplayer mode, which can disrupt gameplay and lead to lost progress. While some users noted only minor issues, the overall consensus highlights that the game can be quite buggy, especially in certain areas and during cooperative play. Despite these stability concerns, players still find the game enjoyable and express hope for future updates to improve the experience.
“Almost not buggy at all; I only encountered one or two issues throughout the entire game.”
“Constantly freezes, which you then have to endure or lose all your progress.”
“But this game can be kind of buggy and the terrain can be frustrating.”
“Although it's kind of buggy in some parts (soup crashes others, 2 players entering at the same time crashes other players but host, dream viewer can be scanned infinitely) and the ending is kind of lackluster.”
emotional
14 mentions Positive Neutral Negative
100%
Players express a deep emotional connection to the game, feeling heartbroken over the studio's closure and the unfinished story, which leaves them yearning for resolution. The game's potential is recognized, with many wishing it had received more time and care to fully realize its concept and gameplay. Overall, the emotional weight of the situation resonates strongly, highlighting both the game's charm and the disappointment of its abrupt end.
“I do, however, wish the devs the best. The news of the studio closing down is heartbreaking, and I think with a bit more time and love, this game could have been one of my favorites.”
“It's so heartbreaking to hear the recent news about this game, but I must say...”
“Due to this, it made me feel kind of cheated because I wanted to know how this story ended, and I won’t know until hopefully the next major update where they finish the plotline.”
monetization
4 mentions Positive Neutral Negative
50%
50%
Reviewers express frustration with the monetization strategy, criticizing the inclusion of microtransactions for cosmetics in a game that feels incomplete. They highlight the limited enchantment options and elemental interactions, suggesting that the focus on monetization detracts from the overall experience.
“Sure, they're just cosmetics, but why are you putting in microtransactions when your game is basically half finished?”
“For a game so prominently advertising the magical element and how you can enchant your bullets to do different things, the kinds of enchantments and elemental interactions in this game are way too limited.”