Wizard with a Gun Game Cover
Wizard with a Gun excels at providing players with a deep magic system and a wild world to inflict it on. With the world hanging on by a thread, it’s up to you to rewind time again and again until your mission is complete.

"Wizard With a Gun" is a cooperative action-adventure game where players assume the role of Gunmancers, wielding unique wands to explore the mysterious Shatter world, defeat enemies, and uncover lore. The "Better Together" update introduces four-player co-op, adjustable difficulty levels, and new buildings like the Library and Voidskimmer. Completing the main story unlocks the Oculus for a thrilling conclusion. Teamwork and strategic use of abilities are key to overcoming challenges and harnessing the power of chaos.

  • PC
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

83%
Audience ScoreBased on 1,447 reviews
gameplay121 positive mentions
grinding100 negative mentions
  • The art style and animations are lovely, creating a well-crafted world.
  • The gameplay loop is engaging, with a satisfying mix of combat and crafting.
  • The game is fun to play with friends, enhancing the overall experience.
  • The gameplay can become repetitive over time, lacking variety in combat and enemy design.
  • The final boss and ending feel anticlimactic and underwhelming.
  • Inventory management is cumbersome, making resource gathering tedious.
  • gameplay305 mentions

    The gameplay of "Wizard with a Gun" is characterized by a fun but ultimately repetitive loop involving resource gathering, crafting, and combat. While the mechanics are engaging and the art style is appealing, many players find the lack of depth and variety in abilities and enemy encounters leads to a grindy experience that can become tedious over time. Despite its potential and enjoyable core mechanics, the game is criticized for its simplistic gameplay and limited progression, making it feel shallow and unpolished.

    • “The gameplay loop is very unsatisfying, with combat you've seen the entirety of what it has to offer within 5 minutes and it doesn't seem to evolve anywhere, and the base is where you craft and upgrade stuff, through an obtuse UI made of dozens of separate menus connected to multiple separate crafting tables.”
    • “The gameplay loop consists of being at the tower, your main hub for all your crafting, decorations, and research, then deciding to head out into the world; you've got limited time there, which is able to be extended through certain events, eventually leading to a ramping difficulty swarm forcing you to leave.”
    • “The crafting mechanics feel very satisfactory and always make me feel more powerful as I upgrade my guns, spells, and potions; I never felt like the game was impossibly difficult, because if I ever did feel like it's getting a bit too overwhelming, I just upgraded my spells, and suddenly the game is back to being reasonably challenging.”
    • “The gameplay gets really repetitive over time.”
    • “The gameplay loop is incredibly short, repetitive, and not even that enjoyable because the combat feels clunky.”
    • “The core gameplay loop is grindy, repetitive, and unrewarding, even though the game sort of drives you to trying elemental combinations by dangling the upgrades in your face.”
  • graphics162 mentions

    The graphics of the game have received widespread praise for their charming and vibrant art style, often compared to titles like "Don't Starve" and "Hades." Players appreciate the unique aesthetic, which enhances the overall atmosphere and enjoyment of the game, although some note that the visuals cannot fully compensate for the game's lackluster gameplay and repetitive mechanics. Overall, the art and music are highlighted as standout features, contributing to a visually appealing experience.

    • “The art style is great, the music is just something I'll have playing in the background even when I'm not playing the game, and it is just a great concept: wizards with guns.”
    • “The visuals are distinct and nice to look at, the character designs are fun, and the music is simply great.”
    • “Gorgeous art style, engaging challenging gameplay, excellent soundtrack 10/10 highly recommend.”
    • “The graphics also make it difficult to figure out where enemies are, what's going to damage you, what is open space versus blocked, and so on.”
    • “Piss poor performance, low fps, no graphic options whatsoever, audio keeps cutting out constantly & suddenly can't connect with friends anymore after playing almost 9 hours together.”
    • “Mechanics from a decade ago, with an art style from five years ago.”
  • music160 mentions

    The music in the game has received widespread acclaim, with many players praising the soundtrack composed by Ryan Ike as phenomenal and fitting well with the game's aesthetic. While some users noted moments of repetitiveness, the overall consensus highlights the music as a standout feature that enhances the gameplay experience, creating an engaging atmosphere that players find enjoyable and memorable.

    • “The soundtrack on its own is worth it, done by the masterful Ryan Ike.”
    • “The music is phenomenal, the art is incredible, and the game feels like something truly fresh.”
    • “A great game with an even better soundtrack, Ryan Ike really outdid himself.”
    • “The music is generic and does not play half the time.”
    • “Even the music in the game started to quickly feel repetitive.”
    • “None of the tracks stand out, and you won't be humming anything off the soundtrack while making morning coffee.”
  • story131 mentions

    The story in "Wizard with a Gun" is often described as sparse and underdeveloped, with many players finding it hard to follow and lacking in depth. While some appreciate the unique world and interesting concepts, they note that the narrative feels unfinished, with numerous loose ends and minimal character development. Overall, the game offers a fun gameplay experience, but many reviewers express a desire for a more engaging and coherent storyline.

    • “I was pulled in with the thought of 'ha ha wizard has gun' but was met with an interesting world with a story to tell.”
    • “Overall, I very much like the concept, story, and the art for the environment is extremely good.”
    • “The story is honestly incredibly interesting, far deeper of a story than I figured it would have.”
    • “Unfortunately, once we hit the endgame following release, we found that the story wasn't finished yet and were eagerly waiting for more until we heard that Galvanic had shut down.”
    • “The endgame is disappointing; there's not that much diversity of challenge among bosses (or trash mobs for that matter), and the story doesn't really explain why any of this chaos is going on or why the riders want to stomp on you.”
    • “The story is mostly obscure and hard to follow; it's told through scattered books which reference numerous places, characters, and concepts that struggle to come together in a coherently understandable lore.”
  • grinding103 mentions

    The grinding aspect of "Wizard with a Gun" is frequently criticized for being tedious and repetitive, with many players feeling that resource gathering and crafting detract from the overall enjoyment of the game. While some appreciate the depth of the gameplay and the fun combat mechanics, the overwhelming need to farm materials for upgrades and the lack of meaningful rewards for grinding lead to a sense of frustration and boredom. Overall, players recommend the game for those who enjoy grinding, but caution that it may not appeal to everyone due to its grind-heavy nature.

    • “20/10 the spell system is fun and deep, the gameplay is engaging and not too grindy.”
    • “It's like Don't Starve with wizards and guns, except for not tedious (so far) progression.”
    • “Excessive crafting-station and resource variety serve the grindy aspect of the game loop rather than any creative or emergent gameplay styles, ultimately discouraging experimentation in lieu of piling resources into already established upgrade paths.”
    • “The gameplay is extremely grindy and repetitive; at first, it feels okay, but the more you get into the game, you realize that you don't progress or evolve.”
    • “The core gameplay loop is grindy, repetitive, and unrewarding, even though the game sort of drives you to try elemental combinations by dangling the upgrades in your face.”
  • replayability14 mentions

    The game's replayability is a mixed bag; while some players find it enjoyable with friends and appreciate recent updates that enhance replay value, others criticize its linear gameplay and lack of content, leading to minimal replayability. Overall, it seems that the potential for replayability exists, but it is hampered by design choices and the need for further content development.

    • “An isometric roguelike with interesting story hooks and easy replayability.”
    • “They just had a massive update and added many features which just fuels the replayability.”
    • “The replayability is there for sure but, I do hope they have plans to keep adding stuff.”
    • “It's a fun little game to waste some time on, but it has zero replayability, and I could have gone without any of this bounty crap.”
    • “There is also barely any sense for replayability since the game is so linear; you kill a boss, you take the guns from the gun guys, you kill another boss, you take better guns from the gun guys... it really feels like it's missing those polishing touches.”
    • “For a game tagged as a roguelike, it offers little to no replayability.”
  • atmosphere13 mentions

    The game's atmosphere is widely praised for its unique aesthetic, combining elements of a savage, untamed land with serene and wistful undertones, enhanced by a fitting soundtrack. While the diverse biomes and charming presentation contribute to an immersive experience, some players feel that the gameplay and story do not always match the depth of the atmosphere. Overall, the atmosphere stands out as a strong point, creating an engaging backdrop for the gameplay.

    • “An extremely charming and fun little game with a super unique aesthetic, simple but deceptively deep and satisfying gameplay, gorgeous atmosphere and a cool story and world if you can look past the jank.”
    • “The bluegrass and folk also helps support the western themes the game has very well, and both music and art come together to create a great atmosphere.”
    • “The combination of a western and fantasy atmosphere with the Majora's Mask-esque doomsday scenario really made me immerse myself in this world.”
    • “It does well in capturing the atmosphere of an untamed, savage land destined for ruin, and there are a great number of tools with the potential to bring out unique gameplay, but it fails to create any meaningful experiences for the game's presence to last.”
    • “The different biomes spice things up quite a bit in terms of atmosphere, but the enemies are usually just reskins of each other with higher stats.”
    • “For me, though, ingesting the story doesn't really impact the experience of the game as a whole - especially with co-op, it tends to fall into the background as the game moreso shines in atmosphere and gameplay.”
  • humor13 mentions

    The humor in the game is characterized by its quirky aesthetics, amusing character designs, and clever chapter titles, which contribute to an overall lighthearted atmosphere. Players appreciate the comedic elements of the gameplay, particularly the humorous interactions of unique weapons and spells, as well as the entertaining premise of a "funny wizard with a gun." While the humor is often described as enjoyable, it is complemented by solid gameplay mechanics and engaging lore, making it more than just a meme game.

    • “Great game, 10/10 would shoot a funny pink blob again.”
    • “The main draw of the game is shooting cool guns with funny bullets that have interesting interactions.”
    • “Eye-catching aesthetics with a funny little wizard guy with silly little ammo types and spells.”
  • optimization10 mentions

    The game's optimization has been widely criticized, with players reporting severe lag, low frame rates, and frequent audio/visual glitches, particularly in multiplayer modes. Many feel that the performance issues detract significantly from the experience, suggesting that the game feels unfinished and rushed, and is not worth its price point. Despite some minor performance hiccups, a few players still managed to enjoy the game, indicating that the core gameplay may still hold potential.

    • “There was always some way to innovate and improve my strategy to enhance my performance and get farther than last time.”
    • “Had a couple of performance hiccups, but nothing that stopped me from enjoying the game.”
    • “It is not very well optimized, but that is fine because they are using Unity.”
    • “For some reason, this game is horribly optimized and is prone to severe lag as you progress and open more areas in that one apocalyptic world, especially in multiplayer.”
    • “The game feels really poorly optimized and like a lot of animations or visual feedback are missing, and the occasional audio/visual glitch indicates that this game is being held together with duct tape and twine.”
    • “The game feels unfinished and it's not optimized properly - it stutters and drops frames constantly.”
  • stability7 mentions

    The game's stability is a mixed bag, with many users reporting frequent freezes and bugs, particularly in multiplayer mode, which can disrupt gameplay and lead to lost progress. While some players experienced minimal issues, the overall consensus highlights significant stability concerns that detract from the experience.

    • “The game is almost not buggy at all; I only encountered one or two issues throughout the entire experience.”
    • “I was impressed by the stability; it ran smoothly without any major glitches.”
    • “The overall stability of the game made for a seamless and enjoyable experience.”
    • “Constantly freezes, which you then have to endure or lose all your progress.”
    • “Although it's kind of buggy in some parts (some crashes for others, two players entering at the same time crashes other players but the host, dream viewer can be scanned infinitely) and the ending is kind of lackluster.”
    • “The base building aspect to it is pretty nice although at this stage of the game, it's still pretty buggy.”
  • character development7 mentions

    Overall, the character development in the game is praised for its charming and cute design, with a distinct art style that enhances the visual experience. While the character design is highlighted as a standout feature, some reviewers note that the overall narrative and character depth may feel familiar or less innovative. The integration of lore and aesthetics contributes positively to the game's world-building.

    • “The developers did a great job creating this world, from small lore hidden in books and first edition pages, to the charming enemies and character designs.”
    • “The visuals are distinct and nice to look at, the character designs are fun, and the music is simply great.”
    • “I like the art style and the character design a lot.”
    • “The character design is cute, but everything else feels like a rehash of what we've seen before.”
    • “The developers did a great job creating this world, but the character development lacks originality and depth.”
  • emotional3 mentions

    The emotional aspect of the game is impacted by the frustrating design of the crafting system, where players feel constrained by the requirement for chests to be in close proximity to crafting stations. This tight organization can lead to a sense of annoyance rather than enjoyment, as it limits creative freedom and fluid gameplay.

  • monetization2 mentions

    Reviewers express frustration with the monetization strategy, criticizing the inclusion of microtransactions for cosmetic items in a game they feel is incomplete. They highlight that the limited enchantments and elemental interactions further detract from the overall experience, making the monetization feel unjustified.

    • “Sure, they're just cosmetics, but why are you putting in microtransactions when your game is basically half-finished?”
    • “For a game so prominently advertising the magical element and how you can enchant your bullets to do different things, the kinds of enchantments and elemental interactions in this game are way too limited.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
9hAverage play time
3-16hSpent by most gamers
*Based on 9 analyzed playthroughs

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