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Dragon Is Dead Game Cover

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Dragon Is Dead is a single player role playing game. It was developed by TeamSuneat and was released on June 6, 2025. It received positive reviews from players.

In "Dragon Is Dead" , take on the role of the Dragon Slayer, tasked with defeating the last dragon, Guernian, who has become corrupt and is wreaking havoc on the world. Battle fearsome monsters and giant foes, utilizing a variety of skills, abilities, and equipment to emerge victorious. Experience diverse skill builds with unique characters and retain the power of your equipment and runes as you progress. Your mastery of combat and strategy will be key in defeating the demons of Guernian and saving the world from destruction.

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80%
Audience ScoreBased on 234 reviews
gameplay24 positive mentions
grinding6 negative mentions

  • Dragon Is Dead features solid mechanics and a fun gameplay loop, combining elements of roguelikes and ARPGs effectively.
  • The pixel art and atmospheric design create an engaging and immersive experience, reminiscent of classic titles like Diablo and Castlevania.
  • The game offers a variety of builds and synergies through its skill tree and artifacts, allowing for diverse playstyles and strategies.
  • The game suffers from balance issues, with some skills and artifacts feeling underwhelming or ineffective compared to others.
  • There are significant bugs and glitches, including issues with hit detection, input lag, and the inability to rebind controls, which can detract from the overall experience.
  • The narrative and dialogue can be overly verbose and poorly translated, making it difficult to engage with the story and characters.
  • gameplay
    63 mentions Positive Neutral Negative

    The gameplay of "Dragon is Dead" is generally praised for its solid mechanics and addictive loop, offering a mix of arena-style combat and roguelite elements. However, players note issues with balancing, a lack of variety in skills and items, and repetitive gameplay that can feel overly simplistic despite the potential for customization. Overall, while the core mechanics are well-received, there is a consensus that improvements in variety and depth are needed to enhance the overall experience.

    • “Dragon is Dead truly shines where it counts: the gameplay.”
    • “The mechanics are excellent and highly responsive, making every jump, dodge, and attack feel precise.”
    • “The excellent mechanics and addictive gameplay loop make it incredibly enjoyable.”
    • “Most items I've seen so far didn't change much of the gameplay; they just increased stats.”
    • “So many systems, keywords, skills, and items to juggle, amidst a gameplay loop that is very samey, and challenges that go from far too beefy to a joke (and back to damage sponges if you play the new game loop).”
    • “The gameplay needs serious improvements to variety; weapon animations, skills in the tree, different elements in different zones, perhaps a reworked synergies system that focuses on changing gameplay a bit more.”
  • story
    36 mentions Positive Neutral Negative

    The story in the game is generally viewed as weak and poorly translated, with many reviewers noting its forgettable and often confusing nature. While some players appreciate the ambient storytelling and character progression, others criticize the excessive dialogue and lack of coherence, suggesting that the narrative feels like an afterthought in a roguelite experience. Overall, the story is described as average at best, with significant room for improvement in both writing and clarity.

    • “Game is great, loved the ambient and how you progress through the story.”
    • “Music and background setting fits so well, I mean it is so well put together, plus the graphics are just stunningly made, has great lore and a great story.”
    • “Through mist and murk, its story spreads, an echo of life, where once it tread.”
    • “The story is an afterthought.”
    • “The story is garbage and the music is very mid (I may be spoiled as I just got done with Expedition 33).”
    • “The worldbuilding and story exposition sucks in the beginning.”
  • graphics
    30 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their beautiful pixel art and atmospheric design, reminiscent of classic titles like Diablo and Blasphemous. While many players appreciate the art style and fluid animations, some criticize the overall visual cohesion and polish, noting that certain elements feel unfinished or repetitive. Overall, the aesthetic appeals particularly to fans of retro gaming, though modern gamers may find it lacking in flashy visuals.

    • “The graphics have beautiful pixel art with fluid animations, and the ambiance is dark which is great.”
    • “This sombre yet stunning atmospheric hack & slasher boasts the usual macabre yet stylish pixel graphics we've become accustomed to, further enhanced by a haunting soundtrack making repeat run-throughs a compelling experience.”
    • “I love the general grimdark fantasy art style, and the character models are a particular highlight.”
    • “The art style is neat, shame you get to see the exact same thing over and over.”
    • “Moving on to the graphics and sound, the game has a pixel art, almost retro style to it. The UI really reminded me of the Diablo games, and the animation is fairly simple on NPCs and enemies. Anyone familiar with old Mega Drive and SNES games will probably love the look, but more modern gamers who expect flashy visuals may not.”
    • “It's clear that the developers were going for a Diablo 1/2 aesthetic.”
  • music
    22 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its atmospheric qualities and ability to enhance the overall experience, while others find it repetitive, uninspiring, and lacking in variety. Many noted that the soundtrack fails to leave a lasting impression, with some tracks being overly ambient and not memorable. Overall, while the music contributes to the game's dark fantasy feel, it is often described as bland and in need of more diverse compositions.

    • “The music and ambience are great, the enemy design is truly original and very inspired.”
    • “This sombre yet stunning atmospheric hack & slasher boasts the usual macabre yet stylish pixel graphics we've become accustomed to, further enhanced by a haunting soundtrack making repeat run-throughs a compelling experience.”
    • “What this game exceeds at is great atmosphere, art, music, animation, and the ability to change your build on the fly.”
    • “Much like the atmosphere, the game also feels dead, and not in the sense that you're wandering dead forests full of...something that killed all the soldiers and stuff in darkness, it's the fact that the environment feels lifeless and the music feels too ambient to even notice it's there; the audio cues are poor and skills have next to no sound.”
    • “I understand that the developers were going for a dark fantasy feel, but the design is overall very lackluster; the music is uninspiring and boring, and the same track was used for so many stages/biomes.”
    • “The music is boring, not memorable or interesting in the slightest.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is a mixed bag; while some players praise its stunning pixel art, haunting soundtrack, and well-structured world-building that create a compelling experience, others criticize it for feeling lifeless and lacking impactful audio cues. Overall, the atmosphere is described as moody and immersive, though some elements may not resonate with all players.

    • “What this game exceeds at is great atmosphere, art, music, animation, and the ability to change your build on the fly.”
    • “The moodiness and atmosphere are absolutely perfection.”
    • “This sombre yet stunning atmospheric hack & slasher boasts the usual macabre yet stylish pixel graphics we've become accustomed to, further enhanced by a haunting soundtrack making repeat run-throughs a compelling experience.”
    • “Much like the atmosphere, the game also feels dead, and not in the sense that you're wandering dead forests full of...something that killed all the soldiers and stuff in darkness, it's the fact that the environment feels lifeless and the music feels too ambient to even notice it's there. The audio cues are poor and skills have next to no sound.”
    • “The music is good and reminds me of Diablo II, but there's really nothing else to create the atmosphere.”
  • grinding
    6 mentions Positive Neutral Negative

    The grinding aspect of the game is generally viewed as tedious and repetitive, particularly in the early stages, where players face a slog of gear and stat grinding compounded by a frustrating delay after actions. While some players appreciate the challenge reminiscent of Dark Souls, many find the experience marred by bugs that can erase significant progress.

    • “It's sort of okay, but mostly just grindy and repetitive.”
    • “One bug can wipe hours of progress of gear/stat grinding.”
    • “Regardless, the early game is pretty repetitive, with a bit of a grindy slog through the early stages over and over as you level up.”
  • stability
    6 mentions Positive Neutral Negative

    The game's stability is a mixed bag; while it runs well overall and performs admirably on platforms like the Steam Deck, players report various minor bugs and glitches that can disrupt the experience. The developers have been criticized for a lack of communication regarding these issues, but the core gameplay remains solid and enjoyable despite the occasional visual or audio hiccup.

    • “I have nothing to put my fingers on; the game runs great, it has impactful combat, it has loot, and the music and ambience when entering a camp are incredible—you can almost feel the despair.”
    • “Runs great on Steam Deck so far; the dodging mechanic is addicting.”
    • “Very good game but super buggy, no Discord to be seen and devs don't respond to posts on the forum.”
    • “Surprisingly solid gameplay and very aesthetically pleasing sprite work (except for the buggy UI they'll fix later).”
    • “Various small glitches and issues throughout; nothing game-breaking, but the occasional audio or visual glitch can be jarring.”
  • replayability
    5 mentions Positive Neutral Negative

    Overall, "Dragon is Dead" offers a mixed experience in terms of replayability. While some players find the adventure enjoyable with high replay value due to its run-based design and stat customization, others feel that the game could benefit from additional characters to enhance replayability. Despite the repetitive level design, many users appreciate the fluid combat and the potential for varied gameplay experiences.

    • “Dragon is Dead is an enjoyable adventure game with plenty of replay value.”
    • “It reminds me of the sci-fi reality break in a lot of senses, but from a replayability aspect, Dragon is Dead offers significantly less.”
    • “The combat is fluid and fair, and despite the game forcing us to repeat the same levels many times, the replay value is high.”
    • “In my 7-hour playtime, I've managed to get to the second boss and my sense is that there's plenty of content ahead of me, not to mention replayability due to the run-based design and heavy focus on stat customization.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is criticized for being overly verbose, leading to a lack of distinctiveness among NPCs, despite the strong character design and art. However, it successfully evokes nostalgic elements reminiscent of classic Diablo games in its atmosphere and character progression.

    • “It hits 'nostalgic Diablo' tones very well, in both climate and character development.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “I was disappointed by the limited choices in character progression, which made the experience feel linear and uninspired.”
    • “The characters seem one-dimensional, and their growth throughout the game is minimal, leaving me wanting more.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is criticized for its lack of depth and poor writing, which fails to engage players or evoke any feelings, leading to a sense of disconnection and undervaluation of the narrative.

  • optimization
    2 mentions Positive Neutral Negative

    While the game is visually stunning and offers smooth controls without bugs or performance issues, users generally describe it as unoptimized, suggesting that there may be room for improvement in its overall performance.

    • “It is beautiful, controls like a dream, I've had no bugs and no performance issues, the art is jaw-dropping, the boss fights are amazing, it's so, so good.”
    • “The game is pretty unoptimized.”
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5h Median play time
5h Average play time
4-6h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Dragon Is Dead is a role playing game.

Dragon Is Dead is available on PC and Windows.

On average players spend around 5 hours playing Dragon Is Dead.

Dragon Is Dead was released on June 6, 2025.

Dragon Is Dead was developed by TeamSuneat.

Dragon Is Dead has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Dragon Is Dead is a single player game.

Similar games include Rogue Legacy 2, Blade Assault, Have a Nice Death, Metal Unit, Alaloth: Champions of The Four Kingdoms and others.