- June 7, 2024
- TeamSuneat
- 5h median play time
Dragon Is Dead
Platforms
About
In "Dragon Is Dead" , take on the role of the Dragon Slayer, tasked with defeating the last dragon, Guernian, who has become corrupt and is wreaking havoc on the world. Battle fearsome monsters and giant foes, utilizing a variety of skills, abilities, and equipment to emerge victorious. Experience diverse skill builds with unique characters and retain the power of your equipment and runes as you progress. Your mastery of combat and strategy will be key in defeating the demons of Guernian and saving the world from destruction.
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- The game features a nostalgic side-scrolling design reminiscent of classic games, with great atmosphere, art, music, and animation.
- Combat is engaging and rewarding, with a flexible skill tree and artifact system that allows for diverse build experimentation.
- The pixel art and dark ambiance create a captivating atmosphere, enhancing the overall gameplay experience.
- The game suffers from clunky movement and combat mechanics, including issues with attack animations and hit detection, leading to frustrating gameplay.
- Players lose all levels and skills upon death, which can feel punishing and detracts from the sense of progression.
- The narrative and lore delivery is overly dense and poorly structured, making it difficult for players to engage with the story.
gameplay
54 mentions Positive Neutral NegativeThe gameplay is generally praised for its solid mechanics, addictive nature, and satisfying loop, drawing comparisons to popular titles like Diablo and Dead Cells. However, many reviewers note a need for greater variety in weapon animations, skills, and overall gameplay elements, as well as improvements to the synergy system. Despite these critiques, the game shows significant potential, especially with ongoing developer support and updates.
“The gameplay is addictive; I like the amalgamation of Souls and Diablo.”
“The bones of the game are great, and the gameplay loop is satisfying so far.”
“Runs great on Steam Deck so far, with an addicting dodge mechanic.”
“The gameplay needs serious improvements to variety; weapon animations, skills in the tree, different elements in different zones, perhaps a reworked synergies system that focuses on changing gameplay a bit more.”
“The gameplay pace is definitely a slow burn, which is a bold choice by the devs. I'm kind of disappointed that multiple weapons look the same in combat (the sword animation and the club animation, for example).”
“Dragon is dead is better visually, but Elderand has more combat variety and mechanics.”