- October 1, 2024
- Gordon Little
Moving Houses
Platforms
About
"Moving Houses" is a physics-based game where players pack up a house for moving, with the option to be neat or cause chaos. The game offers casual, task-based gameplay with a runtime of approximately 3 hours for the main story and an additional 3 hours for completionists. Players can interact with household objects, pack them neatly, or throw them around, all while experiencing the satisfaction of checking items off a list.







- Moving Houses offers a unique blend of cozy simulation and psychological horror, keeping players engaged with unexpected twists.
- The game features charming visuals and a catchy soundtrack that enhances the overall experience.
- Players appreciate the satisfying gameplay mechanics of packing and moving items, which provide a relaxing yet eerie atmosphere.
- The gameplay can become repetitive and tedious, especially during the initial packing segments, leading to a lack of engagement.
- Many players feel the horror elements are underdeveloped and fail to deliver a compelling narrative, with the most interesting content appearing too late in the game.
- The price point is considered too high for the amount of content provided, with some suggesting it should be lower to match the game's length and depth.
story
81 mentions Positive Neutral NegativeThe game's story is described as minimalistic and often feels like an afterthought, with many players expressing disappointment over its lack of depth and compelling narrative. While some appreciate the atmospheric hints and personal touches, others find the storytelling vague and the gameplay more focused on fetch quests than a cohesive plot. Overall, the experience is seen as quirky and intriguing, but many reviewers wish for a more substantial and engaging storyline.
“If you're a fan of simulation games, you'll enjoy this quirky little story and seeing how deep the rabbit hole goes, with a scare or two along the way.”
“The story is completely unique, and the game is a rich experience even if you haven't read the book-- though I do find that there are some references (intentional or not) in the design of the game.”
“I loved how the story isn't laid bare for you and the atmosphere really affected me.”
“There were little scares here and there, but after realizing there's no real story going on aside from 'I can't leave this house, I just come right back when I do,' it all falls apart.”
“I tried really hard to like the game and I even 100%ed it, but there's not enough story to carry it.”
“The environments were cool, but I feel like more love and care was put into crafting little gags to find, and then the main story felt more like an afterthought.”