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"The Convenience Store | 夜勤事件" is a J-horror walking simulator with psychological elements, featuring photo-realistic graphics and a VHS film aesthetic. Players take on the role of a college girl working a night shift in a Japanese convenience store, where they will encounter puzzles and two possible endings. This game is a follow-up from the creators of other successful horror titles such as "Stigmatized Property | 事故物件" and "Inunaki Tunnel | 犬鳴トンネル".

The Convenience Store | 夜勤事件 screenshot
The Convenience Store | 夜勤事件 screenshot
The Convenience Store | 夜勤事件 screenshot
The Convenience Store | 夜勤事件 screenshot
The Convenience Store | 夜勤事件 screenshot
The Convenience Store | 夜勤事件 screenshot

85%
Audience ScoreBased on 3,406 reviews
atmosphere384 positive mentions
grinding52 negative mentions

  • Great atmosphere and sound design that effectively builds tension.
  • Unique VHS aesthetic that enhances the horror experience.
  • Short gameplay that is engaging and worth the price.
  • Lack of save feature requires playing in one sitting, which can be inconvenient.
  • Pacing can feel slow and tedious, especially with repetitive tasks.
  • Some puzzles, particularly the TV puzzle, can be confusing and frustrating.
  • atmosphere
    674 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its eerie and immersive qualities, effectively capturing the unsettling essence of a night shift in a convenience store. Many players appreciate the slow build-up of tension and the unique aesthetic, which enhances the overall experience, even if some feel the gameplay could be improved. While the game excels in creating a creepy ambiance, some reviews note that it occasionally falls short in delivering impactful scares, relying more on atmosphere than traditional horror elements.

    • “The atmosphere they've created is really intriguing, even if it doesn't fully deliver on the scares.”
    • “The convenience store is a psychological horror game that delivers a tense and atmospheric experience, immersing players in a dark and foreboding setting.”
    • “The atmosphere is nailed here, especially during the sections when you're slowly walking in the dark to start your night shift.”
    • “I don't mind attempts at 'atmosphere,' but when everything you're looking at is copy-pasted low-poly assets, you're likely to visualize more variety in shapes and colors by closing your eyes really tight.”
    • “It was doing okay, the TV puzzle killed the atmosphere and made my eyes hurt.”
    • “It lacks the atmosphere of other Chilla games and I just could not get into this one.”
  • story
    584 mentions Positive Neutral Negative

    The story of "Convenience Store" is generally perceived as simplistic and lacking depth, often relying on familiar horror tropes and jump scares that feel cheap. While some players appreciate its atmospheric elements and the intriguing premise of a college girl encountering supernatural events during her night shifts, many criticize the narrative for being disjointed and poorly executed, with significant exposition delivered through lengthy text at the end rather than integrated into gameplay. Overall, the game offers a brief, entertaining experience for fans of indie horror, but it leaves much to be desired in terms of storytelling coherence and engagement.

    • “The convenience store is a masterclass in psychological horror, using atmosphere, storytelling, and tension to create an unforgettable experience.”
    • “The story is interesting enough to want to see the end, but controls/gameplay are janky af though and you apparently can't save?”
    • “I love the j-horror style and in my opinion this is one of the best, has genuine scares and a great story line.”
    • “The story itself is not very cohesive; it's mostly meant for shock value and little else.”
    • “However, the story is very basic and doesn't have much depth to it and it is overall not a very scary game.”
    • “It's cheap jump scares with something that feels like a story, but isn't coherent, barely holding it together.”
  • graphics
    460 mentions Positive Neutral Negative

    The graphics of the game are generally described as low-quality, reminiscent of retro PS1 and PS2 aesthetics, often enhanced by a VHS filter that adds to the eerie atmosphere. While some players appreciate the nostalgic charm and how the visuals contribute to the horror experience, others criticize them for being simplistic or poorly optimized, which can detract from gameplay. Overall, the graphics are seen as functional and fitting for the game's indie horror style, with many reviewers noting that they effectively create a creepy ambiance despite their limitations.

    • “The graphics hit that deliciously niche intersection between low poly and creepy.”
    • “The graphics, while not groundbreaking, evoke a nostalgic VHS vibe that adds to the overall experience.”
    • “The graphics definitely do their job, adding a really interesting lo-fi vibe to the whole thing.”
    • “Creepy atmosphere but no payoff and the graphics are not only bad but also impede gameplay.”
    • “The graphics can be rough at times, with character models and environmental textures appearing somewhat dated or simplistic.”
    • “The characters are freakish looking and the simple visuals make the whole game rather disquieting.”
  • gameplay
    224 mentions Positive Neutral Negative

    The gameplay of the game is generally described as straightforward and simple, often involving repetitive tasks and minimal interaction, which can lead to a tedious experience. While some players appreciate the atmospheric elements and the horror aspects, many criticize the lack of depth and engagement, noting that the gameplay primarily serves to advance the story rather than provide a compelling challenge. Overall, the game is considered short, with playtimes averaging around one to two hours, making it more suitable for those looking for a quick horror experience rather than a deep gameplay experience.

    • “Its accessible gameplay and manageable difficulty level make it a solid purchase, especially for those looking for a game they can finish in a single playthrough.”
    • “The game's ability to maintain a sense of mystery and suspense throughout the gameplay is commendable.”
    • “I really like these types of games where the character is an ordinary human, doing their job, and following creepy events happening around them, slowly building up as the gameplay progresses.”
    • “The gameplay overall is lacking - very slow and repetitive, and the limited puzzles are simple and dull.”
    • “There's no actual gameplay to speak of, which can be okay for certain types of horror games, except there's literally nothing to do except dull chores and some terrible puzzles that are horribly obtuse and not remotely satisfying to finish.”
    • “The gameplay itself is nothing all that exciting, and is in fact mostly tedious and kind of boring.”
  • grinding
    56 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized for its tedious and slow-paced mechanics, particularly the repetitive walking and simple puzzles that detract from the overall horror experience. While some players found charm in the monotony, many felt it eliminated tension and engagement, leading to frustration and a lack of investment in the gameplay. Overall, the grinding elements are seen as a significant drawback, overshadowing the game's potential for scares and immersion.

    • “Frustrating and tedious system of progression and pointless backtracking without any reason except to pad the game out, which in the end makes the first 1-2 jump scares scarier because there is a build up.”
    • “It's just too tedious to do a simple task and walking is so slow.”
    • “The gameplay itself is nothing all that exciting, and is in fact mostly tedious and kind of boring.”
  • humor
    40 mentions Positive Neutral Negative

    The humor in the game is characterized by a blend of dark undertones and absurdity, often eliciting laughter through its quirky dialogue and the comical design of characters, particularly during tense moments. Players appreciate the juxtaposition of humor and horror, noting that while some elements are genuinely funny, others may unintentionally provoke laughter due to awkward execution. Overall, the game is seen as entertaining for those who enjoy a mix of scares and laughs, making it a fun experience to share with friends.

    • “The manager's peculiar sense of humor, laced with dark undertones, sets a disconcerting tone for the protagonist's workplace.”
    • “Art style on fleek, unique setting, delivering both an overbearingly ominous atmosphere contrasted by some surprisingly humorous elements to the tasks at hand.”
    • “This is one of the few games that I've played in a while that had me both scared and laughing at the same time.”
  • music
    40 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players appreciating its ability to create an eerie atmosphere and enhance immersion during tense moments, while others found it forgettable and overly simplistic, often likening it to elevator music. The sound design is noted for its effectiveness in capturing the ambiance of a convenience store, but many felt that the overall quality was low and relied too heavily on generic audio cues. Ultimately, while the music contributes to the game's atmosphere, it lacks memorability and depth, leaving some players wanting more.

    • “The game's use of audio cues and subtle changes in the soundtrack adds to the immersion, keeping players on edge throughout their playthrough.”
    • “The atmosphere of the game is probably the best part of this short 40-minute game. The creator of the game did a phenomenal job making the player feel and react as if they were in this situation, and the music and voiceover add to the gaming experience, making the atmosphere of the game even better as you play.”
    • “The music was also good and spooky, kind of like a creepy VHS type.”
    • “This is a pretty lackluster game, full of long periods of absolutely nothing happening, punctuated with loud musical stingers that indicate that something scary probably happened, but only if you were looking in the right direction.”
    • “General sound and music quality is low and probably just taken from a sound library.”
    • “I think there was a soundtrack, but I can't even remember after playing it twice, so I guess if there is, it's incredibly forgettable.”
  • replayability
    34 mentions Positive Neutral Negative

    Overall, the game has limited replayability, with most reviewers noting that it primarily offers a single experience despite having a couple of endings. While some players appreciate the atmosphere and find the initial playthrough enjoyable, many feel that the lack of varied outcomes and reliance on jumpscares diminish its long-term appeal. The consensus suggests that while the game is worth its price, it does not provide enough incentive for multiple playthroughs.

    • “It's worth your three euros, and you even have a few endings for a small replay value.”
    • “You have two endings to obtain, so replay value is there.”
    • “Although the convenience store is brief and doesn’t have much replay value, I think the length suits it well and the price for what you get is fair.”
    • “The game really has next to no replayability, though - everything, from as far as I can tell, is the same as the first playthrough.”
    • “This game has no replay value to have that kind of a standard.”
    • “It has no real replay value after your first experience.”
  • stability
    26 mentions Positive Neutral Negative

    The game is widely criticized for its instability, with numerous players reporting significant bugs and glitches that disrupt gameplay, including game freezes and issues with exiting certain menus. While some minor glitches are noted, many reviewers describe the overall experience as a "buggy mess," leading to frustration and a lack of direction in the game. Despite these issues, a few players managed to complete speedruns, indicating that while the game is flawed, it can be navigated under certain conditions.

    • “It is loaded with glitches and can't get past the 4th night because of some television glitch.”
    • “The game freezes completely whenever I turn the flashlight on.”
    • “Slow and a bit of a buggy mess.”
  • optimization
    12 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some users reporting significant performance issues, including crashes and the need to lower graphics settings from 4K to 1080p for better playability. While some players rated performance highly, the overall consensus indicates that the optimization is lacking, leading to frustration and refunds for some.

    • “Performance: 10/10”
    • “Performance is about on-par with missing children.”
    • “Optimization: I had to reduce from 4K to 1080p.”
    • “Playable but not excellent optimization considering graphics.”
    • “1 - Crashes and bad optimization.”
  • emotional
    8 mentions Positive Neutral Negative

    Players report a strong emotional response to the game, often feeling uneasy and unsafe while navigating the town's narrow streets, which enhances the overall atmosphere. This sense of discomfort is juxtaposed with moments of wholesomeness, creating a unique emotional experience that evokes feelings reminiscent of ghostly CCTV footage.

    • “It made me feel uneasy and not safe when walking around the town.”
    • “I also enjoyed the fact that you had to walk to work every night, and while getting lost on the narrow streets was not a fun experience, it sure made me feel uneasy.”
    • “It made me feel like I was in one of those CCTV videos of ghosts online!”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is marked by unsettling and intentionally creepy character designs that contribute to an initially tense atmosphere. However, this tension diminishes as players realize there is no real threat, leading to a sense of annoyance during the journey to the store, which ultimately detracts from the overall experience. While the store's interior effectively captures the essence of a typical 7/11, the character designs are generally viewed as a weak point.

    • “The character design also looks creepy, but the journey to the store from the house at first is creepy and makes you feel like someone is following you because it's so dark. However, you soon realize that once there is no threat, it becomes really annoying and tedious.”
    • “So... the inner store itself actually looks pretty good and does a good job of conveying those typical 7/11's, but the character designs are pretty terrible (maybe intentional because they look scary?).”

Buy The Convenience Store | 夜勤事件

3h Median play time
2h Average play time
2-3h Spent by most gamers
*Based on 14 analyzed playthroughs

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