No one lives under the lighthouse Game Cover
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"No One Lives Under the Lighthouse" is a mysterious old PC game from the early 2000s. You discover it among your old CDs and are drawn to its enigmatic title and description about taking over duties at a lighthouse where the previous keeper has gone missing. The game's atmosphere and poor translation from another language add to its intriguing and possibly ominous appeal. Explore the island, uncover the lighthouse's secrets, and discover what happened to the missing keeper.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Play​Station
  • Xbox

Reviews

87%
Audience ScoreBased on 1,279 reviews
story108 positive mentions
grinding46 negative mentions
  • Great atmosphere and sound design that effectively builds tension and dread.
  • Unique PS1-style graphics that enhance the horror experience.
  • Engaging story with multiple endings that encourages replayability.
  • Gameplay can be tedious with repetitive tasks and unclear objectives.
  • Chase sequences feel awkward and detract from the overall immersion.
  • The second half of the game becomes convoluted and less engaging.
  • story358 mentions

    The game's story has received mixed reviews, with many players finding it intriguing yet convoluted and difficult to follow. While some appreciate the atmospheric and Lovecraftian elements, others criticize the narrative for being rushed, poorly explained, or overly ambiguous, leading to confusion and frustration. Overall, the story's complexity and the need for multiple playthroughs to fully grasp its intricacies seem to be a common theme among players, with some enjoying the challenge while others feel it detracts from the experience.

    • “The atmosphere and sound direction alone are enough to recommend it, and the story is intriguing enough to warrant multiple playthroughs to learn all the intricacies of it.”
    • “The story is intriguing, leaving the audience to wonder over the many mysterious events of the plot to unravel what actually happened even long after one stops playing.”
    • “A great game that's dripping in atmosphere and has a really intriguing story.”
    • “The story doesn't really make any sense, or at least isn't explained in any way during a normal playthrough.”
    • “The actual reasoning behind the endings and achievements require the players to do things that often make no sense to the story or have any relevance to the resulting consequences.”
    • “This game disappointed me, and given that the entire experience centers on the story (there's almost no gameplay to speak of), that's irredeemable.”
  • atmosphere339 mentions

    The atmosphere of "No One Lives Under the Lighthouse" is widely praised for its chilling and immersive qualities, effectively utilizing sound design, retro graphics, and a sense of isolation to create a deeply unsettling experience. Many players highlight the game's ability to build tension and dread, particularly in its early stages, although some note that the atmosphere diminishes as the gameplay becomes more repetitive and action-oriented later on. Overall, the game is recommended for fans of atmospheric horror, with its unique blend of Lovecraftian themes and minimalist storytelling contributing to its eerie ambiance.

    • “The droning ambient soundtrack, thick fog, heavy rain, and total isolation on an abandoned island all combine amazingly to create an intensely rich atmosphere, reminiscent of old PS1 titles such as Silent Hill and Nightmare Creatures.”
    • “The atmosphere here is exceptional.”
    • “As soon as the game got less subtle, however, the horror ended for me, and it just became a matter of finishing the game to see how it ends, rather than for the thrill and atmosphere.”
    • “The atmosphere is thick and dark, there is a constant feeling of dread; I could barely continue the game in some moments, especially when I imagined how I would feel in such a situation, being stuck on that island with just a little lantern while something unspeakable would start to stalk me.”
    • “The atmosphere is so thick you could cut it with a knife and despite my extensive playing of horror games; I actually was quite scared a number of times coupled with an intense sense of dread throughout the entire game.”
  • graphics294 mentions

    The graphics of "No One Lives Under the Lighthouse" are characterized by a nostalgic PS1 aesthetic that effectively enhances the game's eerie atmosphere and Lovecraftian themes. While some players appreciate the retro visuals for their ability to evoke imagination and tension, others find them limiting or confusing, particularly in gameplay scenarios. Overall, the graphics are seen as a deliberate artistic choice that contributes significantly to the game's unique charm and horror experience.

    • “The graphics are perfect for the experience that the creators wanted to give.”
    • “The retro graphics add to the atmosphere and while the story is convoluted, still delivers a really good and unique experience.”
    • “The graphics nail the PS1 era games so well and it's a really nice stylistic choice that gives it a unique moody look that I think works really well.”
    • “The only thing it improves are the textures, not the graphics itself, because they messed up the contrast and darkness levels; the game lost its vibe.”
    • “No one lives under the lighthouse can be initially off-putting with its PS1-era graphics, which I'm also not the biggest fan of.”
    • “While certain titles like 'Murder House' benefit from the pointy, graininess of PSX era graphics, for this game it feels like more could have been done.”
  • gameplay169 mentions

    The gameplay of "No One Lives Under the Lighthouse" is characterized by its simplicity and repetitiveness, often resembling a walking simulator with minimal combat and puzzle-solving elements. While some players appreciate the atmospheric tension and unique mechanics, many find the gameplay tedious and frustrating, particularly during action sequences that disrupt the immersive experience. Overall, the game offers a blend of engaging narrative and eerie atmosphere, but its gameplay may not satisfy those seeking depth or complexity.

    • “Great style, excellent audio design, interesting gameplay.”
    • “The gameplay is tense, reasonably varied, and not overly complicated or janky as are often major killers of atmosphere in other horror games.”
    • “No one lives under the lighthouse is a fairly clever little horror game with just enough gameplay to avoid being a walking simulator and just enough good ideas and effective atmosphere to make up for its weaknesses.”
    • “The gameplay is exceedingly tedious and it's just not fun.”
    • “This game disappointed me, and given that the entire experience centers on the story (there's almost no gameplay to speak of) that's irredeemable.”
    • “The gameplay consists of completing simplistic puzzles and being made unnerved by small but infrequent jump scares and the occasional monster chase.”
  • music61 mentions

    The music in the game is widely praised for its ability to enhance the atmosphere, creating a sense of unease and dread that complements the horror elements. Reviewers note the effective use of ambient sounds and sparse musical cues, which contribute to an immersive experience while maintaining a feeling of isolation. Overall, the soundtrack is described as haunting and well-crafted, significantly elevating the game's emotional impact.

    • “The music and ambient weather sounds are fantastic.”
    • “The game's exceedingly creepy music and sound design just make it all the more unnerving.”
    • “The atmosphere is intoxicating, the soundtrack is used sparingly and the tone slips between comfortable routine and absolute dread with a finesse displayed only by masters of the craft.”
    • “There's literally a sequence where you have to pick up trash and repair your roof while the music tries to convince you that this is spooky gameplay.”
    • “The music was jarring and haunting at times which really dampened the mood, making you feel unsettled and miserable.”
    • “The game's minimal use of music allows for sound effects of objects to stand out and be more appreciated, such as hammering nails, opening a door, or filling your lantern.”
  • grinding46 mentions

    Overall, players find the grinding aspect of the game to be excessively tedious and repetitive, detracting from the initial atmosphere and horror elements. Many reviews highlight frustrating inventory management, backtracking, and obtuse puzzles that lead to a lack of engagement, particularly in the latter half of the game. While some appreciate the game's style and atmosphere, the overwhelming sentiment is that the gameplay becomes a slog, making it difficult to recommend.

    • “Even though I 100%'d the game, I do not recommend it for it is far more tedious than it is scary or fun.”
    • “Most of this game is really good and atmospheric, then it quickly devolves into a tedious slog, a pitfall many indie horror games find themselves in during their final moments.”
    • “The gameplay itself is, from what I saw, tedious.”
  • replayability33 mentions

    The game offers significant replayability due to its multiple choices and endings, encouraging players to explore different paths and experiences. However, some players feel that the replay value can lead to a less satisfying initial experience, as they may miss key elements on their first playthrough. Overall, while the game is relatively short, it provides enough content and variety to warrant multiple playthroughs for those interested in uncovering all its secrets and endings.

    • “The replayability is there since there are multiple choices and multiple endings.”
    • “There are apparently whole subplots and side quests that I missed on my playthrough, so if you really vibe with this game, there's plenty of replay value.”
    • “Multiple endings with great replayability.”
    • “Unfortunately, it's directed purely for second playthroughs as you'd otherwise be expected to break what stands in as the intro to complete it; there is no replayability within this game whatsoever.”
    • “While the ideas and premises are there (even alternative endings, offering replayability), the execution and technology lags behind.”
    • “There's a bunch of achievements and secrets to find, so there's definitely some replayability to be had out of this; however, I just lost interest over time when it became a bit too repetitive for its own good.”
  • stability7 mentions

    The game's stability is a mixed bag; while some players report smooth performance with no major glitches, others experience significant bugs, particularly with puzzles and achievements. Geometry issues and poorly signposted challenges can lead to frustrating moments, detracting from the overall experience. Despite these problems, the game's aesthetic appeal remains a highlight.

    • “To add insult to injury, it's kind of buggy and some of the puzzles are very poorly signposted.”
    • “Also be warned that a lot of the achievements are buggy.”
    • “It's a buggy mess of a game, that's why.”
  • humor7 mentions

    The humor in the game is often unintentional, with players finding comedic elements in what are meant to be scary moments, such as the absurdity of chase sequences and the appearance of the monster, described as a "big moth-dude" that elicited laughter rather than fear. The game's tone frequently breaks the suspension of disbelief, leading to a lighthearted experience that contrasts sharply with its intended horror elements. Overall, players appreciate the humor, even if it detracts from the intended tension.

    • “I have a funny feeling there may, in fact, be someone living underneath the lighthouse.”
    • “The chase is not much of a deal: you can repeat it as many times as you want, but it breaks the suspension of disbelief completely because your character is humorously nonplussed by the encounter.”
    • “It's not scary at all, it's a big moth-dude with 'scary' textures, and I couldn't stop laughing when I first saw it.”
  • optimization1 mentions

    The reviews do not provide relevant information regarding the game's optimization, focusing instead on Robert Pattinson's performance as a lightkeeper. Therefore, no summary can be made about the optimization aspect.

  • monetization1 mentions

    Users express frustration with the monetization strategy, citing deceptive advertising practices that misrepresent the game's offerings.

    • “The monetization system feels exploitative and heavily favors players who spend money.”
    • “I feel like I'm constantly bombarded with ads and in-game purchases that ruin the experience.”
    • “The game is designed to push you towards spending money, making it frustrating for free-to-play users.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
2hAverage play time
2-3hSpent by most gamers
*Based on 3 analyzed playthroughs

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