- April 21, 2020
- Marevo Collective
- 2h median play time
No one lives under the lighthouse
Platforms
About
"No One Lives Under the Lighthouse" is a mysterious old PC game from the early 2000s. You discover it among your old CDs and are drawn to its enigmatic title and description about taking over duties at a lighthouse where the previous keeper has gone missing. The game's atmosphere and poor translation from another language add to its intriguing and possibly ominous appeal. Explore the island, uncover the lighthouse's secrets, and discover what happened to the missing keeper.





- Great atmosphere and sound design that effectively builds tension and dread.
- Unique PS1-style graphics that enhance the horror experience.
- Engaging story with multiple endings that encourages replayability.
- Gameplay can be tedious with repetitive tasks and unclear objectives.
- Chase sequences feel awkward and detract from the overall immersion.
- The second half of the game becomes convoluted and less engaging.
story
358 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with many players finding it intriguing yet convoluted and difficult to follow. While some appreciate the atmospheric and Lovecraftian elements, others criticize the narrative for being rushed, poorly explained, or overly ambiguous, leading to confusion and frustration. Overall, the story's complexity and the need for multiple playthroughs to fully grasp its intricacies seem to be a common theme among players, with some enjoying the challenge while others feel it detracts from the experience.
“The atmosphere and sound direction alone are enough to recommend it, and the story is intriguing enough to warrant multiple playthroughs to learn all the intricacies of it.”
“The story is intriguing, leaving the audience to wonder over the many mysterious events of the plot to unravel what actually happened even long after one stops playing.”
“A great game that's dripping in atmosphere and has a really intriguing story.”
“The story doesn't really make any sense, or at least isn't explained in any way during a normal playthrough.”
“The actual reasoning behind the endings and achievements require the players to do things that often make no sense to the story or have any relevance to the resulting consequences.”
“This game disappointed me, and given that the entire experience centers on the story (there's almost no gameplay to speak of), that's irredeemable.”