- April 23, 2020
- EMIKA_GAMES
- 2h median play time
Locked Up
Platforms
About
"Locked Up" is a narrative-driven psychological thriller game where you play as Emika, a detective investigating a series of mysterious disappearances. The game features a unique choice-based conversation system, with multiple endings determined by your decisions. Explore the dark and challenging mind of a kidnapper, and uncover the truth behind the sinister events unfolding in the small town.











- The game has a creepy atmosphere with effective sound design that enhances the horror experience.
- There are some genuinely good jump scares that keep players on edge throughout the game.
- The story, while a bit confusing, offers an interesting narrative that unfolds as players progress.
- The gameplay involves a lot of backtracking and can feel repetitive, leading to moments of boredom.
- The character moves very slowly, which can be frustrating during exploration.
- Some players may find the story lacking in clarity and coherence, making it hard to fully engage with the plot.
story
256 mentions Positive Neutral NegativeThe game's story is a mixed bag, with many players finding it intriguing yet confusing, often requiring them to piece together information from environmental cues and notes. While some appreciate the atmospheric storytelling and jump scares, others criticize the plot for being disjointed and clichéd, leading to a lack of engagement. Overall, the narrative can be compelling for those willing to invest the time to unravel it, but it may leave others feeling frustrated due to its vague and convoluted presentation.
“The game has an interesting mechanic to advance the story, by walking through the rooms and interacting with items, the scenes around you will change.”
“I would highly recommend this to someone who wants a story-driven horror game that you can enjoy over the course of an evening.”
“The atmosphere and storyline (which were both bloody brilliant) had me gripped from the moment I pressed play.”
“The story was laid out in a confusing way; the game itself is primarily just walking back and forth down a hallway with a few things to inspect/interact with.”
“The story made no sense; the different locations had no relation to each other, any sort of puzzle element was severely disappointing, and the scares were entirely predictable.”
“The weakest part of 'locked up' is the story for sure.”