- April 23, 2020
- EMIKA_GAMES
- 2h median play time
Locked Up
Platforms
About
"Locked Up" is a narrative-driven psychological thriller game where you play as Emika, a detective investigating a series of mysterious disappearances. The game features a unique choice-based conversation system, with multiple endings determined by your decisions. Explore the dark and challenging mind of a kidnapper, and uncover the truth behind the sinister events unfolding in the small town.











- Great atmosphere and sound design that keeps players on edge.
- Effective jump scares that enhance the horror experience.
- Interesting story that unfolds gradually, encouraging exploration.
- Repetitive gameplay with excessive backtracking that can become tedious.
- Confusing mechanics at times, leading to frustration in progression.
- Short playtime that may not justify the full price for some players.
story
234 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with some players appreciating its atmosphere and intriguing elements, while others found it confusing and poorly structured. Many noted that the narrative unfolds through environmental cues and requires patience to piece together, leading to a sense of satisfaction for some, but frustration for others. Overall, while the story has its moments of depth and engagement, it often suffers from clichés and a lack of coherence, leaving players divided on its effectiveness.
“I would highly recommend this to someone who wants a story-driven horror game that you can enjoy over the course of an evening.”
“The atmosphere and storyline (which were both bloody brilliant) had me gripped from the moment I pressed play.”
“The story was intriguing too.”
“The story made no sense; the different locations had no relation to each other, any sort of puzzle element was severely disappointing, and the scares were entirely predictable.”
“The story is incredibly difficult to follow, and it felt like the backstory for this haunted place was a sort of jumbled mess of various things but nothing was cohesive.”
“The story is where I felt the game has its biggest downside.”