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Mouse

Mouse Game Cover
94%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:stability, replayability
94% User Score Based on 7,825 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCCloudXbox OneNintendo Switch 2
Mouse Game Cover

About Mouse

Mouse is a single player shooter game with violence and science fiction themes. It was developed by Fumi Games and was released on March 19, 2026. It received very positive reviews from players.

MOUSE P.I. For Hire

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Reviews

94%Audience ScoreBased on 7,825 reviews
story951 positive mentions
stability64 negative mentions

  • Exceptional hand-drawn 1930s rubber-hose animation and unique black & white art style inspired by classic cartoons.
  • Engaging fast-paced FPS gameplay inspired by Doom with a wide variety of entertaining weapons and upgrade options.
  • Strong atmosphere with a fitting jazz soundtrack, excellent voice acting (notably Troy Baker), and humorous cheesy dialogue filled with pop culture references.
  • Varied and well-designed levels with secret areas and fun boss battles, providing about 15-20 hours of enjoyable gameplay.
  • Narrative successfully captures a noir detective vibe with a lighthearted and quirky tone.
  • Well-optimized and runs smoothly on multiple platforms including Steam Deck.
  • Gameplay can become repetitive due to limited enemy variety and lack of meaningful weapon balance; many weapons are overshadowed by a few overpowered ones.
  • Lack of mission or level replayability and no New Game+ mode makes collecting all items and achievements frustrating or impossible in a single playthrough.
  • Platforming elements and some movement mechanics introduced late or underutilized; certain sections (e.g., final boss fight, platforming) are frustrating or poorly designed.
  • Some players find the story and humor overly cheesy or the narrative pacing uneven and dragging in later portions.
  • Minor bugs and occasional softlocks reported; invisible walls and locked doors hamper exploration and cause backtracking issues.
  • Difficulty is low even on hardest mode and healing/ammo are abundant, reducing challenge.
  • story

    2,301 mentions Positive Neutral Negative
    41% positive mentions, 55% neutral mentions, 4% negative mentions

    The story in "Mouse P.I." is a well-crafted blend of noir detective tropes and 1930s cartoon aesthetics, featuring engaging characters, witty writing, and a satirical yet mature narrative that keeps players invested through its complex, intertwining cases. While the detective mechanics are minimal and the pacing can drag at times, the strong voice acting and atmospheric presentation elevate the experience. However, the story's linearity, occasional cheesiness, and lack of mission replayability limit its impact for completionists and those seeking deeper player agency.

    • “The story is well put together with the blend of serious topics in the story with funny light-hearted jokes spread out for comic relief.”
    • “The story is absolutely amazing from start to finish keeping you part of the whole story and you really feel like you're Jack Pepper!”
    • “The story is a fantastic noir tale of clues, twists & turns, old friends, new enemies, shady women, and cheese, lots of cheese.”
    • “The worst thing more than anything is it doesn't let you replay levels so it's a one time go through which kinda kills the game but i understand it's like a one way story but with all the missable collectable its more of a hindrance in today's time as it is the biggest fault in the game and only makes all the other faults very annoying and can almost kill it.”
    • “Once you finish a mission, there's no way to go back and clean up missed collectibles or achievements, which feels like a strange omission in modern gaming.”
    • “Constant points of no return in levels, no way to replay levels, and side quests getting locked out if you progress too far into the main story.”
  • gameplay

    1,826 mentions Positive Neutral Negative
    44% positive mentions, 51% neutral mentions, 5% negative mentions

    The gameplay is a solid, fast-paced boomer shooter heavily inspired by classics like Doom and Bioshock, featuring smooth, addictive combat and satisfying weapon mechanics enhanced by unique traversal abilities. While the combat is enjoyable and the variety of weapons and levels keep the experience fresh initially, many reviewers note it becomes repetitive over time due to limited enemy variety and underutilized mechanics. Overall, the gameplay is competent and fun, but it lacks depth and innovation, relying heavily on its distinctive 1930s rubber-hose animation style and engaging presentation to sustain player interest.

    • “Gameplay constantly feels fresh; adding a new mechanic/weapon almost every level.”
    • “Mechanically, this is a very satisfying boomer shooter: fast-paced, some of the weapons are very satisfying to shoot with and it has solid encounter design, particularly in the first half.”
    • “The gameplay is fast-paced and super addictive.”
    • “The gameplay gets stale at like 4 hours in and then the game goes on for another 9 hours.”
    • “A lot of the game mechanics feel basically pointless, either because they are actual filler, simplified to the point where there is no depth to them, don’t synergize with the game’s design, or are poorly implemented.”
    • “The gameplay is very mid, you fight off waves of pretty much 4 types of enemies (with reskins) over and over and over, and you only really have to use one weapon unless you run out of ammo, unlike doom where you need to know which enemy is weak to which weapon.”
  • graphics

    1,782 mentions Positive Neutral Negative
    50% positive mentions, 49% neutral mentions, 1% negative mentions

    The game's standout feature is its stunning, hand-drawn 1930s rubber hose cartoon art style, seamlessly blending 2D characters with 3D environments to create a unique noir aesthetic that is both charming and immersive. This visual presentation, combined with a jazzy soundtrack and top-notch voice acting, notably Troy Baker's performance, delivers a highly atmospheric experience that many find more engaging than the gameplay itself. While the graphics are highly praised for their creativity and polish, some players note that the black-and-white palette can cause visual fatigue, and the game's combat and variety don't always match the excellence of its visuals.

    • “The art style shines through every part of the game, from the weapon animations to the voice acting, making it feel like a living cartoon.”
    • “The vintage, rubber-hose animation aesthetic isn’t just a gimmick—it’s executed with incredible care and attention to detail, making every scene feel alive and dripping with personality.”
    • “From the moment you step into its world, the striking, hand-crafted art style steals the show.”
    • “Exploration is very annoying, graphics hurt to look at with how blurry they force the game to be (you cannot make it not be blurry).”
    • “The black and white art style absolutely outstays its welcome by the end of the game. There is one admittedly cool level near the end where color is very briefly introduced in a way that playfully calls back to the history of American cinema, but other than that, the art style plays it pretty straight all the way through, which can be a problem when the rest of the game gets stale by the end.”
    • “This might sound harsh, but they made a fundamental mistake when they decided to go for the rubber hose/noir aesthetic with the kind of game they made. They wanted a long intricate story with lots of characters and locations, so the game has to be the veneer of its art style on top of a game that looks cookie cutter at best.”
  • music

    942 mentions Positive Neutral Negative
    58% positive mentions, 41% neutral mentions, 1% negative mentions

    The music in the game is widely praised for its exceptional jazz and big band soundtrack, which perfectly complements the 1930s noir atmosphere and rubber hose animation style. Many reviews highlight the soundtrack’s ability to elevate the gameplay, create immersion, and leave a lasting impression, with some even listening to the music outside the game. Though a few mention occasional repetitiveness or minor mismatches in intense action scenes, overall the music is considered a standout element and a major draw of the experience.

    • “Music: perfection - big band, film noir, creepy science theremin instrument, including options to change the range of sound like it's on an old record or wax phonograph cylinder... the sound designer is a legend.”
    • “The soundtrack leans into big band, swing, and jazz, syncing beautifully with the chaos and action in a way that almost feels like an old-school musical at times—like those classic cartoons where everything moved to the beat.”
    • “The original jazz soundtrack perfectly sets the tone, blending noir atmosphere with playful cartoon energy, and small details like the vinyl scratch when opening the pause menu add a lot of charm.”
    • “The story was boring, the dialogue was drivel, the music was the same pretty much the entire game and not in a clever way, and the gameplay became extremely repetitive very fast.”
    • “It feels like the music bugs out – even the combat music sometimes stops while there are still enemies alive.”
    • “The soundtrack could have used some more variety, but what's there is good enough that it didn't grate even when I was recognizing that a song was being used for the third or fourth time.”
  • humor

    458 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The game's humor is widely praised for its clever blend of cheesy puns, witty noir-style dialogue, visual slapstick, and well-executed voice acting, often eliciting genuine laughter and charm. While many appreciate the playful cheese-themed jokes and nostalgic 1930s cartoon references, some find the humor occasionally repetitive, overly reliant on meta and millennial pop culture references, or hit-and-miss, which can detract from immersion. Overall, the humor strongly complements the game's unique art style and atmosphere, making it a key highlight despite minor grating moments.

    • “I've been gaming for 27 years, never has a game made me laugh as much or as hard as this did.”
    • “For me, the devs delivered exactly what they set out to make: a beautifully animated, smooth, funny, non-serious shooter with a unique aesthetic and a ton of personality.”
    • “The humor is excellent, both visual slapstick and dialogue-driven jokes are executed brilliantly.”
    • “It takes itself more seriously than I hoped it would, so much that I am sort of disappointed at how unfunny this game actually is.”
    • “At the halfway point, the writer just could no longer contain the tumblr writing anymore and the game turned into one unfunny mess.”
    • “It's unfunny cheese puns half of the time and blatant references to other media with no joke attached the other half.”
  • atmosphere

    194 mentions Positive Neutral Negative
    53% positive mentions, 45% neutral mentions, 2% negative mentions

    The game's atmosphere is widely praised for its distinctive 1930s noir detective vibe, brought to life through exceptional hand-drawn black-and-white rubber-hose animation, stylish art direction, and a jazz-heavy soundtrack that perfectly complements the setting. This immersive blend of visuals, sound, and voice acting creates a rich, nostalgic, and charming world that many find memorable and engaging. While the gameplay and story receive mixed opinions, the atmosphere consistently stands out as the game's strongest and most captivating aspect.

    • “The black-and-white rubber-hose animation is gorgeous, the noir detective atmosphere is dripping with style, and the humor lands without trying too hard.”
    • “The noir detective atmosphere combined with a classic 1930s cartoon art style is absolutely stunning and the fact that it’s all in black and white makes the experience even more immersive, it truly lets you live the vibe 100%, especially with the music, sound effects, and most importantly detective Jack’s voice and his dialogues with the characters, everything is dialed in perfectly.”
    • “The hand-drawn rubber hose animation is incredibly charming, and the 1930s cartoon atmosphere is so well realized that it pulls you right into its world.”
    • “The game's noir atmosphere is brought to ruin by the obnoxious and unrelenting millennial writing.”
    • “Instead of reinforcing the noir atmosphere, the writing frequently breaks it.”
    • “I'll probably end up finishing the game because I am interested in the story, but I really don't understand why so many people seem to love the game or why it's currently overwhelmingly positive; it's not bad, but the only things I feel they did really well are the art style and atmosphere.”
  • optimization

    187 mentions Positive Neutral Negative
    43% positive mentions, 44% neutral mentions, 13% negative mentions

    The game is generally well optimized, running smoothly on a wide range of hardware—including older PCs, Linux setups, and handheld devices—with consistent high frame rates and minimal stuttering. Some users experienced occasional frame drops, stuttering, or freezes in later levels or specific areas, but these issues were relatively rare and often fixable via settings tweaks. Overall, optimization is strong, providing a stable and enjoyable performance experience for most players.

    • “For a game launching day 1 that is this well optimized and has next to zero issues already peaks my interest and the fact that all the animations are hand drawn warrants my attention even more and I don't regret it at all.”
    • “I'm playing it on my ROG Xbox Ally X and it runs at absolute max settings with a smooth 120 fps, perfectly optimized, no issues at all.”
    • “The game is super optimized, runs great on Linux and Windows with high and low power hardware and there are settings for the level of "distortion" you want in both graphics and audio.”
    • “Some levels had bad performance and it went down to 50 fps.”
    • “Played 2/3 of the game on Steam Deck and it ran well but towards the end I started to get lots of stuttering and freezing and ended up finishing it on my PC.”
    • “Performance is also terrible for such a visually simple game, especially on Deck.”
  • stability

    97 mentions Positive Neutral Negative
    31% positive mentions, 3% neutral mentions, 66% negative mentions

    The game generally runs smoothly and is well optimized across various platforms, including Steam Deck and low to mid-range PCs, with few performance issues reported. While a small number of players encountered glitches, bugs, and occasional soft locks—particularly in later stages—these rarely hampered overall gameplay or progression. Overall, stability is solid for an indie release, with most bugs being minor and often easily resolved.

    • “Fun little shooter, relatively bug free and smooth on lower mid pc specs.”
    • “The game runs great without any stutters and shader compilation lags, so that's +1 from me.”
    • “Game is super optimized, runs great on Linux and Windows with high and low power hardware, and there are settings for the level of "distortion" you want in both graphics and audio.”
    • “The judge boss fight can get very buggy if you farm the enemies (that's probably was never tested).”
    • “I barely died in this game outside of instant deaths--more than a couple of which were caused by random glitches that just struck me dead on the spot--but that's not to say it didn't almost get me a few times in actual combat on the odd times it didn't legitimately whittle me down.”
    • “Incredibly buggy, sounds randomly spam play, doors don't open, falling through floors, rooms where the flashlight is supposed to be available but isn't so you end up having to reload a save because you can't see anything...”
  • replayability

    85 mentions Positive Neutral Negative
    16% positive mentions, 62% neutral mentions, 22% negative mentions

    Replayability is a commonly noted weakness in the game, as levels cannot be replayed once completed, preventing players from revisiting missed collectibles, side quests, or achievements without restarting from the beginning. The absence of features like a new game+ mode or level select further limits replay value, frustrating completionists and impacting overall longevity. However, some find the core gameplay and challenge enough to merit replay, and there is hope that upcoming updates or expansions may address these issues.

    • “Hell no it deserves a 9.5 or 10 rating because of how replayable it is and how satisfying to kill enemies.”
    • “Huge replay value with all the secrets and items to find just an amazing game all around!”
    • “+ good price point, and the game offers great replayability”
    • “The inability to replay levels after beating the game really affects the replayability as it forces the player to replay the entire game to collect any collectibles they missed.”
    • “The game tries to mitigate it by making some of them buyable in the game's shop, but others are just outright missable, such as secret collectibles and sidequests, which would've been easily solved by making levels replayable in some way.”
    • “My major gripes when it comes to gameplay is the inability to replay certain levels or areas, as is common with other boomer shooters to have some level of replayability without having to restart the game from the beginning, and it makes it difficult to collect cards, newspapers, or comic strips when you are unable to return to almost all areas of the game.”
  • grinding

    54 mentions Positive Neutral Negative
    6% positive mentions, 9% neutral mentions, 85% negative mentions

    Grinding in the game is widely seen as tedious and time-consuming, especially due to repetitive combat, slow pacing, and mandatory minigames like the baseball card game that require excessive repeated playthroughs for rewards. The lack of level replayability and reliance on tedious tasks detract from enjoyment and 100% completion feels more like a chore than a fun challenge. While some players find limited fun in the gameplay itself, the overall grinding experience is often described as monotonous and frustrating.

    • “I had a lot of fun with this game. Replaying it to get everything was tough but not that tedious. The references, animations, and details are top notch.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “It can be tedious and time consuming and if you progress too far through the story (no warning, by the way) you get locked out of unlocking the ray gun.”
    • “One weapon is locked behind a tedious and half-baked card game side activity that you have to beat 20 times to unlock.”
    • “Mini-games are mindless with a card game being extremely tedious - for any reward you need to play the same game with the same strategy 20 times - take the highest number you have - win.”
  • character development

    35 mentions Positive Neutral Negative
    37% positive mentions, 63% neutral mentions, 0% negative mentions

    Character development receives mixed feedback, with many praising the game's charming and distinctive character designs, expressive animations, and fitting voice acting that enrich the universe and atmosphere. However, some users find the overall character growth and narrative depth shallow or limited, citing a lack of visual distinctness among characters and minimal character progression. Nonetheless, the art and design elements strongly contribute to the game's appeal despite these narrative shortcomings.

    • “For hire is an incredible universe of rich character design, voice acting and animation.”
    • “The character design is also fantastic, with so many excellent-looking NPCs and enemies, everyone a character that someone in the art department poured a lot of love and detail into.”
    • “The developers flawlessly nailed the vintage cartoon aesthetic, and the attention to detail in the character designs is phenomenal.”
  • emotional

    29 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a uniquely emotional experience, blending humor, heartfelt moments, and noir-style tension that keeps players invested throughout. Strong voice acting and carefully crafted atmosphere enhance its emotional depth, though some players found the story's sincerity a bit uneven or the humor not always resonant. Overall, its quirky charm and occasional serious themes create a memorable, engaging emotional journey with moments of both lighthearted fun and thoughtful reflection.

    • “Mouse pi delivers an emotional and engaging journey that keeps you invested from beginning to end.”
    • “There are moments that are funny, heartfelt, and even tense, which makes the adventure feel truly special.”
    • “The combination of visuals, cutscenes, and mood-setting music leaves just the right amount of space for characterization, while still allowing for one or two genuinely effective emotional beats.”
  • monetization

    16 mentions Positive Neutral Negative
    19% positive mentions, 18% neutral mentions, 63% negative mentions

    The game stands out positively in terms of monetization, featuring no microtransactions or intrusive ads, which players appreciate as a refreshing change from industry norms. Its fair price point and absence of aggressive monetization tactics enhance its value, despite some criticism about heavy advertising prior to release. Overall, the monetization approach is seen as consumer-friendly and aligned with indie game ideals.

    • “And not only is the price point terrific, there's also no evil overlord megacorporation forcing nonsense microtransactions!”
    • “Indie games like this are 10x the fun with zero microtransactions and no weird political agenda!”
    • “Not every game needs to be open world, multiplayer, or focus on monetization over everything else.”
    • “I first heard about this game on Instagram thinking it was just another influencer cash grab.”
    • “I haven't followed the development and just saw a few concept arts before and expected it to be just a quick cash grab thanks to Disney graphics.”
    • “Ever wonder why an indie game has had so many YouTube ads pushing for it, Funko Pops at EB Games on release date, a song made by Caravan Palace (I'm sure any indie game can't get that deal and front that much cash), along with countless positive reviews for a beyond mediocre game that brings nothing new to the table?”
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Play Times

11h Median play time
11h Average play time
4-20h Spent by most gamers
*Based on 45 analyzed playthroughs
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Frequently Asked Questions

Mouse is a shooter game with violence and science fiction themes. Common tags for Mouse include first-person, indie, trading, gaming, cartoon and others.

Mouse is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 11 hours playing Mouse.

Mouse was released on March 19, 2026.

Mouse was developed by Fumi Games.

Mouse has received very positive reviews from players. Most players liked Mouse for its story but disliked it for its stability.

Mouse is a single player game.

Similar games include Mohrta, High On Life, Ion Fury, Vertigo 2, Selaco and others.