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Mouse

MOUSE: P.I. For Hire is an exceptional, hand-crafted FPS experience worth picking up today.
Mouse Game Cover
85%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:stability, replayability
94% User Score Based on 8,721 reviews
Critic Score 77%Based on 37 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCCloudXbox OneNintendo Switch 2
Mouse Game Cover

About Mouse

Mouse is a single player shooter game with violence and science fiction themes. It was developed by Fumi Games and was released on March 19, 2026. It received mostly positive reviews from critics and very positive reviews from players.

MOUSE P.I. For Hire

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Reviews

94%Audience ScoreBased on 8,721 reviews
story1.1k positive mentions
stability73 negative mentions

  • Unique and stunning 1930s rubber hose cartoon art style with hand-drawn animation and black-and-white noir aesthetic that is deeply immersive and charming.
  • Fun and satisfying fast-paced FPS gameplay with a variety of weapons and movement abilities, including dash, double jump, and grappling hook, blended well with exploration and light puzzle-solving.
  • Excellent voice acting, especially by Troy Baker, along with a fitting jazz big band soundtrack that enhances the atmosphere and story.
  • Engaging detective noir story with interesting mysteries, memorable characters, and a good balance between humor and darker themes.
  • Plenty of collectibles, secrets, and references to classic cartoons, video games, and film noir, adding to replay value and world-building.
  • Well-optimized performance across platforms including Steam Deck and Linux; generally stable with only minor bugs.
  • Repetitive and sometimes bland combat and enemy variety, with many enemies and weapons feeling reskinned or underpowered, leading to overreliance on a few powerful guns.
  • No level replay or new game plus option, causing missed collectibles and achievements to require restarting the entire game; side quests and exploration are limited by point-of-no-return design.
  • Some gameplay and design issues such as infrequent or tedious boss fights, cumbersome weapon balancing, invisible collision walls restricting movement and exploration, and awkward platforming mechanics.
  • Story pacing issues with excessive and sometimes unengaging dialogue, overuse of cheesy puns that may wear thin, and a narrative that becomes convoluted or rushed toward the end.
  • Certain bugs and softlocks have been reported affecting progression, including issues during specific boss fights and minor audio or collision glitches.
  • Difficulty balancing inconsistent: easy even on hardest mode with abundant health and ammo, leading to lack of challenge for some players.
  • story

    2,631 mentions Positive Neutral Negative
    41% positive mentions, 55% neutral mentions, 4% negative mentions

    The story of the game is a noir-inspired detective tale set in a 1930s cartoon world, blending classic tropes with humor, cheese puns, and social commentary. While generally engaging and well-voiced, some players found it convoluted, uneven in pacing, and at times overshadowed by repetitive gameplay. The narrative effectively supports the atmosphere and art style but lacks depth and replayability features, with missing side quests and collectibles locked behind irreversible progress.

    • “It isn't a massive 40+ hour story coming in at around 10-15 hours but it was memorable, the art was enjoyable, the characters were all unique as well as the boss fights being probably some of the most unique boss fights I've seen in gaming in recent years.”
    • “Through its amazing storytelling, art style, characters and its brilliant voice actors, this game is so easy to just sit down and play and you enjoy every moment of it.”
    • “The story is a fantastic noir tale of clues, twists & turns, old friends, new enemies, shady women, and cheese, lots of cheese.”
    • “The biggest downside is the story.”
    • “The lack of ng+ or mission replay was a crime.”
    • “The story interrupts the gameplay right when it starts to build momentum, and then the gameplay interrupts the story before it can really become compelling.”
  • gameplay

    2,020 mentions Positive Neutral Negative
    44% positive mentions, 51% neutral mentions, 5% negative mentions

    The gameplay in the game is a fast-paced, fun, and solid boomer shooter experience reminiscent of classic titles like Doom and Bioshock, featuring smooth controls, satisfying gunplay, and a variety of weapons and movement mechanics. While the unique 1930s rubber hose animation style and engaging narrative greatly enhance the experience, some reviewers note that the gameplay can become repetitive over time, with limited enemy variety and underused mechanics slightly diminishing long-term engagement. Overall, the gameplay is well-executed and addictive enough to keep players engaged, especially when combined with the game's distinctive style, music, and voice acting.

    • “Mechanically, the gunplay is snappy, satisfying, and brilliantly violent in a classic cartoon way, offering a perfect blend of nostalgic charm and funny FPS action.”
    • “The gameplay is addicting thanks to its fast-paced movement and shooting, the animation is well done, the boss fights and levels are varied, and there are tons of enjoyable pop culture references.”
    • “For hire delivers exactly what it sets out to: a great game with smooth gameplay, an engaging story, charming characters, and a unique 1930s cartoon art style.”
    • “The gameplay unfortunately wasn’t too special, you funnel through levels until you reach an arena where a bunch of enemies appear from doors and you can’t progress until you kill them.”
    • “It just feels samey to me gameplay wise with nothing being a real wow moment to keep me engaged and some of these later missions last quite a while. I can see others enjoying it more.”
    • “The gameplay is incredibly repetitive and boring, fighting the same few enemy types over and over gets old after a few hours and the second half of the game really felt like a chore to get through.”
  • graphics

    2,009 mentions Positive Neutral Negative
    50% positive mentions, 49% neutral mentions, 1% negative mentions

    The game's standout feature is its stunning black-and-white "rubber hose" 1930s cartoon-inspired art style, which is beautifully hand-drawn and blends 2D sprites with 3D environments, creating a unique and captivating visual identity. Accompanied by a jazzy, era-appropriate soundtrack and top-notch voice acting, the graphics and presentation immerse players in a distinctive noir atmosphere. While the art style irresistibly draws players in and garners widespread praise, some note that the monochrome visuals can cause eye strain over time and occasionally affect gameplay clarity.

    • “The commitment to the classic rubber-hose animation aesthetic is mind-blowing—every frame is packed with personality, fluid movement, and an incredible attention to detail that honors the golden age of animation while delivering a tight, responsive modern gaming experience.”
    • “The hand-drawn, 30s-style comic artwork looks fantastic in black and white—especially on an OLED display, where the contrast truly pops.”
    • “The graphics, inspired by classic cartoons, are beautiful, and the weapons are varied with a great feel.”
    • “Given that the whole premise relies entirely on the hand drawn aesthetic, it is disappointing that you have to watch the same two death animations repeated a thousand times.”
    • “Exploration is very annoying, graphics hurt to look at with how blurry they force the game to be (you cannot make it not be blurry).”
    • “The game is beautiful, I enjoyed it, the weapons were diverse, the fights were beautiful, and also the artistic orientation, the graphics were creative, but I hope that the Arabic language will be added as soon as possible.”
  • music

    1,060 mentions Positive Neutral Negative
    57% positive mentions, 42% neutral mentions, 1% negative mentions

    The music in the game is widely praised for its authentic 1930s jazz and big band soundtrack that perfectly complements the noir atmosphere and visual style, often described as a standout feature that elevates the entire experience. Many reviewers note the soundtrack's energy and mood-setting qualities, with live-recorded elements and stylish arrangements that enhance both exploration and combat. While a few mention limited variety or occasional repetition, the overall consensus is that the music is exceptional, catchy, and an integral part of the game's charm and immersion.

    • “The jazz-infused, smoky soundtrack perfectly complements the hard-boiled detective narrative, making every investigation and shootout feel incredibly cinematic.”
    • “The soundtrack is equally impressive, blending original jazz themes that develop throughout the campaign with jazz standards—particularly pieces by Dizzy Gillespie—to create an atmosphere that's both stylish and memorable.”
    • “As a jazz musician who's going to music school, the person who made the soundtrack did an amazing job; this might be some of my favorite game music in a very long time.”
    • “For example, I would enter a room with a bunch of enemies, the music would pick up, I would kill all the enemies, and then the music would still be playing as if some great big epic thing was still happening, and I'm stuck thinking "is there something I didn't kill?" The volume of the dialogue during cutscenes is really low.”
    • “Some tracks I feel are a bit overused, but anything with classical music really goes hard in this game.”
    • “Music sometimes replays across levels, making it feel samey near the middle of the game.”
  • humor

    511 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The humor in the game is widely appreciated for its blend of classic 1930s rubber-hose cartoon slapstick, witty noir references, and cheesy mouse-and-cheese puns that many found charming and funny, though some found the puns and certain millennial references overused or cringeworthy. The dialogue and voice acting, particularly Troy Baker's performance, are praised for delivering amusing one-liners and well-timed jokes, contributing to an overall whimsical and entertaining tone that balances lightheartedness with occasional darker themes. While humor reception is somewhat mixed, with some players finding aspects hit-or-miss or tiring over time, the majority agree it enhances the game's unique style and retro atmosphere, making it a key part of its identity and appeal.

    • “For me, the devs delivered exactly what they set out to make: a beautifully animated, smooth, funny, non‑serious shooter with a unique aesthetic and a ton of personality.”
    • “The humor is excellent, both visual slapstick and dialogue-driven jokes are executed brilliantly.”
    • “The black-and-white rubber-hose animation is gorgeous, the noir detective atmosphere is dripping with style, and the humor lands without trying too hard.”
    • “There's one character that just stutters on every single word, and I think it's supposed to be funny, but all it does is waste my time.”
    • “It takes itself more seriously than I hoped it would, so much that I am sort of disappointed at how unfunny this game actually is.”
    • “At the halfway point, the writer just could no longer contain the Tumblr writing anymore and the game turned into one unfunny mess.”
  • atmosphere

    221 mentions Positive Neutral Negative
    55% positive mentions, 44% neutral mentions, 1% negative mentions

    The game's atmosphere is widely praised for its impeccable blend of 1930s noir aesthetics, hand-drawn rubber hose animation, and a jazz-heavy soundtrack that perfectly complements the setting. Reviewers consistently highlight the immersive vintage style, evocative music, strong voice acting, and visual design as standout elements that create a rich, memorable, and cohesive world. While story and gameplay may have minor flaws, the atmosphere remains the game's defining and most celebrated strength.

    • “The hand-drawn rubber hose animation is incredibly charming, and the 1930s cartoon atmosphere is so well realized that it pulls you right into its world.”
    • “The original jazz soundtrack perfectly sets the tone, blending noir atmosphere with playful cartoon energy, and small details like the vinyl scratch when opening the pause menu add a lot of charm.”
    • “The noir detective atmosphere combined with a classic 1930s cartoon art style is absolutely stunning and the fact that it’s all in black and white makes the experience even more immersive; it truly lets you live the vibe 100%, especially with the music, sound effects, and most importantly for me personally, detective Jack’s voice and his dialogues with the characters, everything is dialed in perfectly.”
    • “I'll probably end up finishing the game because I am interested in the story, but I really don't understand why so many people seem to love the game or why it's currently overwhelmingly positive; it's not bad, but the only things I feel they did really well are the art style and atmosphere.”
    • “The atmosphere and aesthetic carry the game hard; if it didn't have the swinging prohibition-era music with the rubber hose style then it would absolutely not be getting so much positive attention, it would be far more mixed, and therein lies the issue.”
    • “[*] The game's noir atmosphere is brought to ruin by the obnoxious and unrelenting millennial writing.”
  • optimization

    201 mentions Positive Neutral Negative
    41% positive mentions, 47% neutral mentions, 12% negative mentions

    The game generally offers smooth and well-optimized performance across a variety of systems, delivering consistent frame rates and minimal stuttering, especially on PC and Linux. However, some users report occasional frame drops, stuttering, and poor optimization on handheld devices or during final levels, suggesting that while optimization is strong overall, certain areas and platforms could benefit from further improvement.

    • “The game is very optimized, and works on my computer although being fairly old.”
    • “For a game launching day 1 that is this well optimized and has next to zero issues already peaks my interest and the fact that all the animations are hand drawn warrants my attention even more and I don't regret it at all.”
    • “I’m playing it on my ROG Xbox Ally X and it runs at absolute max settings with a smooth 120 fps perfectly optimized, no issues at all.”
    • “The game suffers from horrible optimization throughout, dropping down to 20 fps and severe stuttering even when running on medium/low settings in windowed mode.”
    • “Runs well on PC, but handheld performance is pretty bad considering how simple this game is; really poorly optimized for a game like this.”
    • “The optimization for the final levels felt like some of the worst in the game, with noticeable stuttering and lag.”
  • stability

    106 mentions Positive Neutral Negative
    28% positive mentions, 3% neutral mentions, 69% negative mentions

    The game generally runs smoothly and is well-optimized across various platforms, including Steam Deck and low-end PCs, with many players reporting minimal performance issues. However, it does suffer from occasional bugs, glitches, and soft locks—such as achievement errors, clipping issues, and rare game-breaking moments—that can disrupt gameplay or progression. While these issues are often infrequent and manageable, some users find them frustrating, indicating the game could benefit from further patches and improvements.

    • “The game runs great without any stutters or shader compilation lags, so that's +1 from me.”
    • “Game is super optimized, runs great on Linux and Windows with high and low power hardware, and there are settings for the level of 'distortion' you want in both graphics and audio.”
    • “The game is (as far as I have seen) bug free and well optimized for low to mid-range PCs like mine.”
    • “Buggy as hell, had to reload saves because I got stuck multiple times.”
    • “Incredibly buggy, sounds randomly spam play, doors don't open, falling through floors, rooms where the flashlight is supposed to be available but isn't so you end up having to reload a save because you can't see anything...”
    • “Broken and buggy, broken achievements, game was clearly rushed for launch by the publisher.”
  • replayability

    104 mentions Positive Neutral Negative
    16% positive mentions, 63% neutral mentions, 21% negative mentions

    The game initially lacks replayability due to non-replayable levels, missable collectibles and side quests, and no new game+ mode, which frustrates completionists and hinders post-game exploration. However, a later update added level replayability features, partially addressing these concerns and improving the overall experience. Players still hope for more robust mission replayability options and post-game content to fully enhance replay value.

    • “Some of these items are particularly well hidden, making it entirely possible to complete an area without discovering them, which encourages exploration and adds a welcome layer of replayability.”
    • “As others have mentioned, having some level of mission replayability or new game+ would be nice for achievements, but it seems the devs are aware and working on this -- looking forward to the expansion!”
    • “A single playthrough could take you 10-15 hours to finish and that in my eyes is the perfect amount since the game also has nice replayability.”
    • “One of the only real complaints I have is how literally every collectible, side quest, and upgrade is missable despite no levels being replayable.”
    • “The way collectibles and level replayability is done feels like a spit in the face. For a game with like 200 secrets and things to find, you'd think the devs would make them easy to obtain in case you miss them, but no. If you finish a level without getting everything then screw you, go load a save or buy whatever you're missing in the hub (even though you need said money to purchase the shop exclusive cards and rounds at the baseball minigame).”
    • “- Replay-ability is lacking: most games like this can typically get away with not having levels be replayable... but for a game with stage-specific (and honestly super hidden) collectibles and no new game+ to save your upgrades for future runs, having to restart your entire save because of one single missed clue halfway through is absurd.”
  • grinding

    65 mentions Positive Neutral Negative
    5% positive mentions, 10% neutral mentions, 85% negative mentions

    The grinding in this game is widely criticized as tedious and repetitive, especially due to mandatory minigames like the slow, RNG-heavy baseball card game and the inability to replay individual missions for collectibles. Combat and side activities often feel like repetitive busywork with little reward, making 100% completion frustrating and time-consuming. Though some enjoy the overall experience, the grind-heavy design significantly detracts from pacing and player engagement.

    • “I had a lot of fun with this game. Replaying it to get everything was tough but not that tedious. My only issue is that some enemies bug to the ground, requiring a reload of a last save to fix it. Other than that, the references, animations, and details are top-notch.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “The minigame grind was pure tedious busywork and by far my least favorite part of the game.”
    • “Combat becomes tedious, boring, and underwhelming.”
    • “That leaves you stuck grinding it out afterward, which feels more tedious than rewarding.”
  • character development

    37 mentions Positive Neutral Negative
    38% positive mentions, 62% neutral mentions, 0% negative mentions

    The game excels in character design, featuring charming, creative, and visually distinct characters with strong vintage cartoon aesthetics and excellent voice acting that enhances their appeal. However, some users note that character development and narrative depth feel shallow, likely due to the game's focus as a fast-paced shooter rather than a story-driven experience. Overall, the engaging designs and performances significantly contribute to the game's unique and enjoyable atmosphere.

    • “For Hire is an incredible universe of rich character design, voice acting and animation.”
    • “The character design is also fantastic, with so many excellent-looking NPCs and enemies, everyone a character that someone in the art department poured a lot of love and detail into.”
    • “The developers flawlessly nailed the vintage cartoon aesthetic, and the attention to detail in the character designs is phenomenal.”
  • emotional

    33 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a unique emotional experience blending heartfelt noir storytelling with quirky humor and charming characters, enhanced by strong voice acting and atmospheric music. While some players felt emotionally invested, moved by moments of tension and warmth, others found it harder to connect deeply with the characters or the story. Overall, it balances serious themes and playful style to create an emotionally engaging and memorable indie adventure.

    • “Mouse Pi delivers an emotional and engaging journey that keeps you invested from beginning to end.”
    • “There are moments that are funny, heartfelt, and even tense, which makes the adventure feel truly special.”
    • “The voices perfectly match the personalities on screen, making the emotional scenes hit even harder.”
  • monetization

    16 mentions Positive Neutral Negative
    19% positive mentions, 18% neutral mentions, 63% negative mentions

    The game is widely praised for its fair monetization, with no microtransactions or intrusive ads, offering great value at a reasonable price. While some users note heavy advertising before release, the absence of in-game monetization aggressions is seen as a positive contrast to many modern titles. Overall, the monetization approach is considered honest and consumer-friendly.

    • “Not only is the price point terrific, but there's also no evil overlord megacorporation forcing nonsense microtransactions!”
    • “Indie games like this are 10x the fun with zero microtransactions and no weird political agenda!”
    • “No ads.”
    • “Not every game needs to be open world, multiplayer, or focus on monetization over everything else.”
    • “And not only is the price point terrific, there's also no evil overlord megacorporation forcing nonsense microtransactions!”
    • “Ever wonder why an indie game has had so much YouTube ads pushing for it, Funko Pops at EB Games on release date, a song made by Caravan Palace (I'm sure any indie game can get that deal and front that much cash) along with countless positive reviews for a beyond mediocre game that brings nothing new to the table and feels like an early 2005 game.”
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Play Times

11h Median play time
11h Average play time
4-20h Spent by most gamers
*Based on 48 analyzed playthroughs
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Frequently Asked Questions

Mouse is a shooter game with violence and science fiction themes. Common tags for Mouse include first-person, indie, trading, gaming, cartoon and others.

Mouse is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 11 hours playing Mouse.

Mouse was released on March 19, 2026.

Mouse was developed by Fumi Games.

Mouse has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Mouse for its story but disliked it for its stability.

Mouse is a single player game.

Similar games include Mohrta, High On Life, Ion Fury, Vertigo 2, Selaco and others.