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METAL EDEN

Become a HYPER UNIT ASKA and attempt to recover citizens' cores from an orbital city, MOEBIUS.
METAL EDEN Game Cover
81%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:replayability, stability
85% User Score Based on 1,277 reviews
Critic Score 76%Based on 23 reviews

Platforms

Xbox Series X|SPCPlaystation 5CloudXbox Cloud GamingXboxWindowsPlayStation
METAL EDEN Game Cover

About METAL EDEN

METAL EDEN is a single player arcade shooter game with violence and science fiction themes. It was developed by Reikon Games and was released on September 2, 2025. It received mostly positive reviews from critics and positive reviews from players.

Harness the core. Control the battle.

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Reviews

85%Audience ScoreBased on 1,277 reviews
story152 positive mentions
replayability5 negative mentions

  • Fast-paced, highly enjoyable combat with satisfying gunplay and fluid movement mechanics that combine elements of Doom, Ghostrunner, and Titanfall.
  • Excellent cyberpunk-inspired art direction and visuals with impressive environments, complemented by a fitting and engaging soundtrack.
  • Well-optimized Unreal Engine 5 game that runs smoothly on a range of systems with strong voice acting and immersive atmosphere.
  • Short campaign length with limited replayability; some find it too brief for the full price and lacking additional content or modes.
  • Story and narrative delivery are weak or confusing, with many players finding the dialogue overly philosophical, rambling, or hard to follow.
  • Technical issues including bugs (e.g., save corruption, achievement glitches), occasional performance stuttering, and some clunky movement or collision problems.
  • story

    633 mentions Positive Neutral Negative
    24% positive mentions, 66% neutral mentions, 10% negative mentions

    The story is generally viewed as confusing, vague, and somewhat predictable, with many players finding it hard to follow or feeling it lacks depth and polish. While some appreciate the intriguing setting, atmosphere, and philosophical sci-fi themes, most agree the narrative is secondary to the fast-paced, fluid gameplay and impressive art direction. The campaign is short and feels rushed or unfinished to many, often leaving story beats and character development underdeveloped, though a handful find it engaging enough as background context rather than a primary focus.

    • “The whole story plays out well in the end, fleshing out characters that had seemed like distant, mechanical gods, and making their purposes and roles more apparent, without ever fully dispelling the mystery that makes the story compelling.”
    • “The story has potential to be interesting, but ends up being too vague and obtuse to mean a whole lot.”
    • “Great game, engaging story, and top-tier sci-fi / dystopian visuals that lean into a cool cyberpunk grit.”
    • “The story is short, predictable, and full of plot holes.”
    • “The story was barely there.”
    • “The story is nonsensical toward the end and has some cringe dialogue that doesn't fit the setting at all.”
  • gameplay

    587 mentions Positive Neutral Negative
    42% positive mentions, 54% neutral mentions, 4% negative mentions

    The gameplay of this title is widely praised for its fast-paced, fluid, and tight mechanics reminiscent of Doom (2016/eternal) mixed with elements from Ghostrunner and Titanfall 2, featuring satisfying gunplay, platforming, and a unique "core ripping" mechanic. While the core combat loop is engaging and rewarding, some reviewers note that certain mechanics like armor breaking and cooldowns can feel repetitive or underdeveloped, and the short campaign length limits depth. Despite occasional bugs, performance issues, and less impactful story elements, the gameplay stands out as the game’s primary strength, delivering an exhilarating run-and-gun experience with strong movement and combat design.

    • “The core gameplay loop is doom eternal/2016 meets severed steel with some tidbits of other things you might be familiar with.”
    • “It's dripping in the way Marathon wanted to, both in cutscenes and in gameplay.”
    • “The gameplay is fast, the platforming is fun as hell, and the story was absolutely epic.”
    • “My only complaint is that the game has an armor mechanic that can only be broken with a couple of weapons, making those weapons disproportionately more important than the rest of the arsenal.”
    • “Gameplay is basically Cyberpunk Doom Eternal with Titanfall 2 acrobatics and a bit of Metroid Prime sprinkled on top (ball).”
    • “Gameplay: not a fan of the armor mechanic, most enemies have it, and make it so no weapons, besides energy ones, do any real damage to them until you break their armor. The problem is you only have two energy weapons that share the same ammo type, so if one runs out, so does the other (and the weapon wheel doesn't update that both are out of ammo until you switch to them). Other ways to deal with armored enemies revolve around ability cooldowns, which can be slow if not upgraded early, making most enemies' armor a source of frustration.”
  • graphics

    338 mentions Positive Neutral Negative
    57% positive mentions, 42% neutral mentions, 1% negative mentions

    The game features striking, stylized cyberpunk visuals blending influences from Doom Eternal, Ghostrunner, and anime aesthetics, delivering a polished and memorable art style with impressive lighting and detailed environments. Graphics are generally praised for their beauty, smooth performance, and atmospheric design, though some note occasional stuttering, blurry textures at 4K, and typical UE5 lighting issues. Overall, the visuals strongly contribute to the game's immersive fast-paced shooter experience, making it a key highlight despite a few technical and optimization quirks.

    • “Right from the jump, the game hooks you with its incredibly fun, stylized, and eye-catching graphics that give the world a distinct, memorable personality.”
    • “The visuals here are really immaculate; this looks astounding for an indie game.”
    • “This game has amazing visuals, runs smoothly, and both the character and story are intriguing.”
    • “Graphics are too noisy and blurry, it's the same as most UE5 games of being over the top detail while being hard to look at, but not the worst and definitely is still playable.”
    • “Blurry graphics (with everything on high+) and lighting bugs (light + fog = enjoy seeing nothing) make this game feel very unenjoyable.”
    • “- visuals are muddy at times.”
  • music

    185 mentions Positive Neutral Negative
    54% positive mentions, 43% neutral mentions, 3% negative mentions

    The music in this game is widely praised for its fitting blend of electronic, synthwave, and industrial-metal styles that perfectly complement the fast-paced, cyberpunk atmosphere and intense gameplay. Composed notably by Sonic Mayhem, the soundtrack is described as a standout element, offering pulse-pounding, immersive, and nostalgic vibes reminiscent of classics like Doom and Quake. While some find it less memorable or occasionally generic, the overall consensus highlights the music as energetic, atmospheric, and a key factor enhancing the game's identity and player engagement.

    • “Phenomenal soundtrack, so good.”
    • “A lot of the elements like the soundtrack and visuals are really good but get repetitive.”
    • “The soundtrack was quite bland and not special in the first half of the campaign, in the second half the soundtrack starts to be more intense and the combination of heavy metal and electronic cyberpunk is excellent.”
    • “The soundtrack was quite bland and not special in the first half of the campaign; in the second half, the soundtrack starts to be more intense and the combination of heavy metal and electronic cyberpunk is excellent.”
    • “Music was alright, there were some moments where I was like "ah yeah this is cool!" but for the most part it seemed lightly generic.”
    • “- the soundtrack feels lacking quite a bit; in these kinds of games you expect a banger soundtrack behind all the fast-paced gunplay, but I didn't feel like this game invested much in it.”
  • optimization

    167 mentions Positive Neutral Negative
    29% positive mentions, 52% neutral mentions, 19% negative mentions

    Optimization for this game is mixed, with some users praising its solid performance and smooth gameplay on various hardware, while others report frequent stuttering, frame drops, and inconsistent performance even on high-end PCs. Although improvements have been made since earlier demos, many note occasional micro-stuttering during combat and call for further patches and bug fixes to stabilize performance. Overall, it is reasonably well optimized for a UE5 title but still shows notable performance issues that can detract from the experience.

    • “I won’t deny that the gameplay and visuals are fantastic, and optimization has improved leaps and bounds compared to the demo.”
    • “Performance has improved a ton since the demo, no stuttering on a 9800x3d/5080.”
    • “On top of that, performance is excellent; the game ran flawlessly on my RTX 3060, even during the most chaotic fights, which says a lot about the optimizations.”
    • “The game runs pretty bad, it very clearly relies on Unreal Engine's baked in reflection systems and has little optimization beyond that.”
    • “The performance is atrocious, stutter is constant all the time, even on a good PC; I don't recommend until they actually fix it.”
    • “This game has all the themes, story beats, and art team to make a good game, but it's held back by countless bugs during critical gameplay moments, terrible performance, and horrible TAA blur smeared all over your screen.”
  • atmosphere

    57 mentions Positive Neutral Negative
    51% positive mentions, 44% neutral mentions, 5% negative mentions

    The atmosphere of Metal Eden is widely praised for its strong cyberpunk and sci-fi aesthetic, blending influences from Ghost in the Shell, Doom, and Ghostrunner to create a visually stunning and immersive world. The game's music, visual design, and level variety contribute to a tense, engaging mood that complements the fast-paced gameplay, though occasional narrative elements and constant monologues can slightly detract from the overall experience. Overall, the atmosphere is a standout feature that fans of futuristic, dystopian shooters will highly appreciate.

    • “Each chapter has its own feel and atmosphere, for instance in one you have this city-like flair and the other is you're high up in the skies.”
    • “Metal Eden is an awesome game with intense, dynamic action and a powerful atmosphere that keeps you hooked from the very first moment.”
    • “This is an amazing boomer shooter, the soundtrack is superb, the action is really fast paced bringing back Quake 3 or UT vibes with arenas, portals, pickups, etc., the graphics are stellar and the whole atmosphere is just top-notch cyberpunk.”
    • “The NPCs most of the time sprout nonsensical dialogue which doesn't add anything to their characters, the atmosphere, or push the story forward.”
    • “While atmosphere is top-notch, the story felt like an incoherent mess.”
    • “The main voice you will hear from Nexus can add to the atmosphere, and at times becomes a distraction with the philosophical ramblings of Jaden Smith.”
  • replayability

    45 mentions Positive Neutral Negative
    9% positive mentions, 80% neutral mentions, 11% negative mentions

    Replayability in this game is generally viewed as limited due to its short campaign length and lack of substantial post-campaign content, with only higher difficulty settings, weapon upgrades, and some modes like gauntlet or arena adding modest replay value. While some players appreciate the focused gameplay loop and new game+ mode for extending playtime, many feel the absence of features like survival modes, collectibles, or broader mission variety reduces long-term engagement. Overall, the game offers enjoyable but somewhat brief replay potential, often making its full price feel less justified without additional replay-enhancing content.

    • “This is a fun shooter, not very long, but the gameplay loop is the main focus of this game which adds replayability.”
    • “The game is very replayable which helps with the small number of missions, and the new game+ mode is also great to get more use of the core upgrades and weapons at a later stage.”
    • “Replay value is pretty decent too, since you can upgrade your weapons and skill tree differently with each run of the campaign.”
    • “Cons: repetitive, boring, uninnovative gameplay even by Doom 2016 standards, UE5 slop performance and visuals, very short (~4 hrs), zero replayability, overly pretentious obscure story, gen AI usage.”
    • “The game is quite short, coming in about 4-5 hours long with not much replay value to go back through again other than playing on a harder difficulty.”
    • “Biggest con is that there's no real replayability factor (no collectibles, hidden rooms, alternate paths, etc).”
  • stability

    36 mentions Positive Neutral Negative
    22% positive mentions, 0% neutral mentions, 78% negative mentions

    The game is generally praised for running well and delivering smooth gameplay, especially on higher-end hardware and Linux, but it suffers from numerous bugs including achievement glitches, occasional enemy AI freezes, and combat inconsistencies. Stability issues like stutters, softlocks, and crashes become more prominent in New Game+ mode, and some players found the game feels rushed and janky at times. Despite these problems, many still find the core gameplay fun and visually impressive.

    • “Runs great on Linux.”
    • “The game now looks and runs great, and I can enjoy the extremely fun gameplay and amazing visuals to their fullest.”
    • “To the people who made this game, love you <3 this is a dream come true for an FPS veteran. The atmosphere, gameplay, guns, sounds, soundtrack, character design, UI, it's all perfect. The cherry on top: it runs great without any stutters.”
    • “Some knocks on it are it can be a bit buggy, with melees sometimes not registering and taking down shields when they should, along with problems regarding achievements, and a major one early in new game+ that softlocks you from progressing.”
    • “Since the new game plus update, which I think new game plus should have been a feature already included in the game on release, the game is inconsistent on registering achievement progress, and becomes more and more unstable, from exponentially more frequent stutters to full on freezes and crashes.”
    • “After you beat the game, most achievements will become buggy for whatever reason.”
  • grinding

    14 mentions Positive Neutral Negative
    21% positive mentions, 0% neutral mentions, 79% negative mentions

    Grinding in the game is noted as tedious and occasionally frustrating, with some enemy encounters feeling unbalanced and repetitive. While combat remains fast-paced and engaging, the rail grinding and backtracking elements, combined with limited movement options during enemy assaults, contribute to a sense of monotony over time. Overall, grinding can detract from the experience, especially past the initial hours.

    • “You'll need a second life for grinding.”
    • “I do think it is a tad on the expensive side as I could have completed this in 5 hours on brutal if I wasn't farming achievements (good luck with 'untouchable' – it's by far the hardest in the game).”
    • “A bit grindy sometimes.”
    • “The game looks amazing but the more you play, the more tedious it feels.”
    • “In the third stage, you get a weapon that deals more damage to armor, but by that point, it already felt way too tedious.”
    • “Exploring the environments constantly bumps you against invisible walls, unintended platforms, and tedious retreading of arenas you just cleared.”
  • emotional

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect of the game offers moments of resonance, particularly through its context and striking imagery, but often feels unsubtle and underexplored. While there are intense emotional scenes and a bittersweet tone reminiscent of other sci-fi titles, the storytelling prioritizes pacing and spectacle over deep character development, limiting the overall emotional impact.

    • “The story is unsubtle in its implications and imagery, especially if you have any familiarity with the inspirations, but it provides enough context to give relevant emotional resonance to the experience.”
    • “The main character screaming and getting emotional from living in a death loop, seemingly going crazy on an emotional roller coaster.”
    • “The intro sequence made me feel alive in a bittersweet fashion similar to how it was done in Deus Ex: Human Revolution.”
  • monetization

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    Users appreciate the absence of microtransactions, in-game purchases, ads, cosmetics, and DLCs, valuing a straightforward, old-school experience. However, some feel the $40 launch price is high and note the lack of an aim-down-sights (ADS) function detracts from the shooter experience.

    • “No microtransactions, no in-game purchases, no cosmetics, and no DLCs.”
    • “No microtransactions, no in-game purchases, no cosmetics, and no DLCs.”
    • “+ no ads, which makes it feel old school.”
    • “This game works way better at $25-30; the launch price of $40 feels high, even with the Gauntlet mode which adds hours of replayability.”
    • “I realize I hate shooters where I can't aim down sights (ADS) now.”
    • “Second to that, I'm bewildered that they somehow made an FPS without an ADS function.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is mixed, with some users finding attempts at seriousness lacking emotional impact and the narrator irritating, while others appreciate unintended comedic elements like the Bulgarian choir in the menu music. Overall, the humor is seen as inconsistent but can provide unintentional amusement.

    • “It even has the Bulgarian choir in the menu music which is kind of funny.”
    • “Cannot stop laughing at it.”
    • “The guys actually delayed it and now it's a proper game, runs good if not perfect, audio is not acting funny anymore and all the other problems seem to be gone.”
  • character development

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development in the game is present but takes a backseat to pacing and spectacle, with more focus on atmosphere and gameplay. However, the character design and artwork are highly praised, contributing significantly to the overall experience.

    • “The emotional beats are present, but the storytelling prioritizes pacing and spectacle over extended character development.”
    • “The artwork and character design are superb.”
    • “To the people who made this game, love you <3 this is a dream come true to an FPS veteran: the atmosphere, the gameplay, the guns, the sounds, the soundtrack, character design, and UI—it's all perfect. The cherry on top is that it runs great without any stutters.”
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Play Times

5h Median play time
8h Average play time
3-8h Spent by most gamers
*Based on 15 analyzed playthroughs
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Frequently Asked Questions

METAL EDEN is a arcade shooter game with violence and science fiction themes. Common tags for METAL EDEN include first-person, surreal, gaming, cyberpunk, artificial intelligence and others.

METAL EDEN is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 8 hours playing METAL EDEN.

METAL EDEN was released on September 2, 2025.

METAL EDEN was developed by Reikon Games.

METAL EDEN has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked METAL EDEN for its story but disliked it for its replayability.

METAL EDEN is a single player game.

Similar games include Shadow Warrior 3, Forgive Me Father, Sprawl, Immortals of Aveum, Bright Memory: Infinite and others.