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METAL EDEN

Become a HYPER UNIT ASKA and attempt to recover citizens' cores from an orbital city, MOEBIUS.
METAL EDEN Game Cover
81%Game Brain Score
story, gameplay
replayability, stability
86% User Score Based on 1,124 reviews
Critic Score 73%Based on 23 reviews

Platforms

Xbox Series X|SPCPlaystation 5CloudXbox Cloud GamingXboxWindowsPlayStation
METAL EDEN Game Cover

About

METAL EDEN is a single player arcade shooter game with violence and science fiction themes. It was developed by Reikon Games and was released on September 2, 2025. It received mostly positive reviews from critics and positive reviews from players.

Harness the core. Control the battle.

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86%
Audience ScoreBased on 1,124 reviews
story131 positive mentions
stability22 negative mentions

  • Fast-paced, fluid, and satisfying combat similar to Doom 2016 and Doom Eternal, with unique mechanics like core ripping and melee super punches.
  • Stunning cyberpunk visuals and art direction, with immersive level and world design inspired by anime and futuristic sci-fi.
  • Smooth, responsive movement and parkour elements including wall running, grappling, dashing, and zip-lines, adding depth to gameplay.
  • Short campaign length (around 5-8 hours) with limited replayability and no meaningful post-game mode or extensive exploration.
  • Story is vague, confusing, and poorly delivered through excessive, often annoying voice-over, with an underwhelming ending.
  • Technical issues including bugs, occasional performance stutters, problematic melee registration, and inconsistent weapon balance.
  • story
    546 mentions Positive Neutral Negative

    The story of the game is generally described as serviceable but not its main attraction, often criticized for being confusing, vague, predictable, and somewhat rushed or unfinished. While some players found it intriguing or engaging, many felt it lacked depth, coherence, and satisfying resolution, with storytelling mostly delivered through exposition-heavy narration that can be hard to follow amid intense gameplay. Overall, the narrative serves more as a backdrop to the fast-paced, Doom-like combat and impressive visuals rather than a standout feature.

    • “The whole story plays out well in the end, fleshing out characters that had seemed like distant, mechanical gods, and making their purposes and roles more apparent, without ever fully dispelling the mystery that makes the story compelling.”
    • “The voice acting is top notch, and the story is fantastic. Aska’s mission gradually uncovers secrets tied to project Eden and the remnants of human consciousness embedded within the city’s infrastructure.”
    • “Great game and very short took about 5 hours to beat but I wish it had more storytelling, just felt as if they just threw you into the world.”
    • “-final boss fight kinda sucks and the ending cinematic makes you realize how bad the story really is.”
    • “The story was really hard to follow... I think I get the gist of it but I still don't know exactly what went on.”
    • “The writing pulled me through the game and at the same time made me dislike the overall story at the end.”
  • gameplay
    514 mentions Positive Neutral Negative

    The gameplay is widely praised for its fast-paced, fluid, and adrenaline-driven run-and-gun action reminiscent of Doom Eternal, with satisfying shooting mechanics, solid movement, and unique features like the core-ripping mechanic adding fresh twists. While some find the combat repetitive and the upgrade system limited, many appreciate the tight, polished gameplay loop and acrobatic traversal that keep combat engaging. However, technical issues, short campaign length, and occasional design inconsistencies slightly hinder the experience, though the gameplay remains the game's strongest asset.

    • “Solid gameplay, no issues with performance on my setup, fun and simple movement mechanics, good upgrade system for weapons and character perks, weapons are fun to shoot.”
    • “The core gameplay loop is doom eternal/2016 meets severed steel with some tid bits of other things you might be familiar with.”
    • “The core gameplay loop of this game is genuinely a blast to play and well worth the money to play it.”
    • “The overheating mechanic for the gun is extremely annoying, and being it's your only gun, only being able to shoot one mag before waiting 10 seconds, fighting the same enemies in the same areas over and over again... this isn't what they promised.”
    • “Gameplay: not a fan of the armor mechanic, most enemies have it, and make it so no weapons, besides energy ones, do any real damage to them until you break their armor. The problem is that you only have two energy weapons, and both share the same ammo type, so if one runs out, so does the other (and the weapon wheel doesn’t update ammo status until you switch to it). Ability cooldowns can be rather slow if not upgraded early, plus most enemies are armored, which can lead to frustrating moments.”
    • “Cons: repetitive, boring, uninnovative gameplay even by Doom 2016 standards, UE5 sloppy performance and visuals, very short (~4 hrs), zero replayability, overly pretentious obscure story, Gen AI usage.”
  • graphics
    300 mentions Positive Neutral Negative

    The game's graphics receive widespread praise for their striking, polished cyberpunk aesthetic, beautiful visuals, and impressive UE5 implementation that delivers smooth performance across various systems. Reviewers highlight the clean art style, vivid lighting, and strong atmospheric design, often comparing it favorably to titles like Doom Eternal and Ghost in the Shell. Despite minor issues such as occasional blurriness, lighting bugs, or a lack of environmental depth, the visuals stand out as the game's most praised element, greatly enhancing the fast-paced shooter experience.

    • “The visuals here are really immaculate; this looks astounding for an indie game.”
    • “The graphics are amazing; I love the amazing work with the design of the world and the cyberpunk aesthetic that the whole city has, the guns, the enemies, and basically everything here is amazing.”
    • “A fully voiced campaign with pre-rendered cinematics, AAA graphics and polish with AA pricing, 0 game-breaking bugs, and excellent performance on Linux.”
    • “This game basically requires you to have graphics on ultra without it looking horrible.”
    • “Graphics are too noisy and blurry; it's the same as most UE5 games with over-the-top detail while being hard to look at, but not the worst and still playable.”
    • “- Visuals are muddy at times.”
  • music
    171 mentions Positive Neutral Negative

    The music in this game receives widespread praise for its intense blend of heavy metal, electronic, and cyberpunk influences, often described as a "banger" soundtrack that perfectly matches the fast-paced, chaotic gameplay and atmospheric visuals. While some find the early soundtrack bland or less memorable compared to the developer's previous work (Ruiner), overall the soundtrack is considered polished, immersive, and a standout aspect that significantly enhances the game's cyberpunk mood. A few reviewers note the occasional imbalance with voiceovers and sound effects, but the soundtrack's energy and composition remain a key highlight.

    • “The soundtrack was quite bland and not special in the first half of the campaign, but in the second half it becomes more intense, with an excellent combination of heavy metal and electronic cyberpunk.”
    • “The soundtrack is great and is a good indicator of when you are about to be destroyed.”
    • “The industrial soundtrack, neon-scarred architecture, and frantic combat rhythm lock together to hit an intensity level that most AAA shooters never reach.”
    • “The soundtrack was quite bland and not special in the first half of the campaign; in the second half, the soundtrack starts to be more intense, but the early experience felt uninspired.”
    • “The soundtrack feels lacking quite a bit; in these kinds of games you expect a banger soundtrack behind all the fast-paced gunplay, but I didn't feel like this game invested much in it.”
    • “Bland and inexpressive music (unlike the coolest Ruiner), sterile and lifeless levels that are no different from each other, predictable and primitive gameplay.”
  • optimization
    147 mentions Positive Neutral Negative

    Optimization for this Unreal Engine 5 game is mixed, with many praising solid performance improvements since the demo and smooth gameplay on mid to high-end rigs, while others report frequent stuttering, frame drops, and inconsistent frame pacing even on powerful hardware. The visuals are generally well-optimized given the engine, but technical issues like micro-stuttering, occasional crashes, and performance dips during intense combat remain common complaints. Overall, while the game shows strong optimization potential, further patches are needed to address inconsistent performance and stability for a smoother experience across a wider range of systems.

    • “Performance has improved a ton since the demo, no stuttering on a 9800x3d/5080.”
    • “Game looks gorgeous and shows a perfect example of UE5 optimization - no stutters, temporal blur and other trash with a lot of FPS even for my powerful Aorus 17h.”
    • “On top of that, performance is excellent; the game ran flawlessly on my RTX 3060, even during the most chaotic fights, which says a lot about the optimizations.”
    • “The game runs pretty bad, it very clearly relies on Unreal Engine's baked-in reflection systems and has little optimization beyond that.”
    • “Performance on any PC is absolutely terrible; other people have the same issues with frame drops, etc. I hope they fix it because this is the best game I have seen in years.”
    • “The performance is atrocious... even on a good PC... stutter is constant all the time. I don't know if it's shader cache related or if it's the data streaming system that was compiled improperly. I don't recommend until they actually fix it.”
  • atmosphere
    53 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its striking cyberpunk, sci-fi, and dystopian aesthetic, often compared to works like Ghost in the Shell and Doom. Reviewers highlight its stunning visuals, immersive world design, and a pulsating soundtrack that perfectly complements the fast-paced gameplay, creating a compelling, tension-filled experience. While some note distracting elements like excessive narration, the overall mood and artistic direction are considered top-notch and integral to the game's appeal.

    • “Open with a deep, atmospheric ghost runner style overture, layer in the thunderous percussion of doom-level intensity, and weave it together with sleek, razor-sharp visual motifs.”
    • “Metal Eden might not be the most polished triple-A cinematic action title with an open world and 45 sets of outfits to buy, but it manages to look great (especially the gorgeous use of colour) with some stunning skyboxes and architecture, the atmosphere is very strong, and the running, jumping, dashing, wallrunning, double jumping all feel great.”
    • “This is an amazing boomer shooter, the soundtrack is superb, the action is really fast paced brings back quake3 or ut vibes with arenas, portals, pickups... etc., the graphics are stellar and the whole atmosphere is just top notch cyberpunk.”
    • “The NPCs most of the time sprout nonsensical dialogue which doesn't add anything to their characters, the atmosphere, or push the story forward.”
    • “While atmosphere is top-notch, story felt like incoherent mess.”
    • “The main voice you will hear from Nexus can add to the atmosphere, and at times becomes a distraction with the philosophical ramblings of Jaden Smith.”
  • replayability
    44 mentions Positive Neutral Negative

    Replayability for the game is mixed but generally limited due to its short campaign length (around 4-6 hours) and lack of substantial post-campaign content or modes. Some players appreciate the weapon upgrade paths, difficulty settings, and new game+ mode for added replay value, while many note the absence of features like survival, arena, or roguelike modes that could extend longevity. Overall, replayability is seen as modest and would benefit from additional content or modes to enhance long-term engagement.

    • “This is a fun shooter, not very long, but the gameplay loop is the main focus of this game which adds replayability.”
    • “Replay value is pretty decent too, since you can upgrade your weapons and skill tree differently with each run of the campaign.”
    • “The game is very re-playable which helps with the small number of missions, and the new game plus mode is also great to get more use of the core upgrades and weapons at a later stage.”
    • “It's very short and has limited-to-no replay value.”
    • “Cons: repetitive boring uninnovative gameplay even by Doom 2016 standards, UE5 sloppy performance and visuals, very short (~4 hrs), zero replayability, overly pretentious obscure story, gen AI usage.”
    • “The game lacks replayability and a new game plus mode, and possibly an online leaderboard.”
  • stability
    30 mentions Positive Neutral Negative

    Stability is a mixed aspect for the game, with many players encountering various bugs, glitches, and achievement issues that sometimes require restarting or lead to crashes, especially after updates. However, some users report smooth performance without major issues, praising the game's ability to run well on different platforms including Linux. Overall, while the core gameplay runs decently for most, the presence of technical problems and occasional instability detracts from the experience.

    • “Runs great on Linux.”
    • “The game delivered and runs great so far.”
    • “The game now looks and runs great and I can enjoy the extremely fun gameplay and amazing visuals to their fullest.”
    • “A very fast, exhilarating shooter with great aesthetics and sound design, marred a bit by the technical issues that seem prevalent with all UE5 games — the UE sheen, stutters, and sound glitches that required booting back to the main menu to fix.”
    • “Since the New Game Plus update, which I think should have been a feature already included at launch, the game becomes increasingly unstable with achievement registration issues, exponentially more frequent stutters, and full-on freezes and crashes.”
    • “It's pretty short and kinda buggy at time of review, including small and weird glitches throughout the game, such as the game incorrectly detecting equipped weapons and forcing restarts.”
  • grinding
    13 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and repetitive, with certain stages and combat encounters feeling overly drawn out or frustrating. While the fast-paced combat and resource management add challenge, players frequently face spikes in difficulty and repetitive backtracking, which can diminish enjoyment over time. Some appreciate the gameplay early on but caution that grinding may become a significant chore as the game progresses.

    • “You'll need a second life for grinding.”
    • “I do think it is a tad on the expensive side as I could have completed this in 5'ish hours on brutal if I wasn't farming achievements (good luck with 'untouchable'—it's by far the hardest in the game).”
    • “A bit grindy sometimes.”
    • “The game does look amazing but the more you play, the more tedious it feels.”
    • “You'll probably enjoy the demo and the first couple of hours of gameplay, but prepare for things to get a bit tedious after that.”
    • “This might sound like a weird complaint if you haven't played the game, but if you have you will quickly find that exploring around the environments will constantly bump you against invisible walls, obviously unintended platforms you can jump to, and tedious retreading of arenas you just finished clearing enemies out of.”
  • monetization
    7 mentions Positive Neutral Negative

    The game’s monetization is straightforward, with no microtransactions, in-game purchases, cosmetics, or DLCs, which is appreciated by players. However, the launch price of $40 is considered high by some, suggesting a lower price point would be more fitting. Additionally, the absence of ads is noted positively for maintaining a classic feel, though some gameplay mechanics like lacking an ADS (aim down sights) function receive criticism.

    • “No microtransactions, no in-game purchases, no cosmetics, and no DLCs.”
    • “No microtransactions, no in-game purchases, no cosmetics, and no DLCs.”
    • “No ads, which makes it feel old-school.”
    • “This game works way better at $25-30 as the launch price of $40 feels high, even with the gauntlet mode which adds hours of replayability.”
    • “I realize I hate shooters where I can't aim down sights now.”
    • “Second to that, I'm bewildered that they somehow made an FPS without an aim down sights function.”
  • emotional
    6 mentions Positive Neutral Negative

    The game features intense emotional moments driven by the protagonist's psychological turmoil in a death loop, yet its storytelling focuses more on pacing and spectacle than deep character development. While some players felt a bittersweet emotional connection, others found the emotional depth lacking and not fully explored. Overall, emotional beats are present but somewhat brief and understated.

    • “The main character screaming, getting emotional from living in a death loop and seemingly going crazy on an emotional roller coaster.”
    • “The emotional beats are present, but the storytelling prioritizes pacing and spectacle over extended character development.”
    • “The intro sequence made me feel alive in a bittersweet fashion, similar to how it was done in Deus Ex: Human Revolution!”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is largely ineffective, with attempts at seriousness falling flat and the narrator coming off as irritating rather than amusing. However, some players find unintended humor in elements like the Bulgarian choir music, which adds an amusing contrast to the game's tone. Overall, the comedic aspect is minimal and not a strong point.

    • “It even has the Bulgarian choir in the menu music which is kind of funny.”
    • “Cannot stop laughing at it.”
    • “The guys actually delayed it and now it's a proper game, runs good if not perfect, audio is not acting funny anymore and all the other problems seem to be gone.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is present but takes a backseat to pacing and spectacle, with the focus more on atmosphere and gameplay. However, the superb artwork and character design receive strong praise, enhancing the overall experience for players.

    • “The artwork and character design are superb.”
    • “To the people who made this game, love you <3 this is a dream come true to an FPS veteran. The atmosphere, the gameplay, the guns, the sounds, the soundtrack, character design, UI, it's all perfect. The cherry on top, it runs great without any stutters.”
    • “The emotional beats are present, but the storytelling prioritizes pacing and spectacle over extended character development.”
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5h Median play time
8h Average play time
5-8h Spent by most gamers
*Based on 14 analyzed playthroughs
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METAL EDEN is a arcade shooter game with violence and science fiction themes.

METAL EDEN is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 8 hours playing METAL EDEN.

METAL EDEN was released on September 2, 2025.

METAL EDEN was developed by Reikon Games.

METAL EDEN has received positive reviews from players. Most players liked METAL EDEN for its story but disliked it for its replayability.

METAL EDEN is a single player game.

Similar games include Shadow Warrior 3, Forgive Me Father, Bright Memory: Infinite, RUINER, Battle Shapers and others.